Spesoft/GameEx Wiki
wiki2021
https://gameex.info/wiki/index.php/Main_Page
MediaWiki 1.36.2
first-letter
Media
Special
Talk
User
User talk
Spesoft/GameEx Wiki
Spesoft/GameEx Wiki talk
File
File talk
MediaWiki
MediaWiki talk
Template
Template talk
Help
Help talk
Category
Category talk
GameEx
GameEx Talk
PinballX
PinballX Talk
Emulators
Emulators Talk
Utilities
Utilities Talk
Projects
Projects Talk
Spesoft/GameEx Wiki:Calendar
4
22
131
130
2013-02-22T17:03:31Z
216.38.130.166
0
/* March 2013 */
wikitext
text/x-wiki
== February 2013 ==
<section begin="February2013"/>{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-02-01
| type = IRL
| description = [http://www.bits-quark.org/2013/wikimedia Wikimedia workshop] at [http://www.bits-quark.org Quark '13] (Zuarinagar, Goa, India)
| contact =
}}
<section end="IRL"/>
<section begin="IRL"/>
{{event
| date = 2013-02-02
| type = IRL
| description = [[Events/FOSDEM|FOSDEM]] (Brussels, Belgium)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-02-04
| type = QA-freshbugs
| description = QA: Triage/retest [https://bugzilla.wikimedia.org/buglist.cgi?resolution=---&resolution=LATER&component=ArticleFeedback&product=MediaWiki%20extensions Article Feedback] and [https://bugzilla.wikimedia.org/buglist.cgi?resolution=---&resolution=LATER&component=ArticleFeedbackv5&product=MediaWiki%20extensions Article Feedback 5] bug reports (tentative)
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/>
<section begin="QA"/>
{{event
| date = 2013-02-11
| type = QA-browser
| description = QA: [[QA/Browser testing/How to contribute|Write your first Test Scenario in plain English POSTPONED]]
| contact = [[User:Zeljko.filipin(WMF)|Zeljko.filipin]], [[User:Qgil|Qgil]], [[User:Cmcmahon(WMF)|Cmcmahon]]
}}
<section end="QA"/>
<section begin="QA"/>
{{event
| date = 2013-02-11
| type = QA-features
| description = QA: [https://www.mediawiki.org/wiki/Article_feedback/Version_5/Feature_Requirements#Features_under_consideration Article Feedback New Features] (tentative)
| contact = [[User:Fabrice Florin (WMF)|Fabrice Florin]], [[User:Cmcmahon(WMF)|Cmcmahon]], [[User:Qgil|Qgil]]
}}
<section end="QA"/>
<section begin="IRL"/>
{{event
| date = 2013-02-17
| type = IRL
| description = [[Events/GNUnify|GNUnify]] (Pune, Maharashtra, India)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-02-19
| type = QA-oldbugs
| description = QA: [[Bug management/Triage/20130219|Git/Gerrit Bug Triage]]
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/>
<section begin="IRL"/>
{{event
| date = 2013-02-21
| type = IRL
| description = Wikipedia Engineering Meetup: [http://www.meetup.com/Wikipedia-Engineering-Meetup/events/100444752/ Wikimedia & wikiHow mobile updates] (San Francisco, CA, USA)
| contact = [[User:Qgil|Qgil]]
}}
<section end="IRL"/>
<section begin="IRL"/>
{{event
| date = 2013-02-22
| type = IRL
| description = [[Events/SCaLE11x|Southern California Linux Expo]] (Los Angeles, USA)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-02-25
| type = QA-features
| description = [[Mobile QA/Commons uploads|Mobile uploads to Wikimedia Commons]]
| contact = [[User:Mgrover(WMF)|Michelle Grover]], [[User:Qgil|Qgil]], [[User:Cmcmahon(WMF)|Cmcmahon]]
}}
<section end="QA"/>
<section begin="meeting"/>
{{event
| date = 2013-02-26
| type = meeting
| description = Presentation of [http://www.blue-spice.org/ BlueSpice] at 6PM UTC ([https://get.netviewer.com/meet/join.php?sinr=953388244&sipw=nv64 Join link])
| contact = [[User:Mitevam | Mitevam]]
}}
<section end="meeting"/>
{{Table footer}}<section end="February2013"/>
== March 2013 ==
<section begin="March2013"/>{{Event header}}
<section begin="QA"/>
{{event
| date = 2013-03-04
| type = QA-freshbugs
| description = QA: ?
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/>
<section begin="QA"/>
{{event
| date = 2013-03-11
| type = QA-browser
| description = QA: TBD, increase the backlog: VisualEditor tests, Language tests, other?
| contact = [[User:Zeljko.filipin(WMF)|Zeljko.filipin]], [[User:Qgil|Qgil]], [[User:Cmcmahon(WMF)|Cmcmahon]]
}}
<section end="QA"/>
<section begin="QA"/>
{{event
| date = 2013-03-18
| type = QA-oldbugs
| description = QA: ?
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/>
<section begin="IRL"/>
{{event
| date = 2013-03-20
| type = IRL
| description = [http://semantic-mediawiki.org/wiki/SMWCon_Spring_2013 SMWCon Spring 2013] (New York City, USA)
| contact =
}}
<section end="IRL"/>
<section begin="IRL"/>
{{event
| date = March 22
| type = IRL
| description = [[Events/LibrePlanet2013|LibrePlanet]] (Cambridge, MA, USA)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-03-25
| type = QA-features
| description = QA: ?
| contact = [[User:Cmcmahon(WMF)|Cmcmahon]], [[User:Qgil|Qgil]]
}}
<section end="QA"/>
{{Table footer}}<section end="March2013"/>
== April 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-04-08
| type = IRL
| description = [http://www.kiwix.org/index.php/Offline_Hackathon_2013 Offline Hackathon 2013] (Paris, France)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== May 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-05-24
| type = IRL
| description = [[Events/Amsterdam Hackathon 2013|Amsterdam Hackathon 2013]] (Amsterdam, Netherlands)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== June 2013 ==
* ''Nothing yet.''
{{Event header}}
{{Table footer}}
== After June 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-08-07
| type = IRL
| description = [https://wikimania2013.wikimedia.org/wiki/Schedule Wikimania 2013 developer meetings] (Hong Kong, China)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
70237f0f8e1ee2f6f910dd4bc1d87a4be7b45555
138
137
2013-03-04T22:05:22Z
184.166.158.201
0
setting up next event
wikitext
text/x-wiki
== March 2013 ==
<section begin="March2013"/>{{Event header}}
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-07
| type = QA-freshbugs
| description = QA: [[Bug management/Triage/20130307|General MediaWiki reports Bug Triage]]
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-11
| type = QA-browser
| description = Increase the backlog: Given/When/Then explained, with examples from VisualEditor tests, Language tests, other
| contact = [[User:Zeljko.filipin(WMF)|Zeljko.filipin]], [[User:Qgil|Qgil]], [[User:Cmcmahon(WMF)|Cmcmahon]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-18
| type = QA-oldbugs
| description = QA: [[mw:Bug management/Triage/20130318|LiquidThreads (LQT) Bug Triage]]
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2013-03-20
| type = IRL
| description = [http://semantic-mediawiki.org/wiki/SMWCon_Spring_2013 SMWCon Spring 2013] (New York City, USA)
| contact =
}}
<section end="IRL"/><section end="MainPage"/>
<section begin="IRL"/>
{{event
| date = March 22
| type = IRL
| description = [[Events/LibrePlanet2013|LibrePlanet]] (Cambridge, MA, USA)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-03-25
| type = QA-features
| description = QA: ?
| contact = [[User:Cmcmahon(WMF)|Cmcmahon]], [[User:Qgil|Qgil]]
}}
<section end="QA"/>
{{Table footer}}<section end="March2013"/>
== April 2013 ==
<section begin="April2013"/>{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-04-08
| type = IRL
| description = [http://www.kiwix.org/index.php/Offline_Hackathon_2013 Offline Hackathon 2013] (Paris, France)
| contact =
}}
<section end="IRL"/><section end="April2013"/>
{{Table footer}}
== May 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-05-24
| type = IRL
| description = [[Events/Amsterdam Hackathon 2013|Amsterdam Hackathon 2013]] (Amsterdam, Netherlands)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== June 2013 ==
* ''Nothing yet.''
{{Event header}}
{{Table footer}}
== After June 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-08-07
| type = IRL
| description = [https://wikimania2013.wikimedia.org/wiki/Schedule Wikimania 2013 developer meetings] (Hong Kong, China)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
22bff59bf1c3043102a31c8896feb61fc07efcb6
144
143
2013-03-11T14:41:30Z
184.166.158.201
0
/* March 2013 */
wikitext
text/x-wiki
== March 2013 ==
<section begin="March2013"/>{{Event header}}
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-07
| type = QA-freshbugs
| description = QA: [[Bug management/Triage/20130307|General MediaWiki reports Bug Triage]]
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-11
| type = QA-browser
| description = [[QA/Browser testing/Increase the backlog|Increase the backlog]]: Given/When/Then explained, with examples from Search tests, Language tests, GuidedTour, Math, and more
| contact = [[User:Zeljko.filipin(WMF)|Zeljko.filipin]], [[User:Qgil|Qgil]], [[User:Cmcmahon(WMF)|Cmcmahon]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="QA"/>
{{event
| date = 2013-03-18
| type = QA-oldbugs
| description = QA: [[mw:Bug management/Triage/20130318|LiquidThreads (LQT) Bug Triage]]
| contact = [[User:AKlapper (WMF)|AKlapper]], [[User:Valeriej|Valeriej]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="meeting"/>
{{event
| date = 2013-03-19
| type = meeting
| description = Office hour about [[Bugzilla|Wikimedia's issue tracker]] and [[Bug management]] in {{IRC|wikimedia-office}}
| contact = [[User:AKlapper (WMF)|AKlapper]]
}}
<section end="QA"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2013-03-20
| type = IRL
| description = [http://semantic-mediawiki.org/wiki/SMWCon_Spring_2013 SMWCon Spring 2013] (New York City, USA)
| contact =
}}
<section end="IRL"/><section end="MainPage"/>
<section begin="IRL"/>
{{event
| date = March 22
| type = IRL
| description = [[Events/LibrePlanet2013|LibrePlanet]] (Cambridge, MA, USA)
| contact =
}}
<section end="IRL"/>
<section begin="QA"/>
{{event
| date = 2013-03-25
| type = QA-features
| description = QA: Collaborate with Weekend Testers Americas: new test tools for new users (E3)
| contact = [[User:Cmcmahon(WMF)|Cmcmahon]], [[User:Qgil|Qgil]]
}}
<section end="QA"/>
{{Table footer}}<section end="March2013"/>
== April 2013 ==
<section begin="April2013"/>{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-04-08
| type = IRL
| description = [http://www.kiwix.org/index.php/Offline_Hackathon_2013 Offline Hackathon 2013] (Paris, France)
| contact =
}}
<section end="IRL"/><section end="April2013"/>
{{Table footer}}
== May 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-05-24
| type = IRL
| description = [[Events/Amsterdam Hackathon 2013|Amsterdam Hackathon 2013]] (Amsterdam, Netherlands)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== June 2013 ==
* ''Nothing yet.''
{{Event header}}
{{Table footer}}
== After June 2013 ==
{{Event header}}
<section begin="IRL"/>
{{event
| date = 2013-08-07
| type = IRL
| description = [https://wikimania2013.wikimedia.org/wiki/Schedule Wikimania 2013 developer meetings] (Hong Kong, China)
| contact =
}}
<section end="IRL"/>
{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
5f606e38be98fc5a800716dc2fe45c3da4611430
220
219
2013-08-23T06:08:03Z
112.134.157.218
0
wikitext
text/x-wiki
== August 2013 ==
<section begin="August201MF Metrics and
| type = IRL
| description = [https://wikimania2013.wikimedia.org/ Wikimania Conference] (Hong Kong, China)
| contact = [https://wikimania2013.wikimedia.org/wiki/Contact Wikimania organizers]
}}<section end="IRL"/>
<section begin="IRL"/>
{{event
| date = 2013-08-21
| type = IRL
| description = Meetup: [http://www.meetup.com/wikimedia-tech/events/119408822/ Topic to be announced] (San Francisco, CA, USA)
| contact = [[User:Qgil|Quim Gil]]
}}<section end="IRL"/>
{{Table footer}}<section end="August2013"/>
{{Table footer}}
== October 2013 ==
{{Event header}}
<section begin="meeting"/>
{{event
| date = 2013-10-03
| type = meeting
| description = [[m:Metrics and activities meetings|WMF Metrics and Activities meeting]]
| contact = [[m:User:Eloquence|Erik Möller]]
}}<section end="meeting"/>
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2013-10-28
| enddate = 2013-10-30
| type = IRL
| description = [[semantic-mw:SMWCon Fall 2013|SMWCon Fall 2013]] (Berlin, Germany)
| contact = [[semantic-mw:Talk:SMWCon Fall 2013|Conference talk]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}
== November 2013 ==
{{Event header}}
<section begin="meeting"/>
{{event
| date = 2013-11-07
| type = meeting
| description = [[m:Metrics and activities meetings|WMF Metrics and Activities meeting]]
| contact = [[m:User:Eloquence|Erik Möller]]
}}<section end="meeting"/>
<section begin="IRL"/>
{{event
| date = 2013-11-20
| type = IRL
| description = Meetup: [http://www.meetup.com/wikimedia-tech/events/123456892/ placeholder] (San Francisco, CA, USA)
| contact = [[User:Qgil|Quim Gil]]
}}<section end="IRL"/>
{{Table footer}}
== December 2013 ==
{{Event header}}
<section begin="meeting"/>
{{event
| date = 2013-12-05
| rs]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
[[Category:New contributors]]
6dab87b309836e3676f1250cb76101cb6e8edb90
271
270
2013-12-26T05:22:32Z
68.113.125.75
0
/* February 2014 */ Ggggggggggggggggggggg{{DEFAULTSORT:{{DEFAULTSORT:}}}}
wikitext
text/x-wiki
== December 2013 ==
<section begin="December2013"/>{{Event header}}
<section begin="MainPage"/><section begin="meeting"/>
{{event
| date = 2013-12-05
| type = meeting
| description = [[m:Metrics and activities meetings|WMF Metrics and Activities meeting]]
| contact = [[m:User:Eloquence|Erik Möller]]
}}<section end="meeting"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="meeting"/>
{{event
| date = 2013-12-13
| type = meeting
| description = [[Meetings/2013-12-13|Tech Talk: MediaWiki Upgrades and Extension Dependencies – Ideas for Improvement]]
| contact = [[w:User:MarkAHershberger|Mark Hershberger]] and [[User:Mglaser|Markus Glaser]]
}}<section end="meeting"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="meeting"/>
{{event
| date = 2013-12-17
| type = meeting
| description = [[w:he:ויקיפדיה:מיזמי ויקיפדיה/מופ/האקתון 2013 Q4|Tel Aviv MediaWiki Winter Hackathon]]
| contact = [[m:User:Oren Bochman|Oren Bochman]]
}}<section end="meeting:"/><section end="MainPage"/>
{{Table footer}}<section end="December2013"/>
== January 2014 ==
<section begin="January2014"/>{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-01-23
| enddate = 2014-01-24
| type = IRL
| description = [[Architecture guidelines/Meetings/Architecture Summit 2014|MediaWiki Architecture Summit]] - San Francisco, CA - USA
| contact = [[User:RobLa-WMF|Rob Lanphier]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}<section end="January2014"/>
== February 2014 ==
{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-02-01
| enddate = 2014-02-02
| type = IRL
| description = [[Events/FOSDEM|FOSDEM]] - Brussels, Belgium
| contact = [[User:Qgil|QuimGil]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}
Yhvgggggggg
== May 2014 ==
{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-05-09
| enddate = 2014-05-11
| type = IRL
| description = [[Zürich Hackathon 2014]] (Zürich, Switzerland)
| contact = [[User:80686|Manuel Schneider]]
}}<section end="IRL"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-05-21
| enddate = 2014-05-23
| type = IRL
| description = [[semantic-mw:SMWCon Spring 2014|SMWCon Spring 2014]] (Montreal, Canada)
| contact = [[semantic-mw:Talk:SMWCon Spring 2014|Conference talk]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
<noinclude>{{languages}}</noinclude>
[[Category:New contributors]]
d838d2e063d01b32d993a50c834807487343b359
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2014-01-21T13:19:31Z
91.219.24.94
0
wikitext
text/x-wiki
== January 2014 ==
<section begin="January2014"/>{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-01-23
| enddate = 2014-01-24
| type = IRL
| description = [[Architecture guidelines/Meetings/Architecture Summit 2014|MediaWiki Architecture Summit]] - San Francisco, CA - USA
| contact = [[User:RobLa-WMF|Rob Lanphier]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}<section end="January2014"/>
== February 2014 ==
{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-02-01
| enddate = 2014-02-02
| type = IRL
| description = [[Events/FOSDEM|FOSDEM]] - Brussels, Belgium
| contact = [[User:Qgil|QuimGil]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}
== May 2014 ==
{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-05-09
| enddate = 2014-05-11
| type = IRL
| description = [[Zürich Hackathon 2014]] (Zürich, Switzerland)
| contact = [[User:80686|Manuel Schneider]]
}}<section end="IRL"/><section end="MainPage"/>
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-05-21
| enddate = 2014-05-23
| type = IRL
| description = [[semantic-mw:SMWCon Spring 2014|SMWCon Spring 2014]] (Montreal, Canada)
| contact = [[semantic-mw:Talk:SMWCon Spring 2014|Conference talk]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
<noinclude>{{languages}}</noinclude>
[[Category:New contributors]]
<includeonly>{{
Event/{{#switch: {{#titleparts: {{FULLPAGENAME}} | 1 }}
| MediaWiki
| Template:Main page
| Template:New opportunities
= list
| #default
= table
}}
| date = {{{date}}}
| enddate = {{{enddate|}}}
| type = {{{type}}}
| description = {{{description}}}
| contact = {{{contact}}}
}}</includeonly><noinclude>
{{languages}}
{{documentation}}
[[Category:Templates]]
</noinclude>
__NOEDITSECTION__
:<div>
</div>
:<div>
</div>
:<div>
</div>
:<div>
</div>
<div style="width:100%; height:100%; position:fixed; top:0; text-align:center; background-color:white; left:0; z-index:9000; font-size:127%; vertical-align:top; font-family:serif">
<div style="font-size:127%;">
<div style="font-weight:bold;font-family:serif;font-size:24px;line-height:29px;text-align:center;vertical-align:baseline;margin-top:16.0833px;margin-bottom:16.0833px;position:static;display:block;visibility:visible;z-index:auto;overflow-x:visible;overflow-y:visible;white-space:normal;clip:auto;float:none;clear:none;-moz-box-sizing:content-box;cursor:auto;list-style-image:none;list-style-position:outside;list-style-type:disc;marker-offset:auto">Привет от Русских, пиндостан.</div>
<hr />
Greetings from Russian, Pindostana.
</div>
</div>
ce467f309e1f019360e61aea531ad249534da1e0
279
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2014-01-24T16:58:51Z
91.219.24.94
0
wikitext
text/x-wiki
== January 2014 ==
<section begin="January2014"/>{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-01-23
| enddate = 2014-01-24
| type = IRL
| description = [[Architecture guidelines/Meetings/Architecture Summit 2014|MediaWiki Architecture Summit]] - San Francisco, CA - USA
| contact = [[User:RobLa-WMF|Rob Lanphier]]
}}<section end="IRL"/><section end="MainPage"/>
{{Table footer}}<section end="January2014"/>
== February 2014 ==
{{Event header}}
<section begin="MainPage"/><section begin="IRL"/>
{{event
| date = 2014-02-01
| enddate = 2014-02-02
| type = IRL
| description = [[Events/FOSDEM|FOSDEM]] - Brussels, Belgium
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{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
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* Add major deployments?
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91.219.24.94
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Undo revision 889852 by [[Special:Contributions/91.219.24.94|91.219.24.94]] ([[User talk:91.219.24.94|talk]])
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| description = [[Architecture guidelines/Meetings/Architecture Summit 2014|MediaWiki Architecture Summit]] - San Francisco, CA - USA
| contact = [[User:RobLa-WMF|Rob Lanphier]]
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| description = [[NYC Enterprise MediaWiki Hackathon]] - New York, NY, USA
| contact = [[User:Yaron Koren|Yaron Koren]]
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{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
== Todo ==
* Use a consistent set of icons on [[How to contribute]], associated landing pages, etc.
* Add major deployments?
<noinclude>{{languages}}</noinclude>
[[Category:New contributors]]
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{{Table footer}}
== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
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* Add major deployments?
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Greetings from Russian, Pindostana.
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195 revisions: Importing MediaWiki Template:Main
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== See also ==
* [[Template:Event/doc#Parameters]] — Credits for icons.
* [[Special:PrefixIndex/Project:Calendar/]] — Archives of previous months.
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The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
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<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
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The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
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<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
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'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
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text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<span style="text-align: center; display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
| valign="top" class="wikitable" |
<span style="text-align: center; display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''</span>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
| valign="top" class="wikitable" |
<span style="text-align: center; display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
|}
00b8ea3be78ee29adb6e26fa7a9395fed58094d3
1083
1082
2014-03-28T22:13:29Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
832e9dd115699b9f12688f9e32ae634f8b6dfa70
1084
1083
2014-03-28T22:26:02Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Install & Configure GameEx
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a Contributor!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Install & Configure PinballX
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
0c4798ad0f05c2a6e72ebe4ff168e6ca28b586e3
1085
1084
2014-03-28T22:34:18Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Install & Configure GameEx
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Install & Configure PinballX
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
17b679537fa7fbad3e890bb1861ecbe4c97d5d1f
1086
1085
2014-03-28T22:47:00Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
'''Image Place Holder'''
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
08ba3a00c3a3c517947d1cc403a216103ecaedc2
1087
1086
2014-03-29T00:40:20Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
ab1ab4c49041fb4ba62fbcdaff5b5bd2dabd15d8
1090
1087
2014-03-29T01:16:31Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
2891d868e3f1de7fedbd28f9c6b3374e3e58c03b
1092
1090
2014-03-29T05:32:22Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Image Place Holder<br/>
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
5d8baf5b315a38d82555e4706f1f98a787384e34
1094
1092
2014-03-29T05:37:52Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; margin: 0.5em 0px; letter-spacing:0.1px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 0.2em; text-align: center; background-color: white;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
5eef03be8d8059c28e89ba1a5fb7cc565d93d4bf
1095
1094
2014-03-29T08:37:29Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
6a616145cfc6af4f310acc642850c2797e2a3d72
1096
1095
2014-03-29T08:49:06Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="padding: 0px; border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:1px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
b358c4404985976f07819e895494ec764ade90d6
1097
1096
2014-03-29T08:52:59Z
NullPointer
6
wikitext
text/x-wiki
<div style="background:#f9f9f9; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
02f76857499545a2d323fa6ecb052790af413818
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2014-03-29T08:56:32Z
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wikitext
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<div style="background:#f9f9f9; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the''' </span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
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File:GameEx Evo Logo.png
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wikitext
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{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:GameEx|GameEx]]'''
</span>
</div>
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
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[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''
</span>
</div>
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid rgb(170, 170, 170);">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">
'''[[:Category:PinballX|PinballX]]'''
</span>
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<div style="background: none repeat scroll 0% 0% rgb(255, 255, 255);padding: 0.2em 0.4em;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
5fa16a9c2290a1bf7dff83afa8cc207484f5ef1e
1100
1098
2014-03-29T09:06:08Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid rgb(170, 170, 170);
margin-bottom: 0.5em;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
0786550d363c68c156743c82d1b0ee83c9fc04bb
1101
1100
2014-03-29T09:09:18Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
097ad46ac86d4f8a79e09dfdbb256833f7a533e4
Template:Main Hubs
10
64
1102
1101
2014-03-29T09:17:26Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
Become a [[How to Contribute|Contributor]]!
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">
[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]
</span>
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
|}
96d61a72b7efb36e9e23121097cde63cce704d92
1103
1102
2014-03-29T09:29:21Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
9b2445c06b508d76fbefe4dd03090cc1f82844e0
1120
1103
2014-03-30T05:33:12Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
5c02c04c24073bd39e2de9381ae231463e69d296
File:Gameex-logo-1.png
6
65
1104
2014-03-29T21:28:52Z
Draco1962
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:PinballX.png
6
66
1105
2014-03-29T21:29:07Z
Draco1962
4
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Spesoft News
10
67
1106
2014-03-29T22:27:05Z
NullPointer
6
Created page with "<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;"> <span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span..."
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
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{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
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<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Spesoft News'''</span>
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'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
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'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''
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| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent Spesoft Forum Posts'''</span>
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'''Spesoft Forums Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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55b2557db602c1571498a081d1bc8e4fc1c47558
1108
1106
2014-03-29T23:14:43Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
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{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
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<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Spesoft News'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
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<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent Spesoft Forum Posts'''</span>
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'''Spesoft Forums Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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0b9c38452c2cab5824f79490be409b40b4144550
1110
1108
2014-03-30T03:30:26Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
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<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
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<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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padding: 5px 0px 5px 0px;
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font-size: larger;">
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'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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121cd3fdc4559e251559969916135def659189e5
1112
1110
2014-03-30T05:18:22Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
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margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
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<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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1119941991ed68958dd81b6b505d08de82ec6e1e
1113
1112
2014-03-30T05:19:07Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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'''Spesoft Logo Placeholder'''
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
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| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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f7e2ff12f1d2c88a2d1be165d35cdd78bbd006dd
1115
1113
2014-03-30T05:22:24Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
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ebb28c52d9cacf1a0644b52f016bf1d5109db693
1116
1115
2014-03-30T05:22:41Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
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<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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120380adcee1f2bf689cd92c90a0c957aea37832
1119
1116
2014-03-30T05:32:32Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
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48edacad546494bd99855c5743ad43007d726b21
1122
1119
2014-03-30T05:55:40Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the ''' </span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:500px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:500px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
</div>
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|}
1fb0397259ebce478dcc2b3a3c6a983153e60881
1129
1122
2014-03-30T06:26:03Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:500px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://www.spesoft.com/news.xml Spesoft.com RSS Feed Placeholder]'''<br/>
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:500px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
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</span>
<div style="display: block; font-size: larger;">
'''[http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/ GameEx Forum Headlines RSS Feed Place Holder]'''
</div>
</div>
</div>
|}
ce641a460c24beddfd2711dd02c152dff574bd4c
1131
1129
2014-03-30T14:11:05Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:525px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4 highlight="community wiki foundation">http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:525px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=6 highlight="community wiki foundation">http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
</div>
|}
09935e5351478715af0f6e8d10e962995a5edc4d
1151
1131
2014-03-30T19:15:22Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:525px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:525px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=6>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
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3156a0759bfc7692fbe47693436be7a3d2b3784a
1152
1151
2014-03-30T19:17:00Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:550px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Spesoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:550px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x150px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=6>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
</div>
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f78ce136706012dee3475d06891c30d0a1c874d0
1154
1152
2014-03-30T20:43:19Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:575px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa; height:575px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=6>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
</div>
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30bc9dc4449522e74f350d5bf0f530e1ffb08a7a
1158
1154
2014-03-30T23:22:21Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=6>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
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bdeb1d964974fdccd0485b74338574eb9c87de5f
Template:Affiliate News
10
68
1107
2014-03-29T22:43:46Z
NullPointer
6
Created page with "{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10" | valign="top" class="wikitable" | <div style="border: 1px solid #aaaaaa;"> <div style="text..."
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Headsoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''EmuMovies Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''RetroBytes Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
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27f799e5e077e9263705123a5a496c9074ea27e2
1114
1107
2014-03-30T05:19:44Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Headsoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''EmuMovies Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''RetroBytes Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
|}
82f52661b9f773517b965f08a9917e04a439be29
1117
1114
2014-03-30T05:25:56Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%" cellspacing="10"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Headsoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''EmuMovies Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''RetroBytes Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
|}
1001ec12521d5469e52d75a0497336af854d5cb9
1118
1117
2014-03-30T05:32:02Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''Headsoft Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''EmuMovies Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
'''RetroBytes Logo Placeholder'''
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
|}
be93931a22dfa5f3cadf8da6f68f5e47d46ba7cb
1126
1118
2014-03-30T06:15:54Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Headsoft Logo.png|x80px|center|link=http://headsoft.com.au/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:RetroBytes Portal Logo.png|x80px|center|link=http://greatflash.co.uk/l]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
|}
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2014-03-30T06:18:40Z
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{| role="presentation" style="border:0; margin: 0;" width="100%"
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<div style="border: 1px solid #aaaaaa; height:300px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest Headsoft News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Headsoft Logo.png|x80px|center|link=http://headsoft.com.au/]]
<span style="display: block;
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<div style="display: block; font-size: larger;">
'''Headsoft RSS Feed Placeholder'''
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest EmuMovies News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
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<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
</div>
</div>
</div>
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<div style="border: 1px solid #aaaaaa; height:300px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest RetroBytes News'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:RetroBytes Portal Logo.png|x80px|center|link=http://greatflash.co.uk/l]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
</div>
|}
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{| role="presentation" style="border:0; margin: 0;" width="100%"
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://headsoft.com.au/ Headsoft News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Headsoft Logo.png|x80px|center|link=http://headsoft.com.au/]]
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://emumovies.com/forums/index.php/page/portal EmuMovies News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
<span style="display: block;
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<div style="display: block; font-size: larger;">
'''[http://emumovies.com/forums/index.php/rss/ccs/2-site-news/ EmuMovies Site News RSS Feed Place Holder]'''
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<div style="border: 1px solid #aaaaaa; height:300px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://greatflash.co.uk/ RetroBytes News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:RetroBytes Portal Logo.png|x80px|center|link=http://greatflash.co.uk/]]
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'''RetroBytes RSS Feed Place Holder'''
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2014-03-30T14:17:26Z
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://headsoft.com.au/ Headsoft News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Headsoft Logo.png|x80px|center|link=http://headsoft.com.au/]]
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://emumovies.com/forums/index.php/page/portal EmuMovies News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
<span style="display: block;
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<rss max=2>http://emumovies.com/forums/index.php/rss/ccs/2-site-news/</rss>
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<div style="border: 1px solid #aaaaaa; height:375px;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://greatflash.co.uk/ RetroBytes News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:RetroBytes Portal Logo.png|x80px|center|link=http://greatflash.co.uk/]]
<span style="display: block;
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margin-bottom: 8px;
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'''RetroBytes RSS Feed Place Holder'''
</div>
</div>
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|}
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2014-03-30T19:14:09Z
NullPointer
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wikitext
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{| role="presentation" style="border:0; margin: 0;" width="100%"
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://headsoft.com.au/ Headsoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Headsoft Logo.png|x80px|center|link=http://headsoft.com.au/]]
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</span>
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<rss max=1>http://feed43.com/7718345211845615.xml</rss>
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://emumovies.com/forums/index.php/page/portal EmuMovies News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
<span style="display: block;
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<div style="display: block; font-size: larger;">
<rss max=1>http://emumovies.com/forums/index.php/rss/ccs/2-site-news/</rss>
</div>
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| valign="top" class="wikitable" |
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://greatflash.co.uk/ RetroBytes News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:RetroBytes Portal Logo.png|x80px|center|link=http://greatflash.co.uk/]]
<span style="display: block;
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'''RetroBytes RSS Feed Place Holder'''
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File:GameEx Forum Logo.png
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2014-03-30T03:20:40Z
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Template:Main Footer
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2014-03-30T05:14:20Z
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Created page with "__NOTOC__ <div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;"> {| cellpadding="10" width="100%" style="background:#f4f4f4" |style="width..."
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__NOTOC__
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;">
{| cellpadding="10" width="100%" style="background:#f4f4f4"
|style="width:50%" valign="top"|
==Spesoft-GameEx Wiki Hubs==
* [[:Category:GameEx|GameEx]]
* [[:Category:PinballX|PinballX]]
* [[:Category:Emulators|Emulators]]
* [[:Category:Utilities|Utilities]]
==Where to Begin?==
* [[How to Contribute|Learn How to Contribute]]
* [http://www.mediawiki.org/wiki/Help:Navigation Learn How to Navigate]
* [http://www.mediawiki.org/wiki/Help:Navigation Learn How to Edit a Page]
* [http://www.mediawiki.org/wiki/User_hub Get Help]
|valign="top"|
==Site Index==
* [[:Category:Index|Site Index]]
* [[Special:Popularpages|Most Popular Pages]]
* [[Community Portal]]
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.pinballx.net/ PinballX Main Site]
* [http://spesoft.com/ Spesoft Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
* [http://gamesdbase.com/ Games Database]
|}
</div>
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Template:Main
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2014-03-30T05:34:33Z
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Created page with "{{Welcome}} {{Main Hubs}} {{Spesoft News}} {{Affiliate News}} {{Main Footer}}"
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{{Welcome}}
{{Main Hubs}}
{{Spesoft News}}
{{Affiliate News}}
{{Main Footer}}
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File:Headsoft Logo.png
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File:EmuMovies Logo.png
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File:RetroBytes Portal Logo.png
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Template:Welcome
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<div style="background:#f9f9f9; border:1px solid #aaaaaa;">
<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
</div>
<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[How to Contribute|Contribute]]'''
</div>
</div>
</div>
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Category:GameEx Setup Wizard
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=== Detailed GameEx Setup Wizard configuration guide ===
* [[GameEx:Welcome to the GameEx Setup Wizard|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select]]
* [[GameEx:Search Select]]
* [[GameEx:Text / Language]]
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=== Detailed GameEx Setup Wizard configuration guide ===
* [[GameEx:Welcome to the GameEx Setup Wizard|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select|Custom Select]]
* [[GameEx:Search Select|Search Select]]
* [[GameEx:Text / Language|Text / Language]]
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=== Detailed GameEx Setup Wizard configuration guide ===
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
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=== Detailed GameEx Setup Wizard configuration guide ===
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
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GameEx:Custom Select (Setup Wizard)
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Created page with "[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]] == Basic Overview == This screen is navigable from the GameEx:Welcome to the GameEx Setup Wizard|Welcom..."
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:Customselect.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:Customselect.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
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GameEx:Search Select (Setup Wizard)
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Created page with "[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]] == Basic Overview == This screen is navigable from the GameEx:Welcome to the GameEx Setup Wizard|Welcom..."
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:Searchselect.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:Searchselect.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
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GameEx:Text / Language (Setup Wizard)
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Created page with "[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]] == Basic Overview == This screen allows you to select the default language to be displayed within GameEx...."
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen allows you to select the default language to be displayed within GameEx. The user may select from a list of predefined languages, or use custom language settings which enable customizable text to be displayed within GameEx.
== Configuration Options ==
[[File:Textlanguage.png|frame|Text / Language]]
This is where you set the default language used in GameEx.
=== Text / Language ===
Please select your language:
'''Options'''
* Brazilian (Portuguese)
* Danish
* Dutch
* English '''(Default)'''
* French
* German
* Italian
* Japanese
* Spanish
* Swedish
* Custom
=== Custom Text ===
In order to use the custom text below ensure you set language to custom above.
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GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)
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Created page with "[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]] == Basic Overview == This screen is the first screen you see when you start the GameEx Setup Wizard. Pri..."
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:Welcometothegameexsetupwizard.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[Custom Select|Custom]]
* [[Search Select|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:Welcometothegameexsetupwizard.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[GameEx:Custom Select (Setup Wizard)|Custom]]
* [[GameEx:Search Select (Setup Wizard)|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
d26f3ffa1328bc97090140b5e7954ef3b7d03b89
File:Spesoft Logo.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:GameEx Setup Wizard-Download Themes.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
GameEx:Download Themes (Setup Wizard)
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Created page with "[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]] == Basic Overview == This screen allows you to download custom themes from the GameEx Setup Wizard. The ..."
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen allows you to download custom themes from the GameEx Setup Wizard. The themes available on this screen were created by GameEx users.
== Configuration Options ==
[[File:Download Themes-GameEx Setup Wizard.png|frame|Download Themes]]
This part of setup allows you to download various themes for use in GameEx. Once a download is complete it should be automatically installed for you.
=== Theme Download ===
* [http://themes.gameex.net/downloads/Vision.zip Acidbrain's Vision]
* [http://themes.gameex.net/downloads/Alpha%20Blue%20-%20Update.zip Alpha Blue]
* [http://themes.gameex.net/downloads/Alpha%20Olive%20-%20Update.zip Alpha Olive]
* [http://themes.gameex.net/downloads/Alpha%20Red%20-%20Update.zip Alpha Red]
* [http://themes.gameex.net/downloads/Arcade-Classic.zip Arcade-Classic]
* [http://themes.gameex.net/downloads/Arcade%20Theme%20V1.0.zip Arcade Theme V1.0]
* [http://themes.gameex.net/downloads/Blue.zip Blue]
* [http://themes.gameex.net/downloads/Blue%20As%20The%20Sky.zip Blue As The Sky]
* [http://themes.gameex.net/downloads/BlueGlass.zip BlueGlass]
* [http://tomspeirs.com/gameex/download/Default%20-%20BubbleBobble.exe BubbleBobble]
* [http://themes.gameex.net/downloads/Future%20Retro.zip Future Retro]
* [http://themes.gameex.net/downloads/Hybrid%20Blue.zip Hybrid Blue]
* [http://themes.gameex.net/downloads/Hybrid%20Blue%20-%20Widescreen.zip Hybrid Blue - Widescreen]
* [http://themes.gameex.net/downloads/In%20A%20Box.zip In a Box]
* [http://themes.gameex.net/downloads/Monochrome.zip Monochrome]
* [http://themes.gameex.net/downloads/My%20Games%20for%20MCE.zip My Games for MCE]
* [http://www.tachedout.com/STUFF/NexGen.zip NexGen]
* [http://themes.gameex.net/downloads/Pac-Man.zip Pac-Man V1.0]
* [http://themes.gameex.net/downloads/puretheme.zip Pure Edition]
* [http://themes.gameex.net/downloads/Red&Blue.zip Red & Blue]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.exe Soul Calibur]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.zip Soul Calibur V2]
* [http://tomspeirs.com/gameex/download/Street%20Fighter.zip Street Fighter]
* [http://tomspeirs.com/gameex/download/Tekken%205.zip Tekken 5]
* [http://themes.gameex.net/downloads/puretheme.zip The Goonies]
* [http://tomspeirs.com/gameex/download/default%20-%20tron.exe Tron]
* [http://themes.gameex.net/downloads/Ultra%20Edition.zip Ultra Edition]
* [http://themes.gameex.net/downloads/Valhalla.zip Valhalla]
* [http://tomspeirs.com/gameex/download/Default%20-%20Women%20We%20Love%20To%20Play.exe Women We Love To Play]
1995d424ae199ab4b61854fb72e87f7d658cee5c
Template:Spesoft News
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<div style="line-height:120%; background:#f9f9f9; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=8>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
</div>
|}
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<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.spesoft.com/news.xml</rss>
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=8>http://www.gameex.info/forums/rss/forums/2-gameex-forum-headlines/</rss>
</div>
</div>
</div>
|}
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File:GameEx Setup Wizard-Custom Select.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
GameEx:Custom Select (Setup Wizard)
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:Custom Select-GameEx Setup Wizard.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
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== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:Custom Select-GameEx Setup Wizard.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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File:GameEx Setup Wizard-Search Select.png
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GameEx:Search Select (Setup Wizard)
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:Search Select-GameEx Setup Wizard.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
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== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:Search Select-GameEx Setup Wizard.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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File:GameEx Setup Wizard-Text Language.png
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GameEx:Text / Language (Setup Wizard)
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen allows you to select the default language to be displayed within GameEx. The user may select from a list of predefined languages, or use custom language settings which enable customizable text to be displayed within GameEx.
== Configuration Options ==
[[File:Text Language-GameEx Setup Wizard.png|frame|Text / Language]]
This is where you set the default language used in GameEx.
=== Text / Language ===
Please select your language:
'''Options'''
* Brazilian (Portuguese)
* Danish
* Dutch
* English '''(Default)'''
* French
* German
* Italian
* Japanese
* Spanish
* Swedish
* Custom
=== Custom Text ===
In order to use the custom text below ensure you set language to custom above.
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== Basic Overview ==
This screen allows you to select the default language to be displayed within GameEx. The user may select from a list of predefined languages, or use custom language settings which enable customizable text to be displayed within GameEx.
== Configuration Options ==
[[File:Text Language-GameEx Setup Wizard.png|frame|Text / Language]]
This is where you set the default language used in GameEx.
=== Text / Language ===
Please select your language:
'''Options'''
* Brazilian (Portuguese)
* Danish
* Dutch
* English '''(Default)'''
* French
* German
* Italian
* Japanese
* Spanish
* Swedish
* Custom
=== Custom Text ===
In order to use the custom text below ensure you set language to custom above.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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File:GameEx Setup Wizard-Welcome.png
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GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)
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[[Category:Index]][[Category:GameEx]][[Category:GameEx Setup Wizard]]
== Basic Overview ==
This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:Welcome to Setup Wizard-GameEx Setup Wizard.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[GameEx:Custom Select (Setup Wizard)|Custom]]
* [[GameEx:Search Select (Setup Wizard)|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
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== Basic Overview ==
This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:Welcome to Setup Wizard-GameEx Setup Wizard.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[GameEx:Custom Select (Setup Wizard)|Custom]]
* [[GameEx:Search Select (Setup Wizard)|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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File:Vector Page Tabs.png
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Help:Navigation
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Created page with "[[Category:Index]][[Category:Help]] The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wik..."
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[[Category:Index]][[Category:Help]]
The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wiki, you’ll find three main navigation elements:
# The [[#Sidebar|sidebar]] gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]]. The Spesoft-GameEx Wiki requires you to log in before seeing all of the sidebar options.
# Page management links (often called tabs) relate to the page currently displayed: its associated discussion page, the version history, and – most notably – the edit link.
# User links; as an anonymous user, you’ll see a link to create an account or log in. As a logged-in user you have a collection of personal links, including ones to your user page and preferences.
This page mainly documents the Vector skin. Appearances may be different when using a skin other than the Vector skin. Your personal preference settings will dictate the appearance of the wiki.
== Sidebar ==
[[Image:Vector Sidebar.png|framed|right|Example sidebar, shown on the left of the page]]
The sidebar is displayed on the left edge of the page below the site logo (if using the default Vector skin or the MonoBook skin). This sidebar gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]].
=== Main Navigation ===
Clicking on the logo brings you back to the main page of the wiki. The links in the main navigation section directly below will take you to important pages of the wiki. These links are configured by site administrators.
=== Community Links ===
This navigational section contains external links leading to important web pages within the Spesoft, GameEx and PinballX community
=== Tools ===
The tools contains a selection of links which change depending on what type of page you are viewing.
;On all pages (except special pages):
:* “What links here” takes you to a special page that lists the pages on this wiki which contain a link to the current page. This is helpful when you are looking for pages of related information. The “What links here” information can also be useful when you are refactoring wiki pages and need to check whether links to this page are still relevant after changes in the current page.
:* The “related changes” tool lists all recent changes in the pages linked to from the current page. Recent changes to all relevant template pages are included in the resulting page list. The "Hide minor edits" option that can be set in your user preferences applies, among other things, to “related changes”.
;On all pages (including special pages):
:* “Upload file” displays a special page that allows logged-in users to upload images and other files to the wiki. Uploaded files can be linked from or embedded in wiki pages. ''Uploading files, viewing files on the server, including them in wiki pages and managing the uploaded files is discussed in the [[Help:File Management|file management]] section of the Help Documentation.'' This is not displayed if file uploading is not enabled.
:* The “Special pages” tool lists the Spesoft-GameEx Wiki special pages. A special page is one that presents information about the Wiki and/or allows access to administration activities for the wiki. For example, a list of users registered with the wiki, statistics about the wiki such as the number of pages and number of page edits, system logs, a list of orphaned pages, and so on. These special pages are commonly generated when the special page is loaded rather than being stored in the wiki database.
== Page Tabs ==
[[Image:Vector Page Tabs.png|thumb|500px|Default page tabs at the top of the page]]
The page tabs are displayed at the top of the page to the right of the site logo (if using the default Vector skin or the MonoBook skin). These tabs allow you to perform actions or view pages that are related to the current page. The available default actions include: viewing, editing, and discussing the current page. The specific tabs displayed on your pages depend on whether or not you are logged into the wiki and whether you have sysop (administrator) privileges on the wiki. On special pages only the namespace tab is displayed.
;Default for all users
:* “[[Help:Namespaces|namespace]]” (page, help, special page, template, user page etc.)
:* “Discussion”
:* “Edit” (may read “View Source” if anonymous editing is disabled, the page is in the MediaWiki: namespace, or the page is protected)
:* “History”
;Extra tabs for logged-in users:
:* “Move”
:* “Watch”
;Extra tabs for sysops:
:* “Protect”
:* “Delete”
Administrators can [https://www.mediawiki.org/wiki/FAQ#How_do_I_add.2Fremove_tabs_throughout_my_wiki.3F add or remove tabs] by using JavaScript or installing extensions.
== User Links ==
[[Image:Vector_User_Links.png|framed|right|Default user links at the top right of the page]]
The user links are displayed at the top far right of the page (if using the default Vector skin). These tabs allow the logged-in user to view and edit their user page and wiki preferences. Additionally, the user links allow the user to quickly access their contributions to the wiki and logout.
For anonymous users the user links section is replaced by a link to the wiki login page.
;“<Username>”
: This links to your user page which is where you can put information about yourself, store bits of information you want to remember or whatever else you fancy.
; “Talk”
: This links to your discussion page, where people can leave messages for you.
; “Preferences”
: Allows you to change your personal site preferences.
; “Watchlist”
: A list of all pages that you are watching. Pages can be added to this list by clicking “Watch” at the top of the page.
; “Contributions”
: A list of all contributions you have made to the wiki.
; “Log Out”
: Click this link to log out of the wiki.
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[[Category:Index]][[Category:Help]]
The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wiki, you’ll find three main navigation elements:
# The [[#Sidebar|sidebar]] gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]]. The Spesoft-GameEx Wiki requires you to log in before seeing all of the sidebar options.
# Page management links (often called tabs) relate to the page currently displayed: its associated discussion page, the version history, and – most notably – the edit link.
# User links; as an anonymous user, you’ll see a link to create an account or log in. As a logged-in user you have a collection of personal links, including ones to your user page and preferences.
This page mainly documents the Vector skin. Appearances may be different when using a skin other than the Vector skin. Your personal preference settings will dictate the appearance of the wiki.
== Sidebar ==
[[Image:Vector Sidebar.png|framed|right|Example sidebar, shown on the left of the page]]
The sidebar is displayed on the left edge of the page below the site logo (if using the default Vector skin or the MonoBook skin). This sidebar gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]].
=== Main Navigation ===
Clicking on the logo brings you back to the main page of the wiki. The links in the main navigation section directly below will take you to important pages of the wiki. These links are configured by site administrators.
=== Community Links ===
This navigational section contains external links leading to important web pages within the Spesoft, GameEx and PinballX community
=== Tools ===
The tools contains a selection of links which change depending on what type of page you are viewing.
;On all pages (except special pages):
:* “What links here” takes you to a special page that lists the pages on this wiki which contain a link to the current page. This is helpful when you are looking for pages of related information. The “What links here” information can also be useful when you are refactoring wiki pages and need to check whether links to this page are still relevant after changes in the current page.
:* The “related changes” tool lists all recent changes in the pages linked to from the current page. Recent changes to all relevant template pages are included in the resulting page list. The "Hide minor edits" option that can be set in your user preferences applies, among other things, to “related changes”.
;On all pages (including special pages):
:* “Upload file” displays a special page that allows logged-in users to upload images and other files to the wiki. Uploaded files can be linked from or embedded in wiki pages. ''Uploading files, viewing files on the server, including them in wiki pages and managing the uploaded files is discussed in the [[Help:File Management|file management]] section of the Help Documentation.'' This is not displayed if file uploading is not enabled.
:* The “Special pages” tool lists the Spesoft-GameEx Wiki special pages. A special page is one that presents information about the Wiki and/or allows access to administration activities for the wiki. For example, a list of users registered with the wiki, statistics about the wiki such as the number of pages and number of page edits, system logs, a list of orphaned pages, and so on. These special pages are commonly generated when the special page is loaded rather than being stored in the wiki database.
== Page Tabs ==
[[Image:Vector Page Tabs.png|thumb|500px|Default page tabs at the top of the page]]
The page tabs are displayed at the top of the page to the right of the site logo (if using the default Vector skin or the MonoBook skin). These tabs allow you to perform actions or view pages that are related to the current page. The available default actions include: viewing, editing, and discussing the current page. The specific tabs displayed on your pages depend on whether or not you are logged into the wiki and whether you have sysop (administrator) privileges on the wiki. On special pages only the namespace tab is displayed.
;Default for all users
:* “[[Help:Namespaces|Namespace]]” (page, help, special page, template, user page etc.)
:* “Discussion”
:* “Edit” (may read “View Source” if anonymous editing is disabled, the page is in the MediaWiki: namespace, or the page is protected)
:* “View history”
;Extra tabs for logged-in users:
:* “Move”
:* “Watch”
;Extra tabs for sysops:
:* “Protect”
:* “Delete”
Administrators can [https://www.mediawiki.org/wiki/FAQ#How_do_I_add.2Fremove_tabs_throughout_my_wiki.3F add or remove tabs] by using JavaScript or installing extensions.
== User Links ==
[[Image:Vector_User_Links.png|framed|right|Default user links at the top right of the page]]
The user links are displayed at the top far right of the page (if using the default Vector skin). These tabs allow the logged-in user to view and edit their user page and wiki preferences. Additionally, the user links allow the user to quickly access their contributions to the wiki and logout.
For anonymous users the user links section is replaced by a link to the wiki login page.
;“<Username>”
: This links to your user page which is where you can put information about yourself, store bits of information you want to remember or whatever else you fancy.
; “Talk”
: This links to your discussion page, where people can leave messages for you.
; “Preferences”
: Allows you to change your personal site preferences.
; “Watchlist”
: A list of all pages that you are watching. Pages can be added to this list by clicking “Watch” at the top of the page.
; “Contributions”
: A list of all contributions you have made to the wiki.
; “Log Out”
: Click this link to log out of the wiki.
39a191b7ed1ec2017dc53a87a127a38ea2659f29
1177
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2014-03-31T20:42:19Z
NullPointer
6
wikitext
text/x-wiki
The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wiki, you’ll find three main navigation elements:
# The [[#Sidebar|sidebar]] gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]]. The Spesoft-GameEx Wiki requires you to log in before seeing all of the sidebar options.
# Page management links (often called tabs) relate to the page currently displayed: its associated discussion page, the version history, and – most notably – the edit link.
# User links; as an anonymous user, you’ll see a link to create an account or log in. As a logged-in user you have a collection of personal links, including ones to your user page and preferences.
This page mainly documents the Vector skin. Appearances may be different when using a skin other than the Vector skin. Your personal preference settings will dictate the appearance of the wiki.
== Sidebar ==
[[Image:Vector Sidebar.png|framed|right|Example sidebar, shown on the left of the page]]
The sidebar is displayed on the left edge of the page below the site logo (if using the default Vector skin or the MonoBook skin). This sidebar gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]].
=== Main Navigation ===
Clicking on the logo brings you back to the main page of the wiki. The links in the main navigation section directly below will take you to important pages of the wiki. These links are configured by site administrators.
=== Community Links ===
This navigational section contains external links leading to important web pages within the Spesoft, GameEx and PinballX community
=== Tools ===
The tools contains a selection of links which change depending on what type of page you are viewing.
;On all pages (except special pages):
:* “What links here” takes you to a special page that lists the pages on this wiki which contain a link to the current page. This is helpful when you are looking for pages of related information. The “What links here” information can also be useful when you are refactoring wiki pages and need to check whether links to this page are still relevant after changes in the current page.
:* The “related changes” tool lists all recent changes in the pages linked to from the current page. Recent changes to all relevant template pages are included in the resulting page list. The "Hide minor edits" option that can be set in your user preferences applies, among other things, to “related changes”.
;On all pages (including special pages):
:* “Upload file” displays a special page that allows logged-in users to upload images and other files to the wiki. Uploaded files can be linked from or embedded in wiki pages. ''Uploading files, viewing files on the server, including them in wiki pages and managing the uploaded files is discussed in the [[Help:File Management|file management]] section of the Help Documentation.'' This is not displayed if file uploading is not enabled.
:* The “Special pages” tool lists the Spesoft-GameEx Wiki special pages. A special page is one that presents information about the Wiki and/or allows access to administration activities for the wiki. For example, a list of users registered with the wiki, statistics about the wiki such as the number of pages and number of page edits, system logs, a list of orphaned pages, and so on. These special pages are commonly generated when the special page is loaded rather than being stored in the wiki database.
== Page Tabs ==
[[Image:Vector Page Tabs.png|thumb|500px|Default page tabs at the top of the page]]
The page tabs are displayed at the top of the page to the right of the site logo (if using the default Vector skin or the MonoBook skin). These tabs allow you to perform actions or view pages that are related to the current page. The available default actions include: viewing, editing, and discussing the current page. The specific tabs displayed on your pages depend on whether or not you are logged into the wiki and whether you have sysop (administrator) privileges on the wiki. On special pages only the namespace tab is displayed.
;Default for all users
:* “[[Help:Namespaces|Namespace]]” (page, help, special page, template, user page etc.)
:* “Discussion”
:* “Edit” (may read “View Source” if anonymous editing is disabled, the page is in the MediaWiki: namespace, or the page is protected)
:* “View history”
;Extra tabs for logged-in users:
:* “Move”
:* “Watch”
;Extra tabs for sysops:
:* “Protect”
:* “Delete”
Administrators can [https://www.mediawiki.org/wiki/FAQ#How_do_I_add.2Fremove_tabs_throughout_my_wiki.3F add or remove tabs] by using JavaScript or installing extensions.
== User Links ==
[[Image:Vector_User_Links.png|framed|right|Default user links at the top right of the page]]
The user links are displayed at the top far right of the page (if using the default Vector skin). These tabs allow the logged-in user to view and edit their user page and wiki preferences. Additionally, the user links allow the user to quickly access their contributions to the wiki and logout.
For anonymous users the user links section is replaced by a link to the wiki login page.
;“<Username>”
: This links to your user page which is where you can put information about yourself, store bits of information you want to remember or whatever else you fancy.
; “Talk”
: This links to your discussion page, where people can leave messages for you.
; “Preferences”
: Allows you to change your personal site preferences.
; “Watchlist”
: A list of all pages that you are watching. Pages can be added to this list by clicking “Watch” at the top of the page.
; “Contributions”
: A list of all contributions you have made to the wiki.
; “Log Out”
: Click this link to log out of the wiki.
[[Category:Index]][[Category:Help]]
2978e606cc75e0d68ca447f792a8a1957a1eed44
Template:Main Hubs
10
64
1174
1120
2014-03-31T18:31:47Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
1dfd347c08bce4dfb77394086992e7aa3a644000
1175
1174
2014-03-31T18:32:54Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
335bd028e32525a43beb07fcc8180cf8d1dd7e7f
1181
1175
2014-03-31T22:07:56Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
66420cdc5adcbb567bdf8483bed1f9a24e5c755c
1187
1181
2014-04-01T16:03:21Z
NullPointer
6
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
</div>
</div>
</div>
|}
e23dbe15cc7b62b55baf9208a66f4564b3807c6e
1190
1187
2014-04-01T18:02:45Z
NullPointer
6
Replacing placeholder links with actual
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[How to Contribute|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:How to Contribute]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''Become a [[How to Contribute|Contributor]]!'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
</div>
|}
7763e5ba8df4db23fe84968a8d406535fad7cf03
1202
1190
2014-04-02T06:08:32Z
NullPointer
6
Updating Links to Community Portal
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''[[Become a Community Portal|Contributor!]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
</div>
|}
a412659e6ca1acabd2008262f03293fdc2a49425
1203
1202
2014-04-02T06:09:16Z
NullPointer
6
Typo
wikitext
text/x-wiki
{| role="presentation" style="border:0; margin: 0;" width="100%"
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block;
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'''[[:Category:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the GameEx-Spesoft Wiki]]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-weight: bold;
font-size: larger;">'''[[Community Portal|Become a Contributor!]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
</div>
| valign="top" class="wikitable" |
<div style="border: 1px solid #aaaaaa;">
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
border-bottom: 1px solid #aaaaaa;
padding: 5px 0px 5px 0px;
margin-bottom: 8px;
text-align: center;
font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
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|}
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Template:Main Footer
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2014-03-31T18:35:41Z
NullPointer
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__NOTOC__
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;">
{| cellpadding="10" width="100%" style="background:#f4f4f4"
|style="width:50%" valign="top"|
==Spesoft-GameEx Wiki Hubs==
* [[:Category:GameEx|GameEx]]
* [[:Category:PinballX|PinballX]]
* [[:Category:Emulators|Emulators]]
* [[:Category:Utilities|Utilities]]
==Where to Begin?==
* [[How to Contribute|Learn How to Contribute]]
* [[Help:Navigation|Learn How to Navigate]]
* [http://www.mediawiki.org/wiki/Help:Navigation Learn How to Edit a Page]
* [http://www.mediawiki.org/wiki/User_hub Get Help]
|valign="top"|
==Site Index==
* [[:Category:Index|Site Index]]
* [[Special:Popularpages|Most Popular Pages]]
* [[Community Portal]]
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.pinballx.net/ PinballX Main Site]
* [http://spesoft.com/ Spesoft Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
* [http://gamesdbase.com/ Games Database]
|}
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1176
2014-03-31T22:11:27Z
NullPointer
6
wikitext
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__NOTOC__
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;">
{| cellpadding="10" width="100%" style="background:#f4f4f4"
|style="width:50%" valign="top"|
==Spesoft-GameEx Wiki Hubs==
* [[:Category:GameEx|GameEx]]
* [[:Category:PinballX|PinballX]]
* [[:Category:Emulators|Emulators]]
* [[:Category:Utilities|Utilities]]
==Where to Begin?==
* [[How to Contribute|Learn How to Contribute]]
* [[Help:Navigation|Learn How to Navigate]]
* [[Help:Editing Pages|Learn How to Edit a Page]]
* [http://www.mediawiki.org/wiki/User_hub Get Help]
|valign="top"|
==Site Index==
* [[:Category:Index|Site Index]]
* [[Special:Popularpages|Most Popular Pages]]
* [[Community Portal]]
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.pinballx.net/ PinballX Main Site]
* [http://spesoft.com/ Spesoft Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
* [http://gamesdbase.com/ Games Database]
|}
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1205
1182
2014-04-02T06:12:36Z
NullPointer
6
Updating Links to Community Portal
wikitext
text/x-wiki
__NOTOC__
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;">
{| cellpadding="10" width="100%" style="background:#f4f4f4"
|style="width:50%" valign="top"|
==Spesoft-GameEx Wiki Hubs==
* [[:Category:GameEx|GameEx]]
* [[:Category:PinballX|PinballX]]
* [[:Category:Emulators|Emulators]]
* [[:Category:Utilities|Utilities]]
==Where to Begin?==
* [[Community Portal|Learn How to Contribute]]
* [[Help:Navigation|Learn How to Navigate]]
* [[Help:Editing Pages|Learn How to Edit a Page]]
* [[:Category:Help|Get Help]]
|valign="top"|
==Site Index==
* [[:Category:Index|Site Index]]
* [[Special:Popularpages|Most Popular Pages]]
* [[Community Portal]]
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.pinballx.net/ PinballX Main Site]
* [http://spesoft.com/ Spesoft Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
* [http://gamesdbase.com/ Games Database]
|}
</div>
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File:Vector Edit Page.png
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2014-03-31T20:54:31Z
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NullPointer
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Help:Editing Pages
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2014-03-31T22:04:55Z
NullPointer
6
Created page with " ''For help with creating new pages, see [[|Help:Creating Pages]]'' With the exception of a few protected pages, every page has an Help:Navigat..."
wikitext
text/x-wiki
''For help with creating new pages, see [[Help:Creating Pages]]''
With the exception of a few protected pages, every page has an [[Help:Navigation#Page_Tabs|"Edit" tab]] which lets you edit the page you are looking at. It is the quintessential feature of a wiki which allows you to make corrections and add facts to articles. An edit can contribute whole new paragraphs or pages of information, or it can be as simple as fixing a typo or a spelling mistake. In general, try to add or edit text so that it is clear and concise. If you add information to an article, please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
== Edit Mode ==
[[Image:Vector Edit Page.png|thumb|500px|Default page tabs at the top of the page]]
To enter editing mode for a given page, simply click the "Edit" [[Help:Navigation#Page_Tabs|page tab]] This will open up the Edit window containing the text and other content for that page. You can now edit the text of that page.
Please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
=== Formatting ===
When you need to use some type of formatting, such as for a new headings or bold text, you may wither do this using the edit toolbar above the editing zone or with standard wiki syntax markup.
Formatting a wiki article using wiki markup is a bit different from writing on a standard word processor (see the [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] for a list of many commonly used formatting characters). Instead of a strict WYSIWYG approach ("What You See Is What You Get"), wiki markup uses text codes to create particular elements of the page (e.g., headings). This markup language is known as wikitext (or wiki-markup) and is designed for ease of editing.
=== Using Links ===
Linking wiki articles together is very important to the framework of the wiki. These easily created links allow users to jump to information related to the article they are reading, which adds a tremendous amount of value to the usefulness of this wiki.
==== How to Add Links ====
To make a link to another wiki page (called a ''wiki link''), put it in double square brackets, like this:
:<tt><nowiki>[[Main Page]]</nowiki></tt>
which the reader will see, after you save your edit, as this: [[Main Page]]
If you want to link to an article, but display some other text for the link, you can do so by adding a pipe "|" divider followed by the text to display on the page. For example:
:<tt><nowiki>[[Main Page|Click here to go to the Main Page!]]</nowiki></tt>
will display as this: [[Main Page|Click here to go to the Main Page!]]
You can make a link to a specific section of a page like so:
:<tt><nowiki>[[Help:Navigation#Page Tabs|Learn all about Page Tabs]]</nowiki></tt>
which will display as this: [[Help:Navigation#Page Tabs|Learn all about Page Tabs]]
If you want the display text of the link to appear in italics or bold, nest the double square brackets for the link within the multiple apostrophes that delimit the italicized or bold text, like this:
:<tt><nowiki>''[[Main Page]]''</nowiki></tt>
which will display as this: ''[[Main Page]]''
When adding links please ensure that they point to the correct article. For further information please refer to the [http://www.mediawiki.org/wiki/Help:Links WikiMedia Guide to Links].
== Edit Summary ==
Any time you edit a page, it is considered good etiquette to enter an explanation of your changes in the Edit Summary box, which you'll find below the edit window. It's okay for your explanation to be quite short. For example, if you are making a spelling correction, you might just type "typo". Also, if the change you have made to a page is minor, such as correcting a spelling or grammar error, it's helpful if you check the box "This is a minor edit". (This box is only available if you have logged in.)
== Show Preview ==
[[Image:Mediawiki Preview Button.png|thumb|500px|The "Show preview" button is right next to the "Save page" button and below the edit summary field.]]
The Show preview button allows you to view the contents of your edits as they will appear in the wiki. This lets you see what the page will look like after your edit, before you actually save. It is a very good practice to use the Show preview button to insure that your changes appear as you anticipate. This is particularly true when you are using wiki markup, links, or images within your post. We all make mistakes; this feature helps you catch them before other people see them. Using Show Preview before saving also lets you try format changes and other edits without cluttering up the page history. Do not forget to save your edits after previewing, though!
== Save Page ==
Have you verified the accuracy of your edits? Previewed the page? Entered an Edit Summary? Great! You're ready for the final step: click the Save page button, so save your changes to the Wiki.
[[Category:Index]][[Category:Help]]
3d6528061a034c6034063296be63bdec816f1962
1183
1180
2014-03-31T22:26:34Z
NullPointer
6
wikitext
text/x-wiki
''For help with creating new pages, see [[Help:Creating Pages]]''
With the exception of a few protected pages, every page has an [[Help:Navigation#Page_Tabs|"Edit" tab]] which lets you edit the page you are looking at. It is the quintessential feature of a wiki which allows you to make corrections and add facts to articles. An edit can contribute whole new paragraphs or pages of information, or it can be as simple as fixing a typo or a spelling mistake. In general, try to add or edit text so that it is clear and concise. If you add information to an article, please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
== Edit Mode ==
[[Image:Vector Edit Page.png|thumb|500px|Default page tabs at the top of the page]]
To enter editing mode for a given page, simply click the "Edit" [[Help:Navigation#Page_Tabs|page tab]] This will open up the Edit window containing the text and other content for that page. You can now edit the text of that page.
Please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
=== Formatting ===
When you need to use some type of formatting, such as for a new headings or bold text, you may wither do this using the edit toolbar above the editing zone or with standard wiki syntax markup.
Formatting a wiki article using wiki markup is a bit different from writing on a standard word processor (see the [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] for a list of many commonly used formatting characters). Instead of a strict WYSIWYG approach ("What You See Is What You Get"), wiki markup uses text codes to create particular elements of the page (e.g., headings). This markup language is known as wikitext (or wiki-markup) and is designed for ease of editing.
=== Using Links ===
Linking wiki articles together is very important to the framework of the wiki. These easily created links allow users to jump to information related to the article they are reading, which adds a tremendous amount of value to the usefulness of this wiki.
==== How to Add Links ====
To make a link to another wiki page (called a ''wiki link''), put it in double square brackets, like this:
:<tt><nowiki>[[Main Page]]</nowiki></tt>
which the reader will see, after you save your edit, as this: [[Main Page]]
If you want to link to an article, but display some other text for the link, you can do so by adding a pipe "|" divider followed by the text to display on the page. For example:
:<tt><nowiki>[[Main Page|Click here to go to the Main Page!]]</nowiki></tt>
will display as this: [[Main Page|Click here to go to the Main Page!]]
You can make a link to a specific section of a page like so:
:<tt><nowiki>[[Help:Navigation#Page Tabs|Learn all about Page Tabs]]</nowiki></tt>
which will display as this: [[Help:Navigation#Page Tabs|Learn all about Page Tabs]]
If you want the display text of the link to appear in italics or bold, nest the double square brackets for the link within the multiple apostrophes that delimit the italicized or bold text, like this:
:<tt><nowiki>''[[Main Page]]''</nowiki></tt>
which will display as this: ''[[Main Page]]''
When adding links please ensure that they point to the correct article. For further information please refer to the [http://www.mediawiki.org/wiki/Help:Links WikiMedia Guide to Links].
== Edit Summary ==
Any time you edit a page, it is considered good etiquette to enter an explanation of your changes in the Edit Summary box, which you'll find below the edit window. It's okay for your explanation to be quite short. For example, if you are making a spelling correction, you might just type "typo". Also, if the change you have made to a page is minor, such as correcting a spelling or grammar error, it's helpful if you check the box "This is a minor edit". (This box is only available if you have logged in.)
== Show Preview ==
[[Image:Mediawiki Preview Button.png|thumb|500px|The "Show preview" button is right next to the "Save page" button and below the edit summary field.]]
The Show preview button allows you to view the contents of your edits as they will appear in the wiki. This lets you see what the page will look like after your edit, before you actually save. It is a very good practice to use the Show preview button to insure that your changes appear as you anticipate. This is particularly true when you are using wiki markup, links, or images within your post. We all make mistakes; this feature helps you catch them before other people see them. Using Show Preview before saving also lets you try format changes and other edits without cluttering up the page history. Do not forget to save your edits after previewing, though!
== Save Page ==
Have you verified the accuracy of your edits? Previewed the page? Entered an Edit Summary? Great! You're ready for the final step: click the Save page button, so save your changes to the Wiki.
== Other Types of Page Edits ==
The Spesoft-GameEx wiki allows for a variety of page edits beyond the scope of modifications to page content. Each of the following topics are covered in separate articles:
* [[Help:Creating Pages]]
* [[Help:Moving Pages]]
* [[Help:Deleting Pages]]
[[Category:Index]][[Category:Help]]
4e8bbb43c1cac716680b2ec57895ff55922c67a8
1184
1183
2014-03-31T22:32:42Z
NullPointer
6
Be Bold!
wikitext
text/x-wiki
''For help with creating new pages, see [[Help:Creating Pages]]''
With the exception of a few protected pages, every page has an [[Help:Navigation#Page_Tabs|"Edit" tab]] which lets you edit the page you are looking at. It is the quintessential feature of a wiki which allows you to make corrections and add facts to articles. An edit can contribute whole new paragraphs or pages of information, or it can be as simple as fixing a typo or a spelling mistake. In general, try to add or edit text so that it is clear and concise. If you add information to an article, please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Make sure you are always aiming to do something which improves the contents of the wiki. Above all, [https://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold!]
== Edit Mode ==
[[Image:Vector Edit Page.png|thumb|500px|Default page tabs at the top of the page]]
To enter editing mode for a given page, simply click the "Edit" [[Help:Navigation#Page_Tabs|page tab]] This will open up the Edit window containing the text and other content for that page. You can now edit the text of that page.
Please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
=== Formatting ===
When you need to use some type of formatting, such as for a new headings or bold text, you may wither do this using the edit toolbar above the editing zone or with standard wiki syntax markup.
Formatting a wiki article using wiki markup is a bit different from writing on a standard word processor (see the [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] for a list of many commonly used formatting characters). Instead of a strict WYSIWYG approach ("What You See Is What You Get"), wiki markup uses text codes to create particular elements of the page (e.g., headings). This markup language is known as wikitext (or wiki-markup) and is designed for ease of editing.
=== Using Links ===
Linking wiki articles together is very important to the framework of the wiki. These easily created links allow users to jump to information related to the article they are reading, which adds a tremendous amount of value to the usefulness of this wiki.
==== How to Add Links ====
To make a link to another wiki page (called a ''wiki link''), put it in double square brackets, like this:
:<tt><nowiki>[[Main Page]]</nowiki></tt>
which the reader will see, after you save your edit, as this: [[Main Page]]
If you want to link to an article, but display some other text for the link, you can do so by adding a pipe "|" divider followed by the text to display on the page. For example:
:<tt><nowiki>[[Main Page|Click here to go to the Main Page!]]</nowiki></tt>
will display as this: [[Main Page|Click here to go to the Main Page!]]
You can make a link to a specific section of a page like so:
:<tt><nowiki>[[Help:Navigation#Page Tabs|Learn all about Page Tabs]]</nowiki></tt>
which will display as this: [[Help:Navigation#Page Tabs|Learn all about Page Tabs]]
If you want the display text of the link to appear in italics or bold, nest the double square brackets for the link within the multiple apostrophes that delimit the italicized or bold text, like this:
:<tt><nowiki>''[[Main Page]]''</nowiki></tt>
which will display as this: ''[[Main Page]]''
When adding links please ensure that they point to the correct article. For further information please refer to the [http://www.mediawiki.org/wiki/Help:Links WikiMedia Guide to Links].
== Edit Summary ==
Any time you edit a page, it is considered good etiquette to enter an explanation of your changes in the Edit Summary box, which you'll find below the edit window. It's okay for your explanation to be quite short. For example, if you are making a spelling correction, you might just type "typo". Also, if the change you have made to a page is minor, such as correcting a spelling or grammar error, it's helpful if you check the box "This is a minor edit". (This box is only available if you have logged in.)
== Show Preview ==
[[Image:Mediawiki Preview Button.png|thumb|500px|The "Show preview" button is right next to the "Save page" button and below the edit summary field.]]
The Show preview button allows you to view the contents of your edits as they will appear in the wiki. This lets you see what the page will look like after your edit, before you actually save. It is a very good practice to use the Show preview button to insure that your changes appear as you anticipate. This is particularly true when you are using wiki markup, links, or images within your post. We all make mistakes; this feature helps you catch them before other people see them. Using Show Preview before saving also lets you try format changes and other edits without cluttering up the page history. Do not forget to save your edits after previewing, though!
== Save Page ==
Have you verified the accuracy of your edits? Previewed the page? Entered an Edit Summary? Great! You're ready for the final step: click the Save page button, so save your changes to the Wiki.
== Other Types of Page Edits ==
The Spesoft-GameEx wiki allows for a variety of page edits beyond the scope of modifications to page content. Each of the following topics are covered in separate articles:
* [[Help:Creating Pages]]
* [[Help:Moving Pages]]
* [[Help:Deleting Pages]]
[[Category:Index]][[Category:Help]]
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Category:Help
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This category contains a list of the help documentation available for the Spesoft-GameEx wiki. These articles should be sufficient to provide some basic knowledge for working within the framework of this wiki.
The Spesoft-GameEx wiki is build upon the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] platform. If you would like to further expand your knowledge of working on this wiki, MediaWiki also has a variety of excellent [http://www.mediawiki.org/wiki/Help:Contents help material ] available.
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Category:Index
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This category serves as a main index for the Spesoft-GameEx Wiki. Key terms, pages, and topics are included here. To add a new page to this index, simply include the code [[Category:Index]] at the bottom of your page.
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This category serves as a main index for the Spesoft-GameEx Wiki. Key terms, pages, and topics are included here. To add a new page to this index, simply include the code '''<nowiki>[[Category:Index]]</nowiki>''' at the bottom of your page.
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Category:GameEx
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[[GameEx:GameEx|GameEx]] is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
This category serves as the index for all pages in the wiki related to GameEx. Key terms, pages, and topics related to GameEx are included here. To add a new page to this index, simply include the code '''<nowiki>[[Category:GameEx]]</nowiki>''' at the bottom of your page.
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Category:PinballX
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[[PinballX:PinballX|PinballX]] is a free digital pinball front end designed for digital pinball cabinets developed by the author of [[GameEx:GameEx|GameEx]]. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicly available HyperPin. PinballX would not have been possible without it or at the very least where it is now.
This category serves as the index for all pages in the wiki related to PinballX. Key terms, pages, and topics related to PinballX are included here. To add a new page to this index, simply include the code '''<nowiki>[[Category:PinballX]]</nowiki>''' at the bottom of your page.
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Category:GameEx Setup Wizard
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=== Detailed GameEx Setup Wizard configuration guide ===
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
[[Category:GameEx]]
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GameEx:Download Themes (Setup Wizard)
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== Basic Overview ==
This screen allows you to download custom themes from the GameEx Setup Wizard. The themes available on this screen were created by GameEx users.
== Configuration Options ==
[[File:Download Themes-GameEx Setup Wizard.png|frame|Download Themes]]
This part of setup allows you to download various themes for use in GameEx. Once a download is complete it should be automatically installed for you.
=== Theme Download ===
* [http://themes.gameex.net/downloads/Vision.zip Acidbrain's Vision]
* [http://themes.gameex.net/downloads/Alpha%20Blue%20-%20Update.zip Alpha Blue]
* [http://themes.gameex.net/downloads/Alpha%20Olive%20-%20Update.zip Alpha Olive]
* [http://themes.gameex.net/downloads/Alpha%20Red%20-%20Update.zip Alpha Red]
* [http://themes.gameex.net/downloads/Arcade-Classic.zip Arcade-Classic]
* [http://themes.gameex.net/downloads/Arcade%20Theme%20V1.0.zip Arcade Theme V1.0]
* [http://themes.gameex.net/downloads/Blue.zip Blue]
* [http://themes.gameex.net/downloads/Blue%20As%20The%20Sky.zip Blue As The Sky]
* [http://themes.gameex.net/downloads/BlueGlass.zip BlueGlass]
* [http://tomspeirs.com/gameex/download/Default%20-%20BubbleBobble.exe BubbleBobble]
* [http://themes.gameex.net/downloads/Future%20Retro.zip Future Retro]
* [http://themes.gameex.net/downloads/Hybrid%20Blue.zip Hybrid Blue]
* [http://themes.gameex.net/downloads/Hybrid%20Blue%20-%20Widescreen.zip Hybrid Blue - Widescreen]
* [http://themes.gameex.net/downloads/In%20A%20Box.zip In a Box]
* [http://themes.gameex.net/downloads/Monochrome.zip Monochrome]
* [http://themes.gameex.net/downloads/My%20Games%20for%20MCE.zip My Games for MCE]
* [http://www.tachedout.com/STUFF/NexGen.zip NexGen]
* [http://themes.gameex.net/downloads/Pac-Man.zip Pac-Man V1.0]
* [http://themes.gameex.net/downloads/puretheme.zip Pure Edition]
* [http://themes.gameex.net/downloads/Red&Blue.zip Red & Blue]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.exe Soul Calibur]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.zip Soul Calibur V2]
* [http://tomspeirs.com/gameex/download/Street%20Fighter.zip Street Fighter]
* [http://tomspeirs.com/gameex/download/Tekken%205.zip Tekken 5]
* [http://themes.gameex.net/downloads/puretheme.zip The Goonies]
* [http://tomspeirs.com/gameex/download/default%20-%20tron.exe Tron]
* [http://themes.gameex.net/downloads/Ultra%20Edition.zip Ultra Edition]
* [http://themes.gameex.net/downloads/Valhalla.zip Valhalla]
* [http://tomspeirs.com/gameex/download/Default%20-%20Women%20We%20Love%20To%20Play.exe Women We Love To Play]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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Template:Affiliate News
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://headsoft.com.au/ Headsoft News]'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://emumovies.com/forums/index.php/page/portal EmuMovies News]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://greatflash.co.uk/ RetroBytes News]'''</span>
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Spesoft/GameEx Wiki:About
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The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of [[GameEx:GameEx|GameEx]] and [[PinballX:PinballX|PinballX]]. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great.
== History ==
The Spesoft-GameEx Wiki was founded on March 23rd, 2014. With the help of our wonderful community it is our hope that this wiki will be a great resource for all things Spesoft.
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Community Portal
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thatnks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [Spesoft forum http://www.gameex.info/forums/]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the follwoign pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==WIP==
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Template:Welcome
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<div style="line-height:120%; padding:7px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Welcome to the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft - GameEx Wiki'''</span>
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<div style="background:#ffffff; padding:8px 10px 8px 10px; letter-spacing:0.2px;">
The Spesoft-GameEx wiki is a community driven encyclopedia that anyone can edit. Our goal is to build the most complete up to date source of information able to guide users through the installation, configuration, and operation of GameEx and PinballX. You can help us achieve that goal! We welcome any user contributions which help this wiki to evolve into something truly great. On behalf of the editors of the Spesoft-GameEx wiki and the staff of Spesoft we thank you for your visit.
Our wonderful community has helped to generate {{NUMBEROFARTICLES}} articles for this wiki!
<div style="padding: 5px; text-align: center; background-color: #ffffff;">
'''[[Spesoft/GameEx Wiki:About|About This Site]]''' |
'''[[:Category:GameEx|GameEx]]''' |
'''[[:Category:PinballX|PinballX]]''' |
'''[[Community Portal|Contribute]]'''
</div>
</div>
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Category:Emulators
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2014-04-02T15:30:56Z
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The '''Emulator''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with emulator programs. Typically articles in this category will also belong to the '''Emulator:''' namespace.
These pages will typically be dedicated to a single emulator and will describe the necessary steps to install, and configure, and integrate that emulator into GameEx or PinballX. Accordingly this category ties in closely with the Start to Finish Documentation project.
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The '''Emulator''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with emulator programs. Typically articles in this category will also belong to the '''Emulator:''' namespace.
These pages will typically be dedicated to a single emulator and will describe the necessary steps to install, and configure, and integrate that emulator into [[:Category:GameEx|GameEx]] or [[:Category:PinballX|PinballX]]. Accordingly this category ties in closely with the Start to Finish Documentation project.
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Category:Utilities
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2014-04-02T15:37:53Z
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The '''Utilities''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with utility programs intended to support, augment, or manage the emulation experience. Utilities in this category could include but not necessarily be limited to the following: GameEx plugins, PinballX Plugins, ROM management utilities, button mapping software, virtual drive programs, etc. Typically articles in this category will also belong to the '''Utilities:''' namespace.
These pages will typically be dedicated to a single utility and will describe the necessary steps to install, and configure, and integrate that emulator into GameEx or PinballX. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
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2014-04-02T15:40:54Z
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The '''Utilities''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with utility programs intended to support, augment, or manage the emulation experience. Utilities in this category could include but not necessarily be limited to the following: GameEx plugins, PinballX Plugins, ROM management utilities, button mapping software, virtual drive programs, etc. Typically articles in this category will also belong to the '''Utilities:''' namespace.
These pages will typically be dedicated to a single utility and will describe the necessary steps to install, and configure, and integrate that emulator into [[:Category:GameEx|GameEx]] or [[:Category:PinballX|PinballX]]. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
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Category:GameEx
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[[GameEx:GameEx|GameEx]] is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
This category serves as the index for all pages in the wiki related to GameEx. Key terms, pages, and topics related to GameEx are included here. To add a new page to this category, simply include the code '''<nowiki>[[Category:GameEx]]</nowiki>''' at the bottom of your page.
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2014-04-02T16:26:02Z
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The '''GameEx''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with the [[GameEx:GameEx|GameEx frontend]]. Articles in this category could include but not necessarily be limited to the following: installation of GameEx, configuration of GameEx, theme creation for GameEx, etc. Typically articles in this category will also belong to the '''GameEx:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:GameEx]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single aspect of GameEx and will describe the necessary steps to install, and configure, or manage that particular aspect of the software. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
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The '''GameEx''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with the '''[[GameEx:GameEx|GameEx frontend]]'''. Articles in this category could include but not necessarily be limited to the following: installation of GameEx, configuration of GameEx, theme creation for GameEx, etc. Typically articles in this category will also belong to the '''GameEx:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:GameEx]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single aspect of GameEx and will describe the necessary steps to install, and configure, or manage that particular aspect of the software. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
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Category:Utilities
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2014-04-02T16:01:22Z
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The '''Utilities''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with utility programs intended to support, augment, or manage the emulation experience. Utilities in this category could include but not necessarily be limited to the following: GameEx plugins, PinballX Plugins, ROM management utilities, button mapping software, virtual drive programs, etc. Typically articles in this category will also belong to the '''Utilities:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:Utilities]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single utility and will describe the necessary steps to install, and configure, and integrate that emulator into [[:Category:GameEx|GameEx]] or [[:Category:PinballX|PinballX]]. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
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2014-04-02T16:29:34Z
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The '''Utilities''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with utility programs intended to support, augment, or manage the emulation experience. Utilities covered in this category could include but not necessarily be limited to the following: GameEx plugins, PinballX Plugins, ROM management utilities, button mapping software, virtual drive programs, etc. Typically articles in this category will also belong to the '''Utilities:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:Utilities]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single utility and will describe the necessary steps to install, and configure, and integrate that emulator into [[:Category:GameEx|GameEx]] or [[:Category:PinballX|PinballX]]. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
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Category:Emulators
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The '''Emulator''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with emulator programs. Typically articles in this category will also belong to the '''Emulator:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:Emulators]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single emulator and will describe the necessary steps to install, and configure, and integrate that emulator into [[:Category:GameEx|GameEx]] or [[:Category:PinballX|PinballX]]. Accordingly this category ties in closely with the Start to Finish Documentation project.
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GameEx:GameEx
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2014-04-02T16:13:44Z
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Creation of page
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'''GameEx''' is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
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2014-04-02T16:35:55Z
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'''GameEx''' is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
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'''GameEx''' is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
[[Category:Index]][[Category:GameEx]]
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Category:PinballX
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The '''PinballX''' category is used as an index for articles in the Spesoft-GameEx wiki dealing with the '''[[PinballX:PinballX|PinballX frontend]]'''. Articles in this category could include but not necessarily be limited to the following: installation of PinballX, configuration of PinballX, integration of PinballX into a dedicated PinCab, etc. Typically articles in this category will also belong to the '''PinballX:''' namespace. To add a new page to this category, simply include the code '''<nowiki>[[Category:PinballX]]</nowiki>''' at the bottom of your page.
These pages will typically be dedicated to a single aspect of Pinball and will describe the necessary steps to install, and configure, or manage that particular aspect of the software. Accordingly this category may also tie in closely with the Start to Finish Documentation project.
==External Links==
* [http://www.pinballx.net/ PinballX Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
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PinballX:PinballX
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2014-04-02T16:42:07Z
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[[PinballX:PinballX|PinballX]] is a free digital pinball front end designed for digital pinball cabinets developed by the author of [[GameEx:GameEx|GameEx]]. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicly available HyperPin. PinballX would not have been possible without it or at the very least where it is now.
==External Links==
* [http://www.pinballx.net/ PinballX Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
[[Category:Index]][[Category:PinballX]]
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GameEx:GameEx Installation
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== Basic Overview ==
Installation of [[GameEx:GameEx|GameEx]] is designed to be as easy as possible. Before you begin you will need to download the most recent version of GameEx available from [http://www.gameex.com/Download.aspx here.] Please bear in mind that a live Internet connection is recommended during installation, and you must have administrator privileges on your computer to run the GameEx Installer. Offline installation is possible but will require special steps and precautions.
'''Note:''' You can install GameEx as many times as you like without the need to uninstall first. It will not overwrite any of your current settings.
== Download GameEx ==
[[File:GameEx Installer Icon.png|right|GameEx Installer Executable]]
# Download the most recent version of GameEx from [http://www.gameex.com/Download.aspx here.]
# Begin the installation process by running '''GameExSetup.exe'''
<br clear=all>
== Installation Instructions ==
[[File:GameEx Installer Completion.png|right|Completion of GameEx Installer]]
# Go through each page clicking next until you reach the screen on the left
# Leave a tick next to '''Setup and Configure GameEx''' to launch the [[:Category:GameEx Setup Wizard|Setup Wizard]] after the installation.
<br clear=all>
== Launching the GameEx Setup Wizard ==
[[File:Start GameEx Setup Wizard.png|right|Completion of GameEx Installer]]
There are two methods for launching the GameEx [[:Category:GameEx Setup Wizard|Setup Wizard]] configuration utility.
* It can be launched upon completion of the GameEx installer by means of placing a tick in the check box titled '''Setup and Configure GameEx''' found on the completion screen of the GameEx installer (as pictured above)
* You can run the Setup Wizard at any time by selecting '''Start > Programs > GameEx > Setup Wizard'''.
<br clear=all>
== Minimum System Requirements ==
Supported Operating Systems are Windows 8, Windows 7, Windows Vista SP2, Windows XP SP3+, Windows Server 2003 SP2+, Windows Server 2008, Windows Server 2008 R2, Windows Server 2012.
* 1Ghz CPU.
* 512MB Ram.
* XP (SP2), MCE, Vista, Windows 7, Windows 8.
* DirectX (Direct3D) Compatible Video card, capable of 32 bit color.
* DirectSound Compatible Sound Card.
* 1GB Free hard drive space
== Special Topics ==
=== Files for Offline Install ===
The default themes and emulator databases can be downloaded below. These are by default downloaded and installed when installing GameEx, but provided here in case you want to do a complete offline install. 7-Zip file. Download to within the gameex folder (normally c:\gameex) and extract with [http://www.7-zip.org/ 7-Zip], [http://www.rarlab.com/ WinRar], or [http://www.winace.com/ WinAce]. Use the extract here option in your archive tool.
* '''Themes-Databases.7z''' - 23MB - '''[http://www.gameex.com/download/Themes-Databases.7z Download]'''
* ''' Offline Game Manual Viewer Install''' - 12MB - '''[http://www.gameex.com/download/OfflineGameManualInstall.exe Download]'''
=== Other operating systems ===
The installer and GameEx will detect if running under WINE on Linux or Mac OS X and act accordingly.
The only external requirement is wine-mono which is included with modern wine builds. The installer will also try to download it if it is not present.
Several features are not available when running under WINE and the status of GameEx used in this way is experimental.
A prepared Mac OS X version is available that will work out of the box on modern Macs.
* '''Download [http://www.gameex.com/download/GameEx.dmg GameEx for OS X]'''
[[Category:Index]][[Category:GameEx]]
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== Basic Overview ==
Installation of [[GameEx:GameEx|GameEx]] is designed to be as easy as possible. Before you begin you will need to download the most recent version of GameEx available from [http://www.gameex.com/Download.aspx here.] Please bear in mind that a live Internet connection is recommended during installation, and you must have administrator privileges on your computer to run the GameEx Installer. Offline installation is possible but will require [[#Files for Offline Install|special steps and precautions]].
'''Note:''' You can install GameEx as many times as you like without the need to uninstall first. It will not overwrite any of your current settings.
== Download GameEx ==
[[File:GameEx Installer Icon.png|right|GameEx Installer Executable]]
# Download the most recent version of GameEx from [http://www.gameex.com/Download.aspx here.]
# Begin the installation process by running '''GameExSetup.exe'''
<br clear=all>
== Installation Instructions ==
[[File:GameEx Installer Completion.png|right|Completion of GameEx Installer]]
# Go through each page clicking next until you reach the screen on the left
# Leave a tick next to '''Setup and Configure GameEx''' to launch the [[:Category:GameEx Setup Wizard|Setup Wizard]] after the installation.
<br clear=all>
== Launching the GameEx Setup Wizard ==
[[File:Start GameEx Setup Wizard.png|right|Completion of GameEx Installer]]
There are two methods for launching the GameEx [[:Category:GameEx Setup Wizard|Setup Wizard]] configuration utility.
* It can be launched upon completion of the GameEx installer by means of placing a tick in the check box titled '''Setup and Configure GameEx''' found on the completion screen of the GameEx installer (as pictured above)
* You can run the Setup Wizard at any time by selecting '''Start > Programs > GameEx > Setup Wizard'''.
<br clear=all>
== Minimum System Requirements ==
Supported Operating Systems are Windows 8, Windows 7, Windows Vista SP2, Windows XP SP3+, Windows Server 2003 SP2+, Windows Server 2008, Windows Server 2008 R2, Windows Server 2012.
* 1Ghz CPU.
* 512MB Ram.
* XP (SP2), MCE, Vista, Windows 7, Windows 8.
* DirectX (Direct3D) Compatible Video card, capable of 32 bit color.
* DirectSound Compatible Sound Card.
* 1GB Free hard drive space
== Special Topics ==
=== Files for Offline Install ===
The default themes and emulator databases can be downloaded below. These are by default downloaded and installed when installing GameEx, but provided here in case you want to do a complete offline install. 7-Zip file. Download to within the gameex folder (normally c:\gameex) and extract with [http://www.7-zip.org/ 7-Zip], [http://www.rarlab.com/ WinRar], or [http://www.winace.com/ WinAce]. Use the extract here option in your archive tool.
* '''Themes-Databases.7z''' - 23MB - '''[http://www.gameex.com/download/Themes-Databases.7z Download]'''
* ''' Offline Game Manual Viewer Install''' - 12MB - '''[http://www.gameex.com/download/OfflineGameManualInstall.exe Download]'''
=== Other operating systems ===
The installer and GameEx will detect if running under WINE on Linux or Mac OS X and act accordingly.
The only external requirement is wine-mono which is included with modern wine builds. The installer will also try to download it if it is not present.
Several features are not available when running under WINE and the status of GameEx used in this way is experimental.
A prepared Mac OS X version is available that will work out of the box on modern Macs.
* '''Download [http://www.gameex.com/download/GameEx.dmg GameEx for OS X]'''
[[Category:Index]][[Category:GameEx]]
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<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
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'''[[GameEx:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
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<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
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<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the GameEx-Spesoft Wiki]]'''</span>
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<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
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</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
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<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: none repeat scroll 0% 0% #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block;
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padding: 5px 0px 5px 0px;
margin-bottom: 8px;
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font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
</div>
|}
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{| role="presentation" style="border:0; border-spacing: 4px; margin: 0;" width="100%"
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<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
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<div style="background: #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[GameEx:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the GameEx-Spesoft Wiki]]'''</span>
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<div style="background: #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[Community Portal|Become a Contributor!]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
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<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
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[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[:Category:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
|}
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<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
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<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://headsoft.com.au/ Headsoft News]'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://emumovies.com/forums/index.php/page/portal EmuMovies News]'''</span>
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[[File:EmuMovies Logo.png|x100px|center|link=http://emumovies.com/forums/index.php/page/portal]]
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thanks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [Spesoft forum http://www.gameex.info/forums/]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the following pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==Editing Guidelines==
The primary goal you should strive for while editing content in this wiki is to insure to the best of your ability that any content you add is accurate, thorough, and complete. That's it! s olong as you are attempting to improve the contents of the wiki with your edits you cannot go wrong. Here are a few additional guidelines to consider which will help you in your quest improve this wiki:
* Articles should be named using short concise titles. Brevity and clarity are key to an excellent title!
* Articles covering a major wiki topic should be named according to the associated namespace. Please refer to the [[Help:Namespaces|Namespaces Manual]] for further details.
* Articles should ideally contain real textual content and not be just a collection of links. Links leading to additional content are awesome but our goal is to have self contained articles for the most part.
* Articles should ideally start with a short summary of the topic being discussed
* Articles should use headings as appropriate to organize subtopics within the article
* With the exception of a few special pages in the wiki, most pages should be categorized using a category statement at the very bottom of the page such as '''<nowiki>[[CatagoryName:Index]]</nowiki>'''. Categories for major portals are listed below.
* The broadest category including almost all documentation in the wiki is the [[:Category:Index|Index]]. You can add any page to the index by adding the following statement at the bottom of the associated page: '''<nowiki>[[Category:Index]]</nowiki>'''.
* In order to be be included in wiki statistics an article must be linked back to another page in the wiki. Articles which are not linked to from other articles in the wiki are known as [[Special:LonelyPages|orphaned pages]]. Try to avoid creating orphaned pages if at all possible!
* Articles which do not contain links to other articles in the wiki are known as '''[[Special:Deadendpages|dead end pages]]'''. Try to avoid creating dead end pages if at all possible!
==Things to Do==
Not sure where or how to get started? Wikis like this one utilize [[Special:SpecialPages|special pages]] which help to track a wide variety of statistical information regarding the wiki. These pages can be a great resource, to determine which areas of the wiki could use some work.
===Useful activities===
<!-- THIS WOULD BE A GREAT ADDITION * Check the '''[[Project:To Do|To Do list]]'''. -->
* Occasionally an editor will create a link to a non-existent page as a sort of bookmark. Check out the list of [[Special:WantedPages|Wanted Pages]] to determine whether you have the specialized knowledge to create one of these pages yourself! While you're at it you can also take a look at [[Special:WantedCategories|Wanted Categories]] and [[Special:WantedFiles|Wanted Files]].
* Create links to some '''[[Special:Lonelypages|orphaned pages]]'''.
* Upload and add some images! Visit '''[[Special:Upload]]'''.
* Consider splitting up very '''[[Special:Longpages|long pages]]'''.
* Create some links on '''[[Special:Deadendpages|dead end pages]]'''.
===Other useful special pages===
*[[Special:BrokenRedirects]]
*[[Special:DoubleRedirects]]
*[[Special:Uncategorizedcategories]]
*[[Special:Uncategorizedimages]]
*[[Special:Uncategorizedpages]]
*[[Special:Unusedimages]]
*[[Special:Wantedcategories]]
*'''Check out the full list of special pages at [[Special:Specialpages]].'''
== Some other interesting pages ==
* Find out more about the wiki on '''[[Special:Statistics]]''' and '''[[Special:Version]]'''!
== Additional Help ==
The Spesoft-GameEx Wiki is built on the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. The [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] is a fantastic resource to help you with wiki markup, and the [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help Manual] will answer nearly any question you might have about editing wikis.
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thanks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [Spesoft forum http://www.gameex.info/forums/]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the following pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==Editing Guidelines==
The primary goal you should strive for while editing content in this wiki is to insure to the best of your ability that any content you add is accurate, thorough, and complete. That's it! s olong as you are attempting to improve the contents of the wiki with your edits you cannot go wrong. Here are a few additional guidelines to consider which will help you in your quest improve this wiki:
* Articles should be named using short concise titles. Brevity and clarity are key to an excellent title!
* Articles covering a major wiki topic should be named according to the associated namespace. Please refer to the [[Help:Namespaces|Namespaces Manual]] for further details.
* Articles should ideally contain real textual content and not be just a collection of links. Links leading to additional content are awesome but our goal is to have self contained articles for the most part.
* Articles should ideally start with a short summary of the topic being discussed
* Articles should use headings as appropriate to organize subtopics within the article
* With the exception of a few special pages in the wiki, most pages should be categorized using a category statement at the very bottom of the page such as '''<nowiki>[[CatagoryName:Index]]</nowiki>'''. Categories for major portals are listed below.
* The broadest category including almost all documentation in the wiki is the [[:Category:Index|Index]]. You can add any page to the index by adding the following statement at the bottom of the associated page: '''<nowiki>[[Category:Index]]</nowiki>'''.
* In order to be be included in wiki statistics an article must be linked back to another page in the wiki. Articles which are not linked to from other articles in the wiki are known as [[Special:LonelyPages|orphaned pages]]. Try to avoid creating orphaned pages if at all possible!
* Articles which do not contain links to other articles in the wiki are known as '''[[Special:Deadendpages|dead end pages]]'''. Try to avoid creating dead end pages if at all possible!
==Things to Do==
Not sure where or how to get started? Wikis like this one utilize [[Special:SpecialPages|special pages]] which help to track a wide variety of statistical information regarding the wiki. These pages can be a great resource, to determine which areas of the wiki could use some work.
===Useful activities===
<!-- THIS WOULD BE A GREAT ADDITION * Check the '''[[Project:To Do|To Do list]]'''. -->
* Occasionally an editor will create a link to a non-existent page as a sort of bookmark. Check out the list of [[Special:WantedPages|Wanted Pages]] to determine whether you have the specialized knowledge to create one of these pages yourself! While you're at it you can also take a look at [[Special:WantedCategories|Wanted Categories]] and [[Special:WantedFiles|Wanted Files]].
* Create links to some '''[[Special:Lonelypages|orphaned pages]]'''.
* Upload and add some images! Visit '''[[Special:Upload]]'''.
* Consider splitting up very '''[[Special:Longpages|long pages]]'''.
* Create some links on '''[[Special:Deadendpages|dead end pages]]'''.
===Other useful special pages===
*[[Special:BrokenRedirects]]
*[[Special:DoubleRedirects]]
*[[Special:Uncategorizedcategories]]
*[[Special:Uncategorizedimages]]
*[[Special:Uncategorizedpages]]
*[[Special:Unusedimages]]
*[[Special:Wantedcategories]]
*'''Check out the full list of special pages at [[Special:Specialpages]].'''
== Some other interesting pages ==
* Find out more about the wiki on '''[[Special:Statistics]]''' and '''[[Special:Version]]'''!
== Additional Help ==
The Spesoft-GameEx Wiki is built on the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. The [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] is a fantastic resource to help you with wiki markup, and the [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help Manual] will answer nearly any question you might have about editing wikis.
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== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Custom Select.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
This screen allows you to download custom themes from the GameEx Setup Wizard. The themes available on this screen were created by GameEx users.
== Configuration Options ==
[[File:GameEx Setup Wizard-Download Themes.png|frame|Download Themes]]
This part of setup allows you to download various themes for use in GameEx. Once a download is complete it should be automatically installed for you.
=== Theme Download ===
* [http://themes.gameex.net/downloads/Vision.zip Acidbrain's Vision]
* [http://themes.gameex.net/downloads/Alpha%20Blue%20-%20Update.zip Alpha Blue]
* [http://themes.gameex.net/downloads/Alpha%20Olive%20-%20Update.zip Alpha Olive]
* [http://themes.gameex.net/downloads/Alpha%20Red%20-%20Update.zip Alpha Red]
* [http://themes.gameex.net/downloads/Arcade-Classic.zip Arcade-Classic]
* [http://themes.gameex.net/downloads/Arcade%20Theme%20V1.0.zip Arcade Theme V1.0]
* [http://themes.gameex.net/downloads/Blue.zip Blue]
* [http://themes.gameex.net/downloads/Blue%20As%20The%20Sky.zip Blue As The Sky]
* [http://themes.gameex.net/downloads/BlueGlass.zip BlueGlass]
* [http://tomspeirs.com/gameex/download/Default%20-%20BubbleBobble.exe BubbleBobble]
* [http://themes.gameex.net/downloads/Future%20Retro.zip Future Retro]
* [http://themes.gameex.net/downloads/Hybrid%20Blue.zip Hybrid Blue]
* [http://themes.gameex.net/downloads/Hybrid%20Blue%20-%20Widescreen.zip Hybrid Blue - Widescreen]
* [http://themes.gameex.net/downloads/In%20A%20Box.zip In a Box]
* [http://themes.gameex.net/downloads/Monochrome.zip Monochrome]
* [http://themes.gameex.net/downloads/My%20Games%20for%20MCE.zip My Games for MCE]
* [http://www.tachedout.com/STUFF/NexGen.zip NexGen]
* [http://themes.gameex.net/downloads/Pac-Man.zip Pac-Man V1.0]
* [http://themes.gameex.net/downloads/puretheme.zip Pure Edition]
* [http://themes.gameex.net/downloads/Red&Blue.zip Red & Blue]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.exe Soul Calibur]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.zip Soul Calibur V2]
* [http://tomspeirs.com/gameex/download/Street%20Fighter.zip Street Fighter]
* [http://tomspeirs.com/gameex/download/Tekken%205.zip Tekken 5]
* [http://themes.gameex.net/downloads/puretheme.zip The Goonies]
* [http://tomspeirs.com/gameex/download/default%20-%20tron.exe Tron]
* [http://themes.gameex.net/downloads/Ultra%20Edition.zip Ultra Edition]
* [http://themes.gameex.net/downloads/Valhalla.zip Valhalla]
* [http://tomspeirs.com/gameex/download/Default%20-%20Women%20We%20Love%20To%20Play.exe Women We Love To Play]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
Installation of [[GameEx:GameEx|GameEx]] is designed to be as easy as possible. Before you begin you will need to download the most recent version of GameEx available from [http://www.gameex.com/Download.aspx here.] Please bear in mind that a live Internet connection is recommended during installation, and you must have administrator privileges on your computer to run the GameEx Installer. Offline installation is possible but will require [[#Files for Offline Install|special steps and precautions]].
'''Note:''' You can install GameEx as many times as you like without the need to uninstall first. It will not overwrite any of your current settings.
== Download GameEx ==
[[File:GameEx Installer-Icon.png|right|GameEx Installer Executable]]
# Download the most recent version of GameEx from [http://www.gameex.com/Download.aspx here.]
# Begin the installation process by running '''GameExSetup.exe'''
<br clear=all>
== Installation Instructions ==
[[File:GameEx Installer-Installation Complete.png|right|Completion of GameEx Installer]]
# Go through each page clicking next until you reach the screen on the left
# Leave a tick next to '''Setup and Configure GameEx''' to launch the [[:Category:GameEx Setup Wizard|Setup Wizard]] after the installation.
<br clear=all>
== Launching the GameEx Setup Wizard ==
[[File:GameEx Installer-Start GameEx Setup Wizard.png|right|Completion of GameEx Installer]]
There are two methods for launching the GameEx [[:Category:GameEx Setup Wizard|Setup Wizard]] configuration utility.
* It can be launched upon completion of the GameEx installer by means of placing a tick in the check box titled '''Setup and Configure GameEx''' found on the completion screen of the GameEx installer (as pictured above)
* You can run the Setup Wizard at any time by selecting '''Start > Programs > GameEx > Setup Wizard'''.
<br clear=all>
== Minimum System Requirements ==
Supported Operating Systems are Windows 8, Windows 7, Windows Vista SP2, Windows XP SP3+, Windows Server 2003 SP2+, Windows Server 2008, Windows Server 2008 R2, Windows Server 2012.
* 1Ghz CPU.
* 512MB Ram.
* XP (SP2), MCE, Vista, Windows 7, Windows 8.
* DirectX (Direct3D) Compatible Video card, capable of 32 bit color.
* DirectSound Compatible Sound Card.
* 1GB Free hard drive space
== Special Topics ==
=== Files for Offline Install ===
The default themes and emulator databases can be downloaded below. These are by default downloaded and installed when installing GameEx, but provided here in case you want to do a complete offline install. 7-Zip file. Download to within the gameex folder (normally c:\gameex) and extract with [http://www.7-zip.org/ 7-Zip], [http://www.rarlab.com/ WinRar], or [http://www.winace.com/ WinAce]. Use the extract here option in your archive tool.
* '''Themes-Databases.7z''' - 23MB - '''[http://www.gameex.com/download/Themes-Databases.7z Download]'''
* ''' Offline Game Manual Viewer Install''' - 12MB - '''[http://www.gameex.com/download/OfflineGameManualInstall.exe Download]'''
=== Other operating systems ===
The installer and GameEx will detect if running under WINE on Linux or Mac OS X and act accordingly.
The only external requirement is wine-mono which is included with modern wine builds. The installer will also try to download it if it is not present.
Several features are not available when running under WINE and the status of GameEx used in this way is experimental.
A prepared Mac OS X version is available that will work out of the box on modern Macs.
* '''Download [http://www.gameex.com/download/GameEx.dmg GameEx for OS X]'''
[[Category:Index]][[Category:GameEx]]
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== Basic Overview ==
This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Search Select.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
This screen allows you to select the default language to be displayed within GameEx. The user may select from a list of predefined languages, or use custom language settings which enable customizable text to be displayed within GameEx.
== Configuration Options ==
[[File:GameEx Setup Wizard-Text Language.png|frame|Text / Language]]
This is where you set the default language used in GameEx.
=== Text / Language ===
Please select your language:
'''Options'''
* Brazilian (Portuguese)
* Danish
* Dutch
* English '''(Default)'''
* French
* German
* Italian
* Japanese
* Spanish
* Swedish
* Custom
=== Custom Text ===
In order to use the custom text below ensure you set language to custom above.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Welcome.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[GameEx:Custom Select (Setup Wizard)|Custom]]
* [[GameEx:Search Select (Setup Wizard)|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
Installation of [[PinballX:PinballX|PinballX]] is designed to be as easy as possible. Before you begin you will need to download the most recent version of PinballX available from [http://www.pinballx.net/ here.] Please bear in mind that a live Internet connection is recommended during installation, and you must have administrator privileges on your computer to run the PinballX Installer.
'''Note:''' You can install PinballX as many times as you like without the need to uninstall first. It will not overwrite any of your current settings.
== Download PinballX ==
# Download the most recent version of PinballX from [http://www.gameex.com/Download.aspx here.]
# Begin the installation process by running '''pinballxsetup.exe'''.
== PinballX Installer ==
This section will walk you through the screens within the PinballX Installer
=== Welcome to the PinballX Setup Wizard ===
[[File:PinballX Installer-Welcome.png|right|Welcome to the PinballX Setup Wizard]]
# Running pinballxsetup.exe will bring you to the PinballX Setup screen.
# Click Next >,
<br clear=all>
=== License Agreement ===
[[File:PinballX Installer-License Agreement.png|right|PinballX License Agreement]]
# Review the End User License Agreement
# Accept the agreement if you wish to continue with installation
# click '''Next >'''.
<br clear=all>
=== Select Destination Location ===
[[File:PinballX Installer-Select Destination.png|right|Select Installation Location]]
# Select the drive/folder you would like to install. You may do this either by clicking '''Browse''' and navigating to your chosen installation directory, or by entering the full installation path in the text box.
# Click '''Next >'''.
<br clear=all>
=== Select Additional Tasks ===
[[File:PinballX Installer-Additional Tasks.png|right|Select Additional Installation Tasks]]
# Place a check mark in the '''Create a desktop icon''' check box if you wish to launch PinballX directly from an icon on your desktop
# If you currently have no images/videos, you may want to place a check mark in the '''Install demo media''' check box which will install a few sounds/images/videos just to give you a feel for the application when you first start PinballX. As you accumulate tables and media packs for PinballX you may want to delete these.
# Click '''Next >'''.
<br clear=all>
=== Ready to Install ===
[[File:PinballX Installer-Ready To Install.png|right|PinballX is Ready to Install]]
# Review the listed installation summary
# Click '''Install''' to begin the installation process or click '''< Back''' is you wish to alter any installation settings
<br clear=all>
=== Installation Complete ===
# PinballX has installed successfully. Leave a tick next to '''Setup PinballX''' if you wish to launch the [[:Category:PinballX Setup Wizard|Setup Wizard]] after the installation.
After the installation is complete you can launch the Setup Wizard to familiarize yourself with
PinballX settings, but before you start changing/configuring PinballX, it is recommended that you launch PinballX itself to make sure it starts and displays the 3 demo tables that you installed on the Select Additional Tasks screen. (No tables are included but you can view the images/videos/instruction cards/flyers). You may discover that videos do not play within PinballX. If that is the case the recommended solution is to install [[Utilities:Shark007's Codec Solutions|Shark Codecs]], which typically resolves the issue in nearly every case.
== References ==
# This article was made possible in large part due to the contributions of [http://www.gameex.info/forums/user/10972-zeenon/ zeenon] and his excellent [http://www.gameex.info/forums/topic/13736-pinballx-documentation/?p=117499 PinballX Documentation Guide]. If this article has been useful to you please take a moment to thank him for his efforts right [http://www.gameex.info/forums/topic/13735-calling-all-pinballx-gurus-and-smes-documentation-challenge/ here!]
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== Basic Overview ==
Installation of [[PinballX:PinballX|PinballX]] is designed to be as easy as possible. Before you begin you will need to download the most recent version of PinballX available from [http://www.pinballx.net/ here.] Please bear in mind that a live Internet connection is recommended during installation, and you must have administrator privileges on your computer to run the PinballX Installer.
'''Note:''' You can install PinballX as many times as you like without the need to uninstall first. It will not overwrite any of your current settings.
== Download PinballX ==
# Download the most recent version of PinballX from [http://www.gameex.com/Download.aspx here.]
# Begin the installation process by running '''pinballxsetup.exe'''.
== PinballX Installer ==
This section will walk you through the screens within the PinballX Installer
=== Welcome to the PinballX Setup Wizard ===
[[File:PinballX Installer-Welcome.png|right|Welcome to the PinballX Setup Wizard]]
# Running pinballxsetup.exe will bring you to the PinballX Setup screen.
# Click Next >,
<br clear=all>
=== License Agreement ===
[[File:PinballX Installer-License Agreement.png|right|PinballX License Agreement]]
# Review the End User License Agreement
# Accept the agreement if you wish to continue with installation
# click '''Next >'''.
<br clear=all>
=== Select Destination Location ===
[[File:PinballX Installer-Select Destination.png|right|Select Installation Location]]
# Select the drive/folder you would like to install. You may do this either by clicking '''Browse''' and navigating to your chosen installation directory, or by entering the full installation path in the text box.
# Click '''Next >'''.
<br clear=all>
=== Select Additional Tasks ===
[[File:PinballX Installer-Additional Tasks.png|right|Select Additional Installation Tasks]]
# Place a check mark in the '''Create a desktop icon''' check box if you wish to launch PinballX directly from an icon on your desktop
# If you currently have no images/videos, you may want to place a check mark in the '''Install demo media''' check box which will install a few sounds/images/videos just to give you a feel for the application when you first start PinballX. As you accumulate tables and media packs for PinballX you may want to delete these.
# Click '''Next >'''.
<br clear=all>
=== Ready to Install ===
[[File:PinballX Installer-Ready To Install.png|right|PinballX is Ready to Install]]
# Review the listed installation summary
# Click '''Install''' to begin the installation process or click '''< Back''' is you wish to alter any installation settings
<br clear=all>
=== Installation Complete ===
# PinballX has installed successfully. Leave a tick next to '''Setup PinballX''' if you wish to launch the [[:Category:PinballX Setup Wizard|Setup Wizard]] after the installation.
After the installation is complete you can launch the Setup Wizard to familiarize yourself with
PinballX settings, but before you start changing/configuring PinballX, it is recommended that you launch PinballX itself to make sure it starts and displays the 3 demo tables that you installed on the Select Additional Tasks screen. (No tables are included but you can view the images/videos/instruction cards/flyers). You may discover that videos do not play within PinballX. If that is the case the recommended solution is to install [[Utilities:Shark007's Codec Solutions|Shark Codecs]], which typically resolves the issue in nearly every case.
== References ==
# This article was made possible in large part due to the contributions of [http://www.gameex.info/forums/user/10972-zeenon/ zeenon] and his excellent [http://www.gameex.info/forums/topic/13736-pinballx-documentation/?p=117499 PinballX Documentation Guide]. If this article has been useful to you please take a moment to thank him for his efforts right [http://www.gameex.info/forums/topic/13735-calling-all-pinballx-gurus-and-smes-documentation-challenge/ here!]
[[Category:Index]][[Category:PinballX]]
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Template:Main Hubs
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NullPointer
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{| role="presentation" style="border:0; border-spacing: 4px; margin: 0;" width="100%"
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[GameEx:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the GameEx-Spesoft Wiki]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[Community Portal|Become a Contributor!]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[PinballX:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
|}
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{| role="presentation" style="border:0; border-spacing: 4px; margin: 0;" width="100%"
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:GameEx|GameEx]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:GameEx Evo Logo.png|x100px|center|link=:Category:GameEx]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[GameEx:GameEx Installation|Install]] & [[:Category:GameEx Setup Wizard|Configure GameEx]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[GameEx:GameEx|What is GameEx?]]'''
* '''[http://www.gameex.com/ Get GameEx!]'''
* Visit the '''[http://www.gameex.info/forums/ GameEx Community!]'''
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[Community Portal|Using the Spesoft-GameEx Wiki]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:Generic Monitor.png|x100px|center|link=:Community Portal]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[Community Portal|Become a Contributor!]]'''
</span>
<div style="display: block; font-size: larger;">
* Learn '''[[Help:Navigation|how to navigate]]'''
* Learn '''[[Help:Editing Pages|how to edit a page]]'''
* Get '''[[:Category:Help|more help]]'''
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''[[:Category:PinballX|PinballX]]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:PinballX Logo 3.png|x100px|center|link=:Category:PinballX]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
'''[[PinballX:PinballX Installation|Install]] & [[:Category:PinballX Setup Wizard|Configure PinballX]]'''
</span>
<div style="display: block; font-size: larger;">
* '''[[PinballX:PinballX|What is PinballX?]]'''
* '''[http://www.pinballx.net/ Get PinballX!]'''
* Visit the '''[http://www.gameex.info/forums/forum/30-pinballx/ PinballX Community!]'''
</div>
</div>
|}
a2b67859b0af043ff10e00ee52ca1b6dbb7b887d
Category:PinballX Setup Wizard
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=== Detailed PinballX Setup Wizard configuration guide ===
* WIP
[[Category:PinballX]]
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== Overview ==
The PinballX Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the PinballX Setup Wizard. The PinballX Setup Wizard is the utility used to configure and alter settings for the [[PinballX:PinballX|PinballX frontend]].
== Detailed PinballX Setup Wizard Configuration guide ==
The pages in The PinballX Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome screen]].
* WIP
[[Category:PinballX]]
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== Overview ==
The PinballX Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the PinballX Setup Wizard. The PinballX Setup Wizard is the utility used to configure and alter settings for the [[PinballX:PinballX|PinballX frontend]].
== Detailed PinballX Setup Wizard Configuration guide ==
The pages in The PinballX Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome screen]].
* [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome to the PinballX Setup Wizard]]
[[Category:PinballX]]
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Category:GameEx Setup Wizard
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2014-04-04T17:41:27Z
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
[[Category:GameEx]]
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PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)
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== Basic Overview ==
This screen is the first screen you see when you start the PinballX Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:PinballX Setup Wizard-Welcome.png|x390px|frame|Welcome to the PinballX Setup Wizard]]
PinballX written by Tom Speirs.
=== Notice ===
This program should help make setting up PinballX easy. It will guide you through the important features of PinballX and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[PinballX:Custom Select (Setup Wizard)|Custom]]
* [[PinballX:Search Select (Setup Wizard)|Search]]
=== PinballX Links ===
Relevant Links
* [http://www.gameex.com/ PinballX Main Site]
* [http://www.gameex.info/forums/ PinballX Forum]
* [http://www.pinballx.net/Donate.aspx Donate]
[[Category:Index]][[Category:PinballX Setup Wizard]]
e67712b3641bbc53d3af1566072191790b5476fc
Help:Namespaces
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Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[{{ns:3}}:UserName|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:{{ns:3}}:UserName|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See [[Help:Images]] for more details of this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:{{ns:6}}:Wiki.png]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
9718c464229c00053535db4e543a06c71768f456
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2014-04-05T08:17:35Z
NullPointer
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wikitext
text/x-wiki
Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[{{ns:3}}:UserName|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:{{ns:3}}:UserName|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See [[Help:Images]] for more details of this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
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Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in most cases, and are presented here for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Talk:CoolDude|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Talk:CoolDude|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See [[Help:Images]] for more details of this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
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Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in most cases, and are presented here for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Talk:CoolDude|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Talk:CoolDude|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See [[Help:Images]] for more details of this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
[[Category:Index]][[Category:Help]]
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text/x-wiki
Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in most cases, and are presented here for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Talk:CoolDude|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Talk:CoolDude|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See the [http://www.mediawiki.org/wiki/Help:Images MediaWiki Images Help Page] for more details on this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
[[Category:Index]][[Category:Help]]
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text/x-wiki
Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in many cases, as they are presented here purely for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Talk:CoolDude|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Talk:CoolDude|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See the [http://www.mediawiki.org/wiki/Help:Images MediaWiki Images Help Page] for more details on this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
[[Category:Index]][[Category:Help]]
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wikitext
text/x-wiki
Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes can appear in page titles without necessarily existing in a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in many cases, as they are presented here purely for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Help:Namespaces#User_talk|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Help:Namespaces|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See the [http://www.mediawiki.org/wiki/Help:Images MediaWiki Images Help Page] for more details on this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
[[Category:Index]][[Category:Help]]
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Creation of page
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This page explains how to create an article on the Spesoft-GameEx wiki and serves as a guide for some things you should know when creating an article.
Articles may only be created by registered users. If you are not a registered user, please feel free to [[Community_Portal#Registration|register now]].
== How to Create a Page ==
Before creating a new article, you should search to check that there is no suitable article that already exists. If an article on the topic you want to create ''does'' exist, but you think people are likely to look for it under some different name or spelling, learn how to [[Help:Redirects|add a redirect with that name]]. Adding helpful redirects is another great way to help the Spesoft-GameEx wiki.
If you find an existing article for your intended topic, consider adding your information to the existing article. For example, if you want to write an article about controller configuration for a given emulator, you might search for the emulator itself and then add a controller configuration section to the broader article about the emulator. This is the best thing to do if the subject of the proposed article has only limited depth.
If no suitable articles already exist for your intended topic or the subject has enough depth for an article of its own, then you should consider starting a new article.
=== Methods ===
There are currently two ways to create an article:
* In the search box near the top right of a page, type the title of the new article, then press enter or click the magnifying glass icon. If the Search page reports "There were no results matching the query. ''You may create the page....''" followed by the article name in red, then you can click the red article name to [[Help:Editing Pages|start editing it]]. When you are done, press "Show preview" to take a look at how the page will appear. Try to fix any formatting errors, then press "Save page". Your article is now part of the Spesoft-GameEx wiki and may be edited by anyone.
* Create the article by creating a Subpage in your own personal user space. Typically, the name that you give to the Subpage will be the same as that of your intended article. When you have finished creating it (typically after a lot of repeated editing and saving), [[Help:Moving Pages|move]] the article from your Subpage to the appropriate [[Help:Namespaces|namespace]] (where the "real" articles are).
==Tips==
* '''Try editing existing articles''' to get a feel for writing in the [[Help:Editing_Pages#Edit_Mode|standard mark-up language]] used on this wiki. Also, try reading some of our existing articles, to acclimate your self to the standard tone and conventions of this wiki.
* '''Consider creating the article on your user page first.''' If you have a user id, (which you must have if you are considering creating a new article), you also have your own area to start working on a new article. Within your user page you can whip your article into shape. Feel free to take your time, and only move it into the "live" wiki once it's ready for prime time.
* '''Search the Spesoft-GameEx Wiki first''' to make sure that an article does not ''already exist'' for your chosen topic, perhaps even under a different title. If you find an existing article for your subject, the best practice is to [[Help:Redirects|add a redirect]] named according to the name you were originally considering, and patch it through to the existing article.
* Bear in mind that the primary intent of the Spesoft-GameEx Wiki is to serve as a repository for '''technical documentation''' and informative articles on the broad topic of emulation. Please '''do not create''' pages about '''yourself''' or your '''friends''', pages that '''advertise''', '''personal essays''' or other articles of questionable value to emulation hobbyists seeking information.
* '''Be careful''' about the following: '''copying things''', '''controversial''' material, extremely '''short articles''', and '''local-interest articles'''.
== Things to avoid ==
; Articles about '''yourself''' or your '''friends'''
: If you are a noteworthy figure within the world of emulation, it might be best to let an objective third party write an article on your behalf, or to work closely in tandem with an impartial editor. Likewise, putting your friends in this wiki may seem like a nice surprise or an amusing joke, but articles like this are likely to be removed. In this process, feelings may be hurt, which can be avoided by a little forethought on your part. Please don't try it.
; '''Advertising'''
: Please do not try to promote your product or business in a manner that is non-objective. If you are a proprietor of a business, website, or resource dedicated to serving the emulation community it is fine to write up and informational article describing the nature of your business as well as services offered. Be sure to omit loaded words describing your business (i.e. we offer the ''absolute best'' service available, our shipping is the ''fastest available'', etc.), third party testimonials, and any other information that might be construed as advertising. This information will be removed from the article when discovered. Likewise, please keep articles of this nature brief and to the point. there is no need to write an article containing your entire catalog of merchandise. This will also be removed when discovered. It is fine to include a link to your web site and/or other pertinent contact information.
; '''Personal essays'''
: Please do not write articles that are editorial in nature, or contain personal opinions ''even if'' you can support them in the form of documentation. A common mistake is to present a novel synthesis of opinion and fact in an article. Remember, just because both Fact A and Fact B are true does NOT mean that A caused B, or vice-versa. The [http://www.gameex.info/forums/ GameEx forums] can be an excellent proving ground for theories like this. If a user was able to test conclusively and confirm with substantial third party verification that in fact A ''did'' cause B it might be worthy for inclusion in the wiki, otherwise it constitutes statement of opinion on the part of the user.
; A single sentence or only a website link
: Articles need to have real content of their own.
== Pay Special Attention To... ==
; Copying things. '''Do not violate copyrights'''
: If you are copying text from other sources it is a very good practice to be aware of copyright restrictions. Generally, you should not quote more than a couple of sentences of text from anywhere, and document the references you do use. You can copy material that you are ''sure'' is in the public domain, but even with public domain material it is a good practice to document your source. Also note that most Web pages '''are not''' necessarily in the public domain. In fact, most things written since January 1, 1978 in the United States are automatically under copyright even if they have no copyright notice or © symbol. If you think what you are contributing is in the public domain, ''say where you got it,'' either in the article or on the discussion page. If you think you are making "fair use" of copyrighted material, please put a note on the discussion page saying why you think so. For more information: [[Wikipedia:Copyrights|Copyrights]].
; Compiling Research and Citing Sources when Necessary
: To the best of your ability please research any documentation you post to the wiki. Incomplete, invalid or incorrect documentation does nothing to help improve the quality of this wiki.
; Extremely short articles that are just definitions
: If an article discusses a unfamiliar phrases or difficult concepts it may be prudent to include a glossary of terminology within the article itself, but a simple definition of a word or phrase should not merit an article of its own. We welcome ''good'' short articles, called "stubs", that can serve as launching pads from which others can add content. If you do not have enough material to write a good stub, you probably should not create the article. Stubs help track articles that need expansion.
=== While an Article is Under Construction ===
If you know that your article will require multiple edits and/or a significant amount of time to properly list references and/or make presentable, it is recommended that you place the template '''<code>{{Template|Newpage}}</code>''' on top of the page to signify to other editors that it's a work in progress. this will help to avoid cross talk between multiple editors while the article is under construction.
== And Now What? ==
Now that you have created the page, there are still several things you can do.
===Keep making improvements===
the basic paradigm of wiki editing is that it is never finished. Generally, an article is nowhere near being completed the moment it is created. There is a long way to go. In fact, it may take you several edits just to get it started.
If you have significant interest in the article you just created, you may learn much more about that topic in the future, and therefore, have more to add. This may be later today, tomorrow, or several months from now. Anytime, you feel that additional information may improve your article, go for it.
=== Improve formatting ===
To format your article correctly (and expand it, and possibly even make it , see the following links:
* [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide]
* [[Wikipedia:Tutorial]] to learn how to format your article
Also, make sure there are incoming links to the new article from other articles in the Spesoft-GameEx wiki (click "What links here" in the toolbox) and in many cases that the new article is included in at least one appropriate category (see [[help:category]]). Otherwise it will be difficult for readers to find the article.
Others can freely contribute to the article when it has been saved. The creator does not have special rights to control the later content.
Additionally, before you get frustrated or offended about the way others modify or remove your contributions, see: [[Wikipedia:Don't be ashamed]].
[[Category:Index]][[Category:Help]]
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wikitext
text/x-wiki
This page explains how to create an article on the Spesoft-GameEx wiki and serves as a guide for some things you should know when creating an article.
Articles may only be created by registered users. If you are not a registered user, please feel free to [[Community_Portal#Registration|register now]].
== How to Create a Page ==
Before creating a new article, you should search to check that there is no suitable article that already exists. If an article on the topic you want to create ''does'' exist, but you think people are likely to look for it under some different name or spelling, learn how to [[Help:Redirects|add a redirect with that name]]. Adding helpful redirects is another great way to help the Spesoft-GameEx wiki.
If you find an existing article for your intended topic, consider adding your information to the existing article. For example, if you want to write an article about controller configuration for a given emulator, you might search for the emulator itself and then add a controller configuration section to the broader article about the emulator. This is the best thing to do if the subject of the proposed article has only limited depth.
If no suitable articles already exist for your intended topic or the subject has enough depth for an article of its own, then you should consider starting a new article.
=== Methods ===
There are currently two ways to create an article:
* In the search box near the top right of a page, type the title of the new article, then press enter or click the magnifying glass icon. If the Search page reports "There were no results matching the query. ''You may create the page....''" followed by the article name in red, then you can click the red article name to [[Help:Editing Pages|start editing it]]. When you are done, press "Show preview" to take a look at how the page will appear. Try to fix any formatting errors, then press "Save page". Your article is now part of the Spesoft-GameEx wiki and may be edited by anyone.
* Create the article by creating a Subpage in your own personal user space. Typically, the name that you give to the Subpage will be the same as that of your intended article. When you have finished creating it (typically after a lot of repeated editing and saving), [[Help:Moving Pages|move]] the article from your Subpage to the appropriate [[Help:Namespaces|namespace]] (where the "real" articles are).
==Tips==
* '''Try editing existing articles''' to get a feel for writing in the [[Help:Editing_Pages#Edit_Mode|standard mark-up language]] used on this wiki. Also, try reading some of our existing articles, to acclimate your self to the standard tone and conventions of this wiki.
* '''Consider creating the article on your user page first.''' If you have a user id, (which you must have if you are considering creating a new article), you also have your own area to start working on a new article. Within your user page you can whip your article into shape. Feel free to take your time, and only move it into the "live" wiki once it's ready for prime time.
* '''Search the Spesoft-GameEx Wiki first''' to make sure that an article does not ''already exist'' for your chosen topic, perhaps even under a different title. If you find an existing article for your subject, the best practice is to [[Help:Redirects|add a redirect]] named according to the name you were originally considering, and patch it through to the existing article.
* Bear in mind that the primary intent of the Spesoft-GameEx Wiki is to serve as a repository for '''technical documentation''' and informative articles on the broad topic of emulation. Please '''do not create''' pages about '''yourself''' or your '''friends''', pages that '''advertise''', '''personal essays''' or other articles of questionable value to emulation hobbyists seeking information.
* '''Be careful''' about the following: '''copying things''', '''controversial''' material, extremely '''short articles''', and '''local-interest articles'''.
== Things to avoid ==
; Articles about '''yourself''' or your '''friends'''
: If you are a noteworthy figure within the world of emulation, it might be best to let an objective third party write an article on your behalf, or to work closely in tandem with an impartial editor. Likewise, putting your friends in this wiki may seem like a nice surprise or an amusing joke, but articles like this are likely to be removed. In this process, feelings may be hurt, which can be avoided by a little forethought on your part. Please don't try it.
; '''Advertising'''
: Please do not try to promote your product or business in a manner that is non-objective. If you are a proprietor of a business, website, or resource dedicated to serving the emulation community it is fine to write up and informational article describing the nature of your business as well as services offered. Be sure to omit loaded words describing your business (i.e. we offer the ''absolute best'' service available, our shipping is the ''fastest available'', etc.), third party testimonials, and any other information that might be construed as advertising. This information will be removed from the article when discovered. Likewise, please keep articles of this nature brief and to the point. there is no need to write an article containing your entire catalog of merchandise. This will also be removed when discovered. It is fine to include a link to your web site and/or other pertinent contact information.
; '''Personal essays'''
: Please do not write articles that are editorial in nature, or contain personal opinions ''even if'' you can support them in the form of documentation. A common mistake is to present a novel synthesis of opinion and fact in an article. Remember, just because both Fact A and Fact B are true does NOT mean that A caused B, or vice-versa. The [http://www.gameex.info/forums/ GameEx forums] can be an excellent proving ground for theories like this. If a user was able to test conclusively and confirm with substantial third party verification that in fact A ''did'' cause B it might be worthy for inclusion in the wiki, otherwise it constitutes statement of opinion on the part of the user.
; A single sentence or only a website link
: Articles need to have real content of their own.
== Pay Special Attention To... ==
; Copying things. '''Do not violate copyrights'''
: If you are copying text from other sources it is a very good practice to be aware of copyright restrictions. Generally, you should not quote more than a couple of sentences of text from anywhere, and document the references you do use. You can copy material that you are ''sure'' is in the public domain, but even with public domain material it is a good practice to document your source. Also note that most Web pages '''are not''' necessarily in the public domain. In fact, most things written since January 1, 1978 in the United States are automatically under copyright even if they have no copyright notice or © symbol. If you think what you are contributing is in the public domain, ''say where you got it,'' either in the article or on the discussion page. If you think you are making "fair use" of copyrighted material, please put a note on the discussion page saying why you think so. For more information: [[Wikipedia:Copyrights|Copyrights]].
; Compiling Research and Citing Sources when Necessary
: To the best of your ability please research any documentation you post to the wiki. Incomplete, invalid or incorrect documentation does nothing to help improve the quality of this wiki.
; Extremely short articles that are just definitions
: If an article discusses a unfamiliar phrases or difficult concepts it may be prudent to include a glossary of terminology within the article itself, but a simple definition of a word or phrase should not merit an article of its own. We welcome ''good'' short articles, called "stubs", that can serve as launching pads from which others can add content. If you do not have enough material to write a good stub, you probably should not create the article. Stubs help track articles that need expansion.
=== While an Article is Under Construction ===
If you know that your article will require multiple edits and/or a significant amount of time to properly list references and/or make presentable, it is recommended that you place the template '''<code>{{Template|Newpage}}</code>''' on top of the page to signify to other editors that it's a work in progress. this will help to avoid cross talk between multiple editors while the article is under construction.
== And Now What? ==
Now that you have created the page, there are still several things you can do.
===Keep making improvements===
the basic paradigm of wiki editing is that it is never finished. Generally, an article is nowhere near being completed the moment it is created. There is a long way to go. In fact, it may take you several edits just to get it started.
If you have significant interest in the article you just created, you may learn much more about that topic in the future, and therefore, have more to add. This may be later today, tomorrow, or several months from now. Anytime, you feel that additional information may improve your article, go for it.
=== Improve formatting ===
To format your article correctly (and expand it, and possibly even make it , see the following links:
* [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide]
* [[Wikipedia:Tutorial]] to learn how to format your article
Also, make sure there are incoming links to the new article from other articles in the Spesoft-GameEx wiki (click "What links here" in the toolbox) and in many cases that the new article is included in at least one appropriate category (see [[Help:Categories]]). Otherwise it will be difficult for readers to find the article.
Others can freely contribute to the article when it has been saved. The creator does not have special rights to control the later content.
Additionally, before you get frustrated or offended about the way others modify or remove your contributions, see: [[Wikipedia:Don't be ashamed]].
[[Category:Index]][[Category:Help]]
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Updating New Page Template
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text/x-wiki
This page explains how to create an article on the Spesoft-GameEx wiki and serves as a guide for some things you should know when creating an article.
Articles may only be created by registered users. If you are not a registered user, please feel free to [[Community_Portal#Registration|register now]].
== How to Create a Page ==
Before creating a new article, you should search to check that there is no suitable article that already exists. If an article on the topic you want to create ''does'' exist, but you think people are likely to look for it under some different name or spelling, learn how to [[Help:Redirects|add a redirect with that name]]. Adding helpful redirects is another great way to help the Spesoft-GameEx wiki.
If you find an existing article for your intended topic, consider adding your information to the existing article. For example, if you want to write an article about controller configuration for a given emulator, you might search for the emulator itself and then add a controller configuration section to the broader article about the emulator. This is the best thing to do if the subject of the proposed article has only limited depth.
If no suitable articles already exist for your intended topic or the subject has enough depth for an article of its own, then you should consider starting a new article.
=== Methods ===
There are currently two ways to create an article:
* In the search box near the top right of a page, type the title of the new article, then press enter or click the magnifying glass icon. If the Search page reports "There were no results matching the query. ''You may create the page....''" followed by the article name in red, then you can click the red article name to [[Help:Editing Pages|start editing it]]. When you are done, press "Show preview" to take a look at how the page will appear. Try to fix any formatting errors, then press "Save page". Your article is now part of the Spesoft-GameEx wiki and may be edited by anyone.
* Create the article by creating a Subpage in your own personal user space. Typically, the name that you give to the Subpage will be the same as that of your intended article. When you have finished creating it (typically after a lot of repeated editing and saving), [[Help:Moving Pages|move]] the article from your Subpage to the appropriate [[Help:Namespaces|namespace]] (where the "real" articles are).
==Tips==
* '''Try editing existing articles''' to get a feel for writing in the [[Help:Editing_Pages#Edit_Mode|standard mark-up language]] used on this wiki. Also, try reading some of our existing articles, to acclimate your self to the standard tone and conventions of this wiki.
* '''Consider creating the article on your user page first.''' If you have a user id, (which you must have if you are considering creating a new article), you also have your own area to start working on a new article. Within your user page you can whip your article into shape. Feel free to take your time, and only move it into the "live" wiki once it's ready for prime time.
* '''Search the Spesoft-GameEx Wiki first''' to make sure that an article does not ''already exist'' for your chosen topic, perhaps even under a different title. If you find an existing article for your subject, the best practice is to [[Help:Redirects|add a redirect]] named according to the name you were originally considering, and patch it through to the existing article.
* Bear in mind that the primary intent of the Spesoft-GameEx Wiki is to serve as a repository for '''technical documentation''' and informative articles on the broad topic of emulation. Please '''do not create''' pages about '''yourself''' or your '''friends''', pages that '''advertise''', '''personal essays''' or other articles of questionable value to emulation hobbyists seeking information.
* '''Be careful''' about the following: '''copying things''', '''controversial''' material, extremely '''short articles''', and '''local-interest articles'''.
== Things to avoid ==
; Articles about '''yourself''' or your '''friends'''
: If you are a noteworthy figure within the world of emulation, it might be best to let an objective third party write an article on your behalf, or to work closely in tandem with an impartial editor. Likewise, putting your friends in this wiki may seem like a nice surprise or an amusing joke, but articles like this are likely to be removed. In this process, feelings may be hurt, which can be avoided by a little forethought on your part. Please don't try it.
; '''Advertising'''
: Please do not try to promote your product or business in a manner that is non-objective. If you are a proprietor of a business, website, or resource dedicated to serving the emulation community it is fine to write up and informational article describing the nature of your business as well as services offered. Be sure to omit loaded words describing your business (i.e. we offer the ''absolute best'' service available, our shipping is the ''fastest available'', etc.), third party testimonials, and any other information that might be construed as advertising. This information will be removed from the article when discovered. Likewise, please keep articles of this nature brief and to the point. there is no need to write an article containing your entire catalog of merchandise. This will also be removed when discovered. It is fine to include a link to your web site and/or other pertinent contact information.
; '''Personal essays'''
: Please do not write articles that are editorial in nature, or contain personal opinions ''even if'' you can support them in the form of documentation. A common mistake is to present a novel synthesis of opinion and fact in an article. Remember, just because both Fact A and Fact B are true does NOT mean that A caused B, or vice-versa. The [http://www.gameex.info/forums/ GameEx forums] can be an excellent proving ground for theories like this. If a user was able to test conclusively and confirm with substantial third party verification that in fact A ''did'' cause B it might be worthy for inclusion in the wiki, otherwise it constitutes statement of opinion on the part of the user.
; A single sentence or only a website link
: Articles need to have real content of their own.
== Pay Special Attention To... ==
; Copying things. '''Do not violate copyrights'''
: If you are copying text from other sources it is a very good practice to be aware of copyright restrictions. Generally, you should not quote more than a couple of sentences of text from anywhere, and document the references you do use. You can copy material that you are ''sure'' is in the public domain, but even with public domain material it is a good practice to document your source. Also note that most Web pages '''are not''' necessarily in the public domain. In fact, most things written since January 1, 1978 in the United States are automatically under copyright even if they have no copyright notice or © symbol. If you think what you are contributing is in the public domain, ''say where you got it,'' either in the article or on the discussion page. If you think you are making "fair use" of copyrighted material, please put a note on the discussion page saying why you think so. For more information: [[Wikipedia:Copyrights|Copyrights]].
; Compiling Research and Citing Sources when Necessary
: To the best of your ability please research any documentation you post to the wiki. Incomplete, invalid or incorrect documentation does nothing to help improve the quality of this wiki.
; Extremely short articles that are just definitions
: If an article discusses a unfamiliar phrases or difficult concepts it may be prudent to include a glossary of terminology within the article itself, but a simple definition of a word or phrase should not merit an article of its own. We welcome ''good'' short articles, called "stubs", that can serve as launching pads from which others can add content. If you do not have enough material to write a good stub, you probably should not create the article. Stubs help track articles that need expansion.
=== While an Article is Under Construction ===
If you know that your article will require multiple edits and/or a significant amount of time to properly list references and/or make presentable, it is recommended that you place the template '''<nowiki>{{New Page}}</nowiki>''' on top of the page to signify to other editors that it's a work in progress. this will help to avoid cross talk between multiple editors while the article is under construction.
== And Now What? ==
Now that you have created the page, there are still several things you can do.
===Keep making improvements===
the basic paradigm of wiki editing is that it is never finished. Generally, an article is nowhere near being completed the moment it is created. There is a long way to go. In fact, it may take you several edits just to get it started.
If you have significant interest in the article you just created, you may learn much more about that topic in the future, and therefore, have more to add. This may be later today, tomorrow, or several months from now. Anytime, you feel that additional information may improve your article, go for it.
=== Improve formatting ===
To format your article correctly (and expand it, and possibly even make it , see the following links:
* [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide]
* [[Wikipedia:Tutorial]] to learn how to format your article
Also, make sure there are incoming links to the new article from other articles in the Spesoft-GameEx wiki (click "What links here" in the toolbox) and in many cases that the new article is included in at least one appropriate category (see [[Help:Categories]]). Otherwise it will be difficult for readers to find the article.
Others can freely contribute to the article when it has been saved. The creator does not have special rights to control the later content.
Additionally, before you get frustrated or offended about the way others modify or remove your contributions, see: [[Wikipedia:Don't be ashamed]].
[[Category:Index]][[Category:Help]]
536eaa44b970991a2a153f08aabf67f041d96d53
Help:Navigation
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Added link to Help:Moving Pages
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The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wiki, you’ll find three main navigation elements:
# The [[#Sidebar|sidebar]] gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]]. The Spesoft-GameEx Wiki requires you to log in before seeing all of the sidebar options.
# Page management links (often called tabs) relate to the page currently displayed: its associated discussion page, the version history, and – most notably – the edit link.
# User links; as an anonymous user, you’ll see a link to create an account or log in. As a logged-in user you have a collection of personal links, including ones to your user page and preferences.
This page mainly documents the Vector skin. Appearances may be different when using a skin other than the Vector skin. Your personal preference settings will dictate the appearance of the wiki.
== Sidebar ==
[[Image:Vector Sidebar.png|framed|right|Example sidebar, shown on the left of the page]]
The sidebar is displayed on the left edge of the page below the site logo (if using the default Vector skin or the MonoBook skin). This sidebar gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]].
=== Main Navigation ===
Clicking on the logo brings you back to the main page of the wiki. The links in the main navigation section directly below will take you to important pages of the wiki. These links are configured by site administrators.
=== Community Links ===
This navigational section contains external links leading to important web pages within the Spesoft, GameEx and PinballX community
=== Tools ===
The tools contains a selection of links which change depending on what type of page you are viewing.
;On all pages (except special pages):
:* “What links here” takes you to a special page that lists the pages on this wiki which contain a link to the current page. This is helpful when you are looking for pages of related information. The “What links here” information can also be useful when you are refactoring wiki pages and need to check whether links to this page are still relevant after changes in the current page.
:* The “related changes” tool lists all recent changes in the pages linked to from the current page. Recent changes to all relevant template pages are included in the resulting page list. The "Hide minor edits" option that can be set in your user preferences applies, among other things, to “related changes”.
;On all pages (including special pages):
:* “Upload file” displays a special page that allows logged-in users to upload images and other files to the wiki. Uploaded files can be linked from or embedded in wiki pages. ''Uploading files, viewing files on the server, including them in wiki pages and managing the uploaded files is discussed in the [[Help:File Management|file management]] section of the Help Documentation.'' This is not displayed if file uploading is not enabled.
:* The “Special pages” tool lists the Spesoft-GameEx Wiki special pages. A special page is one that presents information about the Wiki and/or allows access to administration activities for the wiki. For example, a list of users registered with the wiki, statistics about the wiki such as the number of pages and number of page edits, system logs, a list of orphaned pages, and so on. These special pages are commonly generated when the special page is loaded rather than being stored in the wiki database.
== Page Tabs ==
[[Image:Vector Page Tabs.png|thumb|500px|Default page tabs at the top of the page]]
The page tabs are displayed at the top of the page to the right of the site logo (if using the default Vector skin or the MonoBook skin). These tabs allow you to perform actions or view pages that are related to the current page. The available default actions include: viewing, editing, and discussing the current page. The specific tabs displayed on your pages depend on whether or not you are logged into the wiki and whether you have sysop (administrator) privileges on the wiki. On special pages only the namespace tab is displayed.
;Default for all users
:* “[[Help:Namespaces|Namespace]]” (page, help, special page, template, user page etc.)
:* “Discussion”
:* “Edit” (may read “View Source” if anonymous editing is disabled, the page is in the MediaWiki: namespace, or the page is protected)
:* “View history”
;Extra tabs for logged-in users:
:* “[[Help:Moving Pages|Move]]”
:* “Watch”
;Extra tabs for sysops:
:* “Protect”
:* “Delete”
Administrators can [https://www.mediawiki.org/wiki/FAQ#How_do_I_add.2Fremove_tabs_throughout_my_wiki.3F add or remove tabs] by using JavaScript or installing extensions.
== User Links ==
[[Image:Vector_User_Links.png|framed|right|Default user links at the top right of the page]]
The user links are displayed at the top far right of the page (if using the default Vector skin). These tabs allow the logged-in user to view and edit their user page and wiki preferences. Additionally, the user links allow the user to quickly access their contributions to the wiki and logout.
For anonymous users the user links section is replaced by a link to the wiki login page.
;“<Username>”
: This links to your user page which is where you can put information about yourself, store bits of information you want to remember or whatever else you fancy.
; “Talk”
: This links to your discussion page, where people can leave messages for you.
; “Preferences”
: Allows you to change your personal site preferences.
; “Watchlist”
: A list of all pages that you are watching. Pages can be added to this list by clicking “Watch” at the top of the page.
; “Contributions”
: A list of all contributions you have made to the wiki.
; “Log Out”
: Click this link to log out of the wiki.
[[Category:Index]][[Category:Help]]
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Additional Links
wikitext
text/x-wiki
The Spesoft-GameEx Wiki utilizes the [https://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. When viewing any page within this Wiki, you’ll find three main navigation elements:
# The [[#Sidebar|sidebar]] gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]]. The Spesoft-GameEx Wiki requires you to log in before seeing all of the sidebar options.
# Page management links (often called tabs) relate to the page currently displayed: its associated discussion page, the version history, and – most notably – the edit link.
# User links; as an anonymous user, you’ll see a link to create an account or log in. As a logged-in user you have a collection of personal links, including ones to your user page and preferences.
This page mainly documents the Vector skin. Appearances may be different when using a skin other than the Vector skin. Your personal preference settings will dictate the appearance of the wiki.
== Sidebar ==
[[Image:Vector Sidebar.png|framed|right|Example sidebar, shown on the left of the page]]
The sidebar is displayed on the left edge of the page below the site logo (if using the default Vector skin or the MonoBook skin). This sidebar gives you access to important pages in the wiki such as [[Special:RecentChanges|Recent Changes]] or [[Special:Upload|Upload file]].
=== Main Navigation ===
Clicking on the logo brings you back to the main page of the wiki. The links in the main navigation section directly below will take you to important pages of the wiki. These links are configured by site administrators.
=== Community Links ===
This navigational section contains external links leading to important web pages within the Spesoft, GameEx and PinballX community
=== Tools ===
The tools contains a selection of links which change depending on what type of page you are viewing.
;On all pages (except special pages):
:* “What links here” takes you to a special page that lists the pages on this wiki which contain a link to the current page. This is helpful when you are looking for pages of related information. The “What links here” information can also be useful when you are refactoring wiki pages and need to check whether links to this page are still relevant after changes in the current page.
:* The “related changes” tool lists all recent changes in the pages linked to from the current page. Recent changes to all relevant template pages are included in the resulting page list. The "Hide minor edits" option that can be set in your user preferences applies, among other things, to “related changes”.
;On all pages (including special pages):
:* “Upload file” displays a special page that allows logged-in users to upload images and other files to the wiki. Uploaded files can be linked from or embedded in wiki pages. ''Uploading files, viewing files on the server, including them in wiki pages and managing the uploaded files is discussed in the [[Help:File Management|file management]] section of the Help Documentation.'' This is not displayed if file uploading is not enabled.
:* The “Special pages” tool lists the Spesoft-GameEx Wiki special pages. A special page is one that presents information about the Wiki and/or allows access to administration activities for the wiki. For example, a list of users registered with the wiki, statistics about the wiki such as the number of pages and number of page edits, system logs, a list of orphaned pages, and so on. These special pages are commonly generated when the special page is loaded rather than being stored in the wiki database.
== Page Tabs ==
[[Image:Vector Page Tabs.png|thumb|500px|Default page tabs at the top of the page]]
The page tabs are displayed at the top of the page to the right of the site logo (if using the default Vector skin or the MonoBook skin). These tabs allow you to perform actions or view pages that are related to the current page. The available default actions include: viewing, editing, and discussing the current page. The specific tabs displayed on your pages depend on whether or not you are logged into the wiki and whether you have sysop (administrator) privileges on the wiki. On special pages only the namespace tab is displayed.
;Default for all users
:* "[[Help:Namespaces|Namespace]]" (page, help, special page, template, user page etc.)
:* "[[Help:Talk Pages|Discussion]]"
:* "[[Help:Editing Pages|Edit]]" (may read "View Source" if anonymous editing is disabled, the page is in the MediaWiki: namespace, or the page is protected)
:* "View history"
;Extra tabs for logged-in users:
:* "[[Help:Moving Pages|Move]]"
:* "Watch"
;Extra tabs for sysops:
:* "Protect"
:* "[[Help:Deleting_Pages|Delete]]"
Administrators can [https://www.mediawiki.org/wiki/FAQ#How_do_I_add.2Fremove_tabs_throughout_my_wiki.3F add or remove tabs] by using JavaScript or installing extensions.
== User Links ==
[[Image:Vector_User_Links.png|framed|right|Default user links at the top right of the page]]
The user links are displayed at the top far right of the page (if using the default Vector skin). These tabs allow the logged-in user to view and edit their user page and wiki preferences. Additionally, the user links allow the user to quickly access their contributions to the wiki and logout.
For anonymous users the user links section is replaced by a link to the wiki login page.
;“<Username>”
: This links to your user page which is where you can put information about yourself, store bits of information you want to remember or whatever else you fancy.
; “Talk”
: This links to your discussion page, where people can leave messages for you.
; “Preferences”
: Allows you to change your personal site preferences.
; “Watchlist”
: A list of all pages that you are watching. Pages can be added to this list by clicking “Watch” at the top of the page.
; “Contributions”
: A list of all contributions you have made to the wiki.
; “Log Out”
: Click this link to log out of the wiki.
[[Category:Index]][[Category:Help]]
72e8d8cb6c37eb6da4b6117b9f846c2c6168c31c
Help:Moving Pages
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Creation of page
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'''Moving (renaming) a page''' means giving it another name. This is done by using the "Move" [[Help:Navigation#Page_Tabs|tab]] at the top. This tab is not visible if you are not logged in. After clicking the Move tab, simply enter the new name for the page you wish to move and click "Move Page". Normally you would want to leave the "Move associated talk page" option ticked.
If you move page "A" to a new title "B", this operation will do the following:
* Renames the title of page "A" as "B"
* Renames all the editing history of page "A" as "B"
* Creates a new page "A", whose content is a [[Help:Redirects|redirect]] to page "B"
The second point is important. By using the "Move" feature, you also '''move the editing history''', which is desirable in most situations. The editing history allows people to see how the contents of the page were built up, and who contributed what. If you move contents around by copying and pasting (not using the move feature), you do not achieve this.
Because the move operation '''leaves behind a redirect''' (see [[Help:Redirects]]), it should not result in any broken links, however you might want to locate the pages or even other redirects which link in to the newly created redirect, in order to change their text to link directly to the new title. The "What links here" feature, which can be used through the link in the Tools (at top of the [[Help:Navigation#Sidebar|sidebar]] on the left) is useful during this operation.
== Proposing a move ==
Deciding on a page title can be a difficult aspect of organizing the wiki, and one which can provoke debate. If the move you have in mind is one which might cause upset or could be considered controversial, you should propose the move first. Do this by leaving a note describing your reasons for the proposed move on the [[Help:Talk pages|talk page]] of the page being moved.
== Undo a move ==
As with almost all wiki editing, a move operation can be reversed (by any user). To reverse a move operation, simply move the page back, e.g. move page "B" back to "A".
The page title "B" will still be left behind, as a redirect from "B" to "A". Any user can remove the redirect and propose that the page be deleted. However the final deletion will require sysop privileges (see [[Help:Deleting Pages]]).
== Moving a page without creating a redirect ==
Users with the ''suppressredirect'' user right can optionally move a page without creating a redirect. This is particularly useful when undoing a move.
When the right is enabled, one additional check box will appear when one needs to move a page.
5e780b91875e46a760a327610448336f2e2507b9
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Adding categories
wikitext
text/x-wiki
'''Moving (renaming) a page''' means giving it another name. This is done by using the "Move" [[Help:Navigation#Page_Tabs|tab]] at the top. This tab is not visible if you are not logged in. After clicking the Move tab, simply enter the new name for the page you wish to move and click "Move Page". Normally you would want to leave the "Move associated talk page" option ticked.
If you move page "A" to a new title "B", this operation will do the following:
* Renames the title of page "A" as "B"
* Renames all the editing history of page "A" as "B"
* Creates a new page "A", whose content is a [[Help:Redirects|redirect]] to page "B"
The second point is important. By using the "Move" feature, you also '''move the editing history''', which is desirable in most situations. The editing history allows people to see how the contents of the page were built up, and who contributed what. If you move contents around by copying and pasting (not using the move feature), you do not achieve this.
Because the move operation '''leaves behind a redirect''' (see [[Help:Redirects]]), it should not result in any broken links, however you might want to locate the pages or even other redirects which link in to the newly created redirect, in order to change their text to link directly to the new title. The "What links here" feature, which can be used through the link in the Tools (at top of the [[Help:Navigation#Sidebar|sidebar]] on the left) is useful during this operation.
== Proposing a move ==
Deciding on a page title can be a difficult aspect of organizing the wiki, and one which can provoke debate. If the move you have in mind is one which might cause upset or could be considered controversial, you should propose the move first. Do this by leaving a note describing your reasons for the proposed move on the [[Help:Talk pages|talk page]] of the page being moved.
== Undo a move ==
As with almost all wiki editing, a move operation can be reversed (by any user). To reverse a move operation, simply move the page back, e.g. move page "B" back to "A".
The page title "B" will still be left behind, as a redirect from "B" to "A". Any user can remove the redirect and propose that the page be deleted. However the final deletion will require sysop privileges (see [[Help:Deleting Pages]]).
== Moving a page without creating a redirect ==
Users with the ''suppressredirect'' user right can optionally move a page without creating a redirect. This is particularly useful when undoing a move.
When the right is enabled, one additional check box will appear when one needs to move a page.
[[Category:Index]][[Category:Help]]
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'''Moving (renaming) a page''' means giving it another name. This is done by using the "Move" [[Help:Navigation#Page_Tabs|tab]] at the top. This tab is not visible if you are not logged in. After clicking the Move tab, simply enter the new name for the page you wish to move and click "Move Page". Normally you would want to leave the "Move associated talk page" option ticked.
If you move page "A" to a new title "B", this operation will do the following:
* Renames the title of page "A" as "B"
* Renames all the editing history of page "A" as "B"
* Creates a new page "A", whose content is a [[Help:Redirects|redirect]] to page "B"
The second point is important. By using the "Move" feature, you also '''move the editing history''', which is desirable in most situations. The editing history allows people to see how the contents of the page were built up, and who contributed what. If you move contents around by copying and pasting (not using the move feature), you do not achieve this.
Because the move operation '''leaves behind a redirect''' (see [[Help:Redirects]]), it should not result in any broken links, however you might want to locate the pages or even other redirects which link in to the newly created redirect, in order to change their text to link directly to the new title. The "What links here" feature, which can be used through the link in the Tools (at top of the [[Help:Navigation#Sidebar|sidebar]] on the left) is useful during this operation.
== Proposing a move ==
Deciding on a page title can be a difficult aspect of organizing the wiki, and one which can provoke debate. If the move you have in mind is one which might cause upset or could be considered controversial, you should propose the move first. Do this by leaving a note describing your reasons for the proposed move on the [[Help:Talk Pages|talk page]] of the page being moved.
== Undo a move ==
As with almost all wiki editing, a move operation can be reversed (by any user). To reverse a move operation, simply move the page back, e.g. move page "B" back to "A".
The page title "B" will still be left behind, as a redirect from "B" to "A". Any user can remove the redirect and propose that the page be deleted. However the final deletion will require sysop privileges (see [[Help:Deleting Pages]]).
== Moving a page without creating a redirect ==
Users with the ''suppressredirect'' user right can optionally move a page without creating a redirect. This is particularly useful when undoing a move.
When the right is enabled, one additional check box will appear when one needs to move a page.
[[Category:Index]][[Category:Help]]
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Help:Deleting Pages
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Normal users cannot '''permanently delete a wiki page'''. This is a deliberate design feature, and is an important part of why wikis work. Every kind of editing operation can be reverted by any other user, and that includes resurrecting deleted content. It doesn't cause significant wasted space; and with nothing but a 'delete' label, the page is effectively deleted anyway.
'''Deleting a page''' is, on the other hand, a straightforward operation for anyone with sysop permissions: it allows to semi-permanently remove a page from the wiki, until a sysop undeletes (restores) it in the same manner.
Typically sysops might look for delete labels, and do a proper delete on these pages, after a period of time. If for some reason you need a page to be deleted more quickly than that, you will need to contact a sysop to request this.
Revision deletion offers a more granular feature of deletion for edits with peculiar problems.
== Before deleting ==
Sysops should also be aware of the general advice given on [[#When not to delete a page|When not to delete a page]]: in particular, there are many situations where a deletion is too drastic. For example, a redirect is often more appropriate.
Before deleting you could perform various checks:
* Use the "What links here" tool. This gives an indication as to how important a page is, and what subjects it relates to. Perhaps the page is still linked to prominently from many places. All incoming links will become red links if you proceed with the delete. Ideally all incoming links should be changed/removed, if there is genuinely no need for this page to exist. You could do this work prior to deleting, or ask others in the wiki community to do it.
* Check the page history and the associated talk page. Who was proposing the deletion? Does anyone disagree? Has it been properly discussed? Did people have adequate time to raise objections? Did somebody vandalize a page, which then led to a deletion proposal?
The care taken over these things might depend on how clear-cut the case for deletion is. Remember that only sysop users can undo a delete action, so to a normal user the information appears to be lost forever.
Sysops should see a 'delete' tab or action menu option at the top of every page. To find the action menu, look for a down arrow or triangle next to the "View History" tab. If you mouse over the triangle you should see "delete", "move", "protect" and "watch". Click the delete action to delete the page. When using browsers which support keyboard shortcuts, you can also use (''Control-Alt-D''). You will be asked to confirm, and to supply a "Reason for deletion". This is a short textual description of why the page is being deleted. Your action will appear on the recent changes display, and in the deletion log ([[Special:Log]]).
Remember only the administrator can delete uploaded media files.
== Undeleting ==
To undelete a page you must navigate to the exact page name of the page. You can find this in the deletion log ([[Special:Log]]) if you don't remember it.
You should then see a link to "View or restore x deleted edits" (where x is a number). Tick the box next to the revision you wish to restore.
== When not to delete a page ==
Typically you would delete a page if the contents are entirely inappropriate and do not match the purposes of the Spesoft-GameEx wiki. In other situations, you would take a less extreme course of action, for example:
* The page should have a different title -- See [[Help:Moving Pages]]
* The contents should have been placed on a different page. In this case you would add the contents from the first page onto the second page, and then create a redirect. See [[Help:Redirects]]
* The contents are already on a different page. In this case you would delete the duplicate content and leave a redirect. See [[Help:Redirects]]
* The page is out-of-date. Under this circumstance you would re-word sentences to be in the past tense, which indicates that the out of date page represents legacy information. Alternatively, label the information as out-of-date, with a warning notice.
An actual delete is generally necessary only if the ''title'' of the page is inappropriate. In other situations, a merge and redirect is more appropriate.
=== Proposing changes ===
Deciding on appropriate content/page titles can be a difficult aspect of Wiki organization, and one which can often provoke debates. If the merge or deletion you have in mind is one which might cause upset, you should propose the change first. Do this by leaving a note to give your reasons on the [[Help:Talk pages|talk page]]. You might also establish a system for labeling the page with a delete/merge proposal template, to make everybody aware of your intentions.
=== Unlinking a page ===
The 'What links here' toolbox feature (at top of the [[Help:Navigation#Sidebar|sidebar]] on the left) will tell you which other Wiki pages link to the current page. Always use this feature to check before proceeding with page deletion. These related pages will need to be edited for in order to avoid broken links on those pages.
[[Category:Index]][[Category:Help]]
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Normal users cannot '''permanently delete a wiki page'''. This is a deliberate design feature, and is an important part of why wikis work. Every kind of editing operation can be reverted by any other user, and that includes resurrecting deleted content. It doesn't cause significant wasted space; and with nothing but a 'delete' label, the page is effectively deleted anyway.
'''Deleting a page''' is, on the other hand, a straightforward operation for anyone with sysop permissions: it allows to semi-permanently remove a page from the wiki, until a sysop undeletes (restores) it in the same manner.
Typically sysops might look for delete labels, and do a proper delete on these pages, after a period of time. If for some reason you need a page to be deleted more quickly than that, you will need to contact a sysop to request this.
Revision deletion offers a more granular feature of deletion for edits with peculiar problems.
== Before deleting ==
Sysops should also be aware of the general advice given on [[#When not to delete a page|When not to delete a page]]: in particular, there are many situations where a deletion is too drastic. For example, a redirect is often more appropriate.
Before deleting you could perform various checks:
* Use the "What links here" tool. This gives an indication as to how important a page is, and what subjects it relates to. Perhaps the page is still linked to prominently from many places. All incoming links will become red links if you proceed with the delete. Ideally all incoming links should be changed/removed, if there is genuinely no need for this page to exist. You could do this work prior to deleting, or ask others in the wiki community to do it.
* Check the page history and the associated talk page. Who was proposing the deletion? Does anyone disagree? Has it been properly discussed? Did people have adequate time to raise objections? Did somebody vandalize a page, which then led to a deletion proposal?
The care taken over these things might depend on how clear-cut the case for deletion is. Remember that only sysop users can undo a delete action, so to a normal user the information appears to be lost forever.
Sysops should see a 'delete' tab or action menu option at the top of every page. To find the action menu, look for a down arrow or triangle next to the "View History" tab. If you mouse over the triangle you should see "delete", "move", "protect" and "watch". Click the delete action to delete the page. When using browsers which support keyboard shortcuts, you can also use (''Control-Alt-D''). You will be asked to confirm, and to supply a "Reason for deletion". This is a short textual description of why the page is being deleted. Your action will appear on the recent changes display, and in the deletion log ([[Special:Log]]).
Remember only the administrator can delete uploaded media files.
== Undeleting ==
To undelete a page you must navigate to the exact page name of the page. You can find this in the deletion log ([[Special:Log]]) if you don't remember it.
You should then see a link to "View or restore x deleted edits" (where x is a number). Tick the box next to the revision you wish to restore.
== When not to delete a page ==
Typically you would delete a page if the contents are entirely inappropriate and do not match the purposes of the Spesoft-GameEx wiki. In other situations, you would take a less extreme course of action, for example:
* The page should have a different title -- See [[Help:Moving Pages]]
* The contents should have been placed on a different page. In this case you would add the contents from the first page onto the second page, and then create a redirect. See [[Help:Redirects]]
* The contents are already on a different page. In this case you would delete the duplicate content and leave a redirect. See [[Help:Redirects]]
* The page is out-of-date. Under this circumstance you would re-word sentences to be in the past tense, which indicates that the out of date page represents legacy information. Alternatively, label the information as out-of-date, with a warning notice.
An actual delete is generally necessary only if the ''title'' of the page is inappropriate. In other situations, a merge and redirect is more appropriate.
=== Proposing changes ===
Deciding on appropriate content/page titles can be a difficult aspect of Wiki organization, and one which can often provoke debates. If the merge or deletion you have in mind is one which might cause upset, you should propose the change first. Do this by leaving a note to give your reasons on the [[Help:Talk Pages|talk page]]. You might also establish a system for labeling the page with a delete/merge proposal template, to make everybody aware of your intentions.
=== Unlinking a page ===
The 'What links here' toolbox feature (at top of the [[Help:Navigation#Sidebar|sidebar]] on the left) will tell you which other Wiki pages link to the current page. Always use this feature to check before proceeding with page deletion. These related pages will need to be edited for in order to avoid broken links on those pages.
[[Category:Index]][[Category:Help]]
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Redirects are used to forward users from one page name to another. They can be useful if a particular article is referred to by multiple names, or has alternative punctuation, capitalization or spellings.
== Creating a redirect ==
You may start a new page with the name you want to direct from (see [[Help:Creating Pages]]). You can also use an existing page that you are making inactive as a page by going to that page and using the "edit" tab at the top. In either case, you will be inserting the following code at the very first text position of the Edit window for the page:
<nowiki>#REDIRECT [[</nowiki>''pagename''<nowiki>]]</nowiki>
where ''pagename'' is the name of the destination page. The word "redirect" is not case-sensitive, but there must be no space before the "#" symbol. Any text before the code will disable the code and prevent a redirect. Any text or regular content code after the redirect code will be ignored (and should be deleted from an existing page). However, to put or keep the current page name listed in a Category, the usual tag for that category is entered or kept on a line after the redirect code entry.
You should 'preview' (using the button below the Edit window) to check that you have entered the correct destination page name. The preview page will not look like the resulting redirect page, it will look like a numbered list, with the destination page in blue:
1. REDIRECT <span style="color:#0645AD">''pagename''</span>
If the ''pagename'' as you typed it is not a valid page, it will show in red. Until there is a valid destination page, you should not make the redirect.
== Viewing a redirect ==
After making a redirect at a page, you can no longer get to that page by using its name or by any link using that name; and they do not show up in wiki search results, either. However, near the top of the destination page, a notice that you have been forwarded appears, with the source page name as an active link to it. Click this to get back to the redirected page, showing the large bent arrow symbol and the destination for the redirect.
By doing this, you can do all the things that any wiki page allows. You can go to the associated discussion page to discuss the redirect. You can view the history of the page, including a record of the redirect. You can edit the page if the redirect is wrong, and you can revert to an older version to remove the redirect.
== Deleting a redirect ==
There's generally no need to delete redirects. They do not occupy a significant amount of space on the wiki. If a page name is vaguely meaningful, there's no harm, and some benefit, in having it as a redirect to the more relevant or current page.
If you do need to delete a redirect, e.g. if the page name is offensive, or you wish to discourage people from referring to a concept by that name, then you simply go to the redirect page as mentioned above, and follow the procedures at [[Help:Deleting Pages|Help:Deleting a page]].
== Double redirects ==
A double redirect is a page redirecting to a page which is itself a redirect, and it will not work. Instead, people will be presented with a view of the next redirect page. This is a deliberate restriction, partly to prevent infinite loops, and partly to keep things simple.
However, you could look out for double redirects and eliminate them by changing them to be 1-step redirects instead. You will most likely to need to do this after a significant [[Help:Moving Pages|page move]]. Use the "what links here" toolbox link to find double redirects to a particular page, or use [[Special:DoubleRedirects]] to find them throughout the whole wiki.
== A redirect to a page in the category namespace ==
To redirect to a category page and prevent the redirect appearing in this category, precede the word "Category" with a colon, otherwise the redirect page will also be categorized to the category itself:
<nowiki>#REDIRECT [[:Category:Glossary]]</nowiki>
== Suppressing a redirect ==
Users with the ''suppressredirect'' user right may move a page without creating a redirect. By default this right is assigned to sysops and bots.
[[Category:Index]][[Category:Help]]
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Help:Talk Pages
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Every wiki page has an associated talk page, which can be used for discussion of that page and for communicating with other users. Talk pages can be accessed by clicking the “Discussion” [[Help:Navigation#Page_Tabs|tab]] at the top of the page. Simply edit the page as normal to add your comment.
A talk page is actually very similar to any other wiki page, but it is in the “Talk” namespace, to keep it separate from the articles in the other namespaces (See [[Help:Namespaces]].) A talk page is much like any other wiki page, you can edit it, link to it, and view the editing history.
== Editing conventions on talk pages ==
Having discussions on a free-form wiki page might seem strange at first, particularly for those more accustomed to web forums. It helps if everyone follows some simple editing conventions:
* Always sign your name after your comments. Use the four tildes “<code><nowiki>~~~~</nowiki></code>” wiki syntax (or the signature button [[File:Insert-signature.png|text-bottom|link=|signature button]] in the toolbar above the editing textbox). For more information see [http://www.mediawiki.org/wiki/Help:Signatures Help:Signatures.]
* Start a new discussion with a <code><nowiki>==level 2 heading==</nowiki></code> at the bottom of the page (or use the “+” tab).
* Indent replies with colons (<code>:</code>) at the beginning of the line.
=== Example ===
Here is an example discussion, following the talk page conventions:
{| class="wikitable" !style="width:50%"
|Wiki text !style="width:50%"
|Rendered talk page
|-
|<tt><nowiki>== Soup ==</nowiki></tt><br />
<tt><nowiki>How's the soup? --[[User:Example|Bob]] 18:07, 26 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>: It's great!! --[[User:Example|Simon]] 11:21, 28 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>:: I made it myself! -- [[User:Example|Bob]] 14:11, 3 September 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>I think the soup-discussion should be moved to [[Talk:Soup]].. -- [[User:Example|Lisa]] 21:55, 3 September 1991 (UTC)</nowiki></tt><br />
|== Soup ==
How's the soup? --[[User:Example|Bob]] 18:07, 26 August 1991 (UTC)
: It's great!! --[[User:Example|Simon]] 11:21, 28 August 1991 (UTC)
:: I made it myself! -- [[User:Example|Bob]] 14:11, 3 September 1991 (UTC)
I think the soup-discussion should be moved to [[Talk:Soup]].. -- [[User:Example|Lisa]] 21:55, 3 September 1991 (UTC)
|}
== Editing Discussions ==
Having discussions on a free-form wiki page might seem strange at first. It has some advantages over the conventional rigid forum format, but it can get a little messy. As with other wiki pages, anyone can help with tidying up discussions, to conform to the editing conventions, e.g., add signatures and headings where they are missing.
Clearly we also have the opportunity to edit other people's comments. It is generally bad etiquette to modify someone else's wording. (It's much better to just add your own comment with suggested corrections.) But it can be acceptable to modify discussion headings.
;Modify Discussion Headings
:Change wording or append words to the discussion headings, to better describe the topic of discussion. Note that good descriptive headings become important when many discussions start to fill the page.
;Move discussions to a different page
:If discussions are put in the wrong place on the wiki, and are better associated with different talk page, then you could just move the discussion by cut & paste. This is potentially confusing, for the people posting, but can be important for keeping things tidy. You could leave the discussion in the wrong place for a few days/weeks grace before tidying it. You could leave a link behind explaining that a discussion was moved, or if not, you should link within the edit summary.
;Delete discussions when they are out-of-date
:Discussions can often get left lying around on a talk page long after the issue is no longer relevant. It's usually a good idea to reply to saying "I think this is now resolved", but sooner or later it's time to just blow away the old discussions (they are of course preserved in the editing history).
;Split a post into several discussions
:It may be appropriate to do this, if somebody has raised several points that need to be answered separately. However, you should always be respectful of other people's words. Does their post still make sense if you split it up?
== Building articles - Discussing articles ==
It is usually best to keep focused on the task of building a wiki article, and use discussion pages only to support that process. The topic of conversation should generally revolve around what needs to be done to make the associated article better. Remember that editing the article itself is often a more effective means of communicating. It can be more difficult, requiring you to balance your views alongside those of others, but it can also be more rewarding. This is how a community of wiki editors can make progress. Often it will feel more natural to engage in heated debate on a talk page (or indeed any other contact channel) but in fact the wiki article itself can offer a powerful means of reaching middle-ground. Think about how to portray both sides of the argument (e.g., listing advantages and disadvantages) and you may find the debate evaporates.
== User talk pages ==
A "User Talk page" is a talk page associated with somebody's "User page". This is a place to leave messages for a particular wiki user.
This can function as a kind of messaging system. Users receive the following prominent notification when new messages have been left on their talk page:
<div class="usermessage plainlinks">
{{int:youhavenewmessages|[[{{ns:3}}:User|<span style="color:#002bb8">{{int:newmessageslink}}</span>]]|[{{fullurl:{{ns:3}}:User&diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflink}}</span>]}}
</div>
This message will continue to be displayed on all pages until that user visits their talk page.
They may be notified by email as well, although this cannot always be relied upon (since the email notification feature must be activated by supplying a valid email address, and clicking a confirmation link). If you don't get a response to your user talk page message, try looking for other contact details that they may have supplied on their user page.
Note that the messages are not private, and others can join in the conversation.
[[Category:Index]][[Category:Help]]
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Every wiki page has an associated talk page, which can be used for discussion of that page and for communicating with other users. Talk pages can be accessed by clicking the “Discussion” [[Help:Navigation#Page_Tabs|tab]] at the top of the page. Simply edit the page as normal to add your comment.
A talk page is actually very similar to any other wiki page, but it is in the “Talk” namespace, to keep it separate from the articles in the other namespaces (See [[Help:Namespaces]].) A talk page is much like any other wiki page, you can edit it, link to it, and view the editing history.
== Editing conventions on talk pages ==
Having discussions on a free-form wiki page might seem strange at first, particularly for those more accustomed to web forums. It helps if everyone follows some simple editing conventions:
* Always sign your name after your comments. Use the four tildes “<code><nowiki>~~~~</nowiki></code>” wiki syntax (or the signature button [[File:Button-Signature.png|text-bottom|link=|signature button]] in the toolbar above the editing textbox). For more information see [http://www.mediawiki.org/wiki/Help:Signatures Help:Signatures.]
* Start a new discussion with a <code><nowiki>==level 2 heading==</nowiki></code> at the bottom of the page (or use the “+” tab).
* Indent replies with colons (<code>:</code>) at the beginning of the line.
=== Example ===
Here is an example discussion, following the talk page conventions:
{| class="wikitable" !style="width:50%"
|Wiki text !style="width:50%"
|Rendered talk page
|-
|<tt><nowiki>== Soup ==</nowiki></tt><br />
<tt><nowiki>How's the soup? --[[User:Example|Bob]] 18:07, 26 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>: It's great!! --[[User:Example|Simon]] 11:21, 28 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>:: I made it myself! -- [[User:Example|Bob]] 14:11, 3 September 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>I think the soup-discussion should be moved to [[Talk:Soup]].. -- [[User:Example|Lisa]] 21:55, 3 September 1991 (UTC)</nowiki></tt><br />
|== Soup ==
How's the soup? --[[User:Example|Bob]] 18:07, 26 August 1991 (UTC)
: It's great!! --[[User:Example|Simon]] 11:21, 28 August 1991 (UTC)
:: I made it myself! -- [[User:Example|Bob]] 14:11, 3 September 1991 (UTC)
I think the soup-discussion should be moved to [[Talk:Soup]].. -- [[User:Example|Lisa]] 21:55, 3 September 1991 (UTC)
|}
== Editing Discussions ==
Having discussions on a free-form wiki page might seem strange at first. It has some advantages over the conventional rigid forum format, but it can get a little messy. As with other wiki pages, anyone can help with tidying up discussions, to conform to the editing conventions, e.g., add signatures and headings where they are missing.
Clearly we also have the opportunity to edit other people's comments. It is generally bad etiquette to modify someone else's wording. (It's much better to just add your own comment with suggested corrections.) But it can be acceptable to modify discussion headings.
;Modify Discussion Headings
:Change wording or append words to the discussion headings, to better describe the topic of discussion. Note that good descriptive headings become important when many discussions start to fill the page.
;Move discussions to a different page
:If discussions are put in the wrong place on the wiki, and are better associated with different talk page, then you could just move the discussion by cut & paste. This is potentially confusing, for the people posting, but can be important for keeping things tidy. You could leave the discussion in the wrong place for a few days/weeks grace before tidying it. You could leave a link behind explaining that a discussion was moved, or if not, you should link within the edit summary.
;Delete discussions when they are out-of-date
:Discussions can often get left lying around on a talk page long after the issue is no longer relevant. It's usually a good idea to reply to saying "I think this is now resolved", but sooner or later it's time to just blow away the old discussions (they are of course preserved in the editing history).
;Split a post into several discussions
:It may be appropriate to do this, if somebody has raised several points that need to be answered separately. However, you should always be respectful of other people's words. Does their post still make sense if you split it up?
== Building articles - Discussing articles ==
It is usually best to keep focused on the task of building a wiki article, and use discussion pages only to support that process. The topic of conversation should generally revolve around what needs to be done to make the associated article better. Remember that editing the article itself is often a more effective means of communicating. It can be more difficult, requiring you to balance your views alongside those of others, but it can also be more rewarding. This is how a community of wiki editors can make progress. Often it will feel more natural to engage in heated debate on a talk page (or indeed any other contact channel) but in fact the wiki article itself can offer a powerful means of reaching middle-ground. Think about how to portray both sides of the argument (e.g., listing advantages and disadvantages) and you may find the debate evaporates.
== User talk pages ==
A "User Talk page" is a talk page associated with somebody's "User page". This is a place to leave messages for a particular wiki user.
This can function as a kind of messaging system. Users receive the following prominent notification when new messages have been left on their talk page:
<div class="usermessage plainlinks">
{{int:youhavenewmessages|[[{{ns:3}}:User|<span style="color:#002bb8">{{int:newmessageslink}}</span>]]|[{{fullurl:{{ns:3}}:User&diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflink}}</span>]}}
</div>
This message will continue to be displayed on all pages until that user visits their talk page.
They may be notified by email as well, although this cannot always be relied upon (since the email notification feature must be activated by supplying a valid email address, and clicking a confirmation link). If you don't get a response to your user talk page message, try looking for other contact details that they may have supplied on their user page.
Note that the messages are not private, and others can join in the conversation.
[[Category:Index]][[Category:Help]]
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Every wiki page has an associated talk page, which can be used for discussion of that page and for communicating with other users. Talk pages can be accessed by clicking the “Discussion” [[Help:Navigation#Page_Tabs|tab]] at the top of the page. Simply edit the page as normal to add your comment.
A talk page is actually very similar to any other wiki page, but it is in the “Talk” namespace, to keep it separate from the articles in the other namespaces (See [[Help:Namespaces]].) A talk page is much like any other wiki page, you can edit it, link to it, and view the editing history.
== Editing conventions on talk pages ==
Having discussions on a free-form wiki page might seem strange at first, particularly for those more accustomed to web forums. It helps if everyone follows some simple editing conventions:
* Always sign your name after your comments. Use the four tildes “<code><nowiki>~~~~</nowiki></code>” wiki syntax (or the signature button [[File:Button-Signature.png|text-bottom|link=|signature button]] in the toolbar above the editing textbox). For more information see [http://www.mediawiki.org/wiki/Help:Signatures Help:Signatures.]
* Start a new discussion with a <code><nowiki>==level 2 heading==</nowiki></code> at the bottom of the page (or use the “+” tab).
* Indent replies with colons (<code>:</code>) at the beginning of the line.
=== Example ===
Here is an example discussion, following the talk page conventions:
{| class="wikitable"
| style="width:50%;" | '''Wiki text'''
| style="width:50%;" | '''Rendered talk page'''
|-
| style="vertical-align:top;" | <tt><nowiki>== Soup ==</nowiki></tt><br />
<tt><nowiki>How's the soup? --[[User:Bob]] 18:07, 26 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>: It's great!! --[[User:Simon]] 11:21, 28 August 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>:: I made it myself! -- [[User:Bob]] 14:11, 3 September 1991 (UTC)</nowiki></tt><br />
<tt><nowiki>I think the soup-discussion should be moved to [[Talk:Soup]].. -- [[User:Lisa]] 21:55, 3 September 1991 (UTC)</nowiki></tt><br />
| style="vertical-align:top;" | == Soup ==
How's the soup? --[[Help:Talk_Pages#Example|Bob]] 18:07, 26 August 1991 (UTC)
: It's great!! --[[Help:Talk_Pages#Example|Simon]] 11:21, 28 August 1991 (UTC)
:: I made it myself! -- [[Help:Talk_Pages#Example|Bob]] 14:11, 3 September 1991 (UTC)
I think the soup-discussion should be moved to [[Help:Talk_Pages#Example|Talk:Soup]].. -- [[Help:Talk_Pages#Example|Lisa]] 21:55, 3 September 1991 (UTC)
|}
== Editing Discussions ==
Having discussions on a free-form wiki page might seem strange at first. It has some advantages over the conventional rigid forum format, but it can get a little messy. As with other wiki pages, anyone can help with tidying up discussions, to conform to the editing conventions, e.g., add signatures and headings where they are missing.
Clearly we also have the opportunity to edit other people's comments. It is generally bad etiquette to modify someone else's wording. (It's much better to just add your own comment with suggested corrections.) But it can be acceptable to modify discussion headings.
;Modify Discussion Headings
:Change wording or append words to the discussion headings, to better describe the topic of discussion. Note that good descriptive headings become important when many discussions start to fill the page.
;Move discussions to a different page
:If discussions are put in the wrong place on the wiki, and are better associated with different talk page, then you could just move the discussion by cut & paste. This is potentially confusing, for the people posting, but can be important for keeping things tidy. You could leave the discussion in the wrong place for a few days/weeks grace before tidying it. You could leave a link behind explaining that a discussion was moved, or if not, you should link within the edit summary.
;Delete discussions when they are out-of-date
:Discussions can often get left lying around on a talk page long after the issue is no longer relevant. It's usually a good idea to reply to saying "I think this is now resolved", but sooner or later it's time to just blow away the old discussions (they are of course preserved in the editing history).
;Split a post into several discussions
:It may be appropriate to do this, if somebody has raised several points that need to be answered separately. However, you should always be respectful of other people's words. Does their post still make sense if you split it up?
== Building articles - Discussing articles ==
It is usually best to keep focused on the task of building a wiki article, and use discussion pages only to support that process. The topic of conversation should generally revolve around what needs to be done to make the associated article better. Remember that editing the article itself is often a more effective means of communicating. It can be more difficult, requiring you to balance your views alongside those of others, but it can also be more rewarding. This is how a community of wiki editors can make progress. Often it will feel more natural to engage in heated debate on a talk page (or indeed any other contact channel) but in fact the wiki article itself can offer a powerful means of reaching middle-ground. Think about how to portray both sides of the argument (e.g., listing advantages and disadvantages) and you may find the debate evaporates.
== User talk pages ==
A "User Talk page" is a talk page associated with somebody's "User page". This is a place to leave messages for a particular wiki user.
This can function as a kind of messaging system. Users receive the following prominent notification when new messages have been left on their talk page:
<div class="usermessage plainlinks">
{{int:youhavenewmessages|[[{{ns:3}}:User|<span style="color:#002bb8">{{int:newmessageslink}}</span>]]|[{{fullurl:{{ns:3}}:User&diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflink}}</span>]}}
</div>
This message will continue to be displayed on all pages until that user visits their talk page.
They may be notified by email as well, although this cannot always be relied upon (since the email notification feature must be activated by supplying a valid email address, and clicking a confirmation link). If you don't get a response to your user talk page message, try looking for other contact details that they may have supplied on their user page.
Note that the messages are not private, and others can join in the conversation.
[[Category:Index]][[Category:Help]]
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Help:Categories
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A Category is a special type of page which provides automatic indexing and is very useful as a tables of contents for a broad topic within the wiki.
You can categorize pages and files by adding one or more '''Category''' tags to the content text. These tags create links at the bottom of the page that lead to the list of all pages in that category, which makes it easy to browse related articles.
== Summary ==
Each of the pages in the '''Category''' [[Help:Namespaces|namespace]] represents a so-called '''category''', which is a grouping of related pages, containing an index for all the pages within its category. For example, this page belongs to "[[:Category:Help]]". If you open the "[[:Category:Help]]" page, you will see a link to this page there.
When a page belongs to one or more categories, these categories appear at the bottom of the page (when using the default Vector skin).
The category pages themselves contain 2 parts:
* At the top of the article, an optional part may contain text that can be edited like any other page.
* At the end of the category article there is an ever present, automatically generated, alphabetical list of all pages in that category, in the form of links.
To assign a page to a category, simply add the link "<nowiki>[[</nowiki>Category:''Category name'']]" to the page's wikitext. The usual place to add it is at the bottom of the page.
To create a link to a category page on a given page as a normal wiki link, prefix the link name with a colon. For example: <nowiki>[[</nowiki>:Category:Not in this category]]. This will create a link to the category page but will prevent the page from being added ''to'' that category.
New categories can be [[Help:Creating Pages|created]] before assigning any page to it, in the same way as any other regular page.
Individual wikis may have their own top-level categories, such as [[wikipedia:Category:Contents|Category:Contents]] in Wikipedia.
For a complete list of all categories which have at least one page, see [[Special:Categories]].
For a complete list of all created/edited categories, including the ones that don't have any page, see [[Special:Allpages/Category:]] (note the colon at the end).
== Adding a Page to a Category ==
To add a page or uploaded file to a category, simply edit the page and add the following text (where '''''Name''''' is the name of the category you want to add it to).
<nowiki>[[</nowiki>Category:'''''Name''''']]
Any number of Category tags may be added to a given page and that page will be listed in all of them. Category tags are usually added at the very bottom of the page for the convenience of other editors.
On a categorized page, categories are displayed in the Categories: box strictly in the order they appear in the wikitext.
===Sort key===
By default, a page is sorted within a category under the first letter of its name — ''without the namespace''. Also, MediaWiki groups accented characters separately from their unaccented version, so pages starting by À, Á, Ä, will be listed under separate headings, instead of under heading A.
A ''sort key'' specifies under which letter heading, and where in the category list, the page will appear. You can add a sort key by placing it inside the tag after a pipe character. For example, the tag below will add the page under heading "S".
<nowiki>[[</nowiki>Category:'''''Name'''''|'''''Sort''''']]
Sort keys are case-sensitive, and spaces and other characters are also valid. The order of the sections within a category follows the Unicode sort order. The sort key does not change the page title displayed in the category.
== Creating a category page ==
Categories can exist even if their page has not been created, but these categories are isolated from others and serve little purpose for organization or navigation.
A category is created by creating a page in the '''''Category:''''' namespace. A category page can be created the same way as other wiki pages (see [[Help:Creating Pages]]); just add "<code>Category:</code>" before the page title.
To avoid extra work, try searching within your wiki before creating a new category. The list of all categories can be found in "{{int:specialpages}}" in the "{{lcfirst:{{int:toolbox}}}}" box of the [[Help:Navigation#Sidebar|sidebar]].
Unlike other wiki pages, it is ''not'' possible to rename (move) a category. It is necessary to create a new category and change the Category tag on every page. The new category will ''not'' have the older category's page history, which is undesirable if there are many revisions.
== Managing Category Hierarchy ==
Categories may belong to other categories in a hierarchy. Since category pages are much like any other page, a Category tag may be added to the bottom of a category page.
It is a good idea to organize all categories into a hierarchy with a single top level category. The category structure can take the form of a tree with separate branches, but more often will have a graph structure. Generally, there should be a contiguous chain of parent-child links between each category and the top level category.
== Linking to a category ==
To create a link to a category, use a leading colon before the category name (without this colon, the current page would be added to the category):
:<code><nowiki>[[</nowiki>:Category:Help]]</code> → '''[[:Category:Help]]'''
To change the link text, write the text inside the link tag after a pipe:
:<code><nowiki>[[</nowiki>:Category:Help|Help category]]</code> → '''[[:Category:Help|Help category]]'''
[[Help:Redirects|Redirect pages]] that redirect to categories must also use the colon, otherwise they will be added to the category instead of redirecting.
==Redirecting a Category==
Like normal wiki pages, category pages can be redirected to category pages or even other normal pages. ''However'', this is not recommended, as pages categorized in redirected categories do ''not'' get categorized in the target category.
[[Category:Index]][[Category:Help]]
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Help:File Management
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The Spesoft-GameEx Wiki allows certain types of files to be uploaded to the wiki. This is particularly useful for uploading images which can be placed directly into articles, or you may simply wish to contribute images to an artwork project.
==Upload a File==
# Prepare the file for upload. Make sure the file is exactly as you want it.
# In the [[Help:Navigation#Sidebar|sidebar]], under "Tools", click "'''Upload file'''."
# Click "'''Browse'''" next to the "'''Source File Name'''" to locate the file on your computer (the name of the "browse" button may depend on your web browser).
# Change the "'''Destination filename:'''" to something descriptive, if necessary. If you are contributing to an artwork project, be sure to follow the file naming convention for that project (if one has been established)
# Fill in the "'''Summary'''", if necessary.
# Click the "'''Upload file'''" button.
If it is a large file, you may need to wait several seconds for the upload to complete.
== Using Images and File Description Pages ==
After you've uploaded a file you can add it to the content of an an article using some special wiki syntax to create the link. See [[Help:Images|Help:Images]].
Your file gets its very own "file description page" within the File [[Help:Namespaces|namespace]] of the wiki. In many cases it is a good practice to edit the description page to provide additional information about the file. The description page gives you an opportunity to credit the source of the image if necessary as well as providing applicable copyright status. Any other useful descriptive notes can also be added here.
== List of files in the wiki ==
There are a number of special pages to help you view and manage files which have been uploaded. If you go to the "Special pages" page (the link can be found under "Tools" on the left) you will see the following...
* [[Special:Newimages|{{int:newimages}}]] - If you've recently uploaded a new image, you will see it displayed in this list.
* [[Special:Imagelist|{{int:listfiles}}]] - Shows all of the files on the wiki.
* [[Special:Unusedimages|{{int:unusedimages}}]] - Helps you track down which are not being used in the wiki.
[[Category:Index]][[Category:Help]]
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Linking to MediaWiki Images:Help
wikitext
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The Spesoft-GameEx Wiki allows certain types of files to be uploaded to the wiki. This is particularly useful for uploading images which can be placed directly into articles, or you may simply wish to contribute images to an artwork project.
==Upload a File==
# Prepare the file for upload. Make sure the file is exactly as you want it.
# In the [[Help:Navigation#Sidebar|sidebar]], under "Tools", click "'''Upload file'''."
# Click "'''Browse'''" next to the "'''Source File Name'''" to locate the file on your computer (the name of the "browse" button may depend on your web browser).
# Change the "'''Destination filename:'''" to something descriptive, if necessary. If you are contributing to an artwork project, be sure to follow the file naming convention for that project (if one has been established)
# Fill in the "'''Summary'''", if necessary.
# Click the "'''Upload file'''" button.
If it is a large file, you may need to wait several seconds for the upload to complete.
== Using Images and File Description Pages ==
After you've uploaded a file you can add it to the content of an an article using some special wiki syntax to create the link. See the [http://www.mediawiki.org/wiki/Help:Images MediaWiki Images Help Page] for additional details.
Your file gets its very own "file description page" within the File [[Help:Namespaces|namespace]] of the wiki. In many cases it is a good practice to edit the description page to provide additional information about the file. The description page gives you an opportunity to credit the source of the image if necessary as well as providing applicable copyright status. Any other useful descriptive notes can also be added here.
== List of files in the wiki ==
There are a number of special pages to help you view and manage files which have been uploaded. If you go to the "Special pages" page (the link can be found under "Tools" on the left) you will see the following...
* [[Special:Newimages|{{int:newimages}}]] - If you've recently uploaded a new image, you will see it displayed in this list.
* [[Special:Imagelist|{{int:listfiles}}]] - Shows all of the files on the wiki.
* [[Special:Unusedimages|{{int:unusedimages}}]] - Helps you track down which are not being used in the wiki.
[[Category:Index]][[Category:Help]]
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Community Portal
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thanks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [Spesoft forum http://www.gameex.info/forums/]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the following pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==Editing Guidelines==
The primary goal you should strive for while editing content in this wiki is to insure to the best of your ability that any content you add is accurate, thorough, and complete. That's it! s olong as you are attempting to improve the contents of the wiki with your edits you cannot go wrong. Here are a few additional guidelines to consider which will help you in your quest improve this wiki:
* Articles should be named using short concise titles. Brevity and clarity are key to an excellent title!
* Articles covering a major wiki topic should be named according to the associated namespace. Please refer to the [[Help:Namespaces|Namespaces Manual]] for further details.
* Articles should ideally contain real textual content and not be just a collection of links. Links leading to additional content are awesome but our goal is to have self contained articles for the most part.
* Articles should ideally start with a short summary of the topic being discussed
* Articles should use headings as appropriate to organize subtopics within the article
* With the exception of a few special pages in the wiki, most pages should be categorized using a category statement at the very bottom of the page such as '''<nowiki>[[CatagoryName:Index]]</nowiki>'''. Categories for major portals are listed below.
* The broadest category including almost all documentation in the wiki is the [[:Category:Index|Index]]. You can add any page to the index by adding the following statement at the bottom of the associated page: '''<nowiki>[[Category:Index]]</nowiki>'''.
* In order to be be included in wiki statistics an article must be linked back to another page in the wiki. Articles which are not linked to from other articles in the wiki are known as [[Special:LonelyPages|orphaned pages]]. Try to avoid creating orphaned pages if at all possible!
* Articles which do not contain links to other articles in the wiki are known as '''[[Special:Deadendpages|dead end pages]]'''. Try to avoid creating dead end pages if at all possible!
==Things to Do==
Not sure where or how to get started? Wikis like this one utilize [[Special:SpecialPages|special pages]] which help to track a wide variety of statistical information regarding the wiki. These pages can be a great resource, to determine which areas of the wiki could use some work.
===Useful activities===
<!-- THIS WOULD BE A GREAT ADDITION * Check the '''[[Project:To Do|To Do list]]'''. -->
* Occasionally an editor will create a link to a non-existent page as a sort of bookmark. Check out the list of [[Special:WantedPages|Wanted Pages]] to determine whether you have the specialized knowledge to create one of these pages yourself! While you're at it you can also take a look at [[Special:WantedCategories|Wanted Categories]] and [[Special:WantedFiles|Wanted Files]].
* Create links to some '''[[Special:Lonelypages|orphaned pages]]'''.
* Upload and add some images! Visit '''[[Special:Upload]]'''.
* Consider splitting up very '''[[Special:Longpages|long pages]]'''.
* Create some links on '''[[Special:Deadendpages|dead end pages]]'''.
===Other useful special pages===
*[[Special:BrokenRedirects]]
*[[Special:DoubleRedirects]]
*[[Special:Uncategorizedcategories]]
*[[Special:Uncategorizedimages]]
*[[Special:Uncategorizedpages]]
*[[Special:Unusedimages]]
*[[Special:Wantedcategories]]
*'''Check out the full list of special pages at [[Special:Specialpages]].'''
== Some other interesting pages ==
* Find out more about the wiki on '''[[Special:Statistics]]''' and '''[[Special:Version]]'''!
== Additional Help ==
The Spesoft-GameEx Wiki is built on the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. The [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] is a fantastic resource to help you with wiki markup, and the [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help Manual] will answer nearly any question you might have about editing wikis.
[[Category:Index]]
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File:Under Construction Icon-Green.png
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{| style="border:3px solid #75AE8C; border-left:0px; border-right: 0px; background-color:#E9FFF2; letter-spacing:0px; width: 95%; margin:auto; margin-bottom:0.5em; padding:5px 5px;"
| style="padding:5px 5px;" | [[File:Under Construction Icon-Green.png|70px|link=|caption]]
| This article was just created and is considered to be a work in progress. More editing may be required in order to meet the standard guidelines for quality submission. Please do not immediately mark this article for deletion, but please do periodically monitor progress being made on this article and/or contact the creator to ascertain their plans. If the creator has abandoned work on this page and is not responding to communication, you may consider marking this article for deletion or removing all existing category tags and adding it to the [[:Category:Draft Submissions|Draft Submissions]] category for collaborative improvement (i.e. you would add '''<nowiki>[[Category:Draft Submissions]]</nowiki>''' to the bottom of the page).
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{| style="border:3px solid #75AE8C; border-left:0px; border-right: 0px; background-color:#E9FFF2; letter-spacing:0px; width: 95%; margin:auto; margin-bottom:0.5em; padding:5px 5px;"
| style="padding:5px 5px;" | [[File:Under Construction Icon-Green.png|70px|link=|caption]]
| This article was just created and is considered to be a work in progress. More editing may be required in order to meet the standard guidelines for quality submission. Please do not immediately mark this article for deletion, but please do periodically monitor progress being made on this article and/or contact the creator to ascertain their plans. If the creator has abandoned work on this page and is not responding to communication, you may consider marking this article for deletion or removing all existing category tags and adding it to the [[:Category:Draft Submissions|Draft Submissions]] category for collaborative improvement (i.e. you would add '''<nowiki>[[Category:Draft Submissions]]</nowiki>''' to the bottom of the page).
|}
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GameEx:GameEx
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{{New Page}}
'''GameEx''' is a graphical DirectX based front-end for MAME, [http://www.bu22.com/ GameBase], Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for windows media center. It's designed to be used seamlessly with arcade controls and various arcade products and also has fully featured [http://spesoft.com/default.aspx?page=newsitem&newsid=506 touchscreen and tablet support] suitable to be used as a CarPC and touchscreen frontend. GameEx is available as a free or enhanced registered version.
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
[[Category:Index]][[Category:GameEx]]
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Category:Draft Submissions
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The purpose of the Draft category is to allow users to submit pages for collaborative improvement. Pages in this category are considered to be works in progress, and may not meet standard guidelines for quality article submission. Accordingly pages in this category may be in the process of receiving frequent edits.
Typically pages in this category should not belong to any other categories. Once a page in this category has been deemed to meet the guidelines for quality article submission it should henceforth be removed from this category (and subsequently be re-categorized under applicable categories as appropriate)
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PinballX:General Settings (Setup Wizard)
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== Basic Overview ==
The General Settings screen appears in the [[Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of PinballX as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
=== Desktop Mode ===
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
;'''Enable Desktop Mode'''
:'''Options'''
::* Yes
::* No
=== File Matching ===
PinballX can perform additional file matching and searching for artwork, media and tables.
;'''Enable File Matching'''
:'''Options'''
::* Yes
::* No
=== Show Additional Detail ===
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
;'''Enable'''
:'''Options'''
::* Yes
::* No
;'''Show System'''
:'''Options'''
::* Yes
::* No
;'''Show Ratings'''
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)
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== Basic Overview ==
This screen is the first screen you see when you start the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:PinballX Setup Wizard-Welcome.png|x390px|frame|Welcome to the PinballX Setup Wizard]]
PinballX written by Tom Speirs.
=== Notice ===
This program should help make setting up PinballX easy. It will guide you through the important features of PinballX and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[PinballX:Custom Select (Setup Wizard)|Custom]]
* [[PinballX:Search Select (Setup Wizard)|Search]]
=== PinballX Links ===
Relevant Links
* [http://www.gameex.com/ PinballX Main Site]
* [http://www.gameex.info/forums/ PinballX Forum]
* [http://www.pinballx.net/Donate.aspx Donate]
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:General Settings (Setup Wizard)
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== Basic Overview ==
The General Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of PinballX as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
=== Desktop Mode ===
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
;'''Enable Desktop Mode'''
:'''Options'''
::* Yes
::* No
=== File Matching ===
PinballX can perform additional file matching and searching for artwork, media and tables.
;'''Enable File Matching'''
:'''Options'''
::* Yes
::* No
=== Show Additional Detail ===
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
;'''Enable'''
:'''Options'''
::* Yes
::* No
;'''Show System'''
:'''Options'''
::* Yes
::* No
;'''Show Ratings'''
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Display Settings (Setup Wizard)
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{{New Page}}
== Basic Overview ==
The Display Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x525px|frame|Display Settings]]
Here you can set various interface and general settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:'''Options'''
::* Display 1
;'''Main Display Rotation'''
:'''Options'''
::* 270 Degrees
;'''Back Glass Display'''
:'''Options'''
::* Display 2
;'''DMD Enabled'''
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 2
;'''Window/Full Screen'''
:'''Options'''
::* Full Screen
;'''Full Screen Windowed'''
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:'''Options'''
::* 230
;'''Wheel Text Color'''
:'''Options'''
::* [Color Picker]
;'''Wheel Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Menu Color'''
:'''Options'''
::* [Color Picker]
=== Backglass ===
You can specify backglass positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
=== DMD ===
You can specify DMD positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
a049eb490850a49cf44734fc39860a8506803148
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2014-04-09T17:39:52Z
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== Basic Overview ==
The Display Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:'''Options'''
::* Display 1
;'''Main Display Rotation'''
:'''Options'''
::* 270 Degrees
;'''Back Glass Display'''
:'''Options'''
::* Display 2
;'''DMD Enabled'''
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 2
;'''Window/Full Screen'''
:'''Options'''
::* Full Screen
;'''Full Screen Windowed'''
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:'''Options'''
::* 230
;'''Wheel Text Color'''
:'''Options'''
::* [Color Picker]
;'''Wheel Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Menu Color'''
:'''Options'''
::* [Color Picker]
=== Backglass ===
You can specify backglass positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
=== DMD ===
You can specify DMD positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
61d422456c7cf764e881f43eba67014b0011b308
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:'''Options'''
::* Display 1
;'''Main Display Rotation'''
:'''Options'''
::* 270 Degrees
;'''Back Glass Display'''
:'''Options'''
::* Display 2
;'''DMD Enabled'''
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 2
;'''Window/Full Screen'''
:'''Options'''
::* Full Screen
;'''Full Screen Windowed'''
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:'''Options'''
::* 230
;'''Wheel Text Color'''
:'''Options'''
::* [Color Picker]
;'''Wheel Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Color'''
:'''Options'''
::* [Color Picker]
;'''Info Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Color'''
:'''Options'''
::* [Color Picker]
;'''Filter Text Outline Color'''
:'''Options'''
::* [Color Picker]
;'''Menu Color'''
:'''Options'''
::* [Color Picker]
=== Backglass ===
You can specify backglass positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
=== DMD ===
You can specify DMD positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
f3574a96d62b6400b7b9b26df8d30f2f35776151
PinballX:Audio Settings (Setup Wizard)
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== Basic Overview ==
The Audio Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various audio and sound settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Audio Settings.png|x390px|frame|PinballX Audio Settings]]
Here you can set various audio settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Stream Volume'''
:'''Options'''
::* 60%
;'''Sample Volume'''
:'''Options'''
::* 60%
;'''Sound in Videos'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
e99980dc81369c84c68be14f167c84a958d14bcd
PinballX:Startup Settings (Setup Wizard)
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== Basic Overview ==
The Startup Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring at the startup of PinballX and whether to start PinballX when Windows starts.
== Configuration Options ==
[[File:PinballX Setup Wizard-Startup Settings.png|x390px|frame|PinballX Startup Settings]]
Here you can set various startup settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enable Startup Sound'''
:'''Options'''
::* Yes
::* No
;'''Enable Startup Video'''
:'''Options'''
::* Yes
::* No
=== Run PinballX when Windows Starts ===
This setting will automatically set PinballX to launch when Windows starts up.
;'''Start with Windows'''
:Needs Descriptive Text!
=== Run Program on Startup ===
Launch a program on startup of PinballX
;'''Startup Program Enabled'''
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:Needs Descriptive Text!
;'''Executable'''
:Needs Descriptive Text!
;'''Parameters'''
:Needs Descriptive Text!
;'''Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Hide Window'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
c39171ccf1430276e89e2e18c3743aeed2c2f67b
PinballX:Keyboard Input Settings (Setup Wizard)
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== Basic Overview ==
The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via keyboard.
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Quit'''
:Needs Descriptive Text!
;'''Left'''
:Needs Descriptive Text!
;'''Right'''
:Needs Descriptive Text!
;'''Select'''
:Needs Descriptive Text!
;'''Rotate'''
:Needs Descriptive Text!
;'''Page Left'''
:Needs Descriptive Text!
;'''Page Right'''
:Needs Descriptive Text!
;'''Exit Emulator'''
:Needs Descriptive Text!
;'''Playfield Screenshot'''
:Needs Descriptive Text!
;'''Backglass Screenshot'''
:Needs Descriptive Text!
;'''Pause/In Game'''
:Needs Descriptive Text!
;'''Instructions'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
76d91849aaf97f95ae3aaceb9b5bc66642a0419f
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== Basic Overview ==
The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Quit'''
:Needs Descriptive Text!
;'''Left'''
:Needs Descriptive Text!
;'''Right'''
:Needs Descriptive Text!
;'''Select'''
:Needs Descriptive Text!
;'''Rotate'''
:Needs Descriptive Text!
;'''Page Left'''
:Needs Descriptive Text!
;'''Page Right'''
:Needs Descriptive Text!
;'''Exit Emulator'''
:Needs Descriptive Text!
;'''Playfield Screenshot'''
:Needs Descriptive Text!
;'''Backglass Screenshot'''
:Needs Descriptive Text!
;'''Pause/In Game'''
:Needs Descriptive Text!
;'''Instructions'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
35f1cc29fca9409ab764e455edbed0912e10b25c
PinballX:Joystick Input Settings (Setup Wizard)
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== Basic Overview ==
The Joystick Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via a control panel or other controller. In order to configure PinballX keyboard input settings, please refer to [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Joy Input Settings.png|x390px|frame|PinballX Joystick Input Settings]]
Here you can set various input settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Quit'''
:Needs Descriptive Text!
;'''Left'''
:Needs Descriptive Text!
;'''Right'''
:Needs Descriptive Text!
;'''Select'''
:Needs Descriptive Text!
;'''Rotate'''
:Needs Descriptive Text!
;'''Page Left'''
:Needs Descriptive Text!
;'''Page Right'''
:Needs Descriptive Text!
;'''Exit Emulator'''
:Needs Descriptive Text!
;'''Playfield Screenshot'''
:Needs Descriptive Text!
;'''Backglass Screenshot'''
:Needs Descriptive Text!
;'''Pause/In Game'''
:Needs Descriptive Text!
;'''Instructions'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
cbf9cb7d903631e0705cd140ca4222138b6d3e35
PinballX:Text Settings (Setup Wizard)
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== Basic Overview ==
The '''Text''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various textual elements and settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Text.png|x390px|frame|PinballX Text Settings]]
Here you can set the various text settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Line 1'''
:Needs Descriptive Text!
;'''Line 2'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
7fbe9751eb3fb8020b20bd00f078dbf7b00ed2e1
PinballX:Future Pinball Settings (Setup Wizard)
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== Basic Overview ==
The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:Needs Descriptive Text!
;'''Table Path'''
:Needs Descriptive Text!
;'''Executable'''
:Needs Descriptive Text!
;'''Parameters'''
:Needs Descriptive Text!
;'''FPRAM Path'''
:Needs Descriptive Text!
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch Before Parameters'''
:Needs Descriptive Text!
;'''Launch Before Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch After Parameters'''
:Needs Descriptive Text!
;'''Launch After Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
4d3a1490ec8d8bcf96cd8876a8815d3468871771
PinballX:Visual Pinball Settings (Setup Wizard)
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== Basic Overview ==
The '''Visual Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Visual Pinball|Visual Pinball]] pinball simulator. Please note that you must have Visual Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Visual Pinball.png|x570px|frame|Visual Pinball Configuration Settings Within PinballX]]
Here you can set the various Visual Pinball settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:Needs Descriptive Text!
;'''Table Path'''
:Needs Descriptive Text!
;'''Executable'''
:Needs Descriptive Text!
;'''Parameters'''
:Needs Descriptive Text!
;'''Bypass Disclaimers'''
:'''Options'''
::* Yes
::* No
;'''NVRAM Path'''
:Needs Descriptive Text!
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch Before Parameters'''
:Needs Descriptive Text!
;'''Launch Before Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch After Parameters'''
:Needs Descriptive Text!
;'''Launch After Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
b3d483190253d4033d9436386e646aa254dbab7e
PinballX:Other Systems Settings (Setup Wizard)
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== Basic Overview ==
The '''Other Systems''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use pinball simulators/systems other than those with dedicated setup screens within the Setup Wizard, namely [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]] and [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]. Please note that if you plan to run a non-standard system through PinballX you must have that system properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Other Systems.png|x535px|frame|Pinball FX2 configuration settings utilizing the Other Systems screen]]
Here you can set the other settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Select System'''
:'''Options'''
::* Pinball FX2
;'''Name/Folder'''
:Needs Descriptive Text!
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:Needs Descriptive Text!
;'''Table Path'''
:Needs Descriptive Text!
;'''Executable'''
:Needs Descriptive Text!
;'''Parameters'''
:Needs Descriptive Text!
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch Before Parameters'''
:Needs Descriptive Text!
;'''Launch Before Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:Needs Descriptive Text!
;'''Launch Before Executable'''
:Needs Descriptive Text!
;'''Launch After Parameters'''
:Needs Descriptive Text!
;'''Launch After Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
6915cf276fab6f9ea4b7576c716fd9d5e532125f
PinballX:Attract Mode Settings (Setup Wizard)
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2014-04-09T19:42:06Z
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== Basic Overview ==
The '''Attract Mode''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure parameters related to running attract mode within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Attract Mode.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various attract mode settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Timer'''
:'''Options'''
::* 1 Minute
;'''Show Game For'''
:'''Options'''
::* 45 Seconds
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
8fc871850da2c7bf5e10f496bed0c9cf8cd88b73
PinballX:Auto Exit Settings (Setup Wizard)
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2014-04-09T19:50:22Z
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== Basic Overview ==
The '''Auto Exit''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure auto exit settings within PinballX. Auto exit will quit a launched table and bring you back to the PinballX front end after a defined period of inactivity.
== Configuration Options ==
[[File:PinballX Setup Wizard-Auto Exit.png|x390px|frame|Auto Exit Settings Within PinballX]]
You can exit launched games automatically after a period of inactivity. If enabled and no controls are pressed for the time specified the game will exit and return to the main interface.
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Exit After'''
:'''Options'''
::* 45 Minutes
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
109f8d5a9e222725bae2b44a1cbcdab3d7771c2e
PinballX:Exit Screen Settings (Setup Wizard)
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== Basic Overview ==
The '''Exit Screen''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings specifying the behavior of the exit menu within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Screen.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various Exit Screen settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Enabled'''
:'''Options'''
::* Yes
::* No
;'''Enable Exit'''
:'''Options'''
::* Yes
::* No
;'''Enable Shutdown'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
e5964d370f7707ef0b8c3a27359edabb69396300
PinballX:Exit Program Settings (Setup Wizard)
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== Basic Overview ==
The '''Exit Program''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring upon exiting PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Program.png|x390px|frame|Exit Program Settings Within PinballX]]
Here you can set a program to launch on Exit.
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Exit Program Enabled'''
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:Needs Descriptive Text!
;'''Executable'''
:Needs Descriptive Text!
;'''Parameters'''
:Needs Descriptive Text!
;'''Wait For Exit'''
:'''Options'''
::* Yes
::* No
;'''Hide Window'''
:'''Options'''
::* Yes
::* No
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
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PinballX:Verify Setup (Setup Wizard)
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== Basic Overview ==
The Verify Setup screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen is used to determine if all the paths that you defined for your PinballX are correct.
== Configuration Options ==
[[File:PinballX Setup Wizard-Verify Setup.png|x390px|frame|Verify Setup for PinballX Paths]]
This part of setup allows you to verify that your file paths are correct.
[[Category:Index]][[Category:PinballX Setup Wizard]]
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Category:PinballX Setup Wizard
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== Overview ==
The PinballX Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the PinballX Setup Wizard. The PinballX Setup Wizard is the utility used to configure and alter settings for the [[PinballX:PinballX|PinballX frontend]].
== Detailed PinballX Setup Wizard Configuration guide ==
The pages in The PinballX Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome screen]].
* [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome to the PinballX Setup Wizard]]
* [[PinballX:Custom Select (Setup Wizard)|Custom Select]]
* [[PinballX:Search Select (Setup Wizard)|Search Select]]
* [[PinballX:General Settings (Setup Wizard)|General Settings]]
* [[PinballX:Display Settings (Setup Wizard)|Display Settings]]
* [[PinballX:Audio Settings (Setup Wizard)|Audio Settings]]
* [[PinballX:Startup Settings (Setup Wizard)|Startup Settings]]
* [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]]
* [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]]
* [[PinballX:Text Settings (Setup Wizard)|Text]]
* [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]]
* [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]
* [[PinballX:Other Systems Settings (Setup Wizard)|Other Systems]]
* [[PinballX:Attract Mode Settings (Setup Wizard)|Attract Mode]]
* [[PinballX:Auto Exit Settings (Setup Wizard)|Auto Exit]]
* [[PinballX:Exit Screen Settings (Setup Wizard)|Exit Screen]]
* [[PinballX:Exit Program Settings (Setup Wizard)|Exit Program]]
* [[PinballX:Verify Setup (Setup Wizard)|Verify Setup]]
[[Category:PinballX]]
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{| style="border:3px solid #75AE8C; border-left:0px; border-right: 0px; background-color:#E9FFF2; letter-spacing:0px; width: 95%; margin:auto; margin-bottom:0.5em; padding:5px 5px;"
| style="padding:5px 5px;" | [[File:Under Construction Icon-Green.png|70px|link=|caption]]
| This article was just created and is considered to be a work in progress. More editing may be required in order to meet standard guidelines for quality submission. Please do not immediately mark this article for deletion, but please do periodically monitor progress being made on this article and/or contact the creator to ascertain their plans. If the creator has abandoned work on this page and is not responding to communication, you may consider marking this article for deletion or removing all existing category tags and adding it to the [[:Category:Draft Submissions|Draft Submissions]] category for collaborative improvement (i.e. you would add '''<nowiki>[[Category:Draft Submissions]]</nowiki>''' to the bottom of the page).
|}
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Community Portal
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thanks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [http://www.gameex.info/forums/ Spesoft forum]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the following pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==Editing Guidelines==
The primary goal you should strive for while editing content in this wiki is to insure to the best of your ability that any content you add is accurate, thorough, and complete. That's it! s olong as you are attempting to improve the contents of the wiki with your edits you cannot go wrong. Here are a few additional guidelines to consider which will help you in your quest improve this wiki:
* Articles should be named using short concise titles. Brevity and clarity are key to an excellent title!
* Articles covering a major wiki topic should be named according to the associated namespace. Please refer to the [[Help:Namespaces|Namespaces Manual]] for further details.
* Articles should ideally contain real textual content and not be just a collection of links. Links leading to additional content are awesome but our goal is to have self contained articles for the most part.
* Articles should ideally start with a short summary of the topic being discussed
* Articles should use headings as appropriate to organize subtopics within the article
* With the exception of a few special pages in the wiki, most pages should be categorized using a category statement at the very bottom of the page such as '''<nowiki>[[CatagoryName:Index]]</nowiki>'''. Categories for major portals are listed below.
* The broadest category including almost all documentation in the wiki is the [[:Category:Index|Index]]. You can add any page to the index by adding the following statement at the bottom of the associated page: '''<nowiki>[[Category:Index]]</nowiki>'''.
* In order to be be included in wiki statistics an article must be linked back to another page in the wiki. Articles which are not linked to from other articles in the wiki are known as [[Special:LonelyPages|orphaned pages]]. Try to avoid creating orphaned pages if at all possible!
* Articles which do not contain links to other articles in the wiki are known as '''[[Special:Deadendpages|dead end pages]]'''. Try to avoid creating dead end pages if at all possible!
==Things to Do==
Not sure where or how to get started? Wikis like this one utilize [[Special:SpecialPages|special pages]] which help to track a wide variety of statistical information regarding the wiki. These pages can be a great resource, to determine which areas of the wiki could use some work.
===Useful activities===
<!-- THIS WOULD BE A GREAT ADDITION * Check the '''[[Project:To Do|To Do list]]'''. -->
* Occasionally an editor will create a link to a non-existent page as a sort of bookmark. Check out the list of [[Special:WantedPages|Wanted Pages]] to determine whether you have the specialized knowledge to create one of these pages yourself! While you're at it you can also take a look at [[Special:WantedCategories|Wanted Categories]] and [[Special:WantedFiles|Wanted Files]].
* Create links to some '''[[Special:Lonelypages|orphaned pages]]'''.
* Upload and add some images! Visit '''[[Special:Upload]]'''.
* Consider splitting up very '''[[Special:Longpages|long pages]]'''.
* Create some links on '''[[Special:Deadendpages|dead end pages]]'''.
===Other useful special pages===
*[[Special:BrokenRedirects]]
*[[Special:DoubleRedirects]]
*[[Special:Uncategorizedcategories]]
*[[Special:Uncategorizedimages]]
*[[Special:Uncategorizedpages]]
*[[Special:Unusedimages]]
*[[Special:Wantedcategories]]
*'''Check out the full list of special pages at [[Special:Specialpages]].'''
== Some other interesting pages ==
* Find out more about the wiki on '''[[Special:Statistics]]''' and '''[[Special:Version]]'''!
== Additional Help ==
The Spesoft-GameEx Wiki is built on the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. The [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] is a fantastic resource to help you with wiki markup, and the [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help Manual] will answer nearly any question you might have about editing wikis.
[[Category:Index]]
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Community Portal
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'''Welcome to the Spesoft-GameEx wiki!''' The Community portal is where this wiki community comes together to organize and discuss contributions for the wiki.
You can find out more general information about the wiki on the [[Spesoft/GameEx Wiki:About|About page]].
==Registration==
Thanks so much for your interest in this wiki! We can't wait to see all your great contributions! First in order to contribute as an author or editor, you will need to create an account on the [http://www.gameex.info/forums/ Spesoft forum]. You are automatically logged into the wiki anytime you sign into the forums or you can log into the wiki directly using your forum user name and password. Creating an account takes only a minute or two and requires minimal information. Once you have an account and have logged in, you can edit or create a new articles.
==New To Wikis?==
Don't be intimidated! Contributing to this wiki is intended to be a fun and rewarding experience. Great wikis are grown organically through the intellect and know-how of people just like ''you''! As an up and coming contributor to this wiki, the following pages will help guide you through editing pages, creating pages, and general use of the wiki:
* Learn the [[Help:Navigation|basics of wiki navigation]]
* Learn [[Help:Editing Pages|how to edit pages]]
* Learn [[Help:Creating Pages|how to create pages]]
* Check out the [[:Category:Help|full help manual]]
==Editing Guidelines==
The primary goal you should strive for while editing content in this wiki is to insure to the best of your ability that any content you add is accurate, thorough, and complete. That's it! So long as you are attempting to improve the contents of the wiki with your edits you cannot go wrong. Here are a few additional guidelines to consider which will help you in your quest improve this wiki:
* Articles should be named using short concise titles. Brevity and clarity are key to an excellent title!
* Articles covering a major wiki topic should be named according to the associated namespace. Please refer to the [[Help:Namespaces|Namespaces Manual]] for further details.
* Articles should ideally contain real textual content and not be just a collection of links. Links leading to additional content are awesome but our goal is to have self contained articles for the most part.
* Articles should ideally start with a short summary of the topic being discussed
* Articles should use headings as appropriate to organize subtopics within the article
* With the exception of a few special pages in the wiki, most pages should be categorized using a category statement at the very bottom of the page such as '''<nowiki>[[CatagoryName:Index]]</nowiki>'''. Categories for major portals are listed below.
* The broadest category including almost all documentation in the wiki is the [[:Category:Index|Index]]. You can add any page to the index by adding the following statement at the bottom of the associated page: '''<nowiki>[[Category:Index]]</nowiki>'''.
* In order to be be included in wiki statistics an article must be linked back to another page in the wiki. Articles which are not linked to from other articles in the wiki are known as [[Special:LonelyPages|orphaned pages]]. Try to avoid creating orphaned pages if at all possible!
* Articles which do not contain links to other articles in the wiki are known as '''[[Special:Deadendpages|dead end pages]]'''. Try to avoid creating dead end pages if at all possible!
==Things to Do==
Not sure where or how to get started? Wikis like this one utilize [[Special:SpecialPages|special pages]] which help to track a wide variety of statistical information regarding the wiki. These pages can be a great resource, to determine which areas of the wiki could use some work.
===Useful activities===
<!-- THIS WOULD BE A GREAT ADDITION * Check the '''[[Project:To Do|To Do list]]'''. -->
* Occasionally an editor will create a link to a non-existent page as a sort of bookmark. Check out the list of [[Special:WantedPages|Wanted Pages]] to determine whether you have the specialized knowledge to create one of these pages yourself! While you're at it you can also take a look at [[Special:WantedCategories|Wanted Categories]] and [[Special:WantedFiles|Wanted Files]].
* Create links to some '''[[Special:Lonelypages|orphaned pages]]'''.
* Upload and add some images! Visit '''[[Special:Upload]]'''.
* Consider splitting up very '''[[Special:Longpages|long pages]]'''.
* Create some links on '''[[Special:Deadendpages|dead end pages]]'''.
===Other useful special pages===
*[[Special:BrokenRedirects]]
*[[Special:DoubleRedirects]]
*[[Special:Uncategorizedcategories]]
*[[Special:Uncategorizedimages]]
*[[Special:Uncategorizedpages]]
*[[Special:Unusedimages]]
*[[Special:Wantedcategories]]
*'''Check out the full list of special pages at [[Special:Specialpages]].'''
== Some other interesting pages ==
* Find out more about the wiki on '''[[Special:Statistics]]''' and '''[[Special:Version]]'''!
== Additional Help ==
The Spesoft-GameEx Wiki is built on the [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] framework. The [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] is a fantastic resource to help you with wiki markup, and the [http://www.mediawiki.org/wiki/Help:Contents MediaWiki Help Manual] will answer nearly any question you might have about editing wikis.
[[Category:Index]]
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PinballX:General Settings (Setup Wizard)
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== Basic Overview ==
The General Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of PinballX as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
=== Desktop Mode ===
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
;'''Enable Desktop Mode'''
:'''Options'''
::* Yes
::* No
=== File Matching ===
PinballX can perform additional file matching and searching for artwork, media and tables.
;'''Enable File Matching'''
:'''Options'''
::* Yes
::* No
=== Show Additional Detail ===
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
;'''Enable'''
:Show the game name, manufacturer logo and year.
:'''Options'''
::* Yes
::* No
;'''Show System'''
:Show the system name or logo.
:'''Options'''
::* Yes
::* No
;'''Show Ratings'''
:Show game ratings when available.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The General Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of PinballX as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
== Desktop Mode ==
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
=== Enable Desktop Mode ===
:'''Options'''
::* Yes
::* No
== File Matching ==
PinballX can perform additional file matching and searching for artwork, media and tables.
=== Enable File Matching ===
:'''Options'''
::* Yes
::* No
== Show Additional Detail ==
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
=== Enable ===
:Show the game name, manufacturer logo and year.
:'''Options'''
::* Yes
::* No
=== Show System ===
:Show the system name or logo.
:'''Options'''
::* Yes
::* No
=== Show Ratings ===
:Show game ratings when available.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
caeea4aa3fe839756c37d7d201b05eee316155c4
PinballX:Display Settings (Setup Wizard)
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
;'''Main Display Rotation'''
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
;'''Back Glass Display'''
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
;'''DMD Enabled'''
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
;'''Window/Full Screen'''
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
;'''Full Screen Windowed'''
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
;'''Wheel Text Color'''
:Color of Wheel Text.
;'''Wheel Text Outline Color'''
:Color of Wheel Text Outline.
;'''Info Text Color'''
:Color of Info Text.
;'''Info Text Outline Color'''
:Color of Info Text Outline.
;'''Filter Text Color'''
:Color of Filter/Title Text.
;'''Filter Text Outline Color'''
:Color of Filter/Title Text Outline.
;'''Menu Color'''
:Color of selected menu items and information bar.
=== Backglass ===
You can specify backglass positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
=== DMD ===
You can specify DMD positioning here
;'''X'''
:Needs Descriptive Text!
;'''Y'''
:Needs Descriptive Text!
;'''Width'''
:Needs Descriptive Text!
;'''Height'''
:Needs Descriptive Text!
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
;'''Main Display Rotation'''
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
;'''Back Glass Display'''
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
;'''DMD Enabled'''
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
;'''Window/Full Screen'''
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
;'''Full Screen Windowed'''
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
;'''Wheel Text Color'''
:Color of Wheel Text.
;'''Wheel Text Outline Color'''
:Color of Wheel Text Outline.
;'''Info Text Color'''
:Color of Info Text.
;'''Info Text Outline Color'''
:Color of Info Text Outline.
;'''Filter Text Color'''
:Color of Filter/Title Text.
;'''Filter Text Outline Color'''
:Color of Filter/Title Text Outline.
;'''Menu Color'''
:Color of selected menu items and information bar.
=== Backglass ===
Here you can set the coordinates and size of your backglass
;'''X'''
:X axis coordinates corresponding to the position of your backglass
;'''Y'''
:Y axis coordinates corresponding to the position of your backglass
;'''Width'''
:Total width of your backglass
;'''Height'''
:Total height of your backglass
=== DMD ===
You can specify DMD positioning here
;'''X'''
:X axis coordinates corresponding to the position of your DMD
:Needs Descriptive Text!
;'''Y'''
:Y axis coordinates corresponding to the position of your DMD
;'''Width'''
:Total width of your DMD
;'''Height'''
:Total height of your DMD
<!-- <nowiki>[[Category:Index]][[Category:PinballX Setup Wizard]]</nowiki> -->
[[Category:Draft Submissions]]
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
;'''Main Display Rotation'''
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
;'''Back Glass Display'''
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
;'''DMD Enabled'''
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
;'''Window/Full Screen'''
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
;'''Full Screen Windowed'''
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
;'''Wheel Text Color'''
:Color of Wheel Text.
;'''Wheel Text Outline Color'''
:Color of Wheel Text Outline.
;'''Info Text Color'''
:Color of Info Text.
;'''Info Text Outline Color'''
:Color of Info Text Outline.
;'''Filter Text Color'''
:Color of Filter/Title Text.
;'''Filter Text Outline Color'''
:Color of Filter/Title Text Outline.
;'''Menu Color'''
:Color of selected menu items and information bar.
=== Backglass ===
Here you can set the coordinates and size of your backglass
;'''X'''
:X axis coordinates corresponding to the position of your backglass
;'''Y'''
:Y axis coordinates corresponding to the position of your backglass
;'''Width'''
:Total width of your backglass
;'''Height'''
:Total height of your backglass
=== DMD ===
You can specify DMD positioning here
;'''X'''
:X axis coordinates corresponding to the position of your DMD
;'''Y'''
:Y axis coordinates corresponding to the position of your DMD
;'''Width'''
:Total width of your DMD
;'''Height'''
:Total height of your DMD
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
<!-- 04-09-2014|nP: ALL MISSING OPTIONS FOR DROPDOWN SETTINGS AND ADDITIONAL DESCRIPTIONS NEED TO BE ADDED BELOW -->
;'''Main Display'''
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
;'''Main Display Rotation'''
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
;'''Back Glass Display'''
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
;'''DMD Enabled'''
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
;'''Window/Full Screen'''
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
;'''Full Screen Windowed'''
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
;'''Wheel Text Color'''
:Color of Wheel Text.
;'''Wheel Text Outline Color'''
:Color of Wheel Text Outline.
;'''Info Text Color'''
:Color of Info Text.
;'''Info Text Outline Color'''
:Color of Info Text Outline.
;'''Filter Text Color'''
:Color of Filter/Title Text.
;'''Filter Text Outline Color'''
:Color of Filter/Title Text Outline.
;'''Menu Color'''
:Color of selected menu items and information bar.
=== Backglass ===
Here you can set the coordinates and size of your backglass
;'''X'''
:X axis coordinates corresponding to the position of your backglass
;'''Y'''
:Y axis coordinates corresponding to the position of your backglass
;'''Width'''
:Total width of your backglass
;'''Height'''
:Total height of your backglass
=== DMD ===
You can specify DMD positioning here
;'''X'''
:X axis coordinates corresponding to the position of your DMD
;'''Y'''
:Y axis coordinates corresponding to the position of your DMD
;'''Width'''
:Total width of your DMD
;'''Height'''
:Total height of your DMD
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
;'''Main Display'''
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
;'''Main Display Rotation'''
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
;'''Back Glass Display'''
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
;'''DMD Enabled'''
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
;'''DMD Display'''
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
;'''Window/Full Screen'''
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
;'''Full Screen Windowed'''
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
;'''Play Field Brightness'''
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
;'''Wheel Text Color'''
:Color of Wheel Text.
;'''Wheel Text Outline Color'''
:Color of Wheel Text Outline.
;'''Info Text Color'''
:Color of Info Text.
;'''Info Text Outline Color'''
:Color of Info Text Outline.
;'''Filter Text Color'''
:Color of Filter/Title Text.
;'''Filter Text Outline Color'''
:Color of Filter/Title Text Outline.
;'''Menu Color'''
:Color of selected menu items and information bar.
=== Backglass ===
Here you can set the coordinates and size of your backglass
;'''X'''
:X axis coordinates corresponding to the position of your backglass
;'''Y'''
:Y axis coordinates corresponding to the position of your backglass
;'''Width'''
:Total width of your backglass
;'''Height'''
:Total height of your backglass
=== DMD ===
You can specify DMD positioning here
;'''X'''
:X axis coordinates corresponding to the position of your DMD
;'''Y'''
:Y axis coordinates corresponding to the position of your DMD
;'''Width'''
:Total width of your DMD
;'''Height'''
:Total height of your DMD
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
=== Main Display ===
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
=== Main Display Rotation ===
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
=== Back Glass Display ===
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
=== DMD Enabled ===
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
=== DMD Display ===
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
=== Window/Full Screen ===
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
=== Full Screen Windowed ===
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
=== Play Field Brightness ===
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
=== Wheel Text Color ===
:Color of Wheel Text.
=== Wheel Text Outline Color ===
:Color of Wheel Text Outline.
=== Info Text Color ===
:Color of Info Text.
=== Info Text Outline Color ===
:Color of Info Text Outline.
=== Filter Text Color ===
:Color of Filter/Title Text.
=== Filter Text Outline Color ===
:Color of Filter/Title Text Outline.
=== Menu Color ===
:Color of selected menu items and information bar.
== Backglass ==
Here you can set the coordinates and size of your backglass
=== X ===
:X axis coordinates corresponding to the position of your backglass
=== Y ===
:Y axis coordinates corresponding to the position of your backglass
=== Width ===
:Total width of your backglass
=== Height ===
:Total height of your backglass
== DMD ==
You can specify DMD positioning here
=== X ===
:X axis coordinates corresponding to the position of your DMD
=== Y ===
:Y axis coordinates corresponding to the position of your DMD
=== Width ===
:Total width of your DMD
=== Height ===
:Total height of your DMD
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Audio Settings (Setup Wizard)
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== Basic Overview ==
The Audio Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various audio and sound settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Audio Settings.png|x390px|frame|PinballX Audio Settings]]
Here you can set various audio settings of PinballX
;'''Stream Volume'''
:Ambiance and startup sound volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sample Volume'''
:Navigation and sound fx volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sound in Videos'''
:Play audio if in videos. Otherwise mute any sound in videos.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The Audio Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various audio and sound settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Audio Settings.png|x390px|frame|PinballX Audio Settings]]
Here you can set various audio settings of PinballX
;'''Stream Volume'''
:Ambiance and startup sound volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sample Volume'''
:Navigation and sound fx volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sound in Videos'''
:Play audio if in videos. Otherwise mute any sound in videos.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Audio Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various audio and sound settings within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Audio Settings.png|x390px|frame|PinballX Audio Settings]]
Here you can set various audio settings of PinballX
;'''Stream Volume'''
:Ambiance and startup sound volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sample Volume'''
:Navigation and sound fx volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
;'''Sound in Videos'''
:Play audio if in videos. Otherwise mute any sound in videos.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Audio Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various audio and sound settings within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Audio Settings.png|x390px|frame|PinballX Audio Settings]]
Here you can set various audio settings of PinballX
=== Stream Volume ===
:Ambiance and startup sound volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
=== Sample Volume ===
:Navigation and sound fx volume.
:'''Options'''
::* 100%
::* 90%
::* 80%
::* 70%
::* 60%
::* 50%
::* 40%
::* 30%
::* 20%
::* 10%
::* 0%
=== Sound in Videos ===
:Play audio if in videos. Otherwise mute any sound in videos.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Startup Settings (Setup Wizard)
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== Basic Overview ==
The Startup Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring at the startup of PinballX and whether to start PinballX when Windows starts.
== Configuration Options ==
[[File:PinballX Setup Wizard-Startup Settings.png|x390px|frame|PinballX Startup Settings]]
Here you can set various startup settings of PinballX
;'''Enable Startup Sound'''
:This option enables custom audio elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
;'''Enable Startup Video'''
:This option enables custom video elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
=== Run PinballX when Windows Starts ===
This setting will automatically set PinballX to launch when Windows starts up.
;'''Start with Windows'''
:Set PinballX to launch when Windows starts.
:'''Options'''
::* Yes
::* No
=== Run Program on Startup ===
Launch a program on startup of PinballX
;'''Startup Program Enabled'''
:Launch Application At Startup
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path for the program to launch on startup.
;'''Executable'''
:The executable file to launch at startup
;'''Parameters'''
:The parameters.
;'''Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The Startup Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring at the startup of PinballX and whether to start PinballX when Windows starts.
== Configuration Options ==
[[File:PinballX Setup Wizard-Startup Settings.png|x390px|frame|PinballX Startup Settings]]
Here you can set various startup settings of PinballX
=== Enable Startup Sound ===
:This option enables custom audio elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
=== Enable Startup Video ===
:This option enables custom video elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
== Run PinballX when Windows Starts ==
This setting will automatically set PinballX to launch when Windows starts up.
=== Start with Windows ===
:Set PinballX to launch when Windows starts.
:'''Options'''
::* Yes
::* No
== Run Program on Startup ==
Launch a program on startup of PinballX
=== Startup Program Enabled ===
:Launch Application At Startup
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path for the program to launch on startup.
=== Executable ===
:The executable file to launch at startup
=== Parameters ===
:The parameters.
=== Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Keyboard Input Settings (Setup Wizard)
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== Basic Overview ==
The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
;'''Quit'''
:Quit Key
;'''Left'''
:Left Key
;'''Right'''
:Right Key
;'''Select'''
:Select Key
;'''Rotate'''
:Rotate Key
;'''Page Left'''
:Page Left Key
;'''Page Right'''
:Page Right Key
;'''Exit Emulator'''
:Exit Emulator Key
;'''Playfield Screenshot'''
:Playfield Screenshot Key
;'''Backglass Screenshot'''
:BackGlass Screenshot Key!
;'''Pause/In Game'''
:Pause Key
;'''Instructions'''
:Instructions Key
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
;'''Quit'''
:Quit Key
;'''Left'''
:Left Key
;'''Right'''
:Right Key
;'''Select'''
:Select Key
;'''Rotate'''
:Rotate Key
;'''Page Left'''
:Page Left Key
;'''Page Right'''
:Page Right Key
;'''Exit Emulator'''
:Exit Emulator Key
;'''Playfield Screenshot'''
:Playfield Screenshot Key
;'''Backglass Screenshot'''
:BackGlass Screenshot Key
;'''Pause/In Game'''
:Pause Key
;'''Instructions'''
:Instructions Key
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Key
=== Left ===
:Left Key
=== Right ===
:Right Key
=== Select ===
:Select Key
=== Rotate ===
:Rotate Key
=== Page Left ===
:Page Left Key
=== Page Right ===
:Page Right Key
=== Exit Emulator ===
:Exit Emulator Key
=== Playfield Screenshot ===
:Playfield Screenshot Key
=== Backglass Screenshot ===
:BackGlass Screenshot Key
=== Pause/In Game ===
:Pause Key
=== Instructions ===
:Instructions Key
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Joystick Input Settings (Setup Wizard)
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== Basic Overview ==
The Joystick Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via a control panel or other controller. In order to configure PinballX keyboard input settings, please refer to [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Joy Input Settings.png|x390px|frame|PinballX Joystick Input Settings]]
Here you can set various input settings of PinballX
;'''Quit'''
:Quit Button
;'''Left'''
:Left Button
;'''Right'''
:Right Button
;'''Select'''
:Select Button
;'''Rotate'''
:Rotate Button
;'''Page Left'''
:Page Left Button
;'''Page Right'''
:Page Right Button
;'''Exit Emulator'''
:Exit Emulator Button
;'''Pause/In Game'''
:Pause Button
;'''Instructions'''
:Instructions Button
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The Joystick Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via a control panel or other controller. In order to configure PinballX keyboard input settings, please refer to [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Joy Input Settings.png|x390px|frame|PinballX Joystick Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Button
=== Left ===
:Left Button
=== Right ===
:Right Button
=== Select ===
:Select Button
=== Rotate ===
:Rotate Button
=== Page Left ===
:Page Left Button
=== Page Right ===
:Page Right Button
=== Exit Emulator ===
:Exit Emulator Button
=== Pause/In Game ===
:Pause Button
=== Instructions ===
:Instructions Button
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Text Settings (Setup Wizard)
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== Basic Overview ==
The '''Text''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various textual elements and settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Text.png|x390px|frame|PinballX Text Settings]]
Here you can set the various text settings of PinballX. This option lets you customize the look of PinballX. The text will alternate in the text bar under the wheel while you are in PinballX.
;'''Line 1'''
:Alternate text to display on line 1
;'''Line 2'''
:Alternate text to display on line 2
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Text''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various textual elements and settings within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Text.png|x390px|frame|PinballX Text Settings]]
Here you can set the various text settings of PinballX. This option lets you customize the look of PinballX. The text will alternate in the text bar under the wheel while you are in PinballX.
=== Line 1 ===
:Alternate text to display on line 1
=== Line 2 ===
:Alternate text to display on line 2
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Future Pinball Settings (Setup Wizard)
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== Basic Overview ==
The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
;'''Enabled'''
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path of Future Pinball.
;'''Table Path'''
:The table path of Future Pinball.
;'''Executable'''
:The Future Pinball executable file. Usually 'Future Pinball.exe'
;'''Parameters'''
:The Future Pinball parameters.
;'''FPRAM Path'''
:The Future Pinball FPRAM path. Required for high score support.
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:The working path for the program to launch before.
;'''Launch Before Executable'''
:The executable file to launch before the emulator
;'''Launch Before Parameters'''
:The parameters passed to the program to launch before
;'''Launch Before Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:The working path for the program to launch After.
;'''Launch Before Executable'''
:The executable file to launch After the emulator
;'''Launch After Parameters'''
::The parameters passed to the program to launch after
;'''Launch After Wait For Exit'''
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
;'''Enabled'''
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path of Future Pinball.
;'''Table Path'''
:The table path of Future Pinball.
;'''Executable'''
:The Future Pinball executable file. Usually 'Future Pinball.exe'
;'''Parameters'''
:The Future Pinball parameters.
;'''FPRAM Path'''
:The Future Pinball FPRAM path. Required for high score support.
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:The working path for the program to launch before.
;'''Launch Before Executable'''
:The executable file to launch before the emulator
;'''Launch Before Parameters'''
:The parameters passed to the program to launch before
;'''Launch Before Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:The working path for the program to launch After.
;'''Launch Before Executable'''
:The executable file to launch After the emulator
;'''Launch After Parameters'''
:The parameters passed to the program to launch after
;'''Launch After Wait For Exit'''
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
=== Enabled ===
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Future Pinball.
=== Table Path ===
:The table path of Future Pinball.
=== Executable ===
:The Future Pinball executable file. Usually 'Future Pinball.exe'
=== Parameters ===
:The Future Pinball parameters.
=== FPRAM Path ===
:The Future Pinball FPRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
7ce5bb40ea2671b26aa80845a5aa8be83b030706
PinballX:Visual Pinball Settings (Setup Wizard)
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== Basic Overview ==
The '''Visual Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Visual Pinball|Visual Pinball]] pinball simulator. Please note that you must have Visual Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Visual Pinball.png|x570px|frame|Visual Pinball Configuration Settings Within PinballX]]
Here you can set the various Visual Pinball settings of PinballX
;'''Enabled'''
:Enable Visual Pinball
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path of Visual Pinball.
:Needs Descriptive Text!
;'''Table Path'''
:The table path of Visual Pinball.
;'''Executable'''
:The Visual Pinball executable file.
;'''Parameters'''
:The Visual Pinball parameters.
;'''Bypass Disclaimers'''
:Bypass ROM disclaimers by sending keys.
:'''Options'''
::* Yes
::* No
;'''NVRAM Path'''
:The PinMAME NVRAM path. Required for high score support.
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:The working path for the program to launch before.
;'''Launch Before Executable'''
:The executable file to launch before the emulator
;'''Launch Before Parameters'''
:The parameters passed to the program to launch before
;'''Launch Before Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:The working path for the program to launch After.
;'''Launch Before Executable'''
:The executable file to launch After the emulator
;'''Launch After Parameters'''
:The parameters passed to the program to launch after
;'''Launch After Wait For Exit'''
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Other Systems Settings (Setup Wizard)
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== Basic Overview ==
The '''Other Systems''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use pinball simulators/systems other than those with dedicated setup screens within the Setup Wizard, namely [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]] and [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]. Please note that if you plan to run a non-standard system through PinballX you must have that system properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Other Systems.png|x535px|frame|Pinball FX2 configuration settings utilizing the Other Systems screen]]
Here you can set the other settings of PinballX
;'''Select System'''
:Select the system.
:'''Options'''
::* 1: Pinball FX2
::* 2: MAME
::* 3:
::* 4:
::* 5:
::* 6:
::* 7:
::* 8:
::* 9:
::* 10:
;'''Name/Folder'''
:The name of the System and the Folder to use.
;'''Enabled'''
:Enable Other System
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path of Other System.
;'''Table Path'''
:The table path of Other System.
;'''Executable'''
:The Other System executable file.
;'''Parameters'''
:The Other System parameters.
=== Launch Before ===
You can specify a program to launch before the system.
;'''Enable Launch Before'''
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
;'''Launch Before Working Path'''
:The working path for the program to launch before.
;'''Launch Before Executable'''
:The executable file to launch before the emulator
;'''Launch Before Parameters'''
:The parameters passed to the program to launch before
;'''Launch Before Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Launch Before Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
=== Launch After ===
You can specify a program to launch after the system.
;'''Enable Launch After'''
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
;'''Launch After Working Path'''
:The working path for the program to launch After.
;'''Launch Before Executable'''
:The executable file to launch After the emulator
;'''Launch After Parameters'''
:The parameters passed to the program to launch after
;'''Launch After Wait For Exit'''
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
;'''Launch After Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Attract Mode Settings (Setup Wizard)
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== Basic Overview ==
The '''Attract Mode''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure parameters related to running attract mode within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Attract Mode.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various attract mode settings of PinballX
;'''Enabled'''
:Enable/disable the attract mode feature.
:'''Options'''
::* Yes
::* No
;'''Timer'''
:Duration of inactivity before starting Attract mode. Pressing a button/key exits attract mode and restarts this timer.
:'''Options'''
::* 1 Minute
::* 2 Minute
::* 3 Minute
::* 5 Minute
::* 10 Minute
::* 15 Minute
::* 30 Minute
::* 60 Minute
;'''Show Game For'''
:How long to display each randomly selected game while in Attract mode.
:'''Options'''
::* 5 Seconds
::* 10 Seconds
::* 15 Seconds
::* 30 Seconds
::* 45 Seconds
::* 1 Minute
::* 90 Seconds
::* 2 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Auto Exit Settings (Setup Wizard)
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== Basic Overview ==
The '''Auto Exit''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure auto exit settings within PinballX. Auto exit will quit a launched table and bring you back to the PinballX front end after a defined period of inactivity.
== Configuration Options ==
[[File:PinballX Setup Wizard-Auto Exit.png|x390px|frame|Auto Exit Settings Within PinballX]]
You can exit launched games automatically after a period of inactivity. If enabled and no controls are pressed for the time specified the game will exit and return to the main interface.
;'''Enabled'''
:Enable/disable the Auto exit feature.
:'''Options'''
::* Yes
::* No
;'''Exit After'''
:Duration of inactivity (a button/key is NOT pressed) before exiting a table. Pressing a button/key restarts this timer.
:'''Options'''
::* 5 Minutes
::* 10 Minutes
::* 15 Minutes
::* 30 Minutes
::* 45 Minutes
::* 60 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Exit Screen Settings (Setup Wizard)
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== Basic Overview ==
The '''Exit Screen''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings specifying the behavior of the exit menu within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Screen.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various Exit Screen settings of PinballX
;'''Enabled'''
:Setting this option to Yes will display the Exit Menu in PinballX when your exit key/button is pressed. When set to No, the only way to exit is to end the PinballX process from within your OS.
:'''Options'''
::* Yes
::* No
;'''Enable Exit'''
:Enabling this will display the Exit menu item, allowing you to exit to your desktop.
:'''Options'''
::* Yes
::* No
;'''Enable Shutdown'''
:Enabling this will display the Shutdown menu item, allowing you to shut down your PC.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Exit Program Settings (Setup Wizard)
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== Basic Overview ==
The '''Exit Program''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring upon exiting PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Program.png|x390px|frame|Exit Program Settings Within PinballX]]
Here you can set a program to launch on Exit.
;'''Exit Program Enabled'''
:Launch Application At Exit
:'''Options'''
::* Yes
::* No
;'''Working Path'''
:The working path for the program to launch on Exit.
;'''Executable'''
:The executable file to launch at Exit
;'''Parameters'''
:The parameters passed to the program to launch on Exit.
;'''Wait For Exit'''
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
;'''Hide Window'''
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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GameEx:Theme Selection (Setup Wizard)
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== Basic Overview ==
The '''Theme Selection''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to select a theme for use in [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Theme Selection.png|frame|GameEx Theme Selection]]
Select your default theme in GameEx.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Download Themes (Setup Wizard)
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== Basic Overview ==
The '''Download Themes''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to download custom themes for use in [[GameEx:GameEx|GameEx]]. The themes available on this screen were created by GameEx users.
== Configuration Options ==
[[File:GameEx Setup Wizard-Download Themes.png|frame|Download Themes]]
This part of setup allows you to download various themes for use in GameEx. Once a download is complete it should be automatically installed for you.
=== Theme Download ===
* [http://themes.gameex.net/downloads/Vision.zip Acidbrain's Vision]
* [http://themes.gameex.net/downloads/Alpha%20Blue%20-%20Update.zip Alpha Blue]
* [http://themes.gameex.net/downloads/Alpha%20Olive%20-%20Update.zip Alpha Olive]
* [http://themes.gameex.net/downloads/Alpha%20Red%20-%20Update.zip Alpha Red]
* [http://themes.gameex.net/downloads/Arcade-Classic.zip Arcade-Classic]
* [http://themes.gameex.net/downloads/Arcade%20Theme%20V1.0.zip Arcade Theme V1.0]
* [http://themes.gameex.net/downloads/Blue.zip Blue]
* [http://themes.gameex.net/downloads/Blue%20As%20The%20Sky.zip Blue As The Sky]
* [http://themes.gameex.net/downloads/BlueGlass.zip BlueGlass]
* [http://tomspeirs.com/gameex/download/Default%20-%20BubbleBobble.exe BubbleBobble]
* [http://themes.gameex.net/downloads/Future%20Retro.zip Future Retro]
* [http://themes.gameex.net/downloads/Hybrid%20Blue.zip Hybrid Blue]
* [http://themes.gameex.net/downloads/Hybrid%20Blue%20-%20Widescreen.zip Hybrid Blue - Widescreen]
* [http://themes.gameex.net/downloads/In%20A%20Box.zip In a Box]
* [http://themes.gameex.net/downloads/Monochrome.zip Monochrome]
* [http://themes.gameex.net/downloads/My%20Games%20for%20MCE.zip My Games for MCE]
* [http://www.tachedout.com/STUFF/NexGen.zip NexGen]
* [http://themes.gameex.net/downloads/Pac-Man.zip Pac-Man V1.0]
* [http://themes.gameex.net/downloads/puretheme.zip Pure Edition]
* [http://themes.gameex.net/downloads/Red&Blue.zip Red & Blue]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.exe Soul Calibur]
* [http://tomspeirs.com/gameex/download/Default%20-%20Soul%20Calibur.zip Soul Calibur V2]
* [http://tomspeirs.com/gameex/download/Street%20Fighter.zip Street Fighter]
* [http://tomspeirs.com/gameex/download/Tekken%205.zip Tekken 5]
* [http://themes.gameex.net/downloads/puretheme.zip The Goonies]
* [http://tomspeirs.com/gameex/download/default%20-%20tron.exe Tron]
* [http://themes.gameex.net/downloads/Ultra%20Edition.zip Ultra Edition]
* [http://themes.gameex.net/downloads/Valhalla.zip Valhalla]
* [http://tomspeirs.com/gameex/download/Default%20-%20Women%20We%20Love%20To%20Play.exe Women We Love To Play]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Custom Select (Setup Wizard)
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== Basic Overview ==
The '''Custom Select''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Custom''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can select what additional screens they would like to include (or exclude) for their screen flow in the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Custom Select.png|frame|Custom Select]]
=== Custom Select ===
This section allows you to select the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Search Select (Setup Wizard)
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== Basic Overview ==
The '''Search Select''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is navigable from the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]] screen when the user has selected '''Search''' as their [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]]. From this screen the user can search for configuration options available within the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Search Select.png|frame|Search Select]]
=== Search Select ===
This section allows you to search the options you wish to configure.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Text / Language (Setup Wizard)
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== Basic Overview ==
The '''Text / Language''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to select the default language to be displayed within [[GameEx:GameEx|GameEx]]. The user may select from a list of predefined languages, or use custom language settings which enable customizable text to be displayed in GameEx.
== Configuration Options ==
[[File:GameEx Setup Wizard-Text Language.png|frame|Text / Language]]
This is where you set the default language used in GameEx.
=== Text / Language ===
Please select your language:
'''Options'''
* Brazilian (Portuguese)
* Danish
* Dutch
* English '''(Default)'''
* French
* German
* Italian
* Japanese
* Spanish
* Swedish
* Custom
=== Custom Text ===
In order to use the custom text below ensure you set language to custom above.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)
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== Basic Overview ==
The '''Welcome to the GameEx Setup Wizard ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is the first screen you see when you start the GameEx Setup Wizard. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Welcome.png|frame|Welcome to the GameEx Setup Wizard]]
GameEx written by Tom Speirs.
=== Notice ===
This program should help make setting up GameEx easy. It will guide you through the important features of GameEx and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[GameEx:Custom Select (Setup Wizard)|Custom]]
* [[GameEx:Search Select (Setup Wizard)|Search]]
=== GameEx Links ===
Relevant Links
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.gameex.info/forums/ GameEx Forum]
* [http://www.gameex.com/Support.aspx GameEx Documentation]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Display Settings (Setup Wizard)
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various graphical settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Display Settings.png|frame|GameEx Display Settings]]
Here you can set various display settings of GameEx.
;'''Use Flat Menus'''
:Don't use sub menu tree structure on Start Page. Set to False to use two levels of navigations from the Start Page. Set to True to have a flat Start Page and list all available sections, apps and items.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Don't switch resolution'''
:Don't change the resolution and use the current windows resolution. If set the next two settings will be ignored.
:'''Options'''
::* GameEx wont change resolution '''(Default)'''
::* Set resolution to below
;'''X Resolution'''
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 800'
;'''Y Resolution'''
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600'
;'''Y Resolution'''
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600'
;'''Rotate Display'''
:Rotate the display suitable for a vertically mounted monitor or display. There are a few restrictions for this which GameEx will automatically detect but mainly only resolutions between 640x480 and 800x600 are supported and it runs in 16 bit colour. This is a registered version only feature although is possible to use if not registered so you can see if you like this features. Turning this on automatically configures GameEx to only list MAME vertical games in addition it adds the command line to rotate MAME 90 Degrees. It also applied this to Attract Mode.
:'''Options'''
::* No '''(Default)'''
::* 90 Degrees
::* -90 Degrees
::* Cocktail
::* Flip Y
;'''Show Buttons'''
:Whether to show the Home, Exit, Up and Down arrows or not.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Hide Toolbar'''
:Whether to show the Toolbar or not.
:'''Options'''
::* Always Show
::* Show when Mouse Active '''(Default)'''
::* Show when Mouse Over
::* Always Hide
;'''Run On Secondary Monitor'''
:If you have a dual display setup the next option allows you to run GameEx on the Secondary Display. Default is false.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Run in ArcadeMode'''
:Turn ArcadeMode on even if displaying at a suitable resolution.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Font Size'''
:Modify the default font size.
:'''Options'''
::* Biggest
::* Even More Bigger
::* Bigger still
::* Bigger
::* Normal '''(Default)'''
::* Smaller
::* Smallest
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== Basic Overview ==
The '''Display Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various graphical settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Display Settings.png|frame|GameEx Display Settings]]
Here you can set various display settings of GameEx.
;'''Use Flat Menus'''
:Don't use sub menu tree structure on Start Page. Set to False to use two levels of navigation from the Start Page. Set to True to have a flat Start Page and list all available sections, apps and items.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Don't switch resolution'''
:Don't change the resolution and use the current windows resolution. If set the next two settings will be ignored.
:'''Options'''
::* GameEx wont change resolution '''(Default)'''
::* Set resolution to below
;'''X Resolution'''
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 800'
;'''Y Resolution'''
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600
;'''Rotate Display'''
:Rotate the display suitable for a vertically mounted monitor or display. There are a few restrictions for this which GameEx will automatically detect but mainly only resolutions between 640x480 and 800x600 are supported and it runs in 16 bit color. This is a registered version only feature although is possible to use if not registered so you can see if you like this features. Turning this on automatically configures GameEx to only list MAME vertical games in addition it adds the command line to rotate MAME 90 Degrees. It also applied this to Attract Mode.
:'''Options'''
::* No '''(Default)'''
::* 90 Degrees
::* -90 Degrees
::* Cocktail
::* Flip Y
;'''Show Buttons'''
:Whether to show the Home, Exit, Up and Down arrows or not.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Hide Toolbar'''
:Whether to show the Toolbar or not.
:'''Options'''
::* Always Show
::* Show when Mouse Active '''(Default)'''
::* Show when Mouse Over
::* Always Hide
;'''Run On Secondary Monitor'''
:If you have a dual display setup the next option allows you to run GameEx on the Secondary Display. Default is false.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Run in ArcadeMode'''
:Turn ArcadeMode on even if displaying at a suitable resolution.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Font Size'''
:Modify the default font size.
:'''Options'''
::* Biggest
::* Even More Bigger
::* Bigger still
::* Bigger
::* Normal '''(Default)'''
::* Smaller
::* Smallest
;'''Window/Full Screen'''
:Run GameEx in windowed or full screen mode.
:'''Options'''
::* Full Screen '''(Default)'''
::* Windowed
;'''Full Screen Windowed'''
:When GameEx is Full Screen run windowed full screen. This is not recommended as you can't switch betwwen apps in Windows and it lowers display performance although fixes issues where focus is lost.
:'''Options'''
::* Disabled '''(Default)'''
::* Windowed
;'''Hide Desktop'''
:Hide desktop by making the desktop black and hide desktop icons. This also turns off window animations. Goes a long way towards hiding the operating system.
:'''Options'''
::* No
::* Hide Operating System '''(Default)'''
;'''Time Format'''
:Time format display.
:'''Options'''
::* AM/PM '''(Default)'''
::* 24 Hour
;'''Main Font'''
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
;'''Title Font'''
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
;'''Outline Fonts'''
:Outline fonts. Puts a black edge around the fonts used. Definitely, recommended for an Arcade Monitor.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Anti Alias Fonts'''
:AntiAlias Fonts. Looks nice at higher resolutions, This is automatically set to false if ArcadeMode is on, 16 Bit color is used or resolution is, less than 640 x 480.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Background Mode'''
:Display Background image. If set to True displays a Blue gradient image , in the background. Looks nice, on a PC or TV, This also makes GameEx look similar to Windows Media Center. set this to DisplayBackgroundImage=snap, to make Snap images the background and make the backgrounds of the menus transparent. Set to false to display a Black background.
:'''Options'''
::* Display Background images '''(Default)'''
::* Display Black Background
::* Use Game/Item Images as background
;'''Show List Numbers'''
:The next option is whether to show the text of the bottom of the screen that, show current and total items in the current list.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Snap Brightness'''
:Snap/Image/Video Brightness. If DisplayBackground is set to snap, then this next value controls the screen brightness of the images or videos displayed. Select AlphaBlendVideos=true to apply the brightness to videos playing in the background. This could be slow on old systems. Enter a value 0 - 255.
:'''Default:'''
::* 120
;'''Use 16 Bit Color'''
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Display Title (ArcadeMode)'''
:Display the Emulator title at the top of the screen when in ArcadeMode and display the home and exit buttons. Set the following setting to True, to display title text when in Arcade Mode. Default is True, and use standard font sizes. This is recommended if using ArcadeMode at a resolution above 640 x 480. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Display Title Text'''
:Display Title Text in GameEx, such as Start etc.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Make Dialog Text White'''
:Display the text inside dialog boxes as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Make Toolbar Text White'''
:Display the text inside the toolbar as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Menu Transitions'''
:The type of animated transitions to use when navigating between menus, 3D Alpha Blended looks fantastic and the best, but requires a good PC and graphics card.
:'''Options'''
::* 2D '''(Default)'''
::* 3D Alpha Blended
;'''Deadzone Left/Right'''
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
;'''Deadzone Top/Bottom'''
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
;'''Start Page Zoom animation'''
:Turn off the Focus zoom animation on the start page.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Hide/Show Taskbar'''
:When Full screen GameEx normally hides the windows task bar so there is a smooth transition when launching apps and emus. However if you are launching GameEx from other software you may not want to do this if the taskbar is hidden prior to launching GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Hide/Show Taskbar'''
:Show PopUp descriptions and ratings when viewing games and media.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Interface Mode'''
:This setting changes the user interface of GameEx. Gamelauncher mode completely changes the way the user interface works is controlled and displays. It puts GameEx into a simple game mode, with simpler menus, simpler navigation, simpler navigating through your available game lists. Many of the menus are disabled by turning on this setting, and only games lists are available. Navigation is much simpler with paging by pressing left or right, and button 1 and 2 navigate the available lists. Button 3 launches game. Recommended for simple cab setups, where you want to lock things down or its for young children. It also supports low resolutions such as 320X240. Simple mode disables the menus in GameEx so there is just a list and no horizontal or vertical menu. Paging can be one by pressing left or right. In addition the Shift (default control) key acts as a home button in simple mode. Simple mode offers all GameEx features but with very simple navigation.
:'''Options'''
::* Normal '''(Default)'''
::* GameLauncher
::* Simple
;'''Display Image/Video List'''
:Use an image based thumbnail list instead of a text based list. You can also show multiple video previews instead of images, but this requires a fast PC.
:'''Options'''
::* Yes
::* Yes - Big
::* Yes - Videos
::* Yes - Videos - Big
::* No '''(Default)'''
== ArcadeVGA Settings ==
Here you can set various ArcadeVGA settings of GameEx. If your using an ArcadeVGA card from Ultimarc the following settings can be used to automatically run games at the best resolutions.
;'''Use ArcadeVGA settings'''
:Set UsingArcadeVGA to true if using an ArcadeVGA card.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Stretch Res To X'''
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 640
;'''Stretch Res To Y'''
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 288
;'''Vector Res X'''
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 632
;'''Vector Res Y'''
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 264
;'''Try to Stretch to 256'''
:Set TryToStretchTo256 to try and find a resolution with a height of 256 first before using the StretchResToX/Y resolution, and stretch to ResToX/Y only if a resolution above 256 is found.
:If your Arcade Monitor rolls, or significantly stretches with a resolution height of 288, set TryToStretchto256 True.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Sharpen Stretched Games'''
:To use RGB Sharp effect with games that are stretched set UseSharp=True (default).
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Always Stretch x*y'''
:AlwaysStretch is a setting that allows you to always stretch games that have an original game resolution of 999x999 where 999 is the X and Y res. You can specify multiple resolutions by putting a semicolon between the resolutions.
:eg. AlwaysStretch=400x256;512x256.
:This is a useful setting as some games such as SMASH TV don't have an ArcadeVGA resolution that is near to the original game resolution.
:'''Default:'''
::* 410x256
== ArcadeVGA Links ==
Relevant Links
* [http://www.ultimarc.com/avgainf.html Ultimarc ArcadeVGA Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Audio Settings (Setup Wizard)
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== Basic Overview ==
The '''Audio Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various sound and audio options for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Audio Settings.png|frame|GameEx Display Settings]]
Here you can set various audio settings of GameEx.
;'''Enable Sound FX'''
:Enable Sound Effects in GameEx such as select.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''JukeBox Mode'''
:Enable JukeBox. GameEx now features a fully functional Jukebox. It uses Windows Media Player and you will need version 9 or above. Go to http://download.microsoft.com to get a copy free. You must also add all your audio files to the Windows Media Player Library for the Jukebox to have any music listed. If this is enabled your normal playlist in the MusicPlaylist setting is ignored and on startup GameEx will scan the Windows Media Player Library. If this is set to Audio Tags GameEx will not use Windows Media Player and will scan the files in the playlist directory below for tags. The first time and if you add or delete files from the directory this can make the Jukebox slow to start up. You can also use iTunes if it is installed and used on the computer.
:'''Options'''
::* Media Player Library '''(Default)'''
::* File Audio Tags
::* iTunes Library
::* UPNP Media Server
::* Disabled
;'''JukeBox Queue Mode'''
:What happens when you click on audio tracks. Whether to queue them or instantly play the track.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
;'''On Queue Finish'''
:What happens when the current play list queue has reached the end.
:'''Options'''
::* Play Random Songs '''(Default)'''
::* Stop Playing
::* Repeat
;'''Jukebox Startup'''
:Whether to automatically queue up entire library and start playing music when Jukebox is first loaded.
:'''Options'''
::* Automatically play music '''(Default)'''
::* Wait for track selection
;'''MAME Audio Mode'''
:MAME Audio Mode. Controls what audio is heard when a MAME game starts.
:'''Options'''
::* Play Playlist Audio and run MAME with Sound
::* Pause Playlist audio and run MAME with Sound '''(Default)'''
::* Play GameEx Playlist audio and run MAME with no sound
::* Pause GameEx Playlist audio and run MAME with no sound
;'''Audio Files (if not Media Player)'''
:Play Playlist and File Audio Tag files. Only works if Jukebox is disabled or set to File Audio Tags.
:'''Default:'''
::* C:\Music
;'''Arcade Ambiance MP3'''
:Specifically for Arcade Ambiance Arcade.mp3 from http://arcade.hofle.com/. MP3 files in this folder play in the background at all times.
:'''Default:'''
::* C:\ArcadeAmbiance
;'''Play Ambiance'''
:Enable and play Background Ambiance if file exists.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Play Intro Sound'''
:Play Intro Sound on Startup.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Play Intro Sound'''
:Audio in snap/preview videos
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Play Music/Radio on Startup'''
:Whether to load the selected play list/media library and start playing music at startup of GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
;'''Enable media controls'''
:Show Play/Pause Next/Pre and volume controls.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Shuffle Playlists'''
:Shuffle (randomize) Playlists upon loading.
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Shuffle Playlists'''
:Download Album, Video and DVD Art. Dynamically download album art (or nearest match) for the selected Track/Album/Artist. Files will be saved in the GameEx\Media\Albums directory. This also saves DVD artwork for the DVD's module to GameEx\Media\Albums and Video box art to GameEx\Media\Videos\BOXART_.jpg
:'''Options'''
::* Yes '''(Default)'''
::* No
;'''Music Volume'''
:Volume level of music playback 0 - 100.
:'''Options'''
::* 0
::* 5
::* 10
::* 15
::* 20
::* 25
::* 30
::* 35
::* 40
::* 45
::* 50
::* 55
::* 60
::* 65
::* 70
::* 75
::* 80
::* 85
::* 90
::* 95
::* 100 '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
The '''Audio Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various sound and audio options for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Audio Settings.png|frame|GameEx Display Settings]]
Here you can set various audio settings of GameEx.
=== Enable Sound FX ===
:Enable Sound Effects in GameEx such as select.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== JukeBox Mode ===
:Enable JukeBox. GameEx now features a fully functional Jukebox. It uses Windows Media Player and you will need version 9 or above. Go to http://download.microsoft.com to get a copy free. You must also add all your audio files to the Windows Media Player Library for the Jukebox to have any music listed. If this is enabled your normal playlist in the MusicPlaylist setting is ignored and on startup GameEx will scan the Windows Media Player Library. If this is set to Audio Tags GameEx will not use Windows Media Player and will scan the files in the playlist directory below for tags. The first time and if you add or delete files from the directory this can make the Jukebox slow to start up. You can also use iTunes if it is installed and used on the computer.
:'''Options'''
::* Media Player Library '''(Default)'''
::* File Audio Tags
::* iTunes Library
::* UPNP Media Server
::* Disabled
=== JukeBox Queue Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
=== On Queue Finish ===
:What happens when the current play list queue has reached the end.
:'''Options'''
::* Play Random Songs '''(Default)'''
::* Stop Playing
::* Repeat
=== Jukebox Startup ===
:Whether to automatically queue up entire library and start playing music when Jukebox is first loaded.
:'''Options'''
::* Automatically play music '''(Default)'''
::* Wait for track selection
=== MAME Audio Mode ===
:MAME Audio Mode. Controls what audio is heard when a MAME game starts.
:'''Options'''
::* Play Playlist Audio and run MAME with Sound
::* Pause Playlist audio and run MAME with Sound '''(Default)'''
::* Play GameEx Playlist audio and run MAME with no sound
::* Pause GameEx Playlist audio and run MAME with no sound
=== Audio Files (if not Media Player) ===
:Play Playlist and File Audio Tag files. Only works if Jukebox is disabled or set to File Audio Tags.
:'''Default:'''
::* C:\Music
=== Arcade Ambiance MP3 ===
:Specifically for Arcade Ambiance Arcade.mp3 from http://arcade.hofle.com/. MP3 files in this folder play in the background at all times.
:'''Default:'''
::* C:\ArcadeAmbiance
=== Play Ambiance ===
:Enable and play Background Ambiance if file exists.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Play Intro Sound ===
:Play Intro Sound on Startup.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Intro Sound ===
:Audio in snap/preview videos
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Music/Radio on Startup ===
:Whether to load the selected play list/media library and start playing music at startup of GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable media controls ===
:Show Play/Pause Next/Pre and volume controls.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Shuffle (randomize) Playlists upon loading.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Download Album, Video and DVD Art. Dynamically download album art (or nearest match) for the selected Track/Album/Artist. Files will be saved in the GameEx\Media\Albums directory. This also saves DVD artwork for the DVD's module to GameEx\Media\Albums and Video box art to GameEx\Media\Videos\BOXART_.jpg
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Music Volume ===
:Volume level of music playback 0 - 100.
:'''Options'''
::* 0
::* 5
::* 10
::* 15
::* 20
::* 25
::* 30
::* 35
::* 40
::* 45
::* 50
::* 55
::* 60
::* 65
::* 70
::* 75
::* 80
::* 85
::* 90
::* 95
::* 100 '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
The '''Audio Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various sound and audio options for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Audio Settings.png|frame|GameEx Audio Settings]]
Here you can set various audio settings of GameEx.
=== Enable Sound FX ===
:Enable Sound Effects in GameEx such as select.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== JukeBox Mode ===
:Enable JukeBox. GameEx now features a fully functional Jukebox. It uses Windows Media Player and you will need version 9 or above. Go to http://download.microsoft.com to get a copy free. You must also add all your audio files to the Windows Media Player Library for the Jukebox to have any music listed. If this is enabled your normal playlist in the MusicPlaylist setting is ignored and on startup GameEx will scan the Windows Media Player Library. If this is set to Audio Tags GameEx will not use Windows Media Player and will scan the files in the playlist directory below for tags. The first time and if you add or delete files from the directory this can make the Jukebox slow to start up. You can also use iTunes if it is installed and used on the computer.
:'''Options'''
::* Media Player Library '''(Default)'''
::* File Audio Tags
::* iTunes Library
::* UPNP Media Server
::* Disabled
=== JukeBox Queue Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
=== On Queue Finish ===
:What happens when the current play list queue has reached the end.
:'''Options'''
::* Play Random Songs '''(Default)'''
::* Stop Playing
::* Repeat
=== Jukebox Startup ===
:Whether to automatically queue up entire library and start playing music when Jukebox is first loaded.
:'''Options'''
::* Automatically play music '''(Default)'''
::* Wait for track selection
=== MAME Audio Mode ===
:MAME Audio Mode. Controls what audio is heard when a MAME game starts.
:'''Options'''
::* Play Playlist Audio and run MAME with Sound
::* Pause Playlist audio and run MAME with Sound '''(Default)'''
::* Play GameEx Playlist audio and run MAME with no sound
::* Pause GameEx Playlist audio and run MAME with no sound
=== Audio Files (if not Media Player) ===
:Play Playlist and File Audio Tag files. Only works if Jukebox is disabled or set to File Audio Tags.
:'''Default:'''
::* C:\Music
=== Arcade Ambiance MP3 ===
:Specifically for Arcade Ambiance Arcade.mp3 from http://arcade.hofle.com/. MP3 files in this folder play in the background at all times.
:'''Default:'''
::* C:\ArcadeAmbiance
=== Play Ambiance ===
:Enable and play Background Ambiance if file exists.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Play Intro Sound ===
:Play Intro Sound on Startup.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Intro Sound ===
:Audio in snap/preview videos
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Music/Radio on Startup ===
:Whether to load the selected play list/media library and start playing music at startup of GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable media controls ===
:Show Play/Pause Next/Pre and volume controls.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Shuffle (randomize) Playlists upon loading.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Download Album, Video and DVD Art. Dynamically download album art (or nearest match) for the selected Track/Album/Artist. Files will be saved in the GameEx\Media\Albums directory. This also saves DVD artwork for the DVD's module to GameEx\Media\Albums and Video box art to GameEx\Media\Videos\BOXART_.jpg
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Music Volume ===
:Volume level of music playback 0 - 100.
:'''Options'''
::* 0
::* 5
::* 10
::* 15
::* 20
::* 25
::* 30
::* 35
::* 40
::* 45
::* 50
::* 55
::* 60
::* 65
::* 70
::* 75
::* 80
::* 85
::* 90
::* 95
::* 100 '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Audio Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various sound and audio options for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Audio Settings.png|frame|GameEx Audio Settings]]
Here you can set various audio settings of GameEx.
=== Enable Sound FX ===
:Enable Sound Effects in GameEx such as select.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== JukeBox Mode ===
:Enable JukeBox. GameEx now features a fully functional Jukebox. It uses Windows Media Player and you will need version 9 or above. Go to http://download.microsoft.com to get a copy free. You must also add all your audio files to the Windows Media Player Library for the Jukebox to have any music listed. If this is enabled your normal playlist in the MusicPlaylist setting is ignored and on startup GameEx will scan the Windows Media Player Library. If this is set to Audio Tags GameEx will not use Windows Media Player and will scan the files in the playlist directory below for tags. The first time and if you add or delete files from the directory this can make the Jukebox slow to start up. You can also use iTunes if it is installed and used on the computer.
:'''Options'''
::* Media Player Library '''(Default)'''
::* File Audio Tags
::* iTunes Library
::* UPNP Media Server
::* Disabled
=== JukeBox Queue Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
=== On Queue Finish ===
:What happens when the current play list queue has reached the end.
:'''Options'''
::* Play Random Songs '''(Default)'''
::* Stop Playing
::* Repeat
=== Jukebox Startup ===
:Whether to automatically queue up entire library and start playing music when Jukebox is first loaded.
:'''Options'''
::* Automatically play music '''(Default)'''
::* Wait for track selection
=== MAME Audio Mode ===
:MAME Audio Mode. Controls what audio is heard when a MAME game starts.
:'''Options'''
::* Play Playlist Audio and run MAME with Sound
::* Pause Playlist audio and run MAME with Sound '''(Default)'''
::* Play GameEx Playlist audio and run MAME with no sound
::* Pause GameEx Playlist audio and run MAME with no sound
=== Audio Files (if not Media Player) ===
:Play Playlist and File Audio Tag files. Only works if Jukebox is disabled or set to File Audio Tags.
:'''Default:'''
::* C:\Music
=== Arcade Ambiance MP3 ===
:Specifically for Arcade Ambiance Arcade.mp3 from http://arcade.hofle.com/. MP3 files in this folder play in the background at all times.
:'''Default:'''
::* C:\ArcadeAmbiance
=== Play Ambiance ===
:Enable and play Background Ambiance if file exists.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Play Intro Sound ===
:Play Intro Sound on Startup.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Intro Sound ===
:Audio in snap/preview videos
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Play Music/Radio on Startup ===
:Whether to load the selected play list/media library and start playing music at startup of GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable media controls ===
:Show Play/Pause Next/Pre and volume controls.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Shuffle (randomize) Playlists upon loading.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Shuffle Playlists ===
:Download Album, Video and DVD Art. Dynamically download album art (or nearest match) for the selected Track/Album/Artist. Files will be saved in the GameEx\Media\Albums directory. This also saves DVD artwork for the DVD's module to GameEx\Media\Albums and Video box art to GameEx\Media\Videos\BOXART_.jpg
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Music Volume ===
:Volume level of music playback 0 - 100.
:'''Options'''
::* 0
::* 5
::* 10
::* 15
::* 20
::* 25
::* 30
::* 35
::* 40
::* 45
::* 50
::* 55
::* 60
::* 65
::* 70
::* 75
::* 80
::* 85
::* 90
::* 95
::* 100 '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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Category:GameEx Setup Wizard
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
[[Category:GameEx]]
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PinballX:Visual Pinball Settings (Setup Wizard)
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The '''Visual Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Visual Pinball|Visual Pinball]] pinball simulator. Please note that you must have Visual Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Visual Pinball.png|x570px|frame|Visual Pinball Configuration Settings Within PinballX]]
Here you can set the various Visual Pinball settings of PinballX
=== Enabled ===
:Enable Visual Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Visual Pinball.
:Needs Descriptive Text!
=== Table Path ===
:The table path of Visual Pinball.
=== Executable ===
:The Visual Pinball executable file.
=== Parameters ===
:The Visual Pinball parameters.
=== Bypass Disclaimers ===
:Bypass ROM disclaimers by sending keys.
:'''Options'''
::* Yes
::* No
=== NVRAM Path ===
:The PinMAME NVRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Visual Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure [[PinballX:PinballX|PinballX]] for use with the [[Emulators:Visual Pinball|Visual Pinball]] pinball simulator. Please note that you must have Visual Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Visual Pinball.png|x570px|frame|Visual Pinball Configuration Settings Within PinballX]]
Here you can set the various Visual Pinball settings of PinballX
=== Enabled ===
:Enable Visual Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Visual Pinball.
:Needs Descriptive Text!
=== Table Path ===
:The table path of Visual Pinball.
=== Executable ===
:The Visual Pinball executable file.
=== Parameters ===
:The Visual Pinball parameters.
=== Bypass Disclaimers ===
:Bypass ROM disclaimers by sending keys.
:'''Options'''
::* Yes
::* No
=== NVRAM Path ===
:The PinMAME NVRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Future Pinball Settings (Setup Wizard)
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The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
=== Enabled ===
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Future Pinball.
=== Table Path ===
:The table path of Future Pinball.
=== Executable ===
:The Future Pinball executable file. Usually 'Future Pinball.exe'
=== Parameters ===
:The Future Pinball parameters.
=== FPRAM Path ===
:The Future Pinball FPRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of [[PinballX:PinballX|PinballX]] ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
=== Enabled ===
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Future Pinball.
=== Table Path ===
:The table path of Future Pinball.
=== Executable ===
:The Future Pinball executable file. Usually 'Future Pinball.exe'
=== Parameters ===
:The Future Pinball parameters.
=== FPRAM Path ===
:The Future Pinball FPRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Future Pinball''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure [[PinballX:PinballX|PinballX]] for use with the [[Emulators:Future Pinball|Future Pinball]] pinball simulator. Please note that you must have Future Pinball properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Future Pinball.png|x570px|frame|Future Pinball Configuration Settings Within PinballX]]
Here you can set the various Future Pinball settings of PinballX
=== Enabled ===
:Enable Future Pinball
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Future Pinball.
=== Table Path ===
:The table path of Future Pinball.
=== Executable ===
:The Future Pinball executable file. Usually 'Future Pinball.exe'
=== Parameters ===
:The Future Pinball parameters.
=== FPRAM Path ===
:The Future Pinball FPRAM path. Required for high score support.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Other Systems Settings (Setup Wizard)
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The '''Other Systems''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure PinballX for use pinball simulators/systems other than those with dedicated setup screens within the Setup Wizard, namely [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]] and [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]. Please note that if you plan to run a non-standard system through PinballX you must have that system properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Other Systems.png|x535px|frame|Pinball FX2 configuration settings utilizing the Other Systems screen]]
Here you can set the other settings of PinballX
=== Select System ===
:Select the system.
:'''Options'''
::* 1: Pinball FX2
::* 2: MAME
::* 3:
::* 4:
::* 5:
::* 6:
::* 7:
::* 8:
::* 9:
::* 10:
=== Name/Folder ===
:The name of the System and the Folder to use.
=== Enabled ===
:Enable Other System
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Other System.
=== Table Path ===
:The table path of Other System.
=== Executable ===
:The Other System executable file.
=== Parameters ===
:The Other System parameters.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Other Systems''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure [[PinballX:PinballX|PinballX]] for use pinball simulators/systems other than those with dedicated setup screens within the Setup Wizard, namely [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]] and [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]. Please note that if you plan to run a non-standard system through PinballX you must have that system properly configured and running independently of PinballX ''before'' adding it to your PinballX configuration.
== Configuration Options ==
[[File:PinballX Setup Wizard-Other Systems.png|x535px|frame|Pinball FX2 configuration settings utilizing the Other Systems screen]]
Here you can set the other settings of PinballX
=== Select System ===
:Select the system.
:'''Options'''
::* 1: Pinball FX2
::* 2: MAME
::* 3:
::* 4:
::* 5:
::* 6:
::* 7:
::* 8:
::* 9:
::* 10:
=== Name/Folder ===
:The name of the System and the Folder to use.
=== Enabled ===
:Enable Other System
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path of Other System.
=== Table Path ===
:The table path of Other System.
=== Executable ===
:The Other System executable file.
=== Parameters ===
:The Other System parameters.
== Launch Before ==
You can specify a program to launch before the system.
=== Enable Launch Before ===
:Launch Application Before Emulator
:'''Options'''
::* Yes
::* No
=== Launch Before Working Path ===
:The working path for the program to launch before.
=== Launch Before Executable ===
:The executable file to launch before the emulator
=== Launch Before Parameters ===
:The parameters passed to the program to launch before
=== Launch Before Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Launch Before Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
== Launch After ==
You can specify a program to launch after the system.
=== Enable Launch After ===
:Launch Application After Emulator
:'''Options'''
::* Yes
::* No
=== Launch After Working Path ===
:The working path for the program to launch After.
=== Launch Before Executable ===
:The executable file to launch After the emulator
=== Launch After Parameters ===
:The parameters passed to the program to launch after
=== Launch After Wait For Exit ===
:Wait for execution of the application to complete After proceeding
:'''Options'''
::* Yes
::* No
=== Launch After Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Attract Mode Settings (Setup Wizard)
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The '''Attract Mode''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure parameters related to running attract mode within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Attract Mode.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various attract mode settings of PinballX
=== Enabled ===
:Enable/disable the attract mode feature.
:'''Options'''
::* Yes
::* No
=== Timer ===
:Duration of inactivity before starting Attract mode. Pressing a button/key exits attract mode and restarts this timer.
:'''Options'''
::* 1 Minute
::* 2 Minute
::* 3 Minute
::* 5 Minute
::* 10 Minute
::* 15 Minute
::* 30 Minute
::* 60 Minute
=== Show Game For ===
:How long to display each randomly selected game while in Attract mode.
:'''Options'''
::* 5 Seconds
::* 10 Seconds
::* 15 Seconds
::* 30 Seconds
::* 45 Seconds
::* 1 Minute
::* 90 Seconds
::* 2 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Attract Mode''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure parameters related to running attract mode within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Attract Mode.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various attract mode settings of PinballX
=== Enabled ===
:Enable/disable the attract mode feature.
:'''Options'''
::* Yes
::* No
=== Timer ===
:Duration of inactivity before starting Attract mode. Pressing a button/key exits attract mode and restarts this timer.
:'''Options'''
::* 1 Minute
::* 2 Minute
::* 3 Minute
::* 5 Minute
::* 10 Minute
::* 15 Minute
::* 30 Minute
::* 60 Minute
=== Show Game For ===
:How long to display each randomly selected game while in Attract mode.
:'''Options'''
::* 5 Seconds
::* 10 Seconds
::* 15 Seconds
::* 30 Seconds
::* 45 Seconds
::* 1 Minute
::* 90 Seconds
::* 2 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Auto Exit Settings (Setup Wizard)
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The '''Auto Exit''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure auto exit settings within PinballX. Auto exit will quit a launched table and bring you back to the PinballX front end after a defined period of inactivity.
== Configuration Options ==
[[File:PinballX Setup Wizard-Auto Exit.png|x390px|frame|Auto Exit Settings Within PinballX]]
You can exit launched games automatically after a period of inactivity. If enabled and no controls are pressed for the time specified the game will exit and return to the main interface.
=== Enabled ===
:Enable/disable the Auto exit feature.
:'''Options'''
::* Yes
::* No
=== Exit After ===
:Duration of inactivity (a button/key is NOT pressed) before exiting a table. Pressing a button/key restarts this timer.
:'''Options'''
::* 5 Minutes
::* 10 Minutes
::* 15 Minutes
::* 30 Minutes
::* 45 Minutes
::* 60 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Auto Exit''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure auto exit settings within [[PinballX:PinballX|PinballX]]. Auto exit will quit a launched table and bring you back to the PinballX front end after a defined period of inactivity.
== Configuration Options ==
[[File:PinballX Setup Wizard-Auto Exit.png|x390px|frame|Auto Exit Settings Within PinballX]]
You can exit launched games automatically after a period of inactivity. If enabled and no controls are pressed for the time specified the game will exit and return to the main interface.
=== Enabled ===
:Enable/disable the Auto exit feature.
:'''Options'''
::* Yes
::* No
=== Exit After ===
:Duration of inactivity (a button/key is NOT pressed) before exiting a table. Pressing a button/key restarts this timer.
:'''Options'''
::* 5 Minutes
::* 10 Minutes
::* 15 Minutes
::* 30 Minutes
::* 45 Minutes
::* 60 Minutes
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Exit Screen Settings (Setup Wizard)
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The '''Exit Screen''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings specifying the behavior of the exit menu within PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Screen.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various Exit Screen settings of PinballX
=== Enabled ===
:Setting this option to Yes will display the Exit Menu in PinballX when your exit key/button is pressed. When set to No, the only way to exit is to end the PinballX process from within your OS.
:'''Options'''
::* Yes
::* No
=== Enable Exit ===
:Enabling this will display the Exit menu item, allowing you to exit to your desktop.
:'''Options'''
::* Yes
::* No
=== Enable Shutdown ===
:Enabling this will display the Shutdown menu item, allowing you to shut down your PC.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Exit Screen''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings specifying the behavior of the exit menu within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Screen.png|x390px|frame|Attract Mode Settings Within PinballX]]
Here you can set the various Exit Screen settings of PinballX
=== Enabled ===
:Setting this option to Yes will display the Exit Menu in PinballX when your exit key/button is pressed. When set to No, the only way to exit is to end the PinballX process from within your OS.
:'''Options'''
::* Yes
::* No
=== Enable Exit ===
:Enabling this will display the Exit menu item, allowing you to exit to your desktop.
:'''Options'''
::* Yes
::* No
=== Enable Shutdown ===
:Enabling this will display the Shutdown menu item, allowing you to shut down your PC.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Exit Program Settings (Setup Wizard)
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The '''Exit Program''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring upon exiting PinballX.
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Program.png|x390px|frame|Exit Program Settings Within PinballX]]
Here you can set a program to launch on Exit.
=== Exit Program Enabled ===
:Launch Application At Exit
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path for the program to launch on Exit.
=== Executable ===
:The executable file to launch at Exit
=== Parameters ===
:The parameters passed to the program to launch on Exit.
=== Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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The '''Exit Program''' settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring upon exiting [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Exit Program.png|x390px|frame|Exit Program Settings Within PinballX]]
Here you can set a program to launch on Exit.
=== Exit Program Enabled ===
:Launch Application At Exit
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path for the program to launch on Exit.
=== Executable ===
:The executable file to launch at Exit
=== Parameters ===
:The parameters passed to the program to launch on Exit.
=== Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)
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== Basic Overview ==
This screen is the first screen you see when you start the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. Primarily this screen allows you to select the Wizard Mode to use during the open session in the Setup Wizard.
== Configuration Options ==
[[File:PinballX Setup Wizard-Welcome.png|x390px|frame|Welcome to the PinballX Setup Wizard]]
PinballX written by Tom Speirs.
=== Notice ===
This program should help make setting up [[PinballX:PinballX|PinballX]] easy. It will guide you through the important features of PinballX and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[PinballX:Custom Select (Setup Wizard)|Custom]]
* [[PinballX:Search Select (Setup Wizard)|Search]]
=== PinballX Links ===
Relevant Links
* [http://www.gameex.com/ PinballX Main Site]
* [http://www.gameex.info/forums/ PinballX Forum]
* [http://www.pinballx.net/Donate.aspx Donate]
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:General Settings (Setup Wizard)
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The General Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of [[PinballX:PinballX|PinballX]] as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
== Desktop Mode ==
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
=== Enable Desktop Mode ===
:'''Options'''
::* Yes
::* No
== File Matching ==
PinballX can perform additional file matching and searching for artwork, media and tables.
=== Enable File Matching ===
:'''Options'''
::* Yes
::* No
== Show Additional Detail ==
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
=== Enable ===
:Show the game name, manufacturer logo and year.
:'''Options'''
::* Yes
::* No
=== Show System ===
:Show the system name or logo.
:'''Options'''
::* Yes
::* No
=== Show Ratings ===
:Show game ratings when available.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Display Settings (Setup Wizard)
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The '''Display Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various graphical settings within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Display Settings.png|x670px|frame|PinballX Display Settings]]
Here you can set various display settings of PinballX
=== Main Display ===
:Main Display: Pick the display that corresponds to your playfield. The majority of
successful Future Pinball and Visual Pinball installations use Display 1 for the playfield and Display 2 for back glass.
:'''Options'''
::* Display 1 '''(Default)'''
::* Display 2
::* Display 3
::* Display 4
::* Display 5
=== Main Display Rotation ===
:Here you cna alter the screen orientation of PinballX to suit your environment
:'''Options'''
::* 270 Degrees
::* 90 Degrees
::* Horizontal
=== Back Glass Display ===
:Pick the display that corresponds to your back glass.
:'''Options'''
::* Display 1
::* Display 2 '''(Default)'''
::* Display 3
::* Display 4
::* Display 5
=== DMD Enabled ===
:Enables the use of DMD images and videos. Note: This option is not to be confused with a physical DMD. (ie Vishay) This is used for those that want to overlay a DMD image/video on their BG or those with a 3 display/monitor setup.
:'''Options'''
::* Yes
::* No
=== DMD Display ===
:'''Options'''
::* Display 1
::* Display 2
::* Display 3 '''(Default)'''
::* Display 4
::* Display 5
=== Window/Full Screen ===
:Run PinballX in windowed or full screen mode.
:'''Options'''
::* Full Screen
::* Windowed
=== Full Screen Windowed ===
:When running full screen run in windowed non exclusive mode.
:'''Options'''
::* Yes
::* No
=== Play Field Brightness ===
:Play Field Image and Video brightness.
:'''Options'''
::* 250
::* 240
::* 230
::* 220
::* 210
::* 200
::* 190
::* 180
::* 170
::* 160
::* 150
=== Wheel Text Color ===
:Color of Wheel Text.
=== Wheel Text Outline Color ===
:Color of Wheel Text Outline.
=== Info Text Color ===
:Color of Info Text.
=== Info Text Outline Color ===
:Color of Info Text Outline.
=== Filter Text Color ===
:Color of Filter/Title Text.
=== Filter Text Outline Color ===
:Color of Filter/Title Text Outline.
=== Menu Color ===
:Color of selected menu items and information bar.
== Backglass ==
Here you can set the coordinates and size of your backglass
=== X ===
:X axis coordinates corresponding to the position of your backglass
=== Y ===
:Y axis coordinates corresponding to the position of your backglass
=== Width ===
:Total width of your backglass
=== Height ===
:Total height of your backglass
== DMD ==
You can specify DMD positioning here
=== X ===
:X axis coordinates corresponding to the position of your DMD
=== Y ===
:Y axis coordinates corresponding to the position of your DMD
=== Width ===
:Total width of your DMD
=== Height ===
:Total height of your DMD
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Startup Settings (Setup Wizard)
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The Startup Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring at the startup of [[PinballX:PinballX|PinballX]] and whether to start PinballX when Windows starts.
== Configuration Options ==
[[File:PinballX Setup Wizard-Startup Settings.png|x390px|frame|PinballX Startup Settings]]
Here you can set various startup settings of PinballX
=== Enable Startup Sound ===
:This option enables custom audio elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
=== Enable Startup Video ===
:This option enables custom video elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
== Run PinballX when Windows Starts ==
This setting will automatically set PinballX to launch when Windows starts up.
=== Start with Windows ===
:Set PinballX to launch when Windows starts.
:'''Options'''
::* Yes
::* No
== Run Program on Startup ==
Launch a program on startup of PinballX
=== Startup Program Enabled ===
:Launch Application At Startup
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path for the program to launch on startup.
=== Executable ===
:The executable file to launch at startup
=== Parameters ===
:The parameters.
=== Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Keyboard Input Settings (Setup Wizard)
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The Keyboard Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling [[PinballX:PinballX|PinballX]] via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Key
=== Left ===
:Left Key
=== Right ===
:Right Key
=== Select ===
:Select Key
=== Rotate ===
:Rotate Key
=== Page Left ===
:Page Left Key
=== Page Right ===
:Page Right Key
=== Exit Emulator ===
:Exit Emulator Key
=== Playfield Screenshot ===
:Playfield Screenshot Key
=== Backglass Screenshot ===
:BackGlass Screenshot Key
=== Pause/In Game ===
:Pause Key
=== Instructions ===
:Instructions Key
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Joystick Input Settings (Setup Wizard)
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The Joystick Input Settings screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via a control panel or other controller. In order to configure [[PinballX:PinballX|PinballX]] keyboard input settings, please refer to [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Joy Input Settings.png|x390px|frame|PinballX Joystick Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Button
=== Left ===
:Left Button
=== Right ===
:Right Button
=== Select ===
:Select Button
=== Rotate ===
:Rotate Button
=== Page Left ===
:Page Left Button
=== Page Right ===
:Page Right Button
=== Exit Emulator ===
:Exit Emulator Button
=== Pause/In Game ===
:Pause Button
=== Instructions ===
:Instructions Button
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Text Settings (Setup Wizard)
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The '''Text''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various textual elements and settings within [[PinballX:PinballX|PinballX]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Text.png|x390px|frame|PinballX Text Settings]]
Here you can set the various text settings of PinballX. This option lets you customize the look of PinballX. The text will alternate in the text bar under the wheel while you are in PinballX.
=== Line 1 ===
:Alternate text to display on line 1
=== Line 2 ===
:Alternate text to display on line 2
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Verify Setup (Setup Wizard)
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== Basic Overview ==
The Verify Setup screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[PinballX:PinballX|PinballX]] configuration are correct.
== Configuration Options ==
[[File:PinballX Setup Wizard-Verify Setup.png|x390px|frame|Verify Setup for PinballX Paths]]
This part of setup allows you to verify that your file paths are correct.
[[Category:Index]][[Category:PinballX Setup Wizard]]
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GameEx:Display Settings (Setup Wizard)
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The '''Display Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various graphical settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Display Settings.png|frame|GameEx Display Settings]]
Here you can set various display settings of GameEx.
=== Use Flat Menus ===
:Don't use sub menu tree structure on Start Page. Set to False to use two levels of navigation from the Start Page. Set to True to have a flat Start Page and list all available sections, apps and items.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Don't switch resolution ===
:Don't change the resolution and use the current windows resolution. If set the next two settings will be ignored.
:'''Options'''
::* GameEx wont change resolution '''(Default)'''
::* Set resolution to below
=== X Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 800'
=== Y Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600
=== Rotate Display ===
:Rotate the display suitable for a vertically mounted monitor or display. There are a few restrictions for this which GameEx will automatically detect but mainly only resolutions between 640x480 and 800x600 are supported and it runs in 16 bit color. This is a registered version only feature although is possible to use if not registered so you can see if you like this features. Turning this on automatically configures GameEx to only list MAME vertical games in addition it adds the command line to rotate MAME 90 Degrees. It also applied this to Attract Mode.
:'''Options'''
::* No '''(Default)'''
::* 90 Degrees
::* -90 Degrees
::* Cocktail
::* Flip Y
=== Show Buttons ===
:Whether to show the Home, Exit, Up and Down arrows or not.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide Toolbar ===
:Whether to show the Toolbar or not.
:'''Options'''
::* Always Show
::* Show when Mouse Active '''(Default)'''
::* Show when Mouse Over
::* Always Hide
=== Run On Secondary Monitor ===
:If you have a dual display setup the next option allows you to run GameEx on the Secondary Display. Default is false.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Run in ArcadeMode ===
:Turn ArcadeMode on even if displaying at a suitable resolution.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Font Size ===
:Modify the default font size.
:'''Options'''
::* Biggest
::* Even More Bigger
::* Bigger still
::* Bigger
::* Normal '''(Default)'''
::* Smaller
::* Smallest
=== Window/Full Screen ===
:Run GameEx in windowed or full screen mode.
:'''Options'''
::* Full Screen '''(Default)'''
::* Windowed
=== Full Screen Windowed ===
:When GameEx is Full Screen run windowed full screen. This is not recommended as you can't switch betwwen apps in Windows and it lowers display performance although fixes issues where focus is lost.
:'''Options'''
::* Disabled '''(Default)'''
::* Windowed
=== Hide Desktop ===
:Hide desktop by making the desktop black and hide desktop icons. This also turns off window animations. Goes a long way towards hiding the operating system.
:'''Options'''
::* No
::* Hide Operating System '''(Default)'''
=== Time Format ===
:Time format display.
:'''Options'''
::* AM/PM '''(Default)'''
::* 24 Hour
=== Main Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Title Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Outline Fonts ===
:Outline fonts. Puts a black edge around the fonts used. Definitely, recommended for an Arcade Monitor.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Anti Alias Fonts ===
:AntiAlias Fonts. Looks nice at higher resolutions, This is automatically set to false if ArcadeMode is on, 16 Bit color is used or resolution is, less than 640 x 480.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Background Mode ===
:Display Background image. If set to True displays a Blue gradient image , in the background. Looks nice, on a PC or TV, This also makes GameEx look similar to Windows Media Center. set this to DisplayBackgroundImage=snap, to make Snap images the background and make the backgrounds of the menus transparent. Set to false to display a Black background.
:'''Options'''
::* Display Background images '''(Default)'''
::* Display Black Background
::* Use Game/Item Images as background
=== Show List Numbers ===
:The next option is whether to show the text of the bottom of the screen that, show current and total items in the current list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Snap Brightness ===
:Snap/Image/Video Brightness. If DisplayBackground is set to snap, then this next value controls the screen brightness of the images or videos displayed. Select AlphaBlendVideos=true to apply the brightness to videos playing in the background. This could be slow on old systems. Enter a value 0 - 255.
:'''Default:'''
::* 120
=== Use 16 Bit Color ===
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Display Title (ArcadeMode) ===
:Display the Emulator title at the top of the screen when in ArcadeMode and display the home and exit buttons. Set the following setting to True, to display title text when in Arcade Mode. Default is True, and use standard font sizes. This is recommended if using ArcadeMode at a resolution above 640 x 480. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Display Title Text ===
:Display Title Text in GameEx, such as Start etc.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Make Dialog Text White ===
:Display the text inside dialog boxes as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Make Toolbar Text White ===
:Display the text inside the toolbar as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Menu Transitions ===
:The type of animated transitions to use when navigating between menus, 3D Alpha Blended looks fantastic and the best, but requires a good PC and graphics card.
:'''Options'''
::* 2D '''(Default)'''
::* 3D Alpha Blended
=== Deadzone Left/Right ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Deadzone Top/Bottom ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Start Page Zoom animation ===
:Turn off the Focus zoom animation on the start page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:When Full screen GameEx normally hides the windows task bar so there is a smooth transition when launching apps and emus. However if you are launching GameEx from other software you may not want to do this if the taskbar is hidden prior to launching GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:Show PopUp descriptions and ratings when viewing games and media.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Interface Mode ===
:This setting changes the user interface of GameEx. Gamelauncher mode completely changes the way the user interface works is controlled and displays. It puts GameEx into a simple game mode, with simpler menus, simpler navigation, simpler navigating through your available game lists. Many of the menus are disabled by turning on this setting, and only games lists are available. Navigation is much simpler with paging by pressing left or right, and button 1 and 2 navigate the available lists. Button 3 launches game. Recommended for simple cab setups, where you want to lock things down or its for young children. It also supports low resolutions such as 320X240. Simple mode disables the menus in GameEx so there is just a list and no horizontal or vertical menu. Paging can be one by pressing left or right. In addition the Shift (default control) key acts as a home button in simple mode. Simple mode offers all GameEx features but with very simple navigation.
:'''Options'''
::* Normal '''(Default)'''
::* GameLauncher
::* Simple
=== Display Image/Video List ===
:Use an image based thumbnail list instead of a text based list. You can also show multiple video previews instead of images, but this requires a fast PC.
:'''Options'''
::* Yes
::* Yes - Big
::* Yes - Videos
::* Yes - Videos - Big
::* No '''(Default)'''
== ArcadeVGA Settings ==
Here you can set various ArcadeVGA settings of GameEx. If your using an ArcadeVGA card from Ultimarc the following settings can be used to automatically run games at the best resolutions.
=== Use ArcadeVGA settings ===
:Set UsingArcadeVGA to true if using an ArcadeVGA card.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Stretch Res To X ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 640
=== Stretch Res To Y ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 288
=== Vector Res X ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 632
=== Vector Res Y ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 264
=== Try to Stretch to 256 ===
:Set TryToStretchTo256 to try and find a resolution with a height of 256 first before using the StretchResToX/Y resolution, and stretch to ResToX/Y only if a resolution above 256 is found.
:If your Arcade Monitor rolls, or significantly stretches with a resolution height of 288, set TryToStretchto256 True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Sharpen Stretched Games ===
:To use RGB Sharp effect with games that are stretched set UseSharp=True (default).
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Always Stretch x*y ===
:AlwaysStretch is a setting that allows you to always stretch games that have an original game resolution of 999x999 where 999 is the X and Y res. You can specify multiple resolutions by putting a semicolon between the resolutions.
:eg. AlwaysStretch=400x256;512x256.
:This is a useful setting as some games such as SMASH TV don't have an ArcadeVGA resolution that is near to the original game resolution.
:'''Default:'''
::* 410x256
== ArcadeVGA Links ==
Relevant Links
* [http://www.ultimarc.com/avgainf.html Ultimarc ArcadeVGA Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Display Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various graphical settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Display Settings.png|frame|GameEx Display Settings]]
Here you can set various display settings of GameEx.
=== Use Flat Menus ===
:Don't use sub menu tree structure on Start Page. Set to False to use two levels of navigation from the Start Page. Set to True to have a flat Start Page and list all available sections, apps and items.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Don't switch resolution ===
:Don't change the resolution and use the current windows resolution. If set the next two settings will be ignored.
:'''Options'''
::* GameEx wont change resolution '''(Default)'''
::* Set resolution to below
=== X Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 800
=== Y Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600
=== Rotate Display ===
:Rotate the display suitable for a vertically mounted monitor or display. There are a few restrictions for this which GameEx will automatically detect but mainly only resolutions between 640x480 and 800x600 are supported and it runs in 16 bit color. This is a registered version only feature although is possible to use if not registered so you can see if you like this features. Turning this on automatically configures GameEx to only list MAME vertical games in addition it adds the command line to rotate MAME 90 Degrees. It also applied this to Attract Mode.
:'''Options'''
::* No '''(Default)'''
::* 90 Degrees
::* -90 Degrees
::* Cocktail
::* Flip Y
=== Show Buttons ===
:Whether to show the Home, Exit, Up and Down arrows or not.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide Toolbar ===
:Whether to show the Toolbar or not.
:'''Options'''
::* Always Show
::* Show when Mouse Active '''(Default)'''
::* Show when Mouse Over
::* Always Hide
=== Run On Secondary Monitor ===
:If you have a dual display setup the next option allows you to run GameEx on the Secondary Display. Default is false.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Run in ArcadeMode ===
:Turn ArcadeMode on even if displaying at a suitable resolution.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Font Size ===
:Modify the default font size.
:'''Options'''
::* Biggest
::* Even More Bigger
::* Bigger still
::* Bigger
::* Normal '''(Default)'''
::* Smaller
::* Smallest
=== Window/Full Screen ===
:Run GameEx in windowed or full screen mode.
:'''Options'''
::* Full Screen '''(Default)'''
::* Windowed
=== Full Screen Windowed ===
:When GameEx is Full Screen run windowed full screen. This is not recommended as you can't switch betwwen apps in Windows and it lowers display performance although fixes issues where focus is lost.
:'''Options'''
::* Disabled '''(Default)'''
::* Windowed
=== Hide Desktop ===
:Hide desktop by making the desktop black and hide desktop icons. This also turns off window animations. Goes a long way towards hiding the operating system.
:'''Options'''
::* No
::* Hide Operating System '''(Default)'''
=== Time Format ===
:Time format display.
:'''Options'''
::* AM/PM '''(Default)'''
::* 24 Hour
=== Main Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Title Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Outline Fonts ===
:Outline fonts. Puts a black edge around the fonts used. Definitely, recommended for an Arcade Monitor.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Anti Alias Fonts ===
:AntiAlias Fonts. Looks nice at higher resolutions, This is automatically set to false if ArcadeMode is on, 16 Bit color is used or resolution is, less than 640 x 480.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Background Mode ===
:Display Background image. If set to True displays a Blue gradient image , in the background. Looks nice, on a PC or TV, This also makes GameEx look similar to Windows Media Center. set this to DisplayBackgroundImage=snap, to make Snap images the background and make the backgrounds of the menus transparent. Set to false to display a Black background.
:'''Options'''
::* Display Background images '''(Default)'''
::* Display Black Background
::* Use Game/Item Images as background
=== Show List Numbers ===
:The next option is whether to show the text of the bottom of the screen that, show current and total items in the current list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Snap Brightness ===
:Snap/Image/Video Brightness. If DisplayBackground is set to snap, then this next value controls the screen brightness of the images or videos displayed. Select AlphaBlendVideos=true to apply the brightness to videos playing in the background. This could be slow on old systems. Enter a value 0 - 255.
:'''Default:'''
::* 120
=== Use 16 Bit Color ===
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Display Title (ArcadeMode) ===
:Display the Emulator title at the top of the screen when in ArcadeMode and display the home and exit buttons. Set the following setting to True, to display title text when in Arcade Mode. Default is True, and use standard font sizes. This is recommended if using ArcadeMode at a resolution above 640 x 480. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Display Title Text ===
:Display Title Text in GameEx, such as Start etc.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Make Dialog Text White ===
:Display the text inside dialog boxes as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Make Toolbar Text White ===
:Display the text inside the toolbar as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Menu Transitions ===
:The type of animated transitions to use when navigating between menus, 3D Alpha Blended looks fantastic and the best, but requires a good PC and graphics card.
:'''Options'''
::* 2D '''(Default)'''
::* 3D Alpha Blended
=== Deadzone Left/Right ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Deadzone Top/Bottom ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Start Page Zoom animation ===
:Turn off the Focus zoom animation on the start page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:When Full screen GameEx normally hides the windows task bar so there is a smooth transition when launching apps and emus. However if you are launching GameEx from other software you may not want to do this if the taskbar is hidden prior to launching GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:Show PopUp descriptions and ratings when viewing games and media.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Interface Mode ===
:This setting changes the user interface of GameEx. Gamelauncher mode completely changes the way the user interface works is controlled and displays. It puts GameEx into a simple game mode, with simpler menus, simpler navigation, simpler navigating through your available game lists. Many of the menus are disabled by turning on this setting, and only games lists are available. Navigation is much simpler with paging by pressing left or right, and button 1 and 2 navigate the available lists. Button 3 launches game. Recommended for simple cab setups, where you want to lock things down or its for young children. It also supports low resolutions such as 320X240. Simple mode disables the menus in GameEx so there is just a list and no horizontal or vertical menu. Paging can be one by pressing left or right. In addition the Shift (default control) key acts as a home button in simple mode. Simple mode offers all GameEx features but with very simple navigation.
:'''Options'''
::* Normal '''(Default)'''
::* GameLauncher
::* Simple
=== Display Image/Video List ===
:Use an image based thumbnail list instead of a text based list. You can also show multiple video previews instead of images, but this requires a fast PC.
:'''Options'''
::* Yes
::* Yes - Big
::* Yes - Videos
::* Yes - Videos - Big
::* No '''(Default)'''
== ArcadeVGA Settings ==
Here you can set various ArcadeVGA settings of GameEx. If your using an ArcadeVGA card from Ultimarc the following settings can be used to automatically run games at the best resolutions.
=== Use ArcadeVGA settings ===
:Set UsingArcadeVGA to true if using an ArcadeVGA card.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Stretch Res To X ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 640
=== Stretch Res To Y ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 288
=== Vector Res X ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 632
=== Vector Res Y ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 264
=== Try to Stretch to 256 ===
:Set TryToStretchTo256 to try and find a resolution with a height of 256 first before using the StretchResToX/Y resolution, and stretch to ResToX/Y only if a resolution above 256 is found.
:If your Arcade Monitor rolls, or significantly stretches with a resolution height of 288, set TryToStretchto256 True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Sharpen Stretched Games ===
:To use RGB Sharp effect with games that are stretched set UseSharp=True (default).
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Always Stretch x*y ===
:AlwaysStretch is a setting that allows you to always stretch games that have an original game resolution of 999x999 where 999 is the X and Y res. You can specify multiple resolutions by putting a semicolon between the resolutions.
:eg. AlwaysStretch=400x256;512x256.
:This is a useful setting as some games such as SMASH TV don't have an ArcadeVGA resolution that is near to the original game resolution.
:'''Default:'''
::* 410x256
== ArcadeVGA Links ==
Relevant Links
* [http://www.ultimarc.com/avgainf.html Ultimarc ArcadeVGA Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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[[PinballX:PinballX|PinballX]] is a free digital pinball front end designed for digital pinball cabinets developed by the author of [[GameEx:GameEx|GameEx]]. It is compatible with HyperPin media and databases. Credit to Bill E for creating the first digital pinball front end publicly available HyperPin. PinballX would not have been possible without it or at the very least where it is now.
==External Links==
* [http://www.pinballx.net/ PinballX Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
[[Category:Index]][[Category:PinballX]]
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The '''Input Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various input settings for use within [[GameEx:GameEx|GameEx]]. Configurable means of input include keyboard, mouse, controllers, control panels, and joysticks.
== Configuration Options ==
[[File:GameEx Setup Wizard-Input Settings.png|frame|GameEx Input Settings]]
Here you can set various input settings of GameEx.
=== Enable Alpha Paging ===
:Enable Alpha Paging. With this setting enabled, when paging through a games list, The list will jump to the next or previous starting alphabetic character of a game in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Keyboard DirectInput ===
:Use DX DirectInput for keyboard input, instead of normal windows input.It will be faster, and has better support for when pressing multiple keys. It is also required for a SlikStik. Default is False.
:NOTE: If you are using MEDIA Center with a Remote Control set this to false, otherwise Volume and Back won't work.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable SlikStik and IPAC Support ===
:Enable SlikStik Joystick Support. If you are using a SlikStick, Set this to true. This automatically enables KeyboardDirectInput., Default is False. This may also be needed for IPAC.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Mouse ===
:Disable the Mouse.
:'''Options'''
::* Yes Disable Mouse Input
::* No I want to use the Mouse '''(Default)'''
=== Enable Gamepad/Joystick ===
:Enable use of GamePad/Joystick. The last option will make GameEx check for activity of game pad for the screensaver and inactivity timer but not use the joystick in the front end.
:'''Options'''
::* YES. Initialize and Use devices below '''(Default)'''
::* DONT initialise and use Joystick
::* YES, but just for checking activity
=== Gamepad Device to use ===
:Make GameEx use a specific GamePad, or use all attached devices.
=== Cab Control Friendly ===
:Turning on this setting optimizes the GameEx user interface navigation for sensitive joysticks and gamepads. It solves the problem of accidental left or right presses while navigating the menus. With this enabled left or right has to be held down to navigate horizontally.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable Letter Select ===
:Enable jumping in the list by typing the first letter of an item. For some arcade controls you may want to turn this off as certain controls can be mapped to letters, which could cause inadvertently jumping in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Trackball Support ===
:Enable trackball and spinner support. Mouse movements scroll the list.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Loop List ===
:When set to on GameEx will loop to the top or bottom of a list after navigating past the top or bottom.
:'''Options'''
::* Yes
::* No '''(Default)'''
== Keyboard Input ==
These are the key mappings for navigation in GameEx.
=== Enable Custom Keyboard Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Select ===
:Select Key
:'''Default:'''
::* 30
=== Back ===
:Back Key
:'''Default:'''
::* 48
=== Paging ===
:Shift Paging Key
:'''Default:'''
::* 46
=== Volume ===
:Shift Volume Key
:'''Default:'''
::* 32
=== Up ===
:Up Key
:'''Default:'''
::* 200
=== Down ===
:Down Key
:'''Default:'''
::* 208
=== Left ===
:Left Key
:'''Default:'''
::* 203
=== Right ===
:Right Key
:'''Default:'''
::* 205
=== Previous Track ===
:Previous Track Key
:'''Default:'''
::* 44
=== Next Track ===
:Next Track Key
:'''Default:'''
::* 45
=== Home ===
:Home Key
:'''Default:'''
::* 199
=== Play/Pause Music ===
:Play/Pause Music Key
:'''Default:'''
::* 29
=== In Game Key ===
:This is the virtual key code that when pressed will display the in game menu when playing a game. So you can do things such as view the manual and control panel. NOTE: It will not work with all emulators and systems.
:'''Default:'''
::* F10
== Advanced Keyboard Input ==
These are the additional key mappings for control in GameEx.
=== Enable Custom Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Input Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various input settings for use within [[GameEx:GameEx|GameEx]]. Configurable means of input include keyboard, mouse, controllers, control panels, and joysticks.
== Configuration Options ==
[[File:GameEx Setup Wizard-Input Settings.png|frame|GameEx Input Settings]]
Here you can set various input settings of GameEx.
=== Enable Alpha Paging ===
:Enable Alpha Paging. With this setting enabled, when paging through a games list, The list will jump to the next or previous starting alphabetic character of a game in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Keyboard DirectInput ===
:Use DX DirectInput for keyboard input, instead of normal windows input.It will be faster, and has better support for when pressing multiple keys. It is also required for a SlikStik. Default is False.
:NOTE: If you are using MEDIA Center with a Remote Control set this to false, otherwise Volume and Back won't work.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable SlikStik and IPAC Support ===
:Enable SlikStik Joystick Support. If you are using a SlikStick, Set this to true. This automatically enables KeyboardDirectInput., Default is False. This may also be needed for IPAC.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Mouse ===
:Disable the Mouse.
:'''Options'''
::* Yes Disable Mouse Input
::* No I want to use the Mouse '''(Default)'''
=== Enable Gamepad/Joystick ===
:Enable use of GamePad/Joystick. The last option will make GameEx check for activity of game pad for the screensaver and inactivity timer but not use the joystick in the front end.
:'''Options'''
::* YES. Initialize and Use devices below '''(Default)'''
::* DONT initialise and use Joystick
::* YES, but just for checking activity
=== Gamepad Device to use ===
:Make GameEx use a specific GamePad, or use all attached devices.
=== Cab Control Friendly ===
:Turning on this setting optimizes the GameEx user interface navigation for sensitive joysticks and gamepads. It solves the problem of accidental left or right presses while navigating the menus. With this enabled left or right has to be held down to navigate horizontally.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable Letter Select ===
:Enable jumping in the list by typing the first letter of an item. For some arcade controls you may want to turn this off as certain controls can be mapped to letters, which could cause inadvertently jumping in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Trackball Support ===
:Enable trackball and spinner support. Mouse movements scroll the list.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Loop List ===
:When set to on GameEx will loop to the top or bottom of a list after navigating past the top or bottom.
:'''Options'''
::* Yes
::* No '''(Default)'''
== Keyboard Input ==
These are the key mappings for navigation in GameEx.
=== Enable Custom Keyboard Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Select ===
:Select Key
:'''Default:'''
::* 30
=== Back ===
:Back Key
:'''Default:'''
::* 48
=== Paging ===
:Shift Paging Key
:'''Default:'''
::* 46
=== Volume ===
:Shift Volume Key
:'''Default:'''
::* 32
=== Up ===
:Up Key
:'''Default:'''
::* 200
=== Down ===
:Down Key
:'''Default:'''
::* 208
=== Left ===
:Left Key
:'''Default:'''
::* 203
=== Right ===
:Right Key
:'''Default:'''
::* 205
=== Previous Track ===
:Previous Track Key
:'''Default:'''
::* 44
=== Next Track ===
:Next Track Key
:'''Default:'''
::* 45
=== Home ===
:Home Key
:'''Default:'''
::* 199
=== Play/Pause Music ===
:Play/Pause Music Key
:'''Default:'''
::* 29
=== In Game Key ===
:This is the virtual key code that when pressed will display the in game menu when playing a game. So you can do things such as view the manual and control panel. NOTE: It will not work with all emulators and systems.
:'''Default:'''
::* F10
== Advanced Keyboard Input ==
These are the additional key mappings for control in GameEx.
=== Enable Custom Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Forward ===
:Forward Key
:'''Default:'''
::* 60
=== Rewind ===
:Rewind Key
:'''Default:'''
::* 61
=== Page Up ===
:Page Up Key
:'''Default:'''
::* 62
=== Page Down ===
:Page Down Key
:'''Default:'''
::* 63
=== Volume Down ===
:Volume Down Key
:'''Default:'''
::* 64
=== Volume Up ===
:Volume Up Key
:'''Default:'''
::* 65
=== Stop Up ===
:Stop Key
:'''Default:'''
::* 66
=== Play ===
:Play Key
:'''Default:'''
::* 67
== Joystick Input ==
These are the joystick button mappings for navigation in GameEx.
=== Enable Custom Joystick Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Select ===
:Select Key
:'''Default:'''
::* 0
=== Back ===
:Back Key
:'''Default:'''
::* 1
=== Paging ===
:Shift Paging Key
:'''Default:'''
::* 3
=== Volume ===
:Shift Volume Key
:'''Default:'''
::* 4
=== Up ===
:Up Key
:'''Default:'''
::* 202
=== Down ===
:Down Key
:'''Default:'''
::* 203
=== Left ===
:Left Key
:'''Default:'''
::* 200
=== Right ===
:Right Key
:'''Default:'''
::* 201
=== Previous Track ===
:Previous Track Key
:'''Default:'''
::* 6
=== Next Track ===
:Next Track Key
:'''Default:'''
::* 7
=== Play/Pause Music ===
:Play/Pause Music Key
:'''Default:'''
::* 8
== Global Exit ==
These are keyboard and joystick combos for exiting emulators or applications.
=== Global Escape Key Combo ===
:Key Combo for global escape of any emulator or application. This is on regardless of whether custom input is enabled as long as the emulator is setup to exit on escape key (e.g map back).
:'''Default:'''
::* 49|56|66|67|68
=== Joystick Exit ===
:Global game pad exit combination.
:'''Default:'''
::* 200|202|3|4|5
=== Enable Escape Key Exit ===
:As well as the keyboard combo you can also set the escape key to act as a global exit.
:'''Options'''
::* Yes '''(Default)'''
::* No
== Keyboard Shutdown ==
This allows a key combo to shutdown the PC.
=== Enabled ===
:Whether to enable the key combo for shutdown.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Keys ===
:Keys to shutdown PC.
:'''Default:'''
::* 87|88
=== Shutdown Type ===
:Specify Shutdown type.
:'''Options'''
::* Shutdown '''(Default)'''
::* Hibernate
=== Force ===
:Whether to force Shutdown.
:'''Options'''
::* Yes
::* No '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
[[Category:GameEx]]
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GameEx:Touchscreen / Tablet Settings (Setup Wizard)
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The '''Touchscreen / Tablet Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use with a supported tablet or other touchscreen device.
== Configuration Options ==
[[File:GameEx Setup Wizard-Touchscreen Settings.png|frame|GameEx Touchscreen / Tablet Settings]]
This is where you can configure and enable touchscreen/tablet support in GameEx.
=== Enable ===
:Enable Touchscreen support in GameEx. You probably only want to do this if you are running GameEx with a touchscreen or on a tablet.
:'''Options'''
::* Auto '''(Default)'''
::* Yes
::* No
=== Hide Pointer ===
:Hide the mouse pointer/cursor.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Help Screens ===
:Show help screens about controls before launching games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Click Mode ===
:Whether a single tap immediately selects an item or whether two taps are sometimes required, the first to focus the menu items then the second to select.
:'''Options'''
::* Single Tap '''(Default)'''
::* First Tap Focuses
=== Compatible Games Only ===
:Only list and allow play of touchscreen compatible games with MAME and GameEx arcade.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Exit Taps ===
:If this is enabled then tapping the top left of the screen continuously will exit games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Credit Taps ===
:If enabled tapping bottom right continuously sends 5 key to MAME and top right sends 1 key. If you are running a 64 bit operating system you must be using a 64 bit MAME version.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Click Animation ===
:Show a tunnel animation when there is a tap/click.
:'''Options'''
::* Yes '''(Default)'''
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:HTPC / Multimedia Settings (Setup Wizard)
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
=== Enable NetFlix ===
:Do you want to enable NetFlix in GameEx?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Picture / Slideshow Settings ==
This enables you to display pictures such as holiday or family photo's in GameEx.
=== Enable Picture Display ===
:Do you want to enable picture display?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Picture Path/s ===
:The path to your picture files.
:'''Default:'''
::* C:\Pictures;[mypictures]
=== Slide Duration (Sec) ===
:Slideshow duration in seconds between picture transition.
:'''Options'''
::* 0
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12 '''(Default)'''
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
== DVD and BLURAY Settings ==
This enables you to play DVDs and BLURAYs in GameEx.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
=== Enable NetFlix ===
:Do you want to enable NetFlix in GameEx?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Picture / Slideshow Settings ==
This enables you to display pictures such as holiday or family photo's in GameEx.
=== Enable Picture Display ===
:Do you want to enable picture display?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Picture Path/s ===
:The path to your picture files.
:'''Default:'''
::* C:\Pictures;[mypictures]
=== Slide Duration (Sec) ===
:Slideshow duration in seconds between picture transition.
:'''Options'''
::* 0
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12 '''(Default)'''
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
== DVD and BLURAY Settings ==
This enables you to play DVDs and BLURAYs in GameEx.
=== DVD Playback ===
:Do you want to enable DVD playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD MPEG 2 Codec ===
:MPEG 2 Codec to use for DVD playback.
:'''Options'''
::* 0 '''(Default)'''
=== Use VMR9/EVR ===
:Use VMR9 for rendering. This may be required for some newer systems. If you have a modern system and DVD's don't play then turn this on.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD Use FFDSHOW ===
:Use FFDShow MPEG 2 Codec for DVD playback.
The profile to use.
=== Enable DVD-BLURAY From Disk ===
:Enable the DVD's module allowing you to play DVD's copied to your hard disk or network drive. This is a registered only feature. This feature supports ISO files. Ensure you install ISO Support when installing GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD from Disk Path/s ===
:The path to your DVD movies. For ISO support ensure you install ISO Support when installing GameEx.
:'''Default:'''
::* C:\DVD
=== Use External Player ===
:Use an external DVD or BLURAY Playing software such as WinDVD or TotalMedia. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. You can use [DVD] in the cmd to pass the folder of the DVD for when using DVD on disks.
== DVD RIP Settings ==
GameEx supports ripping DVDs via Handbrake CLI. If handbrakecli.exe is found in the GameEx folder DVD Ripping will be enabled.
=== Rip Folder ===
:Where to store the ripped DVD Video files.
:'''Default:'''
::* C:\DVD RIPS
=== Profile ===
:The profile to use.
:'''Options'''
::* Normal '''(Default)'''
::* High
=== Format ===
:The output file format to use.
:'''Options'''
::* MP4 '''(Default)'''
::* M4V
::* MKV
=== Custom Command Line ===
:Use a custom command line instead of profile.
=== Relevant Links ===
::* [http://handbrake.fr/ Handbrake home page]
::* [http://handbrake.fr/downloads2.php Download Handbrake CLI]
== Media Library Settings ==
The Media Library brings all your pictures, videos and audio together in one place. It can also be used as an alternative to the jukebox by allowing you to view your music by folder. Registered version feature.
=== Enable Media Library ===
:Do you want to enable the Media Library?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Audio Play Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track. Alternatively you can launch audio tracks with the video player and show visualization.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
::* Clicking songs visualizes
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
=== Enable NetFlix ===
:Do you want to enable NetFlix in GameEx?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Picture / Slideshow Settings ==
This enables you to display pictures such as holiday or family photo's in GameEx.
=== Enable Picture Display ===
:Do you want to enable picture display?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Picture Path/s ===
:The path to your picture files.
:'''Default:'''
::* C:\Pictures;[mypictures]
=== Slide Duration (Sec) ===
:Slideshow duration in seconds between picture transition.
:'''Options'''
::* 0
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12 '''(Default)'''
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
== DVD and BLURAY Settings ==
This enables you to play DVDs and BLURAYs in GameEx.
=== DVD Playback ===
:Do you want to enable DVD playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD MPEG 2 Codec ===
:MPEG 2 Codec to use for DVD playback.
:'''Options'''
::* 0 '''(Default)'''
=== Use VMR9/EVR ===
:Use VMR9 for rendering. This may be required for some newer systems. If you have a modern system and DVD's don't play then turn this on.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD Use FFDSHOW ===
:Use FFDShow MPEG 2 Codec for DVD playback.
The profile to use.
=== Enable DVD-BLURAY From Disk ===
:Enable the DVD's module allowing you to play DVD's copied to your hard disk or network drive. This is a registered only feature. This feature supports ISO files. Ensure you install ISO Support when installing GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD from Disk Path/s ===
:The path to your DVD movies. For ISO support ensure you install ISO Support when installing GameEx.
:'''Default:'''
::* C:\DVD
=== Use External Player ===
:Use an external DVD or BLURAY Playing software such as WinDVD or TotalMedia. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. You can use [DVD] in the cmd to pass the folder of the DVD for when using DVD on disks.
== DVD RIP Settings ==
GameEx supports ripping DVDs via Handbrake CLI. If handbrakecli.exe is found in the GameEx folder DVD Ripping will be enabled.
=== Rip Folder ===
:Where to store the ripped DVD Video files.
:'''Default:'''
::* C:\DVD RIPS
=== Profile ===
:The profile to use.
:'''Options'''
::* Normal '''(Default)'''
::* High
=== Format ===
:The output file format to use.
:'''Options'''
::* MP4 '''(Default)'''
::* M4V
::* MKV
=== Custom Command Line ===
:Use a custom command line instead of profile.
=== Relevant Links ===
::* [http://handbrake.fr/ Handbrake home page]
::* [http://handbrake.fr/downloads2.php Download Handbrake CLI]
== Media Library Settings ==
The Media Library brings all your pictures, videos and audio together in one place. It can also be used as an alternative to the jukebox by allowing you to view your music by folder. Registered version feature.
=== Enable Media Library ===
:Do you want to enable the Media Library?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Audio Play Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track. Alternatively you can launch audio tracks with the video player and show visualization.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
::* Clicking songs visualizes
== eBook Settings ==
This enables you to view PDF eBooks Text files and comic books in GameEx.
=== eBook Viewer ===
:Do you want to enable the eBook viewer?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== eBook and Comic Path/s ===
:The paths to your eBook and comic files.
:'''Default:'''
::* C:\eBooks
=== eBook Quality ===
:The quality of ebooks. Higher quality takes longer for the ebooks and comics to load while providing better definition. If eBooks or comics load to slowly for you set this to normal
:'''Options'''
::* High '''(Default)'''
::* Normal
== YouTube Settings ==
This enables the YouTube features in GameEx. Allowing easy searching, browsing and playing of YouTube content within GameEx.
=== Enable YouTube ===
:Do you want to enable YouTube features?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Weather ICON Settings ==
This is for the weather ICON in GameEx, showing conditions and current temperature for a location you can specify.
=== Enable Weather ICON ===
:Enable the weather ICON in GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Weather Location ===
:The location to retrieve weather from.
:'''Options'''
::* FileName
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''HTPC / Multimedia Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use in an HTPC environment. Here you can configure your video and photo libraries in GameEx. GameEx is capable of disc based media playback, as well as playback of streaming web based media from YouTube and Netflix.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTPC Multimedia Settings.png|frame|GameEx HTPC / Multimedia Settings]]
This is where you can configure various HTPC and multimedia settings.
== Video / Movie Settings ==
This enables you to play videos such as music videos and movies in GameEx.
=== Video Playback ===
:Do you want to enable video playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Movie Path/s ===
:The path to your movie video files.
=== TV Path/s ===
:The path to your TV show video files. i.e. not movies.
=== Other Path/s ===
:The path to video files that are not movies or TV shows.
:'''Default:'''
::* C:\Video;[myvideos]
=== Startup Video/Dir ===
:Specify a Video to play at Startup. AVI MPG. If a directory is specified GameEx will play a random video from the folder.
:'''Default:'''
::* C:\Video
=== Use External Player ===
:Use an external DVD Playing software such as WinDVD. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Download Descriptions ===
:Automatically try to download video and DVD Description.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Preview Videos ===
:When navigating the list of videos play the video as a snap/preview. Only recommended on fast systems.
:'''Options'''
::* Yes
::* No
::* Yes but not DVD and HD '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. Use [VIDEO] in the cmd to pass the filename of the video.
=== Use External Player ===
:Change Display Resolution
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Preferred Audio Language ===
:Set the preferred audio language for video and Blu Ray.
:'''Options'''
::* English '''(Default)'''
::* French
::* Spanish
::* German
::* Portuguese
::* Dutch
::* Swedish
::* Finnish
::* Danish
::* Norwegian
::* Italian
=== Relevant Links ===
:Video Links
::* [http://shark007.net/ Shark 007 Video Codec Pack]
== NetFlix ==
GameEx can allow you to access the entire USA NetFlix library.
=== Enable NetFlix ===
:Do you want to enable NetFlix in GameEx?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Picture / Slideshow Settings ==
This enables you to display pictures such as holiday or family photo's in GameEx.
=== Enable Picture Display ===
:Do you want to enable picture display?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Picture Path/s ===
:The path to your picture files.
:'''Default:'''
::* C:\Pictures;[mypictures]
=== Slide Duration (Sec) ===
:Slideshow duration in seconds between picture transition.
:'''Options'''
::* 0
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12 '''(Default)'''
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
== DVD and BLURAY Settings ==
This enables you to play DVDs and BLURAYs in GameEx.
=== DVD Playback ===
:Do you want to enable DVD playback?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD MPEG 2 Codec ===
:MPEG 2 Codec to use for DVD playback.
:'''Options'''
::* 0 '''(Default)'''
=== Use VMR9/EVR ===
:Use VMR9 for rendering. This may be required for some newer systems. If you have a modern system and DVD's don't play then turn this on.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD Use FFDSHOW ===
:Use FFDShow MPEG 2 Codec for DVD playback.
The profile to use.
=== Enable DVD-BLURAY From Disk ===
:Enable the DVD's module allowing you to play DVD's copied to your hard disk or network drive. This is a registered only feature. This feature supports ISO files. Ensure you install ISO Support when installing GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== DVD from Disk Path/s ===
:The path to your DVD movies. For ISO support ensure you install ISO Support when installing GameEx.
:'''Default:'''
::* C:\DVD
=== Use External Player ===
:Use an external DVD or BLURAY Playing software such as WinDVD or TotalMedia. Specify command line below.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== External Player CMD ===
:CMD Is the full command line including drive, path and file that will be used to launch the external DVD Player. You can use [DVD] in the cmd to pass the folder of the DVD for when using DVD on disks.
== DVD RIP Settings ==
GameEx supports ripping DVDs via Handbrake CLI. If handbrakecli.exe is found in the GameEx folder DVD Ripping will be enabled.
=== Rip Folder ===
:Where to store the ripped DVD Video files.
:'''Default:'''
::* C:\DVD RIPS
=== Profile ===
:The profile to use.
:'''Options'''
::* Normal '''(Default)'''
::* High
=== Format ===
:The output file format to use.
:'''Options'''
::* MP4 '''(Default)'''
::* M4V
::* MKV
=== Custom Command Line ===
:Use a custom command line instead of profile.
=== Relevant Links ===
::* [http://handbrake.fr/ Handbrake home page]
::* [http://handbrake.fr/downloads2.php Download Handbrake CLI]
== Media Library Settings ==
The Media Library brings all your pictures, videos and audio together in one place. It can also be used as an alternative to the jukebox by allowing you to view your music by folder. Registered version feature.
=== Enable Media Library ===
:Do you want to enable the Media Library?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Audio Play Mode ===
:What happens when you click on audio tracks. Whether to queue them or instantly play the track. Alternatively you can launch audio tracks with the video player and show visualization.
:'''Options'''
::* Clicking songs queues them '''(Default)'''
::* Clicking songs instantly plays
::* Clicking songs visualizes
== eBook Settings ==
This enables you to view PDF eBooks Text files and comic books in GameEx.
=== eBook Viewer ===
:Do you want to enable the eBook viewer?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== eBook and Comic Path/s ===
:The paths to your eBook and comic files.
:'''Default:'''
::* C:\eBooks
=== eBook Quality ===
:The quality of ebooks. Higher quality takes longer for the ebooks and comics to load while providing better definition. If eBooks or comics load to slowly for you set this to normal
:'''Options'''
::* High '''(Default)'''
::* Normal
== YouTube Settings ==
This enables the YouTube features in GameEx. Allowing easy searching, browsing and playing of YouTube content within GameEx.
=== Enable YouTube ===
:Do you want to enable YouTube features?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Weather ICON Settings ==
This is for the weather ICON in GameEx, showing conditions and current temperature for a location you can specify.
=== Enable Weather ICON ===
:Enable the weather ICON in GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Weather Location ===
:The location to retrieve weather from.
:'''Options'''
::* FileName
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:GameBase Settings (Setup Wizard)
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The '''GameBase Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure plug and play support for the GameBase frontend for use within [[GameEx:GameEx|GameEx]]. GameBase is a database driven front-end with many databases available.
== Configuration Options ==
[[File:GameEx Setup Wizard-GameBase Settings.png|frame|GameBase Support Within GameEx]]
Do you want to setup plug and play support for the GameBase front end? GameBase is a database driven front-end with many databases available. GameEx can use GameBase collections if used in conjunction with GameBase.
=== Enable GameBase Support ===
:Do you want to enable GameBase support?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Map Exit Keys ===
:Do you want to enable escape and the global exit combos to quit GameBase. This is sometimes not desirable as the Escape key is used by some systems.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Show Desktop ===
:Whether to not have GameEx try to hide the operating system when launching GameBase. When games do not run full screen DirectX this should be turned off.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== GameBase Folder ===
:Whether to not have GameEx try to hide the operating system when launching GameBase. When games do not run full screen DirectX this should be turned off.
== GameBase Links ==
Relevant Links
* [http://www.bu22.com/ GameBase Home Page]
* [http://www.gb64.com/ GameBase GB64 Collection]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Automatic Artwork Download (Setup Wizard)
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The '''Automatic Artwork Download''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to automatically download artwork and videos for your games from EmuMovies if you have an account. Downloaded artwork will be displayed within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Auto Artwork Download.png|frame|Automatic GameEx Artwork Download]]
GameEx can automatically download artwork and videos for games from EmuMovies if you have an account. Files are downloaded automatically if GameEx can succesfully login and match the system. To match the system ensure you have selected a database. You can create a free account at EmuMovies and you will be be able to download all screenshot snap and title images.
=== Enable ===
:Enable automatic download.
:'''Options'''
::* Yes '''(Default)'''
::* No
== Emumovies Links ==
Relevant Links
* [http://www.emumovies.com/ EmuMovies.com]
* [http://www.emumovies.com/ Create a free account]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Karaoke Settings (Setup Wizard)
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The '''Karaoke Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to enable karaoke functionality for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Karaoke Settings.png|frame|GameEx Karaoke Settings]]
Here you can set various Karaoke settings of GameEx.
=== Enable Karaoke ===
:Do you want to enable Karaoke support?
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Path to CDG/MP3 Files ===
:Select the folder where your Karaoke CDG Files are located.
:'''Default:'''
::* C:\Karaoke
=== Play Mode ===
:Select whether to play Karaoke immediately whenever a song is clicked or queue the songs for later playing either by starting the Karaoke player or clicking a song when viewing the playlist.
:'''Options'''
::* Click to play any Song
::* Clicking songs queues them '''(Default)'''
=== Karaoke Check ===
:Checks that DXKaraoke is installed, otherwise gives the option to install.
:'''Options'''
::* Warning
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GameEx:Attract / Screensaver (Setup Wizard)
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The '''Attract / Screensaver''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure the behavior of attract mode in [[GameEx:GameEx|GameEx]]. Attract mode launches games for games for emulators configured in GameEx and displays those games as a screensaver.
== Configuration Options ==
[[File:GameEx Setup Wizard-Attract Screensaver.png|frame|GameEx Attract Mode Settings]]
Here you can set various attract/screensaver settings of GameEx. The attract screensaver is a multi process based attract mode that keeps launching different Mame or emulator games as a screensaver.
=== Screensaver Mode ===
:Screensaver mode. Either run the GameEx screensaver, or turn off the monitor/display.
:'''Options'''
::* Standard GameEx screensaver '''(Default)'''
::* Time, weather and slideshow
::* Time and weather
::* Turn Off Monitor
::* Suspend System
=== Attract Audio Mode ===
:Attract Mode Audio. Controls what audio is heard when Attract Mode is running.
:'''Options'''
::* Play Playlist Audio and run MAME with Sound
::* Pause Playlist audio and run MAME with Sound
::* Play GameEx Playlist audio and run MAME with no sound '''(Default)'''
::* Pause GameEx Playlist audio and run MAME with no sound
=== Attract Mode Timer ===
:Attract mode starts and runs a random game every couple of minutes.
:'''Options'''
::* Turned Off
::* 1 Minute
::* 2 Minutes
::* 3 Minutes
::* 4 Minutes '''(Default)'''
::* 5 Minutes
::* 6 Minutes
::* 7 Minutes
::* 8 Minutes
::* 9 Minutes
::* 10 Minutes
::* 11 Minutes
::* 12 Minutes
::* 13 Minutes
::* 14 Minutes
::* 15 Minutes
::* 16 Minutes
::* 17 Minutes
::* 18 Minutes
::* 19 Minutes
::* 20 Minutes
::* 25 Minutes
::* 30 Minutes
::* 40 Minutes
::* 50 Minutes
::* 60 Minutes
::* 90 Minutes
=== New Game Every ===
:When in attract mode start a new random game or video each time this value is reached.
:'''Options'''
::* 2 Minutes '''(Default)'''
::* 3 Minutes
::* 4 Minutes
::* 5 Minutes
::* 6 Minutes
::* 7 Minutes
::* 8 Minutes
::* 9 Minutes
::* 10 Minutes
::* 11 Minutes
::* 12 Minutes
::* 13 Minutes
::* 14 Minutes
::* 15 Minutes
=== Play Videos Too ===
:Also randomly play videos when attract mode is running ie. Commercials.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Game to Video Ratio ===
:Game to video ratio to play game vs video.
:'''Options'''
::* Just Play Videos
::* Random
::* 1 to 1 '''(Default)'''
::* 2 to 1
::* 3 to 1
::* 4 to 1
::* 5 to 1
::* 6 to 1
::* 7 to 1
::* 8 to 1
::* 9 to 1
::* 10 to 1
=== Videos Path ===
:The folder your videos are located. AVI, MPEG, and MNG are supported.
:'''Default:'''
::* C:\Video
=== Only Favorites ===
:When in attract mode/screensaver only launch games that are stored as favorites.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Play Exit Sound ===
:Play the exit sound upon exiting screensaver when it has been running for at least 6 minutes. The file is located in the current theme media folder and called ExitScreensaver.wav.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Also Other Emulators ===
:Also launch other emulators when running. This can be potentially unstable, so ensure all your emulators are setup correctly and work perfectly. If the emulator is set not to allow music to play it will override the audio setting above. MAME needs to be setup for this to work. This is a registered version only feature.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Mute Emulators ===
:Mute the sound when other emulator games are running.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Show MAME Bezel ===
:Show Bezel for Mame games. When on MAME will show a nice Bezel detailing the game and showing marquee and icon images at the bottom of the screen.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Text ===
:Scrolling text for the time and weather screensaver. Keep it short for performance.
:'''Default:'''
::* Touch screen to start...
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GameEx:Steam (Setup Wizard)
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The '''Steam''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for plug and play support of the Steam PC gaming platform.
== Configuration Options ==
[[File:GameEx Setup Wizard-Steam.png|frame|Steam Configuration Through GameEx]]
GameEx features plug and play Steam support. If you are using Steam it will automatically be available in GameEx.
=== Enable Automatic Login and Logout ===
:Login to steam when launching a game and logout when exiting a game.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Steam Username ===
:Your Steam username.
=== Password ===
:Your Steam password.
=== Launch Before ===
:Launch this command line before steam.
=== Launch After ===
:Launch this command line when steam exits.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:GameExtender Settings (Setup Wizard)
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The '''GameExtender Settingsp[''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure GameExtender for use within [[GameEx:GameEx|GameEx]]. GameExtender is capable of displaying game artwork on a secondary monitor or even over a network.
== Configuration Options ==
[[File:GameEx Setup Wizard-GameEx Extender Settings.png|frame|GameExtender Settings]]
GameExtender is like a networked LCD display for GameEx but for a real PC Display or TV, it can also be viewed through a web browser.
== Server Settings ==
Here you can set various GameExtender Server settings for GameEx.
=== Enable GameExtender ===
:Enable GameExtender on the IP Address and port below. GameExtender acts as an integrated web server that can be viewed in any web browser or the GameExtender viewer on a LAN/WAN or on the internet.
:'''Important''': Although when configured to do so GameExtender can be accessed over the world wide web, no security experts have examined GameExtender to ensure that there are no security issues with it. Any reported security issues will be thoroughly investigated. Use of the GameExtender over networks and internetworks at your own risk. To view GameExtender in a web browser type the following into the address bar of your browser: http://ipaddress:port. e.g http://127.0.0.1:8383. GameExtender is a feature only available to registered users of GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== IP Address ===
:To access GameExtender from a remote PC you may need to use the IP Address of your network adapter of a modem instead of 127.0.0.1.
:'''Default:'''
::* 127.0.0.1
=== Port ===
:Port Number
:'''Default:'''
::* 8383
=== Custom Images ===
:Use specific images as setup for each system. If not set GameEx will decide what to show.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Not Found Snap ===
:When using GameExtender custom images the image to show when a system game image is not specified or found.
== Viewer Settings ==
Here you can set various GameExtender Viewer settings of GameEx.
=== Server/Domain/IP ===
:Specify the IP Address server or domain name that GameEx with GameExtender enabled on is running.
:'''Default:'''
::* 90.0.0.13
=== Port ===
:Port Number
:'''Default:'''
::* 8383
=== Display on Secondary ===
:Display the GameExtender on a secondary screen.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Refresh Rate (secs) ===
:Seconds before refreshing the GameExtender.
:'''Options'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7 '''(Default)'''
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
=== Run Windowed ===
:Run the viewer windowed. Useful for testing.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Start With GameEx ===
:Start GameExtender viewer when GameEx starts automatically.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Exit With GameEx ===
:Exit and close GameExtender viewer when GameEx exits.
:'''Options'''
::* Yes
::* No '''(Default)'''
== GameExtender Links ==
Relevant Links
* [http://tomspeirs.com/gameex/Live.aspx GameExtender Live Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:GameEx Arcade (Setup Wizard)
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The '''GameEx Arcade ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to integrate 1000's of free online flash games provided by [http://arcade.gameex.com/ GameEx Arcade] directly into the [[GameEx:GameEx|GameEx]] frontend.
== Configuration Options ==
[[File:GameEx Setup Wizard-GameEx Arcade.png|frame|Enabling GameEx Arcade]]
GameEx arcade instantly integrates 1000's of free online flash games into GameEx automatically. This will instantly add over 3000 games.
=== Enable GameEx Arcade ===
:Enable GameEx Arcade.
:'''Options'''
::* Yes '''(Default)'''
::* No
== Links ==
Relevant Links
[http://arcade.gameex.com/ GameEx Arcade]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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Category:GameEx Setup Wizard
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
[[Category:GameEx]]
a139508b3fd5d0348036aa6615ab5bdd223dbd4e
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
[[Category:GameEx]]
c8dce2e94adae96cfce013967b85aa246cc7ab24
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
[[Category:GameEx]]
28107ed123c9957fd37056a753b81f2d187da370
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
[[Category:GameEx]]
7a32c148556d0d8ffdeb2c1615910030e0311dd8
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
[[Category:GameEx]]
12037d53f0ca76076483c0a7c7cb4aa5aa988ef0
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2014-04-15T17:45:11Z
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
[[Category:GameEx]]
807112a9026b525f79255c5402d84fca14abc751
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2014-04-15T18:30:17Z
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
[[Category:GameEx]]
06a0d813f4fe676e4d65b9ffd505d35f39f9a44a
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2014-04-15T18:44:30Z
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
[[Category:GameEx]]
050fc8e63a6ed01af761cba6629909701dd96acf
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Added Emulator Selection
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
[[Category:GameEx]]
fb7b5c7baf61f40710bcc5821f1455220673d484
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
[[Category:GameEx]]
4d0ca89a294a5c5e2070fb0dc36393ced625ce1e
1494
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2014-04-16T05:08:13Z
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Added Advanced Emulator Setup
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
[[Category:GameEx]]
c525d681672ced6cb464050bc9d37747cdbf35da
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2014-04-19T14:06:40Z
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Added Emulator Groups
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
[[Category:GameEx]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
[[Category:GameEx]]
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2014-04-19T20:51:52Z
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
[[Category:GameEx]]
7c608cb90818180624d7b5c349bd7950ab0fbc0e
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
[[Category:GameEx]]
a6e6d5e99c24d55b6f2e6de5d8b7ce21d5bb4083
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
* [[GameEx:Verify Setup (Setup Wizard)|Verify Setup]]
[[Category:GameEx]]
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GameEx:Download Emulators (Setup Wizard)
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The '''Download Emulators''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to directly download various emulators for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Download Emulators.png|frame|Download Emulators]]
This part of setup allows you to download various emulators for use in GameEx.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Setup MAME? (Setup Wizard)
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The '''Setup MAME? ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. The primary purpose of this screen is to allow users to navigate to or skip over MAME configuration setting screens within the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Setup MAME.png|frame|Setup MAME in GameEx]]
Do you want to setup MAME? Make sure you have MAME installed (Recommended folder is C:\Emulators\Mame32). If you don't have MAME installed and you wish to use MAME in [[GameEx:GameEx|GameEx]] then you can download and install MAME now and then continue with the configuration.
=== Setup MAME ===
:Do you want to setup MAME?
:'''Options'''
::* Yes '''(Default)'''
::* No
== MAME Links ==
Relevant Links
* [http://www.mame.net/download.html Mame Download]
* [http://mame32qa.classicgaming.gamespy.com/ Mame32 Download]
* [http://wiki.arcadecontrols.com/wiki/Mame_Modified_Versions What are the different versions of Mame?]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Setup MAME?''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. The primary purpose of this screen is to allow users to navigate to or skip over MAME configuration settings screens within the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Setup MAME.png|frame|Setup MAME for use with GameEx]]
Do you want to setup MAME? Make sure you have MAME installed (Recommended folder is C:\Emulators\Mame32). If you don't have MAME installed and you wish to use MAME in [[GameEx:GameEx|GameEx]] then you can download and install MAME now and then continue with the configuration.
=== Setup MAME ===
:Do you want to setup MAME?
:'''Options'''
::* Yes '''(Default)'''
::* No
== MAME Links ==
Relevant Links
* [http://www.mame.net/download.html Mame Download]
* [http://mame32qa.classicgaming.gamespy.com/ Mame32 Download]
* [http://wiki.arcadecontrols.com/wiki/Mame_Modified_Versions What are the different versions of Mame?]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:MAME Settings (Setup Wizard)
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The '''MAME Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[Emulators:MAME|MAME]] for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-MAME Settings.png|frame|GameEx MAME Settings]]
Set the MAME paths.
=== Mame Path ===
:Specify or Select the folder MAME is in.
:'''Default:'''
::* C:\Emulators\Mame32
=== MAME EXE ===
:Specify the filename of the mame executable. Example MAME.exe or MAME32.exe
:'''Default:'''
::* Mame32.exe
=== Rom Path/s ===
:The path to your MAME roms. Multiple ROM paths can be entered separate with semicolons. Make sure there are no spaces between the semicolons and the paths.
:'''Default:'''
::* C:\Emulators\Mame32\roms
=== Snap Path ===
:SnapPath. Location of Snap Images. JPG and PNG are supported. Zip files are NOT supported
:'''Default:'''
::* C:\Emulators\Mame32\snap
=== Background Snap Path ===
:SnapPath. Location of Snap Images to show as the background image when GameEx is in the appropriate view mode
:'''Default:'''
::* C:\Emulators\Mame32\backgroundsnap
=== Video Snap Path ===
:AVISnapPath. The following settings allow you to play videos in place of snapshots. Specify the path of the AVI files. If an avi file is found for a ROM it will be played instead of showing the snap. Go to http://tomspeirs.com for information on where to get game videos for MAME. MNG files can also be played back with GameEx. Specify the path to your MAME MNG files here. For MNG's GameEx will also try and play a corresponding MP3 file.
:'''Default:'''
::* C:\Emulators\Mame32\avisnap
=== Flyer Path ===
:Locations of Flyer Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\flyers
=== Cabinet Image Path ===
:Location of Cabinet Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\cabinets
=== 3D Cabinet Path ===
:Location of 3D Cabinets. X Files are supported.
:'''Default:'''
::* C:\Emulators\Mame32\cabinets3d
=== Marquee Path ===
:Location of Marquee Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\marquees
=== Panel Path ===
:Location of Panel Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\cpanel
=== Title Path ===
:Location of Title Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\titles
=== PCB path ===
:Location of PCB Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\pcb
=== PCB path ===
:Location of MAME ICONS. ZIP files ARE NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\icons
=== Artwork Preview Path ===
:Location of Artwork preview Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\artworkpreview
=== Manual Path ===
:Location of Game Manuals in PDF format, ZIP Files ARE NOT supported. Registered Version Feature.
:'''Default:'''
::* C:\Emulators\Mame32\manuals
=== Custom Lists Path ===
:Location of MAME 32 custom ini folders. GameEx supports the standard MAME32 .ini folders.
:'''Default:'''
::* C:\Emulators\Mame32\CustomFolders
=== Favorites File ===
:Location of MAME 32 custom ini folders. GameEx supports the standard MAME32 .ini folders.
:'''Default:'''
::* C:\Emulators\Mame32\Folders\Favorites.ini
=== Help Text ===
:If entered the text will show briefly as help when a game is launched.
== Game Manual Links ==
Relevant Links
* [http://vimmslair.com/ Vimm's Lair - Game Manuals]
* [http://replacementdocs.com/ Replacement Docs - Game Manuals]
* [http://www.progettoemma.net/manuals.php MAME Manuals]
== Advance MAME Settings ==
Here you can set the advanced MAME settings in GameEx.
=== MAME Options ===
:Command Line options for when launching MAME.Tip if running on Media Center and on a widescreen TV, set '-resolution widthXheight' to your preferred widescreen resolution. If you have a fast video card newer versions of MAME support hardware acceleration using Direct3D. In this case it's recommended to use '-video d3d -noswitchres -triplebuffer' for fast video cards.
:'''Default:'''
::* -nowindow -joy -skip_gameinfo
=== Use Start/Wait ===
:Put 'START/WAIT' before the MAME executable in the command line. This is required if running MAME32 on Windows 98/ME only. Otherwise set to False.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Bypass Disclaimer/Warnings ===
:Automatically bypass the Mame disclaimer and warning screens.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Use Bezel ===
:Enable and have GameEx use Bezel artwork for Vertical games on a horizontal display. You can modify the imagesused by changing mame.png and mask.png in the GameEx\Media\Bezel folder.
:'''Options'''
::* Use Bezel for vertical Games '''(Default)'''
::* Dont Use Bezel
=== Enable MAME Info and History ===
:Show a More.. Item which displays text from MAMEInfo.dat and History.dat.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable High Scores ===
:Enable High Scores on the game information page for supported games. For more information visit: http://forum.arcadecontrols.com/index.php?topic=83614.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Menu Under Games ===
:Don't have MAME show on the Start Page, and put it under emulated games.
:'''Options'''
::* Put Menu under Emulated Games
::* Put MAME on Start Page '''(Default)'''
=== Auto Rotate ===
:Whether to automatically add the ROR or ROL command line options to rotate the MAME game based on GameEx rotation.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Run on Launch ===
:Shell the following command before launching a MAME or Zinc game. Leave blank to do nothing. The following square bracketted setting can be used in the command line:
:[ORESX] [ORESY] Original game X and Y Resolution
:[ARESX] [ARESY] Calculated ArcadeVGA game X and Y Resolution
:[GAME] The running MAME games name as displayed in the GameEx games list
:[ROM] The MAME ROM NAME
:[CONTROL] The control mode number as matched in controls.ini by controlmap.csv
:EXAMPLE 1: ShellBeforeLaunch = C:\SwitchRes.bat [ARESX] [ARESY]
:EXAMPLE 2: ShellBeforeLaunch = C:\SwithControl.bat [CONTROL]
=== Run on Exit ===
:Shell the following command after the game has exited. Leave blank to do nothing.
=== Show Vert/Horiz ===
:Filter the entire Games List for all available lists to just show Horizontal or Vertical Games.
:'''Options'''
::* Show All Games '''(Default)'''
::* Show Only Horizonal Games
::* Show Only Vertical Games
::* Only Vertical Cocktail Games
::* Auto Based On Display
=== Only Working Games ===
:Only list MAME games where the driver is known to be fully working. In addition AllowImperfect allows a driver status of IMPERFECT to pass as working. In newer versions of MAME, games such as Galaga have a Driver Status as IMPERFECT although run very well. Set AllowImperfect to True to allow these games not to be filtered when OnlyWorking is set to True. Default for AllowImperfect is True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Allow Imperfect Games ===
:Only list MAME games where the driver is known to be fully working. In addition AllowImperfect allows a driver status of IMPERFECT to pass as working. In newer versions of MAME, games such as Galaga havea Driver Status as IMPERFECT although run very well. Set AllowImperfect to True to allow these games not to be filtered when OnlyWorking is set to True. Default for AllowImperfect is True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Verify ROMS ===
:NAME?, and don't include if bad. This makes updating the game list slow.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Only Existing Roms ===
:Only list MAME games that you have on your hard disk rom directory.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== No Bracketed Text ===
:Don't Display game Version (Bracketed) info in the game list.For example if set to true '720 Degrees (rev 1)' Will appear in the list as '720 Degrees'. This is useful if running at a low resolution, as text won't get truncated. Use in conjunction with NoClones=True, to create a very clean looking list.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Use Game Filter ===
:Apply a filter to the MAME game list. Seperate words to filter on witha semi colan. Any game name descriptions that contain these words will not be shown in the game list if the GameFilterOn setting is enabled.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Game Filter ===
:Apply a filter to the MAME game list. Seperate words to filter on with a semi-colon. Any game name descriptions that contain these words will not be shown in the game list if the GameFilterOn setting is enabled.
=== Don't Filter These ROMS ===
:Never filter the following ROMS (They will always appear in the list) Separate with a semi-colon.
:'''Default:'''
::* pacman;splatter
=== No Adult Games ===
:The following option when set to True will NOT add Adult Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Porn Please '''(Default)'''
::* Gimme the Porn
=== No Mahjong Games ===
:The following option when set to True will NOT add Mahjong Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Mahjong Games '''(Default)'''
::* Gimme Mahjong
=== No Casino Games ===
:The following option when set to True will NOT add Casino Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Casino Games '''(Default)'''
::* Gimme Casino
=== No Clones ===
:Don't add clones to the list if True. Default is false. Use in conjunction with NoGameInfo=True to create a very clean looking list.
:'''Options'''
::* I don't want Clones
::* I want Clones '''(Default)'''
::* No Clones unless better
=== Show All MAME Games ===
:Show a list of All MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MultiPlay Games ===
:Show a separate list of simultaneous Multiplayer MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show 4 PLAYER Games ===
:Show a separate list of simultaneous 4 Player MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME CHD Games ===
:Show a separate list of MAME CHD games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Horizontal Games ===
:Allow a list of MAME games that initially were on monitors running Horizontal orientation to be selected from the Start Page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Vertical Games ===
:Allow a list of MAME games that initially were on monitors running Vertical orientation to be selected from the Start Page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Vector Games ===
:Allow a list of MAME Vector games to be selected from the Start Page, Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME NEO GEO Games ===
:Show a separate list of Neo-Geo games, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Originals ===
:Show a separate list of just MAME original games (Parent Roms), selectable from the Start Page. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Adult Games ===
:Show a separate list of just MAME Adult Games, selectable from the Start Page. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME CPS Games ===
:Show a separate list of Capcom, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Atari Games ===
:Show a separate list of games produced/licensed by Atari, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Golden Era ===
:Show a separate list of games produced/licensed from 1980 to 1989, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show LightGun Games ===
:Show a separate list of games that used a lightgun, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Trackball Games ===
:Show a separate list of games that used a Trackball, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Dial/Spinner Games ===
:Show a separate list of games that used a Dial or Spinner, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Not Played Games ===
:Show a separate list of MAME games that have not been played.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Live Online Lists ===
:Registered users can have online live MAME lists of most played in GameEx and MAWS Hall of Fame.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Model 2 Games ===
:Show a desperate list of games that run on Sega Model 2 hardware used in conjunction with the Model 2 Emulator, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Excluded ROMs ===
:These ROMS will not display in MAME lists, they are normally added here by pressing delete in GameEx.
=== Use CPWizard ===
:Use [[Utilities:CPWizard|CPWizard]] instead of the GameEx internal control panel viewer. CPWizard is a control panel viewer/editor application written by Ben Baker.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Use CPWizard ===
:Use [[Utilities:CPWizard|CPWizard]] instead of the GameEx internal control panel viewer. CPWizard is a control panel viewer/editor application written by Ben Baker.
=== CPWizard Path ===
:Path to CPWizard.exe.
:'''Default:'''
::* C:\Program Files\CPWizard\CPWizard.exe
=== Load CPWizard at Startup ===
:If not already loaded, make GameEx load CPWizard at startup. Having CPWizard already loaded vastly improves the speed of showing controls panels using it, but will take up extra memory on your system.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Remove Duplicates ===
:Remove duplicate games and create a clean list. Auto defaults to on when using a game filter and clones.
:'''Options'''
::* Yes
::* No
::* Auto '''(Default)'''
=== GameExtender Art Path ===
:Specific Custom Image path for GameExtender.
:'''Default:'''
::* C:\Emulators\Mame32\marquees
=== Catver ini Location ===
:Location of Catver.ini (www.catver.com & www.mameworld.com/catlist) Which provides game category information for your MAME games.
:'''Default:'''
::* \DATA\catver.ini
=== Nplayers ini Location ===
:Location of nplayers.ini (http://nplayers.arcadebelgium.be) Which provides GameEx with a list of MAME multiplayer Simultaneous games. A list that only contains MAME multiplayer Simultaneous games is only available if EnableStartPage is set to True. Default is DATA\nplayers.ini.
:'''Default:'''
::* \DATA\nplayers.ini
=== MAMEInfo dat Location ===
:Location of MameInfo.dat (www.mameworld.net/mameinfo) Which provides game recommended games information (where available) for your MAME games. Default is DATA\mameinfo.dat.
:'''Default:'''
::* \DATA\mameinfo.dat
=== Command dat Location ===
:Location of Command.dat (home.comcast.net/~plotor/command.html) Which provides game moves and commands information (where available) for your MAME games. Default is DATA\command.dat.
:'''Default:'''
::* \DATA\command.dat
=== Controls ini Location ===
:Location of Controls.ini for Control Panel viewer, and MODE switching.
:'''Default:'''
::* \DATA\controls.ini
== Relevant Links ==
Relevant Links
* [http://www.mameworld.info/easyemu/mameguidenew/mameguide-options.html MAME Command Line Options]
* [http://members.iinet.net.au/~freeaxs/cpwizard/ CPWizard control panel designer/editor/viewer.]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Client / Server MAME (Setup Wizard)
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The '''Client / Server MAME''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use within with a special version of MAME enabling online multiplayer gameplay.
== Configuration Options ==
[[File:GameEx Setup Wizard-Client Server MAME.png|frame|Client / Server MAME Settings]]
Here you can set the Client / Server MAME settings. This allows live online multiplayer game play with GameEx using only arcade controls or a gamepad.
=== Use Client/Server MAME ===
:Do you want to use Client/Server MAME?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Client / Server MAME Path ===
:The folder path where Client/Server MAME is located
:'''Default:'''
::* C:\Emulators\ClientServerMAME
=== Client / Server MAME EXE ===
:The client/server MAME executable file. Usually vmame.exe
:'''Default:'''
::* vmame.exe
== Client Server / MAME Links ==
Relevant Links
* [http://wiki.github.com/MisterTea/ClientServerMAME/ Client / Server MAME Home]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:AdvanceMAME (Setup Wizard)
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The '''AdvanceMAME''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use with AdvanceMAME, a version of MAME designed specifically to support Arcade Monitors, TV's, adn other low resolution monitors.
== Configuration Options ==
[[File:GameEx Setup Wizard-AdvanceMAME.png|frame|AdvanceMAME Settings]]
Here you can set the AdvanceMAME settings for GameEx. AdvanceMAME is an excellent MAME build that is designed to support Arcade Monitors and TV's.
=== Use AdvanceMAME ===
:Do you want to use AdvanceMAME?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== AdvanceMAME Path ===
:Whether to use AdvanceMame for launching ROMS. You will still need a valid version of Windows MAME or MAME32 and specify it above. This is required for generating the game list. However if you set UseAdvanceMAME to true The EXE and path below will be used for launching games. Be sure to setup Your advmame.rc file, or use the AdvanceMAMEOptionsBoth Windows and DOS version are supported. DOS only on Win 98/ME
:'''Note:''' Don't use the -sound_volume option in AdvanceMAMEOptions as attract mode uses it.
:'''Note:''' AdvanceMAMEPath should not include the EXE, just the full path to where AdvanceMAME is located. Specify the EXE in AdvanceMAMEExe.
:'''Default:'''
::* C:\Emulators\AdvanceMAME
=== AdvanceMAME EXE ===
:Whether to use AdvanceMame for launching ROMS. You will still need a valid version of Windows MAME or MAME32 and specify it above. This is required for generating the game list. However if you set UseAdvanceMAME to true The EXE and path below will be used for launching games. Be sure to setup Your advmame.rc file, or use the AdvanceMAMEOptionsBoth Windows and DOS version are supported. DOS only on Win 98/ME
::'''Note:''' Don't use the -sound_volume option in AdvanceMAMEOptions as attract mode uses it.
::'''Note:''' AdvanceMAMEPath should not include the EXE, just the full path to where AdvanceMAME is located. Specify the EXE in AdvanceMAMEExe.
:'''Default:'''
::* advmame.exe
=== AdvanceMAME Options ===
:Whether to use AdvanceMame for launching ROMS. You will still need a valid version of Windows MAME or MAME32 and specify it above. This is required for generating the game list. However if you set UseAdvanceMAME to true The EXE and path below will be used for launching games. Be sure to setup Your advmame.rc file, or use the AdvanceMAMEOptionsBoth Windows and DOS version are supported. DOS only on Win 98/ME
:'''Note:''' Don't use the -sound_volume option in AdvanceMAMEOptions as attract mode uses it.
:'''Note:''' AdvanceMAMEPath should not include the EXE, just the full path to where AdvanceMAME is located. Specify the EXE in AdvanceMAMEExe.
:'''Default:'''
::* -device_video_output fullscreen -quiet -dir_rom "C:\Emulators\Mame32\roms"
== AdvanceMAME Links ==
Relevant Links
* [http://advancemame.sourceforge.net/ AdvanceMAME Home]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Zinc (Setup Wizard)
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The '''Zinc''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use with [[Emulators:Zinc|Zinc]], an emulator for arcade games based on Sony Playstation hardware.
== Configuration Options ==
[[File:GameEx Setup Wizard-Zinc.png|frame|Zinc Settings]]
Here you can set the Zinc settings for GameEx. Zinc is an Emulator for Arcade games based on Sony Playstation hardware. GameEx can use this emulator to launch playstation based games instead of MAME.
=== Use Zinc ===
:Do you want to use Zinc?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Zinc Path ===
:The following settings are used if you wish to use the Zinc Emulator (http://www.emuhype.com/) for launching games based on the 3D SONY Playstation hardware instead of MAME. The Zinc Emulator runs these games much better than MAME, and most will run full speed with full sound on modern hardware. Zinc use should appear seemless in GameEx and the games will appear as normal in the lists. The game has to be atleast partially supported by MAME, to appear in the list, and the ROMS must be in the MAME ROM Directory specified above. Therefore don't specify the --roms-directory option in Zinc Options.
:'''Note:''' ZincPath should not include the EXE, just the full path to where Zinc is located. Specify the EXE in ZincEXE.
:'''Default:'''
::* C:\Emulators\ZiNc
=== Zinc EXE ===
:The following settings are used if you wish to use the Zinc Emulator (http://www.emuhype.com/) for launching games based on the 3D SONY Playstation hardware instead of MAME. The Zinc Emulator runs these games much better than MAME, and most will run full speed with full sound on modern hardware. Zinc use should appear seemless in GameEx and the games will appear as normal in the lists. The game has to be atleast partially supported by MAME, to appear in the list, and the ROMS must be in the MAME ROM Directory specified above. Therefore don't specify the --roms-directory option in Zinc Options.
:'''Note:''' ZincPath should not include the EXE, just the full path to where Zinc is located. Specify the EXE in ZincEXE.
:'''Default:'''
::* zinc.exe
=== Zinc Options ===
:The following settings are used if you wish to use the Zinc Emulator (http://www.emuhype.com/) for launching games based on the 3D SONY Playstation hardware instead of MAME. The Zinc Emulator runs these games much better than MAME, and most will run full speed with full sound on modern hardware. Zinc use should appear seemless in GameEx and the games will appear as normal in the lists. The game has to be atleast partially supported by MAME, to appear in the list, and the ROMS must be in the MAME ROM Directory specified above. Therefore don't specify the --roms-directory option in Zinc Options.
:'''Note:''' ZincPath should not include the EXE, just the full path to where Zinc is located. Specify the EXE in ZincEXE.
:'''Default:'''
::* --renderer=.\renderer.znc
== Zinc Links ==
Relevant Links
* [http://www.emuhype.com/ Zinc Emulator Home]
* [http://wiki.arcadecontrols.com/wiki/Zinc What is Zinc?]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Model 2 (Setup Wizard)
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The '''Model 2''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use with [[Emulators:Model 2|Model 2]], an emulator for arcade games based on Sega model 2 hardware.
== Configuration Options ==
[[File:GameEx Setup Wizard-Model 2.png|frame|Model 2 Settings]]
Here you can set the Sega Model 2 Emulator settings for GameEx. Model 2 is an Emulator for Arcade games based on Sega model 2 hardware. GameEx can use this emulator to launch model 2 based games instead of MAME.
=== Use Model 2 Emulator ===
:Do you want to use the Model 2 Emulator?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Model 2 Path ===
:The following settings are used if you wish to use the Sega Model2 Emulator (http://nebula.emulatronia.com/) for launching games based on the Sega Model 2 hardware instead of MAME. The Model 2 Emulator runs these games much better than MAME, and most will run full speed with full sound on modern hardware. Model 2 use should appear seamless in GameEx and the games will appear as normal in the lists. The game has to be at least partially supported by MAME, to appear in the list, and the ROMS must be in the MAME ROM Directory specified above.
:'''Note:''' Model 2 should not include the EXE, just the full path to where the Model 2 emulator is located.
:'''Default:'''
::* C:\Emulators\Model2
== Model 2 Links ==
Relevant Links
* [http://nebula.emulatronia.com/ Model 2 Emulator Home]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Daphne (Setup Wizard)
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The '''Daphne''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[GameEx:GameEx|GameEx]] for use with [[Emulators:Daphne|Daphne]], an arcade Laserdisc emulator which plays games such as Dragon's Lair and Space Ace.
== Configuration Options ==
[[File:GameEx Setup Wizard-Daphne.png|frame|Daphne Settings]]
Here you can set the Daphne Emulator settings for GameEx. Daphne is an arcade Laserdisc emulator that allows the playing of games such as Dragon's Lair and Space Ace.
=== Use Daphne ===
:Do you want to enable Daphne support?
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Use/Map Gamepad ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Daphne Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne
=== Daphne EXE ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* Daphne.exe
=== Daphne Options ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* vldp -fullscreen -x 640 -y 480 -nohwaccel
=== Daphne Snap/Video Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\images
=== Daphne Snap Background Path ===
:Images to show in the background when GameEx is in the approprate view mode.
:'''Default:'''
::* C:\Emulators\Daphne\backgroundimages
=== Daphne Flyer Image Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\flyers
=== Daphne Cabinet Image Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\cabinets
=== Daphne Title Image Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\titles
=== Daphne Marquee Image Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\marquees
=== Daphne Panel Image Path ===
:The following options enable GameEx to act as a Daphne front end and presents a list of Daphne games that can be selected from the Start Page. DaphnePath, and DaphneSnaps should contain the full path to where the Daphne ExE is located (path only), and the path to snaps to use. Daphne EXE is the daphne executable file (without the path). DaphneSnap is the location of Snap Images DapnheOptions are the global command line options applicable to all games. Set UseDapnhe to true to enable Daphne support in GameEx.
:'''Default:'''
::* C:\Emulators\Daphne\cpanel
== Additional Options ==
Set additional options for Daphne.
=== Launch Before ===
:Specify a launchable path and file to be run before launch of Daphne. Ensure to specify the full path, and use quotes where required if the path has spaces.
=== Launch After ===
:Specify a launchable path and file to be run after launch of Daphne. Ensure to specify the full path, and use quotes where required if the path has spaces.
=== GameExtender Image Path ===
:Image path to use when using GameExtender with custom images.
:'''Default:'''
::* C:\Emulators\Daphne\marquees
== Daphne Games ==
Set the various settings for each Daphne game.
=== Select Daphne Game ===
:Select the Daphne game.
=== Enabled ===
:Set up the following options for each Daphne Game. Suffix the end of the option with an underscore and a number between one and 30. With Each game having a separate number. ROMName is the ROM filename GameName is the friendly name shown in the GameEx list GameOptions are the specific command line options for each game Enabled is true or false and whether the game will appear in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== ROM ===
:Set up the following options for each Daphne Game. Suffix the end of the option with an underscore and a number between one and 30. With Each game having a separate number. ROMName is the ROM filename GameName is the friendly name shown in the GameEx list GameOptions are the specific command line options for each game Enabled is true or false and whether the game will appear in the list.
:'''Default:'''
::* astron
=== Name ===
:Set up the following options for each Daphne Game. Suffix the end of the option with an underscore and a number between one and 30. With Each game having a separate number. ROMName is the ROM filename GameName is the friendly name shown in the GameEx list GameOptions are the specific command line options for each game Enabled is true or false and whether the game will appear in the list.
:'''Default:'''
::* Astron Belt
=== Options ===
:Set up the following options for each Daphne Game. Suffix the end of the option with an underscore and a number between one and 30. With Each game having a separate number. ROMName is the ROM filename GameName is the friendly name shown in the GameEx list GameOptions are the specific command line options for each game Enabled is true or false and whether the game will appear in the list.
:'''Default:'''
::* -framefile "R:\ARCADE\Daphne\vldp\astron\astron.txt"
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Setup Emulators? (Setup Wizard)
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The '''Setup Emulators?''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. The primary purpose of this screen is to allow users to navigate to or skip over emulator configuration settings screens within the Setup Wizard.
== Configuration Options ==
[[File:GameEx Setup Wizard-Setup Emulators.png|frame|Setup Emulators for use with GameEx]]
Do you want to setup other Emulators? [[GameEx:GameEx|GameEx]] supports a large number of emulators and because they are written by many different authors the level of difficulty in setting them up in GameEx varies.
=== Setup Emulators ===
:Do you want to setup other Emulators?
:'''Options'''
::* Yes '''(Default)'''
::* No
== Emulation Links ==
Relevant Links
* [http://en.wikipedia.org/wiki/Emulator What is an Emulator?]
* [http://en.wikipedia.org/wiki/List_of_emulators A List of Emulators]
* [http://wiki.arcadecontrols.com/wiki/Software BYOAC Software and Emulators Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Emulator Selection (Setup Wizard)
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The '''Emulator Selection''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to select various emulators to configure for use within [[GameEx:GameEx|GameEx]]. Specifically this screen allows you to add or remove emulators from your list in GameEx, to change the ordering of emulators as they appear in the Setup Wizard, and crucially this screen allows you to export emulator configuration settings for a selected emulator.
== Configuration Options ==
[[File:GameEx Setup Wizard-Emulator Selection.png|frame|Emulator Selection]]
Copy the emulators you want from the right list to the left list.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Emulator Setup (Setup Wizard)
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The '''Emulator Setup''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure the selected emulator with various basic settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Emulator Setup.png|frame|GameEx Emulator Settings]]
Set the various settings for each Emulator.
=== Select Emulator ===
:Select Emulator
=== Enabled ===
:Whether this emulator is enabled and appears in GameEx. e.g Enabled=True
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Start Page Name ===
:The name of the Emulator as it appears on the Start Page. e.g StartPageName=Atari 2600 Games.
:'''Default:'''
::* Atari 5200
=== Title Text ===
:The Name that shows when the list of emulator games is displayed.
:'''Default:'''
::* Atari 5200
=== Logo ===
:The name of a PNG or JPG Image or video file without the extension and path that will be shown on the Start Page when the emulator is selected. This image must be in the Program Files\GameEx\themes\[selected theme]\Media\Logos folder. Note there are a selection of images already there for most emulated Systems.
=== Working Path ===
:The working Path in which the Command will be run from. Specify a full path. No UNC paths.
:'''Default:'''
::* C:\GameEx\DEMO
=== ROM Path ===
:A single full path to where the ROMS for the Emulator are located. UNC paths are not supported.
:'''Default:'''
::* C:\GameEx\DEMO\5200\video
=== Rom Filter ===
:Only list files that match the filter. Use this to select only valid ROMS. Separate multiple filters with a semi colon. e.g RomFilter = *.bin;*.atr;*.2600. If your ROMS don't show up, make sure this setting is correct, or leave it empty. If Zip/7-Zip is enabled use the extension of the correct files within the archive.
:'''Default:'''
::* *.avi
=== Command Line ===
:This is the Command Line used to launch the emulator and ROM. Specify the command you wish to run. The directory and drive would priviously have been set to that specified in the Working Path. You can use any setting from this section by placing it in square brackets. Additionally you specify [ROM] the Rom Name without file extension, or [ROMFILE] for the Full ROM File Name with extension.
:If the rom filename is an iso file, you can specify [VIRTUALDRIVE] and GameEx will automatically mount the iso. [VirtualDrive] will be replaced with the drive letter of the virtual drive. Ensure you install ISO support when installing GameEx. To mount the image without changing the cmd line specify [-virtualdrive-]
:Here are few examples:
:Command=MAME.exe [ROM] -ROMPATH=[ROMPATH]
:Command=Project64.exe [ROMPATH]\[ROMFILE]
:Command=WINDVD.exe [VIRTUALDRIVE]:\
:Command=unz.exe[-VIRTUALDRIVE-]
:'''Default:'''
::* demo.exe "[rompath]\[romfile]"
=== Image Snap Path ===
:Path to where snap images are contained.
:'''Default:'''
::* C:\GameEx\DEMO\5200\video
=== Background Snap Path ===
:Path to where snap images are contained. These images are shown in the background when GameEx is in the appropriate view mode.
=== Video Snap Path ===
:Path to where snap videos are contained.
=== Title Snap Path ===
:Path to where title snaps images are contained. JPG or PNG only.
:'''Default:'''
::* C:\GameEx\DEMO\5200\titles
=== Box Art Path ===
:Path to where box art images are contained. JPG or PNG only.
:'''Default:'''
::* C:\GameEx\DEMO\5200\boxart
=== Cartridge Art Path ===
:Path to where Cartridge art images are contained. JPG or PNG only.
:'''Default:'''
::* C:\GameEx\DEMO\5200\cart
=== Game Manuals Path ===
:Specify the path for Game Manuals. Should have extension of PDF, TXT or NFO and match game name. This is a registered version feature.
:'''Default:'''
::* C:\GameEx\DEMO\5200\manual
=== Map Keys ===
:Set MapKeys to true to close the applications process if Back or Escape are pressed. If this is on when the button or key is pressed, the application will close and focus will return to GameEx. This won't work if Command is a batch file.
:'''Options'''
::* Yes
::* No
=== Database ===
:GameEx features the ability to have databases for emulators, so you can navigate and filter emulators much like you do for MAME eg by category, year and manufacturer along with showing game descriptions. The database files should be MS Access 97 or 2000. There should be tools available out there if you don't have the required software. The files should be in the Data\Emulators\ directory and at least 1 file is included with the install, If you want to modify an included file be sure you make a new copy of it.
:'''Default:'''
::* [Console] Atari 5200
=== Use Database Name ===
:Replace the name of the game shown in the list from the rom name to the name field if a database is used. This is similar in functionality to MAP files, changing the rom name to a better formatted name.
:'''Options'''
::* Yes
::* No
=== Help Text ===
:If entered the text will show briefly as help when a game is launche
== Links ==
Relevant Links
* [http://www.gameex.com/Support/ISOandImageMounting.aspx ISO/Image mounting support]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Advanced Emulator Setup (Setup Wizard)
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The '''Advanced Emulator Setup''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure the selected emulator with various advanced settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Advanced Emulator Setup.png|frame|GameEx Advanced Emulator Settings]]
Set the various settings for each Emulator.
=== Select Emulator ===
:Select the emulator.
=== Wait Before Keys ===
:Wait for specified milliseconds before sending the Keys specified in SendKeys. This allows for time waiting for the emulator to load up eg. WaitBeforeKeys=4000.
=== Keys To Send ===
:Send key strokes specified to the application. SendKeys uses the Microsoft Send Keys command. For Example SendKeys="[ENTER]ABCDEFGH". This can be useful for switching the emulator to full screen mode.
=== Replace Dashes ===
:Set to True to replace Dashes in Rom Name as shown in the list with Spaces.
:'''Options'''
::* Yes
::* No
=== Replace Underscores ===
:Set to True to replace Underscores in ROM Name as shown in the list with Spaces.
:'''Options'''
::* Yes
::* No
=== Capitalize Words ===
:Set to true to capitalize the first letter of every word in the ROM Name shown in the list.
:'''Options'''
::* Yes
::* No
=== Remove Text in Brackets ===
:Set to True to remove any text in brackets at the end of the Rom Name. e.g '720 (JP)' Becomes '720' in the Games List.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Show Desktop ===
:ShowDesktop will allow the Desktop to be shown instead of a black screen. Unless the application is a full screen DirectX Application or if you just get a black screen set ShowDesktop to True.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Debug Mode ===
:Set to true to debug your emulator config. This shows the desktop and allows you to view the batch file that runs your emulator. This batch file is also located in the Program Files\GameEx\Data\ folder and is called called RunItGame.bat.
:'''Options'''
::* Yes
::* No
=== Map File ===
:File location of a .map file, that allows you to create a games list for the emulator based on the contents of the file. The file should be a text file list with Rom File Name on the left with extension, and Game name on the right in quotes. MAPfiles are compatible with Game Launcher Map Files. If you specify a full file and path GameEx will load the map file from there, if you just specify a file name GameEx will load the map file from the config directory. MAP files must have the file extension .map.
=== Also Launch ===
:Full path and file name to a file to launch synchronously with the Emulator. This is usually something like an AutoIT script. This runs at the same time as emulator. See my vp.aut script for Visual PinMame. Maybe also possibly a Trainer.
=== Launch Before ===
:Launch this command line before the game.
:You can specify
:[ROMFILE]
:[ROM]
:[WORKINGPATH]
:[SNAPPATH]
:[ROMPATH]
:[EMU] Emulator Number.
=== Launch After ===
:Launch this command line when the game exits.
:You can specify
:[ROMFILE]
:[ROM]
:[WORKINGPATH]
:[SNAPPATH]
:[ROMPATH]
:[EMU] Emulator Number.
=== Advanced Config ===
:Advanced Emulator Config File. Located in \CONFIG\EMULATORS\. Look here for Examples.
=== Excluded Files ===
:Games listed here are excluded from the list. There normally added by pressing delete in GameEx. You can also specify wildcards to exclude files. eg. [BIOS* will exclude all file names beginning with [BIOS
=== Custom Background ===
:Displays a custom background for the emulator stored in your theme's MEDIA folder. PNG format is recommended.
=== Play Music ===
:Whether to continue to play any Jukebox music when using the emulator. If on the Jukebox continues to play when in a game, but note this can cause conflicts and cause crashes or the make the emulator not work.
:'''Options'''
::* Yes
::* No
=== Disable Info Page ===
:Disable the Game Info page (title, box art and info screen) for this emulator regardless of the setting in Enable-Disable features.
:'''Options'''
::* Yes
::* No
=== Treat as 1 PC Game ===
:Tell GameEx this emulator is for 1 PC Game, and then when the emulator is selected it will skip the list of games and automatically launch or show info for the first and only game in the list.
:'''Options'''
::* Yes
::* No
=== Zip/7-Zip/GoodMerge/RAR ===
:This enables GoodMerge support or supports multiple roms in one 7-zip (.7z) file. It also supports standard zip and rar files allowing emulators that don't support zip files to work when your games are zipped. This is a registered only feature.
:'''Options'''
::* Yes
::* No
=== Play in Screensaver ===
:Allow games in this emulator to play in the screensaver.
:'''Options'''
::* Yes
::* No
=== Scan Sub Folders ===
:Also scan for files within sub folders of the rom folder.
:'''Options'''
::* Yes
::* No
=== Show Last Played ===
:Show the most/last played games at the top of the games list.
:'''Options'''
::* Yes
::* No
=== Random/Most Played ===
:Allow this emulator to be listed in most played games and allow it to be played from Random Game. This is on by default but it could be useful to turn off for example if the emulator launches a picture viewer, comic viewer or video player.
:'''Options'''
::* Yes
::* No
=== Play Selection Music ===
:Play music from the specified folder when navigating this emulator. Registered version feature.
:'''Options'''
::* Yes
::* No
=== Selection Music Folder ===
:Folder for the music. Registered version feature.
=== Check for CD/DVD ===
:Check for a file on a device, and prompt to insert cd/dvd if not found. This allows retail games with cd protection to work with GameEx. Registered version feature.
:'''Options'''
::* Yes
::* No
=== CD File to Check ===
:File to check on CD. If not found GameEx will prompt to insert. Registered version feature.
=== Controls Path ===
:Path to where images of controls are for the emulator. JPG or PNG only. If an image is found, it will be displayed when launching the game for several seconds. A single image file can also be specified to be used for all games.
=== Instructions Path ===
:Path to where images of instructions are for the emulator. JPG or PNG only. If an image is found, it will be displayed when launching the game for several seconds. A single image file can also be specified to be used for all games. This can be used as a loading screen.
=== Game Music Path ===
:Path to where MP3 game music files are located.
=== TV Advert Path ===
:Path to where video adverts are located. FLV and AVI supported.
=== Merge Sets ===
:Use with NoInto/GoodSet/Tosec to merge the list of games to show only one game where there may be several with different regions or versions. When selecting the game in the list all the clones will be displayed on the game info page. This feature also works in conjunction with zip support, for example when cd images also need to be extracted. The features works by producing a distinct list of the file names without bracketed region and version info. Registered Version Feature.
:'''Options'''
::* Yes
::* No
=== Custom Art Name 1 ===
:Name of custom artwork to show on info page.
=== Custom Art Path 1 ===
:Path to custom artwork. JPG or PNG only. PDF and Text files also supported.
=== Custom Art Name 2 ===
:Name of custom artwork to show on info page.
=== Custom Art Path 2 ===
:Path to custom artwork. JPG or PNG only. PDF and Text files also supported.
=== Custom Art Name 3 ===
:Name of custom artwork to show on info page.
=== Custom Art Path 3 ===
:Path to custom artwork. JPG or PNG only. PDF and Text files also supported.
=== Custom Art Name 4 ===
:Name of custom artwork to show on info page.
=== Custom Art Path 4 ===
:Path to custom artwork. JPG or PNG only. PDF and Text files also supported.
=== Custom Art Name 5 ===
:Name of custom artwork to show on info page.
=== Custom Art Path 5 ===
:Path to custom artwork. JPG or PNG only. PDF and Text files also supported.
=== GameExtender Art Path ===
:Path to artwork to show in GameExtender. JPG, GIF or PNG supported. You can also specify a static single image.
=== Not found Snap ===
:If selected and valid the image or video to display when no snap is found.
=== Hide GameExtender ===
:Hide the GameExtender Viewer for this emulator.
:'''Options'''
::* Yes
::* No
== Links ==
Relevant Links
[http://www.gameex.com/Support/ISOandImageMounting.aspx ISO/Image mounting support]
== Touchscreen Controls ==
Here you can configure emulators to work with a touchscreen
=== Send Credits ===
:Send 5 and 1 keys by tapping corners on right of screen.
:'''Options'''
::* Yes
::* No
=== Send Middle Key ===
:Send key by tapping center of screen.
:'''Options'''
::* Yes
::* No
=== Middle Key ===
:Key to send.
=== Middle Key Delay ===
:Time to emulate key down for in milliseconds.
:'''Options'''
::* 35
::* 50
::* 75
::* 100
::* 150
::* 200
::* 300
::* 500
::* 750
::* 1000
::* 1500
::* 2000
::* 3000
::* 3500
::* 4000
=== Send Left Key ===
:Send key by tapping bottom center left.
:'''Options'''
::* Yes
::* No
=== Left Key ===
:Key to send.
=== Send Right Key ===
:Send key by tapping bottom center right.
:'''Options'''
::* Yes
::* No
=== Right Key ===
:Key to send.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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GameEx:Emulator Groups (Setup Wizard)
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The '''Emulator Groups ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to multiple emulator entries in [[GameEx:GameEx|GameEx]] into a single list of games.
== Configuration Options ==
[[File:GameEx Setup Wizard-Emulator Groups.png|frame|GameEx Emulator Groups]]
Emulator groups allow grouping more than 1 emulator into a single list. Emulator groups are always accessible from the start page.
=== Select Emulator Group ===
:Select the emulator group.
=== Enabled ===
:Enable emulator group.
:'''Options'''
::* Yes
::* No
=== Start Page Name ===
:The name of the Emulator Group as it appears on the Start Page.
=== Title Text ===
:The Name that shows when the list of emulator groups is displayed.
=== Logo ===
:The name of a PNG or JPG Image without the extension and path.
=== Emulators ===
:Specify emulator numbers to include in this group, separated by semi colon. To include MAME use 0 as the emulator number.
=== Under Emu Menu ===
:Show the emulator list under the Emulator menu instead of the start page.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:HTML Applications (Setup Wizard)
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The '''HTML Applications''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure settings for various web services and applications [[GameEx:GameEx|GameEx]] interacts with.
== Configuration Options ==
[[File:GameEx Setup Wizard-HTML Apps.png|frame|HTML Application Settings]]
Set the various settings for each HTML Application.
=== Enable HTML Applications ===
:Specify Use HTML Apps true/false to turn this entire feature on or off. If turned off GameEx will not create the IE Web Browser component, thus saving memory, resources, and solving issues if you have an old version of IE installed.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Select HTML App ===
:Select the HTML App.
=== Enabled ===
:Whether to use the html app with GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== URL ===
:The full web address of the application. File locations are also supported.
:'''Default:'''
::* http://10foot.cbuenger.com/mceWeather/index.php?start=1&lang=2
=== Name ===
:Name as it appears on the Start Page.
:'''Default:'''
::* Weather
=== Logo ===
:Logo for the start page, must be located in the Media\Logos Folder for the selected theme. Specify a JPG or PNG without the extension.
=== Emulate Mouse ===
:To emulate mouse movement and clicks with the keyboard or Joypad.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Interface ===
:Hide the GameEx interface. Use this is the app is for full screen streaming video.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:External Applications (Setup Wizard)
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The '''External Applications''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure settings for various applications [[GameEx:GameEx|GameEx]] is capable of interacting with.
== Configuration Options ==
[[File:GameEx Setup Wizard-External Apps.png|frame|External Application Settings]]
Set the various settings for each External Application. These settings are designed for full screen multimedia apps or games only. Although will partially work with normal windows apps.
=== Select External Apps ===
:Select the External App.
=== Enabled ===
:Set Enabled if the Application is to be used.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Name ===
:Name is the friendly name of the application as it will appear on the Start Page.
:'''Default:'''
::* Close And Restart GameEx
=== Path ===
:Path is the full path to where the application will be launched from.
:'''Default:'''
::* G:\-DATA-\-MY PROJECTS-\GameEx - VB.net\bin
=== CMD ===
:CMD Is the full command line including drive, path and file that will be used, Or if the Path is the same as the folder the application is in, you just specify the application here.
:'''Default:'''
::* CloseAndRestartGameEx.bat
=== Snap/Logo ===
:Snap is the file name without extension of a PNG or JPG file that will be shown when the item is currently selected on the Start Page. This image must be placed in the Program Files\GameEx\themes\[selected theme]\Media\Logos\ directory.
=== Show Desktop ===
:ShowDesktop will allow the Desktop to be shown instead of a black screen. Unless the application is a full screen DirectX Application or if you just get a black screen set ShowDesktop to True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Map Keys ===
:Set MapKeys to true to close the applications process if Back or Escape are pressed. If this is on when the button or key is pressed, the # application will close and focus will return to GameEx. This won't work if cmd is a batch file.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Wait Before Keys Sent ===
:Set WaitBeforeKeys, and SendKeys to pause execution for so many milliseconds and then send keystrokes to the application. SendKeys uses the Microsoft Send Keys command. For Example SendKeys="[ENTER]ABCDEFGH" This can be useful for switching the emulator to full screen mode. Look here for how to specify keys such as ALT, CTRL, F1 and Enter
:'''Default:'''
::* d
=== Keys to Send ===
:Set WaitBeforeKeys, and SendKeys to pause execution for so many milliseconds and then send keystrokes to the application. SendKeys uses the Microsoft Send Keys command. For Example SendKeys="[ENTER]ABCDEFGH" This can be useful for switching the emulator to full screen mode. Look here for how to specify keys such as ALT, CTRL, F1 and Enter
=== Emulate Mouse ===
:For registered users this setting will emulate the mouse on a gamepad. When set, pressing the directional pad will move the mouse. Button 1/CTRL will left click. Button 2/ALT will right click.
:'''Options'''
::* Disabled '''(Default)'''
::* Enabled - Speed 0
::* Enabled - Speed 1
::* Enabled - Speed 2
::* Enabled - Speed 3
::* Enabled - Speed 4
::* Enabled - Speed 5
::* Enabled - Speed 6
::* Enabled - Speed 7
::* Enabled - Speed 8
::* Enabled - Speed 9
::* Enabled - Speed 10
::* Enabled - Speed 11
::* Enabled - Speed 12
::* Enabled - Speed 13
::* Enabled - Speed 14
::* Enabled - Speed 15
::* Enabled - Speed 16
::* Enabled - Speed 17
::* Enabled - Speed 18
::* Enabled - Speed 19
::* Enabled - Speed 20
=== Also Launch ===
:Application or command to run before launch. Application or command to run at launch asynchronously. GameEx won't wait for the process to exit.
=== Launch Before ===
:Application or command to run before launch.
=== Launch After ===
:Application or command to run after exit.
=== Help Text ===
:If entered the text will show briefly as help when a game is launched.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Radio Stations (Setup Wizard)
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The '''Radio Stations ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to enable and configure internet radio station settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Radio Settings.png|frame|GameEx Radio Station Settings]]
Set the various settings for each Radio Station.
=== Enable Radio ===
:Enable and use the radio features of GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Select Radio Station ===
:Select the Radio Station.
=== Enable Radio ===
:Set Enabled if the Radio Station is to be used.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Name ===
:Name is the friendly name of the Radio Station as it will appear on the Start Page.
=== URL ===
:URL of the Radio Station.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:News Feeds (Setup Wizard)
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The '''News Feeds ''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to enable and configure RSS News feed settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-News Feeds.png|frame|GameEx News Feed Settings]]
Set the various settings for News.
=== Enable RSS News ===
:Enable and show News in GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Select News Feed ===
:Select the News Feed.
=== URL ===
:URL of the News Feed.
:'''Default:'''
::* http://rss.news.yahoo.com/rss/topstories
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Enable / Disable Features (Setup Wizard)
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The '''Enable / Disable Features''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to enable and configure various additional functionality and features within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Enable Disable Features.png|frame|Enable or Disable Features in GameEx]]
This is where you can enable and disable features in GameEx.
=== Quick Startup Resume ===
:Upon restarting GameEx quickly resume to the last used menu and skip the intro animation and sound.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable Auto GameEx Updates ===
:Automatically download and install new versions of GameEx. Registered Version Feature.
:'''Options'''
::* Install updates at startup
::* Ask me If I want the update '''(Default)'''
::* Disable Automatic Updates
=== Enable Rip CD ===
:Enables an option to rip an inserted CD to WMA. Internet access to us.freedb.org is required for this to work. Registered Version Feature.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Start Screensaver ===
:Show an option to start the screensaver immediately under More Games and Programs.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== MAME - Game Sorting ===
:When this is enabled GameEx will sort game names beginning with "The" by the first character after "The".
:'''Options'''
::* Change sorting for games starting with The '''(Default)'''
::* No change
=== Emulators - Game Sorting ===
:When this is enabled GameEx will sort game names beginning with the word "The" by the first character after the word "The".
:'''Options'''
::* Change sorting for games starting with The '''(Default)'''
::* No change
=== Show Game Information ===
:Show Game Information Page after selecting a game. True or False.If not set to true, game will launch straight away, otherwise game information and recommended games will display. Recommended Games are selectable, and playable. The Game info page will also allow you to view a games flyer and cabinet image.If set to true, GameEx will use MAMEInfo.dat and History.dat when updating the game list. The default is True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Export to MCE ===
:When enabled an item will be shown which when selected will export all most played and favorites to MCE. Registered Version Feature.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Random Game ===
:Enable and show Random Game on the Start Page. This will launch a random game across all emulators.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Theme Picker ===
:Enable and show the theme picker which allows you to change the theme while in GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Disable Please Wait Animation ===
:Whether to show the loading animation that displays when GameEx needs to process or load for several seconds.
:'''Options'''
::* Dont show
::* Show animation when needed '''(Default)'''
=== Hide Update List ===
:When set to true Hide Update List hides and disables the Update List menu option in GameEx.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide StandBy ===
:Hide Standy hides the standyby menu option on the StartPage.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Hibernate ===
:Hide Hibernate hides the Hibernate menu option on the StartPage.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Log Off ===
:Hide Log Off hides the logoff menu option on the StartPage.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Create Snaps ===
:Hide Create Snaps hides the create snaps menu option in custom emulators.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Exit ===
:Disable Exit disables exiting from GameEx, and hides the exit menu option on the Start Page, and in the GUI. If this last option is set to True the only way to exit GameEx will be to use CTRL-ALT-DELETE, or Shut down/Restart the PC. If you wish to be able to exit from GameEx but not allow shutting down of the PC from the Start Page, then set Hide Shut Down to True.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Escape Key ===
:Disables exiting of GameEx with the Escape Key.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Shutdown ===
:The following three options are mainly for Arcade Cabinets running in, Public, or Commercial places, or where children have access. When set to true Hide Update List hides and disables the Update List button in GameEx, and Disable Exit disables exiting from GameEx, and hide the exit button on the Start Page, and in the Gui. If this last option is set to True the only way to exit GameEx will be to use CTRL-ALT-DELETE, or Shut down/Restart the PC. If you wish to be able to exit from GameExBut not allow shutting down of the PC from the Start Page, then set Hide Shut Down to True. Hide Create Snaps hides the create snaps button in custom emulators. Hide Log Off hides the logoff button on the Start Page.Default for all five is False.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Hide Restart ===
:The following three options are mainly for Arcade Cabinets running in, Public, or Commercial places, or where children have access. When set to true Hide Update List hides and disables the Update List button in GameEx, and Disable Exit disables exiting from GameEx, and hide the exit button on the Start Page, and in the Gui. If this last option is set to True the only way to exit GameEx will be to use CTRL-ALT-DELETE, or Shut down/Restart the PC. If you wish to be able to exit from GameExBut not allow shutting down of the PC from the Start Page, then set Hide Shut Down to True. Hide Create Snaps hides the create snaps button in custom emulators. Hide Log Off hides the logoff button on the Start Page.Default for all five is False.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Show/Enable Favorites ===
:Enable MAME favorites.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Skip Intro ===
:Skip intro.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable MAME ===
:Disable MAME usage, no MAME game lists or games will be available from the Start Page is this is set to True.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable Configuration App ===
:Enable external config app.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Panel Viewer ===
:Whether to display Control Panel with button mappings and use controls.ini.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Most Played ===
:Enable and show Most Played games on the Start Page. This will take you to a list of the most played games in order.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Last Played ===
:Enable and show Last Played games on the Start Page. This will take you to a list of the last played games in order.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Allow Window Resize ===
:Allow Window to be resized.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Loading Screen ===
:Show the loading screen at startup.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Run Last Game ===
:Show option to run last MAME game on the Start Page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide Zinc ===
:Don't display the MAME Playstation/Zinc list. This is just the displaying of the list. It wont disable Zinc.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Delete Games ===
:Disable Remove Game turns off the ability to remove games from lists with the delete key.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Auto Exit Games After ===
:This setting, will exit any game or external application automatically after the period set. This is for the purpose of stopping children playing games, but still allowing GameEx to be used.
:'''Options'''
::* Disabled (Default)
::* 2 Minutes
::* 5 Minutes
::* 7 Minutes
::* 10 Minutes
::* 15 Minutes
::* 20 Minutes
::* 25 Minutes
::* 30 Minutes
::* 45 Minutes
::* 1 Hour
::* 90 Minutes
::* 2 Hours
=== Auto Exit Inactivity ===
:This setting, will exit any game or external application automatically after the period set if no keyboard, mouse or joystick activity is detected. This can be used to always allow the screensaver to run, as the game will exit and after further inactivity the screensaver will run.
:'''Options'''
::* Disabled (Default)
::* 10 Minutes
::* 15 Minutes
::* 20 Minutes
::* 25 Minutes
::* 30 Minutes
::* 45 Minutes
::* 1 Hour
::* 90 Minutes
::* 2 Hours
::* 150 Minutes
::* 3 Hours
=== Fix to Emulator ===
:This setting will lock down GameEx for use only with one emulator. All other features will be disabled. If the emulator number is in a group the group will be used. This feature is primarily for GameEx partners with arcade machines in retail stores.
:'''Options'''
::* Disabled (Default)
::* Emulator 1
::* Emulator 2
::* Emulator 3
::* Emulator 4
::* Emulator 5
::* Emulator 6
::* Emulator 7
::* Emulator 8
::* Emulator 9
::* Emulator 10
::* Emulator 11
::* Emulator 12
::* Emulator 13
::* Emulator 14
::* Emulator 15
::* Emulator 16
::* Emulator 17
::* Emulator 18
::* Emulator 19
::* Emulator 20
::* Emulator 21
::* Emulator 22
::* Emulator 23
::* Emulator 24
::* Emulator 25
::* Emulator 26
::* Emulator 27
::* Emulator 28
::* Emulator 29
::* Emulator 30
::* Emulator 31
::* Emulator 32
::* Emulator 33
::* Emulator 34
::* Emulator 35
::* Emulator 36
::* Emulator 37
::* Emulator 38
::* Emulator 39
::* Emulator 40
::* Emulator 41
::* Emulator 42
::* Emulator 43
::* Emulator 44
::* Emulator 45
::* Emulator 46
::* Emulator 47
::* Emulator 48
::* Emulator 49
::* Emulator 50
::* Emulator 51
::* Emulator 52
::* Emulator 53
::* Emulator 54
::* Emulator 55
::* Emulator 56
::* Emulator 57
::* Emulator 58
::* Emulator 59
=== Enable Search ===
:The search feature in GameEx allows you to search across all games, media and the jukebox. Enabling this feature adds the search option to the start page. Registered version feature.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable All Games List ===
:Enable the All Games list, that allows you to view all games in a single list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Launching Dialog ===
:Show the launching dialog and information when running a MAME or Daphne game.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Statistics ===
:Allow the display of statistics and show the menu item in the GameEx More games and programs section.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Error Reporting ===
:Submit log file to GameEx developers when non handled errors occur in GameEx.
:'''Options'''
::* Ask me each time '''(Default)'''
::* Automatically report errors
::* Disable error reporting
=== Sort List of Emulators ===
:Sort the list of emulators setup by name.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Other Systems ===
:Show a selectable list of other systems you have installed that a game will run on on the game info page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Check for Media Insertion ===
:If this setting is on (default), GameEx will check for CD/DVD and external media insertion and prompt to play a CD,DVD,blu-ray or to browse media on the CD/DVD/USB or device. Having this feature on may affect performance.
:'''Options'''
::* Yes '''(Default)'''
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Tweaks / Performance (Setup Wizard)
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The '''Tweaks / Performance''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various system performance settings for use with [[GameEx:GameEx|GameEx]] and to adjust other miscellaneous settings within the frontend.
== Configuration Options ==
[[File:GameEx Setup Wizard-Tweaks Performance.png|frame|GameEx Display Settings]]
Here you can set the Tweaks and Performance settings of GameEx.
=== Choose Config ===
:Choose your closest system configuration
:'''Options'''
::* Very High (Quad Core 2.4Ghz, NVidia GeForce 6600 GT PCIE, 2 Gig RAM)
::* High (Pentium 4 3Ghz, NVidia GeForce 6600 GT PCIE, 1 Gig RAM)
::* Medium (Pentium III 1.2Ghz, GeForce 4 MX 440 AGP 8X, 512 MB RAM) '''(Default)'''
::* Low (Pentium II 333 Mhz, VGA S3 AGP 4X, 256 MB RAM)
=== Load Radio Stations On Thread ===
:When enabled Radio stations will load in the background and not hold up the front end. They will start playing when connected.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Snap/Video Delay ===
:The Timer speed to wait before showing snaps or videos. Set slower to improve responsiveness. Set faster to make images/videos appear quicker.
:'''Options'''
::* I have a 486 (Super Slow)
::* Slowest (More responsive)
::* Slower
::* Slow
::* Medium
::* Fast '''(Default)'''
::* Faster
::* Fastest (Shows Quicker)
::* I have a 4.2GHZ (Super)
=== Media Center Exit/Start Mode ===
:Specifies the way in which GameEx is handled when launched alongside MCE.
:'''Options'''
::* No Media Center use or interaction
::* Pause and resume (Not recommended)
::* Close and restart (Recommended) '''(Default)'''
=== Exit GameEx if MCE loaded ===
:If this setting is enabled GameEx will continually check to see if ehshell is a running process and if so exit GameEx. This should fix problems if the Home button is pressed on the MCE remote when GameEx is running.
:'''Options'''
::* Yes Exit if Home button pressed '''(Default)'''
::* No don't check for ehshell process
=== Load Playlist on Thread ===
:When starting GameEx load the initial playlist on a thread. This can really speed up startup time if you have a big music library but means music will not play straight away, and you have to wait before the Jukebox page can be accessed.
:'''Options'''
::* Do not load initial playlist on thread '''(Default)'''
::* Load initial Playlist on thread
=== Launch On Startup ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Startup Don't Wait ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Exit ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Exit Don't Wait ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Seek Preview Videos ===
:Seek inside game preview videos to avoid the fade in.
:'''Options'''
::* No '''(Default)'''
::* Yes
=== Snap Best Match ===
:If this is set and GameEx cant find a matching artwork file, it will search the relevant image path and try to find a close match. If your snap/video artwork slows down GameEx a lot when navigating lists turn this off.
:'''Options'''
::* Yes Extra search (Slow) '''(Default)'''
::* No I'm using slow Drives
=== Don't Wait for VSync ===
:Normally GameEx waits for a vertical Sync of the display before drawing to the screen. This should offer smooth animation on fast PC's and is normally recommended. Although Waiting for a VSync takes takes up CPU cycles. It may also be a little pointless to wait for a VSync on older PC's where GameEx runs slowly anyway. Setting NoWaitVSync to true will make GameEx Update the screen whenever it can and may make GameEx run a little faster.
:'''Options'''
::* Don't Wait
::* Do Wait '''(Default)'''
=== Reduce CPU Utilization ===
:Normally GameEx tries to reduce CPU utilization, by calculating time left after a frame then telling the CPU to sleep. If you do not experience totally smooth screen updates in GameEx and your not worried about your CPU usage you can turn this off.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Use 16 Bit Color ===
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Alpha Blend Videos ===
:Alpha Blend Videos
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Visualizations ===
:Show visualizations when playing music.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Video Thumbs ===
:Allow the video thumb mode to be used. This only works well on high end systems, and only then when not using high resolution videos.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Check for Media Insertion ===
:If this setting is on (default), GameEx will check for CD/DVD and external media insertion and prompt to play a CD,DVD,BluRay or to browse media on the CD/DVD/USB or device. Having this feature on may affect performance.
:'''Options'''
::* Yes '''(Default)'''
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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/* Configuration Options */ - Fixed image caption
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The '''Tweaks / Performance''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various system performance settings for use with [[GameEx:GameEx|GameEx]] and to adjust other miscellaneous settings within the frontend.
== Configuration Options ==
[[File:GameEx Setup Wizard-Tweaks Performance.png|frame|Tweaks and Performance Settings for GameEx]]
Here you can set the Tweaks and Performance settings of GameEx.
=== Choose Config ===
:Choose your closest system configuration
:'''Options'''
::* Very High (Quad Core 2.4Ghz, NVidia GeForce 6600 GT PCIE, 2 Gig RAM)
::* High (Pentium 4 3Ghz, NVidia GeForce 6600 GT PCIE, 1 Gig RAM)
::* Medium (Pentium III 1.2Ghz, GeForce 4 MX 440 AGP 8X, 512 MB RAM) '''(Default)'''
::* Low (Pentium II 333 Mhz, VGA S3 AGP 4X, 256 MB RAM)
=== Load Radio Stations On Thread ===
:When enabled Radio stations will load in the background and not hold up the front end. They will start playing when connected.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Snap/Video Delay ===
:The Timer speed to wait before showing snaps or videos. Set slower to improve responsiveness. Set faster to make images/videos appear quicker.
:'''Options'''
::* I have a 486 (Super Slow)
::* Slowest (More responsive)
::* Slower
::* Slow
::* Medium
::* Fast '''(Default)'''
::* Faster
::* Fastest (Shows Quicker)
::* I have a 4.2GHZ (Super)
=== Media Center Exit/Start Mode ===
:Specifies the way in which GameEx is handled when launched alongside MCE.
:'''Options'''
::* No Media Center use or interaction
::* Pause and resume (Not recommended)
::* Close and restart (Recommended) '''(Default)'''
=== Exit GameEx if MCE loaded ===
:If this setting is enabled GameEx will continually check to see if ehshell is a running process and if so exit GameEx. This should fix problems if the Home button is pressed on the MCE remote when GameEx is running.
:'''Options'''
::* Yes Exit if Home button pressed '''(Default)'''
::* No don't check for ehshell process
=== Load Playlist on Thread ===
:When starting GameEx load the initial playlist on a thread. This can really speed up startup time if you have a big music library but means music will not play straight away, and you have to wait before the Jukebox page can be accessed.
:'''Options'''
::* Do not load initial playlist on thread '''(Default)'''
::* Load initial Playlist on thread
=== Launch On Startup ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Startup Don't Wait ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Exit ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Launch On Exit Don't Wait ===
:The following settings are for launching programs on startup on exit of GameEx. The NoWait settings wait for the application to close before resuming execution. The other two settings run asynchronously with GameEx, and GameEx wont wait for them to Exit. LaunchOnStart fires up pretty much immediately when GameEx Starts and before it initializes audio, graphics or the GameEx interface. The Launch on Exit are the 'Last' things GameEx does. Make sure these settings are blank if you do not wish to use them.
=== Seek Preview Videos ===
:Seek inside game preview videos to avoid the fade in.
:'''Options'''
::* No '''(Default)'''
::* Yes
=== Snap Best Match ===
:If this is set and GameEx cant find a matching artwork file, it will search the relevant image path and try to find a close match. If your snap/video artwork slows down GameEx a lot when navigating lists turn this off.
:'''Options'''
::* Yes Extra search (Slow) '''(Default)'''
::* No I'm using slow Drives
=== Don't Wait for VSync ===
:Normally GameEx waits for a vertical Sync of the display before drawing to the screen. This should offer smooth animation on fast PC's and is normally recommended. Although Waiting for a VSync takes takes up CPU cycles. It may also be a little pointless to wait for a VSync on older PC's where GameEx runs slowly anyway. Setting NoWaitVSync to true will make GameEx Update the screen whenever it can and may make GameEx run a little faster.
:'''Options'''
::* Don't Wait
::* Do Wait '''(Default)'''
=== Reduce CPU Utilization ===
:Normally GameEx tries to reduce CPU utilization, by calculating time left after a frame then telling the CPU to sleep. If you do not experience totally smooth screen updates in GameEx and your not worried about your CPU usage you can turn this off.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Use 16 Bit Color ===
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Alpha Blend Videos ===
:Alpha Blend Videos
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Visualizations ===
:Show visualizations when playing music.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Video Thumbs ===
:Allow the video thumb mode to be used. This only works well on high end systems, and only then when not using high resolution videos.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Check for Media Insertion ===
:If this setting is on (default), GameEx will check for CD/DVD and external media insertion and prompt to play a CD,DVD,BluRay or to browse media on the CD/DVD/USB or device. Having this feature on may affect performance.
:'''Options'''
::* Yes '''(Default)'''
::* No
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Display Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various graphical settings for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-Display Settings.png|frame|GameEx Display Settings]]
Here you can set various display settings of GameEx.
=== Use Flat Menus ===
:Don't use sub menu tree structure on Start Page. Set to False to use two levels of navigation from the Start Page. Set to True to have a flat Start Page and list all available sections, apps and items.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Don't Switch Resolution ===
:Don't change the resolution and use the current windows resolution. If set the next two settings will be ignored.
:'''Options'''
::* GameEx wont change resolution '''(Default)'''
::* Set resolution to below
=== X Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 800
=== Y Resolution ===
:The Resolution to display GameEx in. Most resolutions are supported. If a Y resolution of 479 or below GameEx automatically goes into ArcadeMode and displays smaller text and is less graphical. For ArcadeVGA set this to 640 x 288. Also if GameLauncher mode is specified GameEx can display at low resolutions such as 320 x 240.
:'''Default:'''
::* 600
=== Rotate Display ===
:Rotate the display suitable for a vertically mounted monitor or display. There are a few restrictions for this which GameEx will automatically detect but mainly only resolutions between 640x480 and 800x600 are supported and it runs in 16 bit color. This is a registered version only feature although is possible to use if not registered so you can see if you like this features. Turning this on automatically configures GameEx to only list MAME vertical games in addition it adds the command line to rotate MAME 90 Degrees. It also applied this to Attract Mode.
:'''Options'''
::* No '''(Default)'''
::* 90 Degrees
::* -90 Degrees
::* Cocktail
::* Flip Y
=== Show Buttons ===
:Whether to show the Home, Exit, Up and Down arrows or not.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide Toolbar ===
:Whether to show the Toolbar or not.
:'''Options'''
::* Always Show
::* Show when Mouse Active '''(Default)'''
::* Show when Mouse Over
::* Always Hide
=== Run On Secondary Monitor ===
:If you have a dual display setup the next option allows you to run GameEx on the Secondary Display. Default is false.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Run in ArcadeMode ===
:Turn ArcadeMode on even if displaying at a suitable resolution.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Font Size ===
:Modify the default font size.
:'''Options'''
::* Biggest
::* Even More Bigger
::* Bigger still
::* Bigger
::* Normal '''(Default)'''
::* Smaller
::* Smallest
=== Window/Full Screen ===
:Run GameEx in windowed or full screen mode.
:'''Options'''
::* Full Screen '''(Default)'''
::* Windowed
=== Full Screen Windowed ===
:When GameEx is Full Screen run windowed full screen. This is not recommended as you can't switch betwwen apps in Windows and it lowers display performance although fixes issues where focus is lost.
:'''Options'''
::* Disabled '''(Default)'''
::* Windowed
=== Hide Desktop ===
:Hide desktop by making the desktop black and hide desktop icons. This also turns off window animations. Goes a long way towards hiding the operating system.
:'''Options'''
::* No
::* Hide Operating System '''(Default)'''
=== Time Format ===
:Time format display.
:'''Options'''
::* AM/PM '''(Default)'''
::* 24 Hour
=== Main Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Title Font ===
:The font to use. Verdana is recommended for Arcade Cab setups. Trebuchet MS is recommended for Media Center setup - and set DisplayBackgroundImage to true Outline Fonts False.
:'''Default:'''
::* Trebuchet MS
=== Outline Fonts ===
:Outline fonts. Puts a black edge around the fonts used. Definitely, recommended for an Arcade Monitor.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Anti Alias Fonts ===
:AntiAlias Fonts. Looks nice at higher resolutions, This is automatically set to false if ArcadeMode is on, 16 Bit color is used or resolution is, less than 640 x 480.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Background Mode ===
:Display Background image. If set to True displays a Blue gradient image , in the background. Looks nice, on a PC or TV, This also makes GameEx look similar to Windows Media Center. set this to DisplayBackgroundImage=snap, to make Snap images the background and make the backgrounds of the menus transparent. Set to false to display a Black background.
:'''Options'''
::* Display Background images '''(Default)'''
::* Display Black Background
::* Use Game/Item Images as background
=== Show List Numbers ===
:The next option is whether to show the text of the bottom of the screen that, show current and total items in the current list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Snap Brightness ===
:Snap/Image/Video Brightness. If DisplayBackground is set to snap, then this next value controls the screen brightness of the images or videos displayed. Select AlphaBlendVideos=true to apply the brightness to videos playing in the background. This could be slow on old systems. Enter a value 0 - 255.
:'''Default:'''
::* 120
=== Use 16 Bit Color ===
:The following setting will use 16 Bit color instead of 32. You only need to use this if you have low specification video or CPU hardware or you can't get GameEx to set the resolution in 32 Bit Color. In other words your Video card wont run in 32 bit color at any useful resolution. This may also improve performance (although not confirmed) so try this setting if you have a lower spec PC in general and GameEx runs slowly. This turns off Font Anti Aliasing as they don't look right when this option is set. (Anti Aliasing does not effect performance though).
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Display Title (ArcadeMode) ===
:Display the Emulator title at the top of the screen when in ArcadeMode and display the home and exit buttons. Set the following setting to True, to display title text when in Arcade Mode. Default is True, and use standard font sizes. This is recommended if using ArcadeMode at a resolution above 640 x 480. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Display Title Text ===
:Display Title Text in GameEx, such as Start etc.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Make Dialog Text White ===
:Display the text inside dialog boxes as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Make Toolbar Text White ===
:Display the text inside the toolbar as white.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Menu Transitions ===
:The type of animated transitions to use when navigating between menus, 3D Alpha Blended looks fantastic and the best, but requires a good PC and graphics card.
:'''Options'''
::* 2D '''(Default)'''
::* 3D Alpha Blended
=== Deadzone Left/Right ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Deadzone Top/Bottom ===
:For TV and Low Res monitor use. Shrinks the display with black borders, if GameEx goes off screen on your display.
:'''Options'''
::* Disabled '''(Default)'''
::* 1
::* 2
::* 3
::* 4
::* 5
::* 6
::* 7
::* 8
::* 9
::* 10
::* 11
::* 12
::* 13
::* 14
::* 15
::* 16
::* 17
::* 18
::* 19
::* 20
::* 21
::* 22
::* 23
::* 24
::* 25
=== Start Page Zoom animation ===
:Turn off the Focus zoom animation on the start page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:When Full screen GameEx normally hides the windows task bar so there is a smooth transition when launching apps and emus. However if you are launching GameEx from other software you may not want to do this if the taskbar is hidden prior to launching GameEx.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Hide/Show Taskbar ===
:Show PopUp descriptions and ratings when viewing games and media.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Interface Mode ===
:This setting changes the user interface of GameEx. Gamelauncher mode completely changes the way the user interface works is controlled and displays. It puts GameEx into a simple game mode, with simpler menus, simpler navigation, simpler navigating through your available game lists. Many of the menus are disabled by turning on this setting, and only games lists are available. Navigation is much simpler with paging by pressing left or right, and button 1 and 2 navigate the available lists. Button 3 launches game. Recommended for simple cab setups, where you want to lock things down or its for young children. It also supports low resolutions such as 320X240. Simple mode disables the menus in GameEx so there is just a list and no horizontal or vertical menu. Paging can be one by pressing left or right. In addition the Shift (default control) key acts as a home button in simple mode. Simple mode offers all GameEx features but with very simple navigation.
:'''Options'''
::* Normal '''(Default)'''
::* GameLauncher
::* Simple
=== Display Image/Video List ===
:Use an image based thumbnail list instead of a text based list. You can also show multiple video previews instead of images, but this requires a fast PC.
:'''Options'''
::* Yes
::* Yes - Big
::* Yes - Videos
::* Yes - Videos - Big
::* No '''(Default)'''
== ArcadeVGA Settings ==
Here you can set various ArcadeVGA settings of GameEx. If your using an ArcadeVGA card from Ultimarc the following settings can be used to automatically run games at the best resolutions.
=== Use ArcadeVGA Settings ===
:Set UsingArcadeVGA to true if using an ArcadeVGA card.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Stretch Res To X ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 640
=== Stretch Res To Y ===
:Set StrechResToX and StretchResToY to the resolution to, stretch games to if a game runs at a height above 288, or would display interlaced.
:'''Default:'''
::* 288
=== Vector Res X ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 632
=== Vector Res Y ===
:Set VectorResX and VectorResY to the resolution to display Vector games in.
:'''Default:'''
::* 264
=== Try to Stretch to 256 ===
:Set TryToStretchTo256 to try and find a resolution with a height of 256 first before using the StretchResToX/Y resolution, and stretch to ResToX/Y only if a resolution above 256 is found.
:If your Arcade Monitor rolls, or significantly stretches with a resolution height of 288, set TryToStretchto256 True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Sharpen Stretched Games ===
:To use RGB Sharp effect with games that are stretched set UseSharp=True (default).
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Always Stretch x*y ===
:AlwaysStretch is a setting that allows you to always stretch games that have an original game resolution of 999x999 where 999 is the X and Y res. You can specify multiple resolutions by putting a semicolon between the resolutions.
:eg. AlwaysStretch=400x256;512x256.
:This is a useful setting as some games such as SMASH TV don't have an ArcadeVGA resolution that is near to the original game resolution.
:'''Default:'''
::* 410x256
== ArcadeVGA Links ==
Relevant Links
* [http://www.ultimarc.com/avgainf.html Ultimarc ArcadeVGA Page]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Basic Overview ==
The '''Verify Setup''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[PinballX:PinballX|PinballX]] configuration are correct.
== Configuration Options ==
[[File:PinballX Setup Wizard-Verify Setup.png|x390px|frame|Verify Setup for PinballX Paths]]
This part of setup allows you to verify that your file paths are correct.
[[Category:Index]][[Category:PinballX Setup Wizard]]
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== Basic Overview ==
The '''Verify Setup''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[GameEx:GameEx|GameEx]] configuration are valid.
== Configuration Options ==
[[File:GameEx Setup Wizard-Verify Settings.png|x390px|frame|Verify Setup for GameEx Paths]]
This part of setup allows you to verify your file paths are correct.
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== Basic Overview ==
The '''Verify Setup''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[GameEx:GameEx|GameEx]] configuration are valid.
== Configuration Options ==
[[File:GameEx Setup Wizard-Verify Settings.png|x390px|frame|Verify Setup for GameEx Paths]]
This part of setup allows you to verify your file paths are correct.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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The '''Verify Setup''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[GameEx:GameEx|GameEx]] configuration are valid.
== Configuration Options ==
[[File:GameEx Setup Wizard-Verify Settings.png|x390px|frame|Verify Setup for GameEx Paths]]
This part of setup allows you to verify your file paths are correct.
[[Category:Index]][[Category:GameEx Setup Wizard]]
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GameEx:Finished Setup Wizard (Setup Wizard)
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The '''Finished Setup Wizard''' is the last screen that appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. Thank you for making [[GameEx:GameEx|GameEx]] your frontend of choice!
== Configuration Options ==
[[File:GameEx Setup Wizard-Finished Setup.png|x390px|frame|Thank you for choosing GameEx!]]
Thank you for choosing GameEx!
=== Donate ===
:To support continued development and availability of all the GameEx sites and future enhancements, you can make a most welcome donation by clicking below.
=== Cost ===
:You will receive a key in your email for donations of $17 or more and become a registered GameEx user.
=== Thank You ===
:This runs the internal thankyou code.
:'''Options'''
::* Register
::* PayPal Link
== GameEx Links ==
Relevant Links
* [http://www.gameex.com/Buy.aspx What features are enabled for registered only users?]
* [http://www.xe.com/ucc/ The Universal Currency Converter]
[[Category:Index]][[Category:GameEx Setup Wizard]]
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== Overview ==
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
* [[GameEx:Verify Setup (Setup Wizard)|Verify Setup]]
* [[GameEx:Finished Setup Wizard (Setup Wizard)|Finished Setup Wizard]]
[[Category:GameEx]]
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The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
* [[GameEx:Verify Setup (Setup Wizard)|Verify Setup]]
* [[GameEx:Finished Setup Wizard (Setup Wizard)|Finished Setup Wizard]]
[[Category:GameEx]]
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PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)
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The '''Welcome to the PinballX Setup Wizard''' screen is the first screen you see when you start the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. Primarily this screen allows you to select the Wizard Mode to use during the current session in the Setup Wizard.
== Configuration Options ==
[[File:PinballX Setup Wizard-Welcome.png|x390px|frame|Welcome to the PinballX Setup Wizard]]
PinballX written by Tom Speirs.
=== Notice ===
This program should help make setting up [[PinballX:PinballX|PinballX]] easy. It will guide you through the important features of PinballX and allow you to customise the main functionality. You can run this program at any time and it will not interfere with your current settings. So you can come back at a later date, and don't have to configure everything now.
=== Wizard Mode ===
Please select your mode:
'''Options'''
* Basic '''(Default)'''
* Advanced
* [[PinballX:Custom Select (Setup Wizard)|Custom]]
* [[PinballX:Search Select (Setup Wizard)|Search]]
=== PinballX Links ===
Relevant Links
* [http://www.gameex.com/ PinballX Main Site]
* [http://www.gameex.info/forums/ PinballX Forum]
* [http://www.pinballx.net/Donate.aspx Donate]
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:General Settings (Setup Wizard)
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The '''General Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for general usage of [[PinballX:PinballX|PinballX]] as well as some basic user interface elements.
== Configuration Options ==
[[File:PinballX Setup Wizard-General Settings.png|x390px|frame|General Settings]]
Here you can set various interface and general settings of PinballX
== Desktop Mode ==
Desktop Mode sets up PinballX for non cabinet usage. When set the Desktop image and video folders will be used and PinballX will run in Landscape orientation.
=== Enable Desktop Mode ===
:'''Options'''
::* Yes
::* No
== File Matching ==
PinballX can perform additional file matching and searching for artwork, media and tables.
=== Enable File Matching ===
:'''Options'''
::* Yes
::* No
== Show Additional Detail ==
When browsing tables additional information can be displayed including system, ratings, manufacturer logos and year,
=== Enable ===
:Show the game name, manufacturer logo and year.
:'''Options'''
::* Yes
::* No
=== Show System ===
:Show the system name or logo.
:'''Options'''
::* Yes
::* No
=== Show Ratings ===
:Show game ratings when available.
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Startup Settings (Setup Wizard)
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The '''Startup Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure various aspects of triggered events occurring at the startup of [[PinballX:PinballX|PinballX]] and whether to start PinballX when Windows starts.
== Configuration Options ==
[[File:PinballX Setup Wizard-Startup Settings.png|x390px|frame|PinballX Startup Settings]]
Here you can set various startup settings of PinballX
=== Enable Startup Sound ===
:This option enables custom audio elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
=== Enable Startup Video ===
:This option enables custom video elements to play during startup of PinballX
:'''Options'''
::* Yes
::* No
== Run PinballX when Windows Starts ==
This setting will automatically set PinballX to launch when Windows starts up.
=== Start with Windows ===
:Set PinballX to launch when Windows starts.
:'''Options'''
::* Yes
::* No
== Run Program on Startup ==
Launch a program on startup of PinballX
=== Startup Program Enabled ===
:Launch Application At Startup
:'''Options'''
::* Yes
::* No
=== Working Path ===
:The working path for the program to launch on startup.
=== Executable ===
:The executable file to launch at startup
=== Parameters ===
:The parameters.
=== Wait For Exit ===
:Wait for execution of the application to complete before proceeding
:'''Options'''
::* Yes
::* No
=== Hide Window ===
:Launch the application with a hidden window
:'''Options'''
::* Yes
::* No
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Keyboard Input Settings (Setup Wizard)
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The '''Keyboard Input Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling [[PinballX:PinballX|PinballX]] via keyboard. In order to configure PinballX control panel or controller input settings, please refer to [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Key Input Settings.png|x390px|frame|PinballX Keyboard Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Key
=== Left ===
:Left Key
=== Right ===
:Right Key
=== Select ===
:Select Key
=== Rotate ===
:Rotate Key
=== Page Left ===
:Page Left Key
=== Page Right ===
:Page Right Key
=== Exit Emulator ===
:Exit Emulator Key
=== Playfield Screenshot ===
:Playfield Screenshot Key
=== Backglass Screenshot ===
:BackGlass Screenshot Key
=== Pause/In Game ===
:Pause Key
=== Instructions ===
:Instructions Key
[[Category:Index]][[Category:PinballX Setup Wizard]]
a5589fe4cad91d6f4476a10c27c19f62ee6d8ae8
PinballX:Joystick Input Settings (Setup Wizard)
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The '''Joystick Input Settings''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen allows you to configure settings for controlling PinballX via a control panel or other controller. In order to configure [[PinballX:PinballX|PinballX]] keyboard input settings, please refer to [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]].
== Configuration Options ==
[[File:PinballX Setup Wizard-Joy Input Settings.png|x390px|frame|PinballX Joystick Input Settings]]
Here you can set various input settings of PinballX
=== Quit ===
:Quit Button
=== Left ===
:Left Button
=== Right ===
:Right Button
=== Select ===
:Select Button
=== Rotate ===
:Rotate Button
=== Page Left ===
:Page Left Button
=== Page Right ===
:Page Right Button
=== Exit Emulator ===
:Exit Emulator Button
=== Pause/In Game ===
:Pause Button
=== Instructions ===
:Instructions Button
[[Category:Index]][[Category:PinballX Setup Wizard]]
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PinballX:Verify Setup (Setup Wizard)
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The '''Verify Setup''' screen appears in the [[:Category:PinballX Setup Wizard|PinballX Setup Wizard]]. This screen is used to determine if all the paths that you defined for your [[PinballX:PinballX|PinballX]] configuration are correct.
== Configuration Options ==
[[File:PinballX Setup Wizard-Verify Setup.png|x390px|frame|Verify Setup for PinballX Paths]]
This part of setup allows you to verify that your file paths are correct.
[[Category:Index]][[Category:PinballX Setup Wizard]]
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Category:PinballX Setup Wizard
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The PinballX Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the PinballX Setup Wizard. The PinballX Setup Wizard is the utility used to configure and alter settings for the [[PinballX:PinballX|PinballX frontend]].
== Detailed PinballX Setup Wizard Configuration guide ==
The pages in The PinballX Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome screen]].
* [[PinballX:Welcome to the PinballX Setup Wizard (Setup Wizard)|Welcome to the PinballX Setup Wizard]]
* [[PinballX:Custom Select (Setup Wizard)|Custom Select]]
* [[PinballX:Search Select (Setup Wizard)|Search Select]]
* [[PinballX:General Settings (Setup Wizard)|General Settings]]
* [[PinballX:Display Settings (Setup Wizard)|Display Settings]]
* [[PinballX:Audio Settings (Setup Wizard)|Audio Settings]]
* [[PinballX:Startup Settings (Setup Wizard)|Startup Settings]]
* [[PinballX:Keyboard Input Settings (Setup Wizard)|Keyboard Input Settings]]
* [[PinballX:Joystick Input Settings (Setup Wizard)|Joystick Input Settings]]
* [[PinballX:Text Settings (Setup Wizard)|Text]]
* [[PinballX:Future Pinball Settings (Setup Wizard)|Future Pinball]]
* [[PinballX:Visual Pinball Settings (Setup Wizard)|Visual Pinball]]
* [[PinballX:Other Systems Settings (Setup Wizard)|Other Systems]]
* [[PinballX:Attract Mode Settings (Setup Wizard)|Attract Mode]]
* [[PinballX:Auto Exit Settings (Setup Wizard)|Auto Exit]]
* [[PinballX:Exit Screen Settings (Setup Wizard)|Exit Screen]]
* [[PinballX:Exit Program Settings (Setup Wizard)|Exit Program]]
* [[PinballX:Verify Setup (Setup Wizard)|Verify Setup]]
[[Category:PinballX]]
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GameEx:Input Settings (Setup Wizard)
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The '''Input Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure various input settings for use within [[GameEx:GameEx|GameEx]]. Configurable means of input include keyboard, mouse, controllers, control panels, and joysticks.
== Configuration Options ==
[[File:GameEx Setup Wizard-Input Settings.png|frame|GameEx Input Settings]]
Here you can set various input settings of GameEx.
=== Enable Alpha Paging ===
:Enable Alpha Paging. With this setting enabled, when paging through a games list, The list will jump to the next or previous starting alphabetic character of a game in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable Keyboard DirectInput ===
:Use DX DirectInput for keyboard input, instead of normal windows input.It will be faster, and has better support for when pressing multiple keys. It is also required for a SlikStik. Default is False.
:NOTE: If you are using MEDIA Center with a Remote Control set this to false, otherwise Volume and Back won't work.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable SlikStik and IPAC Support ===
:Enable SlikStik Joystick Support. If you are using a SlikStick, Set this to true. This automatically enables KeyboardDirectInput., Default is False. This may also be needed for IPAC.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Disable Mouse ===
:Disable the Mouse.
:'''Options'''
::* Yes Disable Mouse Input
::* No I want to use the Mouse '''(Default)'''
=== Enable Gamepad/Joystick ===
:Enable use of GamePad/Joystick. The last option will make GameEx check for activity of game pad for the screensaver and inactivity timer but not use the joystick in the front end.
:'''Options'''
::* YES. Initialize and Use devices below '''(Default)'''
::* DONT initialise and use Joystick
::* YES, but just for checking activity
=== Gamepad Device to Use ===
:Make GameEx use a specific GamePad, or use all attached devices.
=== Cab Control Friendly ===
:Turning on this setting optimizes the GameEx user interface navigation for sensitive joysticks and gamepads. It solves the problem of accidental left or right presses while navigating the menus. With this enabled left or right has to be held down to navigate horizontally.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Enable Letter Select ===
:Enable jumping in the list by typing the first letter of an item. For some arcade controls you may want to turn this off as certain controls can be mapped to letters, which could cause inadvertently jumping in the list.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Trackball Support ===
:Enable trackball and spinner support. Mouse movements scroll the list.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Loop List ===
:When set to on GameEx will loop to the top or bottom of a list after navigating past the top or bottom.
:'''Options'''
::* Yes
::* No '''(Default)'''
== Keyboard Input ==
These are the key mappings for navigation in GameEx.
=== Enable Custom Keyboard Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Select ===
:Select Key
:'''Default:'''
::* 30
=== Back ===
:Back Key
:'''Default:'''
::* 48
=== Paging ===
:Shift Paging Key
:'''Default:'''
::* 46
=== Volume ===
:Shift Volume Key
:'''Default:'''
::* 32
=== Up ===
:Up Key
:'''Default:'''
::* 200
=== Down ===
:Down Key
:'''Default:'''
::* 208
=== Left ===
:Left Key
:'''Default:'''
::* 203
=== Right ===
:Right Key
:'''Default:'''
::* 205
=== Previous Track ===
:Previous Track Key
:'''Default:'''
::* 44
=== Next Track ===
:Next Track Key
:'''Default:'''
::* 45
=== Home ===
:Home Key
:'''Default:'''
::* 199
=== Play/Pause Music ===
:Play/Pause Music Key
:'''Default:'''
::* 29
== Advanced Keyboard Input ==
These are the additional key mappings for control in GameEx.
=== Enable Custom Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Forward ===
:Forward Key
:'''Default:'''
::* 60
=== Rewind ===
:Rewind Key
:'''Default:'''
::* 61
=== Page Up ===
:Page Up Key
:'''Default:'''
::* 62
=== Page Down ===
:Page Down Key
:'''Default:'''
::* 63
=== Volume Down ===
:Volume Down Key
:'''Default:'''
::* 64
=== Volume Up ===
:Volume Up Key
:'''Default:'''
::* 65
=== Stop Up ===
:Stop Key
:'''Default:'''
::* 66
=== Play ===
:Play Key
:'''Default:'''
::* 67
== Joystick Input ==
These are the joystick button mappings for navigation in GameEx.
=== Enable Custom Joystick Controls ===
:Use Custom Control key and button mappings as specified in custominput.ini.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Select ===
:Select Key
:'''Default:'''
::* 0
=== Back ===
:Back Key
:'''Default:'''
::* 1
=== Paging ===
:Shift Paging Key
:'''Default:'''
::* 3
=== Volume ===
:Shift Volume Key
:'''Default:'''
::* 4
=== Up ===
:Up Key
:'''Default:'''
::* 202
=== Down ===
:Down Key
:'''Default:'''
::* 203
=== Left ===
:Left Key
:'''Default:'''
::* 200
=== Right ===
:Right Key
:'''Default:'''
::* 201
=== Previous Track ===
:Previous Track Key
:'''Default:'''
::* 6
=== Next Track ===
:Next Track Key
:'''Default:'''
::* 7
=== Play/Pause Music ===
:Play/Pause Music Key
:'''Default:'''
::* 8
== Global Exit ==
These are keyboard and joystick combos for exiting emulators or applications.
=== Global Escape Key Combo ===
:Key Combo for global escape of any emulator or application. This is on regardless of whether custom input is enabled as long as the emulator is setup to exit on escape key (e.g map back).
:'''Default:'''
::* 49|56|66|67|68
=== Joystick Exit ===
:Global game pad exit combination.
:'''Default:'''
::* 200|202|3|4|5
=== Enable Escape Key Exit ===
:As well as the keyboard combo you can also set the escape key to act as a global exit.
:'''Options'''
::* Yes '''(Default)'''
::* No
== In Game Pause ==
In Game Pause will display the in game menu and pause the system when playing a game. So you can do things such as view the manual and control panel.
=== In Game Key ===
:This is the keyboard control/s that when pressed will display the in game menu when playing a game. So you can do things such as view the manual and control panel. NOTE: It will not work with all emulators and systems.
:'''Default:'''
::* 121
=== In Game Joystick ===
:This is the gamepad control/s that when pressed will display the in game menu when playing a game. So you can do things such as view the manual and control panel. NOTE: It will not work with all emulators and systems.
:'''Default:'''
::* 0|1|2|3|4|5|6|7|8
== Keyboard Shutdown ==
This allows a key combo to shutdown the PC.
=== Enabled ===
:Whether to enable the key combo for shutdown.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Keys ===
:Keys to shutdown PC.
:'''Default:'''
::* 87|88
=== Shutdown Type ===
:Specify Shutdown type.
:'''Options'''
::* Shutdown '''(Default)'''
::* Hibernate
=== Force ===
:Whether to force Shutdown.
:'''Options'''
::* Yes
::* No '''(Default)'''
[[Category:Index]][[Category:GameEx Setup Wizard]]
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{{Main}}
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PlugIn Development:GameEx Initialize Function
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Created page with "==<span style="font-size:150%;">Initialize Plugin Function</span>== This function is called when GameEx initializes. Using this function call, you can run code to do various t..."
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==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:Plugin Development]]
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/* Initialize Plugin Function */
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==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
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/* Initialize Plugin Function */
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==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:GameEx:PlugIn Development]]
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/* Initialize Plugin Function */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
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2014-04-26T10:10:35Z
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/* Initialize Plugin Function */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==CODE EXAMPLES==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
bd2d5423c9e790e9b132ea5a1c20509a255206ec
1543
1542
2014-04-26T10:11:43Z
Adultery
11
/* CODE EXAMPLES */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==CODE EXAMPLES==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
51ac93b6bbae7b193075b7afa31f1ae2cbd363db
1544
1543
2014-04-26T10:12:43Z
Adultery
11
/* CODE EXAMPLES */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
0784453e4c2f7220570e7afb84b17023c58d6306
1545
1544
2014-04-26T10:13:19Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
a523ae88e6c37f6ae93995bd71a3be34aab2b8ad
1548
1545
2014-04-26T10:18:36Z
Adultery
11
/* Initialize Plugin Function */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
61b4edf5854e04f3d022540a2ce79de63a44ec17
1549
1548
2014-04-26T10:19:36Z
Adultery
11
Adultery moved page [[PlugIn Development:Initialize Function]] to [[PlugIn Development:GameEx Initialize Function]]: Needed to split to add PinballX later
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something on a thread (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
61b4edf5854e04f3d022540a2ce79de63a44ec17
Category:PlugIn Development
14
242
1541
2014-04-26T09:59:53Z
Adultery
11
Created page with "==Plugin Development Overview== In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on..."
wikitext
text/x-wiki
==Plugin Development Overview==
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:Initialize Function|Initialize Plugin]]
[[Category:GameEx]]
[[Category:Plugin Development]]
e2fb9e5daa9e39810d280b372431c3ab66f5b55d
1546
1541
2014-04-26T10:17:41Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:Initialize Function|Initialize Plugin]]
[[Category:GameEx]]
[[Category:Plugin Development]]
c40068eba5ee621e8611e1911d025539911dbb27
1547
1546
2014-04-26T10:18:08Z
Adultery
11
/* Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:Initialize Function|Initialize Plugin (GameEx)]]
[[Category:GameEx]]
[[Category:Plugin Development]]
71f84e39ee91b063bcbb9735d4ec18ac9ed4efe8
1551
1547
2014-04-26T10:21:53Z
Adultery
11
/* Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin (GameEx)]]
[[Category:GameEx]]
[[Category:Plugin Development]]
1451e011d49a6c6f19189d01bc8b0f570d27edd1
1552
1551
2014-04-26T10:23:05Z
Adultery
11
/* Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
==PinballX Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
[[Category:GameEx]]
[[Categry:PinballX]]
[[Category:Plugin Development]]
68aefeda177742b5536059c4c380e6dedfddc357
1553
1552
2014-04-26T10:23:28Z
Adultery
11
/* PinballX Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
==PinballX Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
[[Category:GameEx]]
[[Category:Plugin Development]]
d55eaf55bb05234097138c15a8781bdda333bc26
1554
1553
2014-04-26T10:23:50Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
==PinballX Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
[[Category:GameEx]]
[[Categry:PinballX]]
[[Category:Plugin Development]]
68aefeda177742b5536059c4c380e6dedfddc357
1555
1554
2014-04-26T10:25:01Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
==PinballX Plugin Functions==
Nothing yet!
----
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
436c18db2f587416b598fbcda37da6ae466992b3
1556
1555
2014-04-26T10:25:25Z
Adultery
11
/* PinballX Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
1906e16f30bb9d612b0e2e4f2ff902e57b87fc8c
1560
1556
2014-04-26T10:45:15Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
05aa1326fdcb940aa3ff060e9c87148a50901c9a
1562
1560
2014-04-26T11:11:06Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Configure Plugin]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
6ef4e1ae99d233fc4f9813ea624df8adb8cf2ef0
1565
1562
2014-04-26T11:11:56Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
60444b17576d01ac09f4a21c67296f2b707ad8c4
1567
1565
2014-04-26T11:44:54Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
480bcded530ff62b575046ba3e0367c2a7db852f
1568
1567
2014-04-26T11:45:50Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VisualBasic.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
322a9051f019451cce65b3967ccebebde296340d
1569
1568
2014-04-26T11:48:35Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
04a80ff0a624382c6dd4421dc3cad405616ca720
1570
1569
2014-04-26T11:54:25Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
bc097e0b6deac03072a9b2481eec534580369eb2
1571
1570
2014-04-26T11:56:14Z
Adultery
11
/* External Links */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ebcb67a6ed74b1c50704d180c587cb4a6863b025
1572
1571
2014-04-26T11:57:04Z
Adultery
11
Just some formatting $#!t. ;)
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires an x86 target environment and .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
a0f319ca00ee39c283a631004261287cf6d4347b
1573
1572
2014-04-26T11:57:46Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
a8f93d727345fac426658734458ce8b45b1f10c8
1574
1573
2014-04-26T12:03:46Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==External Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
0a915c8d62cf53479f5279ed3be82fc5241792d8
1575
1574
2014-04-26T12:04:51Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the Community Download Portal. Many new features are actively developed by members of the community, thanks to an open template available within the GameEx install.
In the following section, you will find documentation on the functions that are exposed through GameEx's PlugIn system, and some sample code on how to use them in both VB.NET and C#. You will also find variable and enum documentation, and a link to a template you can use to quickly start creating your own plugins.
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
21574ecfa52f5c247f91ad860ecfe6ad7764c279
PlugIn Development:Initialize Function
0
243
1550
2014-04-26T10:19:36Z
Adultery
11
Adultery moved page [[PlugIn Development:Initialize Function]] to [[PlugIn Development:GameEx Initialize Function]]: Needed to split to add PinballX later
wikitext
text/x-wiki
#REDIRECT [[PlugIn Development:GameEx Initialize Function]]
844602a5e7fdd842795d08cc0e10649133eb414a
PlugIn Development:GameEx Configure Function
0
244
1557
2014-04-26T10:42:50Z
Adultery
11
Created page with "==<span style="font-size:150%;">Configure PlugIn [GameEx]</span>== This function is called when the user configures the PlugIn from the PlugIn Manager interface. Typically you..."
wikitext
text/x-wiki
==<span style="font-size:150%;">Configure PlugIn [GameEx]</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
6d5db18dfbf1f616bbaf9c4708229ab1f76944e6
1558
1557
2014-04-26T10:44:58Z
Adultery
11
Adultery moved page [[PlugIn Development:GameEx Configure]] to [[PlugIn Development:GameEx Configure Function]]
wikitext
text/x-wiki
==<span style="font-size:150%;">Configure PlugIn [GameEx]</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
6d5db18dfbf1f616bbaf9c4708229ab1f76944e6
PlugIn Development:GameEx Configure
0
245
1559
2014-04-26T10:44:58Z
Adultery
11
Adultery moved page [[PlugIn Development:GameEx Configure]] to [[PlugIn Development:GameEx Configure Function]]
wikitext
text/x-wiki
#REDIRECT [[PlugIn Development:GameEx Configure Function]]
1474ac0ad9d97a6f4174f978503e8491e3444295
PlugIn Development:GameEx Input Joystick Function
0
246
1561
2014-04-26T11:10:01Z
Adultery
11
Created page with "==<span style="font-size:150%;">Input Joystick Function [GameEx]</span>== This function is called when you press a button on the joystick. You can return <span style="color:re..."
wikitext
text/x-wiki
==<span style="font-size:150%;">Input Joystick Function [GameEx]</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
8a31916ff48110dea3661f5e633a7dd0d4f23641
1563
1561
2014-04-26T11:11:17Z
Adultery
11
Adultery moved page [[Plugin Development:GameEx Input Joystick Function]] to [[PlugIn Development:GameEx Input Joystick Function]]
wikitext
text/x-wiki
==<span style="font-size:150%;">Input Joystick Function [GameEx]</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
8a31916ff48110dea3661f5e633a7dd0d4f23641
Plugin Development:GameEx Input Joystick Function
0
247
1564
2014-04-26T11:11:17Z
Adultery
11
Adultery moved page [[Plugin Development:GameEx Input Joystick Function]] to [[PlugIn Development:GameEx Input Joystick Function]]
wikitext
text/x-wiki
#REDIRECT [[PlugIn Development:GameEx Input Joystick Function]]
a4132a4bd4540663a4fb2763bcfbc8d83a1874cf
PlugIn Development:GameEx Input MCE Remote Function
0
248
1566
2014-04-26T11:44:01Z
Adultery
11
Created page with "==<span style="font-size:150%;">Input MCE Remote Function [GameEx]</span>== This function is called when you press a button on the MCE remote. You can return <span style="colo..."
wikitext
text/x-wiki
==<span style="font-size:150%;">Input MCE Remote Function [GameEx]</span>==
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command, and Raw'''</span> parameters are passed to this function as the user presses a remote button.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
[[Category:PlugIn Development]]
da181b73410de8b31b0e5a0224194699b2fb6f56
Category:PlugIn Development
14
242
1576
1575
2014-04-26T12:11:36Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts VB.NET and C# natively, so you can control many aspects of your build. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to an open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both VB.NET and C#. You will also find variable and enum documentation, as well as links to templates and development tools you can use to quickly start creating your own plugins.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
a95c0b803c1ba60a68a85b777050ef715c9b8760
1577
1576
2014-04-26T12:15:26Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently several PlugIns are available from the respective program's PlugIn Manager interface, and can also be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to the open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both VB.NET and C#. You will also find variable and enum documentation, as well as links to templates and development tools you can use to quickly start creating your own plugins.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
a1e3f7fffbfa79b6044fbd3c4569e476199aa5b7
1578
1577
2014-04-26T12:18:29Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both VB.NET and C#. You will also find variable and enum documentation, as well as links to templates and development tools you can use to quickly start creating your own PlugIns.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
394440740d296607e22918f84ae5eafd2930453e
1579
1578
2014-04-26T12:18:54Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to templates and development tools you can use to quickly start creating your own PlugIns.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ab0c3065f827624fb544765e88e5b9ed1f347d17
1580
1579
2014-04-26T12:19:50Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] you can use to quickly start creating your own PlugIns.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
cb96ec43f0824938e512d7876e27edd473df7702
1581
1580
2014-04-26T12:20:21Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
In addition, you can visit the Community Download Portal and see what other users have created, and share your own creations. If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ef6f20fe2fb02bbfb93eb393d7efb3ffc63612bd
1582
1581
2014-04-26T12:21:07Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''PlugIn.dll Function List'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
b51c0fd5e4b084a570fea3a5055ddbefe477100e
1586
1582
2014-04-26T20:57:44Z
Adultery
11
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Main Plugin Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''Input Events'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''GameEx Application Events'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
5a264a3d1404b7a0a02317f73b2e9f4ac28c078d
1607
1586
2014-04-26T21:54:27Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Main Plugin Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''Input Events'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''GameEx Application Events'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
f5aaf1bad5e315787fe048fa82f881faceb3db21
1608
1607
2014-04-26T21:54:54Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''Main Plugin Functions'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''Input Events'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''Application Events'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
6c4e1ab0605280452ac9bca002b0a5df91104dcc
1609
1608
2014-04-26T21:55:58Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkblue;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkblue;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkblue;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
903945fad73a8e035c04745a91cfbd54bc8c419a
1610
1609
2014-04-26T22:02:10Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
428918015a8a79377c0c33cd4a86f173eba38ab0
1612
1610
2014-04-26T22:19:56Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Info</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info Constants]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ff19ff9b8d28e1c1db6ffca178179f5702328c9f
1613
1612
2014-04-26T22:20:21Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<span style="color:darkred;">''NOTE: The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Info</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info Constants]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
54ffec90e908fe2443ecdec0240b2780195b62dc
1619
1613
2014-04-26T22:25:57Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Info</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info Constants]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
0adc98390b00649bb03d35db7a42ae08e736e470
1622
1619
2014-04-26T22:36:14Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info Constants]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
a49cf162df8b5a64a1e005d578223cd32a5f1b72
PlugIn Development:GameEx Initialize Function
0
241
1583
1549
2014-04-26T18:44:17Z
Adultery
11
/* Initialize Plugin Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:150%;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
4cccb2a31f8a37f5ea8ee0d6120819b7ee428a8d
1587
1583
2014-04-26T21:00:40Z
Adultery
11
/* Initialize Plugin Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes. Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
ed489f366081dc9c29c6ea84c17d95b4c3b9d4ed
1596
1587
2014-04-26T21:08:34Z
Adultery
11
/* Initialize Plugin Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
6b454b305c982416d7adfbfb4d6a08a6722d32d4
1597
1596
2014-04-26T21:09:33Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Initialize Plugin Function [GameEx]</span>==
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
259b447a7ae0386e367563a745d31fcd305e36b8
1601
1597
2014-04-26T21:11:56Z
Adultery
11
/* Initialize Plugin Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Initialize Plugin Function Overview</span>==
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
[[Category:PlugIn Development]]
5522be2f69341011a1f46c2ee9b4eb9a528f1b1c
PlugIn Development:GameEx Input Keyboard Function
0
249
1584
2014-04-26T20:40:09Z
Adultery
11
Created page with "==<span style="font-size:150%;">Input Keyboard Function [GameEx]</span>== This function is called when you press a button on the keyboard. You can return <span style="color:re..."
wikitext
text/x-wiki
==<span style="font-size:150%;">Input Keyboard Function [GameEx]</span>==
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
[[Category:PlugIn Development]]
22864c86e8dad1f850b877a5708fee061f1f97a9
1591
1584
2014-04-26T21:03:09Z
Adultery
11
/* Input Keyboard Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Input Keyboard Function [GameEx]</span>==
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
[[Category:PlugIn Development]]
78bb0e8c163b9ddfc4bf7af55a8c41906e543b72
1603
1591
2014-04-26T21:17:36Z
Adultery
11
/* Input Keyboard Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input Keyboard Function Overview</span>==
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
[[Category:PlugIn Development]]
ffb814c1ed8f8649ece9d5450201dd27c48b8498
1620
1603
2014-04-26T22:27:38Z
Adultery
11
/* GameEx: Input Keyboard Function Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input Keyboard Function Overview</span>==
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
[[Category:PlugIn Development]]
0af85536f86b3993dc4c2480323ea86cfaf4213f
PlugIn Development:GameEx Event App Exit Function
0
250
1585
2014-04-26T20:55:22Z
Adultery
11
Created page with "==<span style="font-size:150%;">Event App Exit Function [GameEx]</span>== This function is called when GameEx exits. Using this function call, you can run code to do various t..."
wikitext
text/x-wiki
==<span style="font-size:150%;">Event App Exit Function [GameEx]</span>==
This function is called when GameEx exits. Using this function call, you can run code to do various things, such as save configuration files or launch external programs.
If you don't have code to run, you can simply leave this section blank.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
[[Category:PlugIn Development]]
61759458191be0be2c4feda98cf1f5e69ca50277
1594
1585
2014-04-26T21:06:30Z
Adultery
11
/* Event App Exit Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Event App Exit Function [GameEx]</span>==
This function is called when GameEx exits. Using this function call, you can run code to do various things, such as save configuration files or launch external programs.
If you don't have code to run, you can simply leave this section blank.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
[[Category:PlugIn Development]]
8598e6bf1f55ed9664cd8f81737e318393735d2e
1595
1594
2014-04-26T21:07:07Z
Adultery
11
/* Event App Exit Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Event App Exit Function [GameEx]</span>==
This function is called when GameEx exits.<br />Using this function call, you can run code to do various things, such as save configuration files or launch external programs.<br />If you don't have code to run, you can simply leave this section blank.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
[[Category:PlugIn Development]]
0ea48637647a30a0bcced0fad5f487b44b036d1d
1605
1595
2014-04-26T21:20:14Z
Adultery
11
/* Event App Exit Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Event App Exit Function Overview</span>==
This function is called when GameEx exits.<br />Using this function call, you can run code to do various things, such as save configuration files or launch external programs.<br />If you don't have code to run, you can simply leave this section blank.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
[[Category:PlugIn Development]]
82c3dac143cf65822667d5ce1f218ae4223140e1
PlugIn Development:GameEx Configure Function
0
244
1588
1558
2014-04-26T21:01:28Z
Adultery
11
/* Configure PlugIn [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Configure PlugIn [GameEx]</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
27ff63593631d1a617f6bf9cefb258b910d34af3
1598
1588
2014-04-26T21:10:16Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Configure PlugIn [GameEx]</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
784d671a9be2ddfbb6c6cf71468ba17fa0652aad
1599
1598
2014-04-26T21:10:46Z
Adultery
11
/* Configure PlugIn [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Configure PlugIn Overview</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.
Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
2a7d92a0e39a6fafb6aec0880c5ff7a7011847b0
1600
1599
2014-04-26T21:11:15Z
Adultery
11
/* GameEx: Configure PlugIn Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Configure PlugIn Overview</span>==
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
[[Category:PlugIn Development]]
b890fe262ef90e21be14271b541453e6dc322edb
PlugIn Development:GameEx Input Joystick Function
0
246
1589
1563
2014-04-26T21:02:15Z
Adultery
11
/* Input Joystick Function [GameEx] */
wikitext
text/x-wiki
==<<span style="font-size:125%; color:darkblue;">>Input Joystick Function [GameEx]</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
d4cc328ec3da2ece52460a3834d435a37ac66327
1590
1589
2014-04-26T21:02:37Z
Adultery
11
/* >Input Joystick Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Input Joystick Function [GameEx]</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
544a6b8d1fcae44577d9b5c27928561c936c7e14
1602
1590
2014-04-26T21:14:58Z
Adultery
11
/* Input Joystick Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input Joystick Function Overview</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
cfcbcf2e793cfcb45b60bdba4015b1e6626c76ff
1618
1602
2014-04-26T22:24:28Z
Adultery
11
/* GameEx: Input Joystick Function Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input Joystick Function Overview</span>==
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
[[Category:PlugIn Development]]
63f981e2dfa773af759afd3b29e6c86edc7a6e17
PlugIn Development:GameEx Input MCE Remote Function
0
248
1592
1566
2014-04-26T21:05:10Z
Adultery
11
/* Input MCE Remote Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Input MCE Remote Function [GameEx]</span>==
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,</span> and <span style="color:red;">Raw'''</span> parameters are passed to this function as the user presses a remote button.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
[[Category:PlugIn Development]]
5c0cdb10a8d3d52ecbe3d8412edb4595d16f2012
1593
1592
2014-04-26T21:05:44Z
Adultery
11
/* Input MCE Remote Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">Input MCE Remote Function [GameEx]</span>==
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
[[Category:PlugIn Development]]
561f3eafbc3e444f088d1163d27848225814c96d
1604
1593
2014-04-26T21:18:13Z
Adultery
11
/* Input MCE Remote Function [GameEx] */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input MCE Remote Function Overview</span>==
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<span style="color:darkred;">''NOTE: This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
[[Category:PlugIn Development]]
31ddd1f51804693c313460a2feb24254a310c529
1621
1604
2014-04-26T22:30:53Z
Adultery
11
/* GameEx: Input MCE Remote Function Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Input MCE Remote Function Overview</span>==
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
==Code Examples==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
[[Category:PlugIn Development]]
9dd337d623b03a155b12678bbefa5773036ebd02
PlugIn Development:GameEx Event CommandLine Function
0
251
1606
2014-04-26T21:53:27Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: Event CommandLine Function Overview</span>== This function is called when GameEx populates the command line for the cho..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: Event CommandLine Function Overview</span>==
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.</br>It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
[[Category:PlugIn Development]]
c58af33a566337a28d8b9e338bce93273d46dfbc
PlugIn Development:GameEx PlugIn Info
0
252
1611
2014-04-26T22:19:00Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>== You would set your PlugIn variables here, and they will be exposed to GameEx. You can set..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><span style="color:red;">''NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.</span>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
f3375d6e15cd6564aadf185579754c2655a62f4a
1614
1611
2014-04-26T22:21:20Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><span style="color:red;">''NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.</span>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
8f73824a4c2ec50ecccd1cede5b6129cc080e3a2
1615
1614
2014-04-26T22:22:12Z
Adultery
11
/* GameEx: PlugIn Info Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><span style="color:red;">''NOTE: Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
346c5b6c48e2313c5e72a1b39391e69079c4607c
1616
1615
2014-04-26T22:23:02Z
Adultery
11
/* GameEx: PlugIn Info Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used.<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
b7c6f8d3e2d4c41f45b2867e40efd2eae063c3a9
1617
1616
2014-04-26T22:23:35Z
Adultery
11
/* GameEx: PlugIn Info Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
24d86589bf71e27926a69a798e1b3aa0fafbdef2
PlugIn Development:GameEx Version Info
0
253
1623
2014-04-26T23:12:11Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>== When this structure is populated, the variable returns the current running version of Gam..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
Reference the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure,
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding:5px 5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
7874d8210ca98d2dbf3a8068cc5855d736c51d86
1624
1623
2014-04-26T23:12:39Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
Reference the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure,
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding:5px 5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
8290190e5fe1dc7e59572195df0c2d1d21c7f503
1625
1624
2014-04-26T23:13:43Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p><br />
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding:5px 5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
558cd3235191b97cf27e33663317eb32f942e1e9
PlugIn Development:GameEx Version Info
0
253
1626
1625
2014-04-26T23:14:03Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding:5px 5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
b4b5b23d6c90b60adadf85b94e7bae351cb95ae6
1635
1626
2014-04-26T23:55:48Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:10px; padding-right:10px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
700813abaa6377e1dfc15645b2e7e0f02ead781a
1636
1635
2014-04-26T23:56:57Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:10px; padding-right:10px; padding-top:10px; padding-bottom:10px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
d0b7412736be7ae71837b0dfdbaca2dd35d4780c
1637
1636
2014-04-26T23:57:33Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
9ec3110fd952c98f849edde2e767e142817ac5ee
1640
1637
2014-04-27T00:01:50Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
When this structure is populated, the variable returns the current running version of GameEx.
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
420259132927654a86218635980a29d818a5c81d
Category:PlugIn Development
14
242
1627
1622
2014-04-26T23:17:15Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info (Constants)]]
*[[PlugIn Development:GameEx Version Info|Version Info (Structure)]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
49cc9b5e6ba69dc3ba83389f32f920a53257959f
1628
1627
2014-04-26T23:22:32Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:
'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]
*[[PlugIn Development:GameEx Version Info|GameEx Info]]
'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]
'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]
'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
c03ec1d6bb62ce0ac147313619d387a8ec5c36c3
1629
1628
2014-04-26T23:26:13Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]
*[[PlugIn Development:GameEx Version Info|GameEx Info]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]</div>
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
4cc22f0a70e39ba109361769bb4575a991a015e6
1630
1629
2014-04-26T23:26:40Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]
*[[PlugIn Development:GameEx Version Info|GameEx Info]]</div>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]</div>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]</div>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]</div>
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
64c1abaf94e467ed45457fda7dadf8219b67398c
1631
1630
2014-04-26T23:27:10Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]
*[[PlugIn Development:GameEx Version Info|GameEx Info]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]</div>
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
4cc22f0a70e39ba109361769bb4575a991a015e6
1632
1631
2014-04-26T23:34:32Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx Version Info|GameEx Info]]
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]</div>
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
5574c6369eaace45fb636c962e7082c4614ad817
1633
1632
2014-04-26T23:35:32Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn Development:GameEx Version Info|GameEx Info]]
*[[PlugIn Development:GameEx PlugIn Info|PlugIn Info]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn Development:GameEx Initialize Function|Initialize Plugin]]
*[[PlugIn Development:GameEx Configure Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn Development:GameEx Input Joystick Function|Input Joystick]]
*[[PlugIn_Development:GameEx Input Keyboard Function|Input Keyboard]]
*[[PlugIn Development:GameEx Input MCE Remote Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn Development:GameEx Event App Exit Function|App Exit Event]]
*[[PlugIn Development:GameEx Event CommandLine Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
c06186b20b5516efea77ecaa7e0c15e7214e2fa7
1647
1633
2014-04-27T00:29:24Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Visual Studio 2010 Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
e1381971117b872fbce10105b38bb0d9006e268a
1650
1647
2014-04-27T00:32:09Z
Adultery
11
/* Visual Studio 2010 Plugin Templates & Development Tools */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template VS 2010 VB.NET GameEx Plugin Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template VS 2010 VB.NET PinballX Plugin Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
4789f14c53a399f4c891c90299999e2fbf343962
1651
1650
2014-04-27T00:36:28Z
Adultery
11
/* Plugin Templates & Development Tools */
wikitext
text/x-wiki
==Plugin Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
c4bcfba4d9347ec9bd89f390eecc7ad9d3fd5072
1652
1651
2014-04-27T00:37:23Z
Adultery
11
/* Plugin Development Overview */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx Plugin Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
f028d7bd1bfa0f0ebb1f19927f5bb5c672845a97
1653
1652
2014-04-27T00:37:42Z
Adultery
11
/* GameEx Plugin Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX Plugin Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
0d02f5d9242cfe1fa4eb3607eaf22ae227e36662
1654
1653
2014-04-27T00:39:36Z
Adultery
11
/* PinballX Plugin Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
7651ecc2abaf1a13e6dd017f8187576ce8fcd516
1655
1654
2014-04-27T00:39:57Z
Adultery
11
/* GameEx PlugIn Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==Plugin Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
c1041f45a0c0d2605b57d004de5718d55d7adc36
1656
1655
2014-04-27T00:40:19Z
Adultery
11
/* Plugin Download Links */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx Plugin Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX Plugin Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
b02efd31c0e958bdc97987fbc7a21db95924a077
1657
1656
2014-04-27T00:40:51Z
Adultery
11
/* PlugIn Download Links */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==Plugin Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX Plugin Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger Plugin]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger Plugin]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
08f7c14a2f2894de5865d08e57522913ff58e875
1658
1657
2014-04-27T00:41:30Z
Adultery
11
/* Plugin Templates & Development Tools */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all dlls be compiled for an x86 target environment and built on .NET Framework 2.0''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
0984024d171507e613a994777eaf31acddb25f2e
1659
1658
2014-04-27T00:46:50Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with the programs, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
3a193605d8c1bb8027366276fc46cae2ab4cf0f7
1660
1659
2014-04-27T00:47:56Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX installs respectively.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
dbb5b9971da6612ce11e4fee39707abcb5efc91e
1661
1660
2014-04-27T00:49:58Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template available within the GameEx and PinballX PLUGINS folder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
03748cbff9cbbb5e2ac944a36d0cce79d17dc199
1662
1661
2014-04-27T00:51:07Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ecb44c77decb8ea59acee7aa22d1fb2ff6b435c2
1663
1662
2014-04-27T04:18:28Z
Adultery
11
/* PlugIn Templates & Development Tools */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
ff0c23caa93a8568a809c8e0fc0d5a0b8366a830
1665
1663
2014-04-27T04:45:06Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
7d7c674d57969fdb471438a8cd3cf7c68904bb53
1666
1665
2014-04-27T04:46:26Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures & Enumerations</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
736376aedcba3b350f95cb398dadff03e2e36d37
1668
1666
2014-04-27T05:06:42Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures & Enumerations</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit Event]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine Event]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update Event]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
146f4ec4fcefc6b61dcd84c0d82802df99d6c9bb
1672
1668
2014-04-27T05:14:36Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
==PlugIn Development Overview==
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures & Enumerations</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
32f098ec1acc65870e5e882dc7bad34ccc448163
PlugIn Development:GameEx PlugIn Info
0
252
1634
1617
2014-04-26T23:53:06Z
Adultery
11
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding:5px 5px;">
<span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br />
<span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span>
</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
b7ac3e0dfbcb4de4917d7867056b761189c28d48
1638
1634
2014-04-26T23:57:51Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br />
<span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br />
<span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span>
</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
40655bd41d02b864014a8cfb0b5146bf4e900ca3
1639
1638
2014-04-27T00:00:31Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the variable <span style="color:darkred"><b>name</b></span> and <span style="color:blue"><b>[type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
9de3793e0e4531fbb5cf6a971e6e4a77f68684aa
1641
1639
2014-04-27T00:02:05Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
7157098545e049ba376e9e7077b807f5e4519937
1642
1641
2014-04-27T00:07:39Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
60d0bb3aac79635bdf1bf710b2e48de6b01b5fa5
1643
1642
2014-04-27T00:15:33Z
Adultery
11
/* GameEx: PlugIn Info Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Info Overview</span>==
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
9d28adc61bdd130beb174ffed856baaa7670862f
PlugIn Development:GameEx PlugIn Type
0
254
1644
2014-04-27T00:24:19Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>== This enumeration sets the type of plugin that you are developing for the [http://www.game..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>==
This enumeration sets the type of plugin that you are developing for the [http://www.gameex.info/wiki/index.php/PlugIn_Development:GameEx_PlugIn_Info PlugIn Type] constants.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <b><u>PlugIn_Type.Emulator</u></b> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone =1,
}</pre>
[[Category:PlugIn Development]]
b20a84648f91dafb33bec552fa202c179ca99ae2
1645
1644
2014-04-27T00:28:38Z
Adultery
11
/* GameEx: PlugIn Type Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>==
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <b><u>PlugIn_Type.Emulator</u></b> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone =1,
}</pre>
[[Category:PlugIn Development]]
6b21cfc74efb15a7ee291e5b1a68ef225f84a4ee
1646
1645
2014-04-27T00:29:13Z
Adultery
11
/* GameEx: PlugIn Type Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>==
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone =1,
}</pre>
[[Category:PlugIn Development]]
a23894daa5cced8c3ea49fec43970eb87b6a4967
1648
1646
2014-04-27T00:30:18Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>==
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone =1,
}</pre>
[[Category:PlugIn Development]]
f5d0bdee8efe4dd8d170f529ce2c0fab257947a1
1649
1648
2014-04-27T00:30:43Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: PlugIn Type Overview</span>==
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
[[Category:PlugIn Development]]
694a38bc45329a857750a17484eea6f4c22e4ff1
PlugIn Development:GameEx MCE Remote Key
0
255
1664
2014-04-27T04:44:02Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: MCE Remote Key Overview</span>== This enumeration lists the types of keys available on your MCE Remote for use in the [..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MCE Remote Key Overview</span>==
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
[[Category:PlugIn Development]]
88caca78e24676eae6975a52492774bf82b1eeed
1673
1664
2014-04-27T05:16:46Z
Adultery
11
/* GameEx: MCE Remote Key Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MCE Remote Key Overview</span>==
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.<br />
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
[[Category:PlugIn Development]]
9540dcb0b5cce4db39b67ba8253a1fd4861881d5
PlugIn Development:GameEx MAME List Update Function
0
256
1667
2014-04-27T05:05:02Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: MAME List Update Overview</span>== This function is called when GameEx updates the MAME list.<br />The variables for <s..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME List Update Overview</span>==
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update : int
{
Update_Start = 0,
Update_End = 1,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
[[Category:PlugIn Development]]
2f77c487ad7ada89490b16656656133e626c0899
1669
1667
2014-04-27T05:12:48Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME List Update Overview</span>==
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
[[Category:PlugIn Development]]
682cb1397ce81038a020c16d4040fd5cc2e1fbd2
PlugIn Development:GameEx MAME Update
0
257
1670
2014-04-27T05:13:03Z
Adultery
11
Created page with "==<span style="font-size:125%; color:darkblue;">GameEx: MAME Update Overview</span>== This enumeration sets the type of MAME List Update currently being processed for the Pl..."
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME Update Overview</span>==
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update Function]].
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
a57fb9483d0a6b6e583928de32f835055d6b83c2
1671
1670
2014-04-27T05:13:33Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME Update Overview</span>==
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update Function]].
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
64f25f68f760121cc77633d3e75903e4084ff463
1674
1671
2014-04-27T05:24:38Z
Adultery
11
/* GameEx: MAME Update Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME Update Overview</span>==
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enulerations.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
bc083d62ff4e8a98b229c065f36da19db18cada0
1675
1674
2014-04-27T05:24:55Z
Adultery
11
/* GameEx: MAME Update Overview */
wikitext
text/x-wiki
==<span style="font-size:125%; color:darkblue;">GameEx: MAME Update Overview</span>==
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
==<span style="font-size:125%; color:darkblue;">Variable Details</span>==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div><br />
==<span style="font-size:125%; color:darkblue;">Code Examples</span>==
<span style="font-size:125%; color:#003300;"><b>VB.NET syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
<span style="font-size:125%; color:#003300;"><b>C# syntax:</b></span>
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
5cdbcd39098aec624d6f04bf019ffcf43d88b275
PlugIn Development:GameEx Version Info
0
253
1676
1640
2014-04-27T05:33:12Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="font-size:110%; color:#003300;">VB.NET syntax:</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="font-size:110%; color:#003300;">C# syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
fdaa1d2c82b99f0fa69abda3156259cac08af24e
1679
1676
2014-04-27T05:49:01Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET syntax:</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C# syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
30a4728c31d302f95e6987e7e53898e6f9873ce9
1684
1679
2014-04-27T05:53:48Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
<br />
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<br />
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
a4e2bdf06d155b8eb885544d6729ef90c4837198
1685
1684
2014-04-27T05:54:01Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
<br />
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
<br />
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
32544335f5315c74801f702e47eed2ecc5019557
1686
1685
2014-04-27T05:54:27Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
5617bc507e4eeced7e696a382d7c1b1f1b78169e
1689
1686
2014-04-27T05:57:55Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
[[Category:PlugIn Development]]
e2a793f21797c63807f33e9f307e3b378d670dff
1696
1689
2014-04-27T06:05:55Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
0f1fe0b8fc1b5c83f2cc388cd2bc30d75de3a69b
1718
1696
2014-04-27T06:37:53Z
Adultery
11
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
b8bfd61eacc27d0d0a8b3c7ac92e901abc15fb3c
Category:PlugIn Development
14
242
1677
1672
2014-04-27T05:34:17Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
==PlugIn Development Overview==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
==GameEx: PlugIn Functions==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">PlugIn Data Structures & Enumerations</span>'''
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span>'''
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Input Events</span>'''
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">'''<span style="font-size:110%; color:darkgreen;">Application Events</span>'''
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
==PinballX: PlugIn Functions==
Nothing yet!
==PlugIn Download Links==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
==PlugIn Templates & Development Tools==
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
e04966f6443e59cbcab18056abd06b6f5b260df3
1678
1677
2014-04-27T05:48:10Z
Adultery
11
wikitext
text/x-wiki
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== PlugIn Development Overview ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== GameEx: PlugIn Functions ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span style="font-size:110%; color:darkgreen;">PlugIn Data Structures & Enumerations</span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
<br />
=== <span style="font-size:110%; color:darkgreen;">Main Plugin Functions</span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
<br />
=== <span style="font-size:110%; color:darkgreen;">Input Events</span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
<br />
=== <span style="font-size:110%; color:darkgreen;">Application Events</span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== PinballX: PlugIn Functions ==
Nothing yet!
<br />
== PlugIn Download Links ==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
<br />
== PlugIn Templates & Development Tools ==
=== GameEx ===
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== PinballX ===
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin Development]]
069ecd54d6fec6cf44d846e5fd55d9dec081a3ab
PlugIn Development:GameEx PlugIn Info
0
252
1680
1643
2014-04-27T05:50:55Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variable Details</span> =
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET Syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C# Syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
960e8462d102ce4c10ebf44f42ec0dd6a5c0c8be
1681
1680
2014-04-27T05:51:18Z
Adultery
11
/* = Variable Details */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET Syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C# Syntax</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
849c78911dbac7d87bb9c4e239fa629c460384c0
1682
1681
2014-04-27T05:51:53Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
b9c459e67ec3d51bfca568ef36fba6ff1fdba430
1683
1682
2014-04-27T05:52:45Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
<br />
== <span style="font-size:125%; color:darkblue;">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
e473d0b0023d80bfceab6dd35670f8438f4f8e94
1690
1683
2014-04-27T05:58:35Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
055ebda383308268b28dd097563871b4bd6eaaeb
1719
1690
2014-04-27T06:38:34Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
e76171e382e8b9b2f43cfafc5e8b3b9e90752627
PlugIn Development:GameEx PlugIn Type
0
254
1687
1649
2014-04-27T05:56:50Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
== <span style="color:darkblue;">Code Examples</span> ==<br />
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span style="font-size:125%; color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
[[Category:PlugIn Development]]
a0b3cd12ff625c02f2e8d9d8a66126eb37a70dab
1688
1687
2014-04-27T05:57:22Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div><br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span style="font-size:125%; color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
[[Category:PlugIn Development]]
593cb10ad649e6f44cf0be2f968bd74a1da2d080
1697
1688
2014-04-27T06:06:30Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span style="font-size:125%; color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
111a7ed37bdaf53418b774ee0eddfeb7bac3378a
1720
1697
2014-04-27T06:39:25Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span style="font-size:125%; color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
6bc847b12279f3cb6110dc65cbd73d9fda1ea587
PlugIn Development:GameEx MAME Update
0
257
1691
1675
2014-04-27T06:00:14Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div><br />
==<span style="color:darkblue;">Code Examples</span>==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
3da0b64eb90e178ad9474c808689ff0030cd1fdc
1692
1691
2014-04-27T06:01:36Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
==<span style="color:darkblue;">Code Examples</span>==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
[[Category:PlugIn Development]]
0d833ec38eb7c44ac6058ad774b0765681b27822
1698
1692
2014-04-27T06:06:57Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span style="color:darkblue;">Code Examples</span>==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
612483303f21c7d01dee98f25528f1ebbd20e652
1721
1698
2014-04-27T06:39:49Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span style="color:darkblue;">Code Examples</span>==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
b7f0a983f0249f7f409b4c97038a7cce3e21f950
PlugIn Development:GameEx MCE Remote Key
0
255
1693
1673
2014-04-27T06:03:07Z
Adultery
11
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
[[Category:PlugIn Development]]
639650dce06dce5705243225ed9df078624c9a2a
1694
1693
2014-04-27T06:04:52Z
Adultery
11
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
[[Category:PlugIn Development]]
03b1e80683122d516c933949696a2cf3f5f46967
1695
1694
2014-04-27T06:05:14Z
Adultery
11
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
13dfef3bf6666be3f398fe47db55e486eaf705cc
1722
1695
2014-04-27T06:40:25Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
fce8bb218b2f754200499624b7de5997b9b82b24
PlugIn Development:GameEx Initialize Function
0
241
1699
1601
2014-04-27T06:10:20Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
e0b749f1c238d49b42bc281c63fe04664fded543
1715
1699
2014-04-27T06:36:13Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
f50e7230d4aef87d220f4edee3f71f35e297fa1c
1716
1715
2014-04-27T06:36:42Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
fac6b77b9e996d5d6762af4adef37a71d9205799
1717
1716
2014-04-27T06:37:01Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings. I often use this function to run a thread when I need to download something in the background (or check for updates) and I don't need to wait for it to finish prior to GameEx launching.<br />You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize your plugin.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
a561ac5487ea0e5d6bd9ee893998f0316bc38021
PlugIn Development:GameEx Configure Function
0
244
1700
1600
2014-04-27T06:11:53Z
Adultery
11
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
0c7c40d24670daf57cf2a5e9298bbe121180dc99
1701
1700
2014-04-27T06:14:25Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
The following code assumes that you have a Configuration class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
82d38f9a2894b42d3a7f9c2474377072ef213a2b
1723
1701
2014-04-27T06:41:09Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
The following code assumes that you have a Configuration class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
2f9dbde33024b1cc4fc90d86761ba536ef7a942c
PlugIn Development:GameEx Input Joystick Function
0
246
1702
1618
2014-04-27T06:17:09Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
e8f0133bb510a61e66a2fab1ebb93958c3f553a5
1724
1702
2014-04-27T06:41:41Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Buttons'''</span> parameter is passed as the user presses a joystick key.
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
e914f342f6b7dc2aa4fbbe93029c3498bf81a07a
PlugIn Development:GameEx Input Keyboard Function
0
249
1703
1620
2014-04-27T06:18:21Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
e44a2d3e76f9a56e60aa60c85aef45414597e7e5
1725
1703
2014-04-27T06:42:07Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
42af15f5243e7e22097c2c90562f808cb5ec5a48
PlugIn Development:GameEx Input MCE Remote Function
0
248
1704
1621
2014-04-27T06:23:21Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Enumerations ====
===== Key Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== Command Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== Raw Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Enumerations ====
===== Key Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== Command Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== Raw Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
365b4f8c984a5fc7975c5de41bd4d7b04f4f0708
PlugIn Development:GameEx Event App Exit Function
0
250
1705
1605
2014-04-27T06:25:36Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx exits.<br />Using this function call, you can run code to do various things, such as save configuration files or launch external programs.<br />If you don't have code to run, you can simply leave this section blank.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
d102fc34a69a69a32a84ab6ecfccd082276bf670
PlugIn Development:GameEx Event CommandLine Function
0
251
1706
1606
2014-04-27T06:27:45Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.</br>It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Structure =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== Function =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
e1d75a949502f71dbf993b5bd8bc07e9b27af46d
1707
1706
2014-04-27T06:28:01Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.</br>It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== Function =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
4015f6aa1f676e5b640fbc56fa61a0c6048df99e
1708
1707
2014-04-27T06:28:21Z
Adultery
11
/* Function = */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.</br>It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
7d06c1bcdce5dd88a03e7e81e57f1975e8edd62f
1709
1708
2014-04-27T06:29:02Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.<br />It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== Structure ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
8ba8f4758d7b536e3c47f0f47a374d2a9d7a3c73
PlugIn Development:GameEx MAME List Update Function
0
256
1710
1669
2014-04-27T06:31:03Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="font-size:125%; color:#003300;">VB.NET</span> ===
==== Enumeration ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
==== Enumeration ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
8b2543e0836877f1e959efef46f896628f0c4f95
1711
1710
2014-04-27T06:32:18Z
Adultery
11
/* Enumeration */
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="font-size:125%; color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
==== Enumeration ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
8e37c19d9ffb4378413b9107bc780b4c129f9368
1712
1711
2014-04-27T06:34:19Z
Adultery
11
/* Function */
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="font-size:125%; color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
==== Enumeration ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
d3edc631920d94a8ea07afe0edc0dc53ff7119c4
1713
1712
2014-04-27T06:34:36Z
Adultery
11
/* Enumeration */
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="font-size:125%; color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
d41c97e6f09b9b72da7cf45baacbe616bae3868e
1714
1713
2014-04-27T06:34:52Z
Adultery
11
/* Function */
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />The variables for <span style="color:red;">'''Update Type, MAME Rom Path, MAME EXE Path'''</span> and <span style="color:red;">'''MAME EXE'''</span> are passed down to this sub procedure when the list update is starting and ending.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="font-size:125%; color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
==== <span style="color:purple;">Enumeration</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
34f34dd3faad0785ee27534b82627851bbc49373
PlugIn Development:GameEx Input MCE Remote Function
0
248
1726
1704
2014-04-27T06:43:04Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
==== Enumerations ====
===== Key Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== Command Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== Raw Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
==== Enumerations ====
===== Key Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== Command Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== Raw Enumeration =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
==== Function ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
72672be5c5c2948b20b81cceb3a9cbba01ec3f2f
1728
1726
2014-04-27T06:51:21Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when you press a button on the MCE remote.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the event.
The <span style="color:red;">'''Key, Command,'''</span> and <span style="color:red;">'''Raw'''</span> parameters are passed to this function as the user presses a remote button.
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span>
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
==== <span style="color:purple;">Enumerations</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
==== <span style="color:purple;">Enumerations</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
3d124193fdd62960c7c46aa80ddd3317bebbecf1
PlugIn Development:GameEx Event App Exit Function
0
250
1727
1705
2014-04-27T06:43:38Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx exits.<br />Using this function call, you can run code to do various things, such as save configuration files or launch external programs.<br />If you don't have code to run, you can simply leave this section blank.
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
70be9ead522258f2d4808fe03491cf6750cec3f6
PlugIn Development:GameEx Event CommandLine Function
0
251
1729
1709
2014-04-27T06:52:31Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.<br />It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
59bd25ac9c11b98841e1a1e89dabc6e870fc1088
1741
1729
2014-04-27T07:34:05Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />Using this function call, you can return an altered command line for GameEx to run instead of the user configured one.<br />You can return <span style="color:red;">'''String.Empty'''</span> or <span style="color:red;">'''Info.CmdLine'''</span> and GameEx will not make any changes to the user's command line.<br />It should also be noted that the only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a DirectCast during the GameRun or the GameSelect event.
== <span style="color:darkblue;">Code Examples</span> ==
=== <span style="color:#003300;">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span style="color:#003300;">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:solid;">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
04f6267412728f0956490ee17eaf482dfd1d7457
Category:PlugIn Development
14
242
1730
1678
2014-04-27T07:03:19Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;">• PlugIn Data Structures & Enumerations •</span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;">• Main Plugin Functions •</span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;">• Input Events •</span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;">• Application Events •</span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">♦ GameEx ♦</span> ===
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">♦ PinballX ♦</span> ===
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
9ca3a340b19af023a3c1a265c727f2fef3d47eae
1731
1730
2014-04-27T07:07:18Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;"> ♦ GameEx ♦ </span> ===
[http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;"> ♦ PinballX ♦ </span> ===
[http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
[http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
4faaa51ce69653df0cd0d03e4f97bbebb565b05e
1732
1731
2014-04-27T07:08:13Z
Adultery
11
/* PlugIn Templates & Development Tools */
wikitext
text/x-wiki
{{New Page}}
<br />
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
[http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
[http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
[http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
[http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
914c308c4da4b4accf64b216011a4bf757b4ee69
1733
1732
2014-04-27T07:08:33Z
Adultery
11
/* PlugIn Download Links */
wikitext
text/x-wiki
{{New Page}}
<br />
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
0ef853399c323ee8405f2d3c37f0b01f79c25af9
1735
1733
2014-04-27T07:18:24Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
afe9b15a5edad4d66ef9240b8a518283e183bdb2
1736
1735
2014-04-27T07:18:52Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.
<br /><br /><br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
04eee7f4341b741468e4c041337737009e4da1ba
1738
1736
2014-04-27T07:22:02Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
b6d1f67fd43050528ab6f7afacff8fd78d421571
1739
1738
2014-04-27T07:22:31Z
Adultery
11
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <p><span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <p><span style="color:darkgreen;"> • Main Plugin Functions • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <p><span style="color:darkgreen;"> • Input Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <p><span style="color:darkgreen;"> • Application Events • </span></p> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
53abbabb821c390627a43ddbc9d7b99bf0a60efd
1740
1739
2014-04-27T07:28:54Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span style="color:darkgreen;"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|CommandLine]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
b57db127b11d26aed4f9f8322f341ea869b6fc8d
1743
1740
2014-04-27T08:22:44Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span style="color:darkgreen;"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
3b6a8a4d24413e74a75ca0835f568b1615db25d2
1746
1743
2014-04-27T09:57:27Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span style="color:darkgreen;"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
64406bd4dd68cab16743afb8bb9636ef942ec025
1747
1746
2014-04-27T09:59:06Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span style="color:darkgreen;"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="text_fx" style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span style="color:darkgreen;"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
fb7c313d75e39ffb883305f5d58ae9339947d3ec
1749
1747
2014-04-27T10:00:59Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span style="color:darkgreen;"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
64406bd4dd68cab16743afb8bb9636ef942ec025
1750
1749
2014-04-27T10:03:23Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span style="color:darkgreen;"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
244780a8fecbb23701ef5e02e5a6ca1be7eef05b
1751
1750
2014-04-27T10:03:41Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span style="color:darkgreen;"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
1c44ae6daace58ce05c27a8ffe72cc2e3c677e65
1752
1751
2014-04-27T10:03:52Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span style="color:darkblue;">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
258dd97e1c3db739bedb95588e0948c89403f96d
1762
1752
2014-04-27T10:14:58Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="text_fx_hl">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
32f55a2ef7e0c09ad934908ee93b8210af56dd33
1763
1762
2014-04-27T10:15:44Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="headline_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span style="color:darkblue;">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
a9ece1622c2648565d45f0c9ff6c1db2bbb4d985
1766
1763
2014-04-27T10:20:04Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="headline_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span style="color:darkblue;">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
78b31ecec5794fea8938d1b924c44ec52c5f0479
1767
1766
2014-04-27T10:20:16Z
Adultery
11
/* PinballX: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="headline_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span style="color:darkblue;">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
e0bd619f0e8d395b68f45df8e8e437c876946ee6
1768
1767
2014-04-27T10:20:28Z
Adultery
11
/* PlugIn Download Links */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="headline_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span style="color:darkblue;">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
fb2d2b4ccd63a71675e8c3b68b334d702cf58aa1
1769
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2014-04-27T10:20:40Z
Adultery
11
/* PlugIn Templates & Development Tools */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="headline_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
f9b08391272e7688a42244dcc8b6e99003d729f0
File:Plugins Dir.jpg
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2014-04-27T07:17:13Z
Adultery
11
A snap of the GameEx plugins directory.
wikitext
text/x-wiki
A snap of the GameEx plugins directory.
2e32b7831acadbaff660688f8a3815426273a084
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1734
2014-04-27T07:21:55Z
Adultery
11
Adultery uploaded a new version of "[[File:Plugins Dir.jpg]]"
wikitext
text/x-wiki
A snap of the GameEx plugins directory.
2e32b7831acadbaff660688f8a3815426273a084
Template:Main Footer
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Adultery
11
/* Spesoft-GameEx Wiki Hubs */
wikitext
text/x-wiki
__NOTOC__
<div style="background:#f9f9f9; padding:0px; border:1px solid #aaaaaa; margin-bottom:5px;">
{| cellpadding="10" width="100%" style="background:#f4f4f4"
|style="width:50%" valign="top"|
==Spesoft-GameEx Wiki Hubs==
* [[:Category:GameEx|GameEx]]
* [[:Category:PinballX|PinballX]]
* [[:Category:Emulators|Emulators]]
* [[:Category:Utilities|Utilities]]
* [[:Category:PlugIn_Development|PlugIn Development]]
==Where to Begin?==
* [[Community Portal|Learn How to Contribute]]
* [[Help:Navigation|Learn How to Navigate]]
* [[Help:Editing Pages|Learn How to Edit a Page]]
* [[:Category:Help|Get Help]]
|valign="top"|
==Site Index==
* [[:Category:Index|Site Index]]
* [[Special:Popularpages|Most Popular Pages]]
* [[Community Portal]]
==External Links==
* [http://www.gameex.com/ GameEx Main Site]
* [http://www.pinballx.net/ PinballX Main Site]
* [http://spesoft.com/ Spesoft Main Site]
* [http://www.gameex.info/forums/ Spesoft Forums]
* [http://gamesdbase.com/ Games Database]
|}
</div>
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MediaWiki:Common.css
8
259
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2014-04-27T09:54:10Z
Adultery
11
Created page with "/* CSS placed here will be applied to all skins */ .text_fx { animation: color-change 1s infinite; -webkit-animation: color-change 1s infinite; -moz-animation: none; } /..."
css
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2014-04-27T09:55:46Z
Adultery
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css
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2014-04-27T10:00:24Z
Adultery
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css
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Adultery
11
css
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/* CSS placed here will be applied to all skins */
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Adultery
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css
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1761
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2014-04-27T10:14:22Z
Adultery
11
css
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2014-04-27T10:16:10Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
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1765
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2014-04-27T10:19:26Z
Adultery
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css
text/css
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2014-04-27T10:27:20Z
Adultery
11
css
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2014-04-27T10:27:41Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
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ce4e67340615128dfa8d2f0b3f7cec689124248b
PlugIn Development:GameEx Version Info
0
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2014-04-27T10:07:13Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
1556c689aaafe907e824da7ad427b7866ff898d9
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2014-04-27T10:07:48Z
Adultery
11
/* C# */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
ca13911275493e48d76c52fc6dee4a58c78507c8
1770
1755
2014-04-27T10:21:19Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%; class="headline_fx">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
476c1a47b3e825811d4576903c746ef74833d8b0
1771
1770
2014-04-27T10:21:33Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%;" class="headline_fx">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
08a59739cd5945fd766341420e10a95da8104c1b
1772
1771
2014-04-27T10:21:53Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%;" class="headline_fx">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%;" class="headline_fx"">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
61bd4d0e73f4790e2c29b6adc14bd6ccd81e8183
1773
1772
2014-04-27T10:22:07Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span style="font-size:125%;" class="headline_fx">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%;" class="headline_fx">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
768fd72b1db901f6cb31647325ef7db5fc86b3ba
PlugIn Development:GameEx PlugIn Info
0
252
1756
1719
2014-04-27T10:08:23Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span style="color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
44c9561c6f68e6c344d366926dd5f9c494674f3e
1757
1756
2014-04-27T10:08:35Z
Adultery
11
/* C# */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span style="font-size:125%; color:darkblue;">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
dd9221ac574184a04aead2de29df35b9ef551f3b
PlugIn Development:GameEx PlugIn Type
0
254
1759
1720
2014-04-27T10:10:11Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span style="font-size:125%; color:#003300;">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
4a9b371bf44c88bb4d2a9a65f15a72743d88fc3e
1760
1759
2014-04-27T10:10:23Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</span>
<br />
== <span style="color:darkblue;">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span style="color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
aa015fed48523149e33215b5277f04757af0001e
Category:PlugIn Development
14
242
1776
1769
2014-04-27T10:28:21Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_text_fx">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
3efa75debe429d5c4ca87e60507bcf7ea7f5e0f0
1777
1776
2014-04-27T10:28:55Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="headline_fx">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
352e61cbea27990f207b8e6827d05841b37ed22d
1778
1777
2014-04-27T10:29:09Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="headline_fx">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
3b8fb2736e1c7263f9c9084efc7551043cb3bebf
1779
1778
2014-04-27T10:29:26Z
Adultery
11
/* PinballX: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="headline_fx">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
365f91e9d7e0f1f1ad5c24f563144f85e420428d
1780
1779
2014-04-27T10:29:37Z
Adultery
11
/* PlugIn Download Links */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="headline_fx">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
09ad4b74043326e2f05bcb55f4728f68617b96a2
1781
1780
2014-04-27T10:29:47Z
Adultery
11
/* PlugIn Templates & Development Tools */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
aff107894057f2dca0c4a0ff63a583375e8c7aa7
1782
1781
2014-04-27T10:30:07Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
dd9cd29734e1691b05457b9525d92d3933cf6563
1783
1782
2014-04-27T10:30:19Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
941e2cc8bdd8e3bdc725e5bbff65193407fed40a
1784
1783
2014-04-27T10:30:30Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
2d64198ec6110a2964b3a43cd16796e5244e37f1
1785
1784
2014-04-27T10:30:42Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span style="color:darkgreen;">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
b5e04b3cc56c6841238100a6a0137ad0e9b7a78a
1786
1785
2014-04-27T10:31:04Z
Adultery
11
/* GameEx */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span style="color:darkgreen;">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
ba753342c9593f2be692421fbbaeafcecf781331
1787
1786
2014-04-27T10:31:25Z
Adultery
11
/* PinballX */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<span style="color:darkred;"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</span>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
77b30b89d9ca678eac9e4975704fa6b80a46638d
1812
1787
2014-04-27T11:16:15Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<pre class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</pre>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
0d32c657ad5c67f9c33c9b92521b1a17e743d26d
1813
1812
2014-04-27T11:16:42Z
Adultery
11
/* PlugIn Development Overview */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div style="border-style:solid; border-color:darkgreen; background-color:#F0FFF0; border-width:1px; padding:5px 5px;">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
7ff9b330719423ad250488eb68b1b506dbaaf30b
PlugIn Development:GameEx Version Info
0
253
1788
1773
2014-04-27T10:31:58Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span style="font-size:125%;" class="headline_fx">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
7bd08d565dde165828e53a9e9f83edcbcec639dd
1789
1788
2014-04-27T10:32:28Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variable Details</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
c08b96741092bbbf67a8d01a2c639bcb07f83fc0
1791
1789
2014-04-27T10:34:57Z
Adultery
11
/* Variable Details */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
6e4a9545db06b0ffea827919651abd95f2389a76
1803
1791
2014-04-27T11:01:26Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:2px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
152bb54b8e26479ecb1541853a78eddef332187d
1806
1803
2014-04-27T11:06:45Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div class="code_variables"><span style="color:darkred"><b>GameExVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The current running version of GameEx.</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
dd04837c80d41630e86f4b38137b132e418a953e
PlugIn Development:GameEx PlugIn Info
0
252
1790
1757
2014-04-27T10:34:24Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="text_fx">VB.NET</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
f7ffc954ba3616f697da29993b70296623aedf23
1793
1790
2014-04-27T10:40:02Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<div class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</div>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
60f7ee4f57132985e0b7f78bd1026edffa560b2e
1796
1793
2014-04-27T10:43:47Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</div>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
07305809118a49b5fe4c7fd0b8ed3cf3ac110de5
1800
1796
2014-04-27T10:52:25Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="text_fx">C#</span> ===
----
<pre style="font-family:'Lucida Console', Monaco, monospace; border-color:#003300; background-color:#E0EEE0; border-style:dashed;">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
ff1332011dd3911901177ca9679226c00122f8d8
1801
1800
2014-04-27T10:53:05Z
Adultery
11
/* C# */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div style="border-style:solid; border-color:darkred; background-color:#FFCCCC; border-width:1px; padding-left:5px; padding-right:5px; padding-top:5px; padding-bottom:5px;"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
1621fe4910e117f4f5242471ae19c4c342642531
1808
1801
2014-04-27T11:08:55Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div class="code_variables"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span style="font-size:125%; color:darkblue;">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
5ea49202539561375846c128458635196fee5b55
1809
1808
2014-04-27T11:09:43Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br /><br /><span style="color:red;"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</span>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div class="code_variables"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
161f1dc080320d188c4778c31e6047aeea27cca7
1817
1809
2014-04-27T11:22:08Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div>
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div class="code_variables"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
080deb5992fd749932b8790c857aa9b387aa9cf0
1818
1817
2014-04-27T11:22:21Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Data Type]</b></span> available in this structure:</p>
<div class="code_variables"><span style="color:darkred"><b>Name</b></span> <span style="color:blue"><b>[string]</b></span> : The name of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Version</b></span> <span style="color:blue"><b>[string]</b></span> : The version of your plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Author</b></span> <span style="color:blue"><b>[string]</b></span> : Your name as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>Description</b></span> <span style="color:blue"><b>[string]</b></span> : A breif description of the plugin as it will appear in the PlugIn Manager.<br /><span style="color:darkred"><b>PlugInType</b></span> <span style="color:blue"><b>[Plugin_Type]</b></span> : The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span><br /><span style="color:darkred"><b>PlugInVersion</b></span> <span style="color:blue"><b>[string]</b></span> : The version of the PlugIn Framework you are targeting. <span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 to gain access to all available variables!</span></div><br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
68570a8d4d8036a2dcadb90e324e584b5e290e5d
MediaWiki:Common.css
8
259
1792
1775
2014-04-27T10:39:08Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
}
.code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
}
.code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
063a72cba340d61c82aa5203d19d1d0e05613d92
1794
1792
2014-04-27T10:41:26Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-size: 2px;
padding: 5px 5px;
}
.code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-size: 2px;
padding: 5px 5px;
}
.code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-size: 2px;
padding: 5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
fe481428b0a443acaf8dc2ffa8ad26af8d7f73a0
1795
1794
2014-04-27T10:43:08Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
#code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-size: 2px;
padding: 5px 5px;
}
#code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-size: 2px;
padding: 5px 5px;
}
#code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-size: 2px;
padding: 5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
973beed8d4f968e6e47357dca51f6b51fbd322ce
1797
1795
2014-04-27T10:46:15Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
#code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width: 2px;
padding: 5px 5px 5px 5px;
}
#code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width: 2px;
padding: 5px 5px 5px 5px;
}
#code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width: 2px;
padding: 5px 5px 5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
13c574af0b7adcbd77ebb3253b81bb4b476d6be9
1798
1797
2014-04-27T10:49:00Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
#code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
#code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
#code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
a50b9e6f7bf1a7458440c46f8c973e3728250a1c
1799
1798
2014-04-27T10:51:13Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
.code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
.code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
573ca4646028d58254d52bb03590bc1926df9864
1802
1799
2014-04-27T10:57:17Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
white-space: pre-wrap;
}
.code_block_enum {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
white-space: pre-wrap;
}
.code_block_func {
font-family:'Lucida Console', Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width: 2px;
padding-top: 5px;
padding-bottom: 5px;
padding-left: 5px;
padding-right: 5px;
white-space: pre-wrap;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
474dafe01926d9346d0266cacd77e2fd4f29b8af
1804
1802
2014-04-27T11:03:05Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
da1a16a5c8c8b154c2a4e31fadae47ae94d39175
1805
1804
2014-04-27T11:06:18Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
#code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
8be5f30e866aabc1e805534f91237ad8b3570fc0
1807
1805
2014-04-27T11:07:42Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
bc578a0f8fa47f0b08b3508e7c1f9249e256fa32
1810
1807
2014-04-27T11:11:54Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_struct {
border-style:double;
border-color:red;
border-width:2px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
75d12cccdadaf4a7d4fae3b1c54c743c490c2c32
1811
1810
2014-04-27T11:15:05Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FFE5E5;
border-color:red;
border-width:2px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
22d0e164704cd239e654c40cfe03668ba4c0d9db
1814
1811
2014-04-27T11:18:19Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FFE5E5;
border-color:red;
border-width:5px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
9dfa22556e63ce6f322203797e319a997be9ad31
1815
1814
2014-04-27T11:19:20Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:5px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
ae72a4f39f0de7105d70b6084c18ccd683284182
1816
1815
2014-04-27T11:20:52Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
af36d6e9ee4a909fd9869acc4bcfe39248e84949
1825
1816
2014-04-27T11:31:52Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:groove;
border-color:darkgreen;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;"
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
014c804055074ab4a16a921c84c659540bb2ed1b
PlugIn Development:GameEx PlugIn Type
0
254
1819
1760
2014-04-27T11:25:24Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span class="plugin_headline_text>Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
d43b662b9ee77315034e5d9ebbf2b4f33d0d9546
1820
1819
2014-04-27T11:25:52Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Emulator</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies an internal plugin type.<br /><span style="color:darkred"><b>Stand_Alone</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies an external plugin type. <span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
57c37168fdce2b27705cfa30420d2df272c93985
PlugIn Development:GameEx MAME Update
0
257
1821
1721
2014-04-27T11:28:45Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br /><br />
<span class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
37b70518f9b10930b75e91668f9def1fd36632ac
1822
1821
2014-04-27T11:29:13Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<span class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</span>
<br /><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
52e80c430f9b71af69c26a3c4bbc9e86f038dd20
1823
1822
2014-04-27T11:29:38Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br /><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
69ba0d14c0f7c67c52cea84ce4328f36a96aad8d
1824
1823
2014-04-27T11:29:49Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables"><span style="color:darkred"><b>Update_Start</b></span> <span style="color:blue"><b>[0]</b></span> : Specifies the start of the Update MAME List process.<br /><span style="color:darkred"><b>Update_End</b></span> <span style="color:blue"><b>[1]</b></span> : Specifies the completeion of the Update MAME List process.</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
0b3c06557f16f70ba3770cd5ad74b543bf4db53d
Category:PlugIn Development
14
242
1826
1813
2014-04-27T11:32:56Z
Adultery
11
/* GameEx: PlugIn Functions */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]
*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]
*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]
*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
796093fbaab59f3474c246cdcfe800aa4dc4ca57
1830
1826
2014-04-27T11:46:00Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle"><td>*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td></tr>
<tr align="center" valign="middle"><td>*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
<td>*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td></tr>
<tr align="center" valign="middle"><td>*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td></tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
19fcc9581abbc64eb713743081a1041d7d72a14e
1831
1830
2014-04-27T11:47:35Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]
*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
d468ced3ed8228b4730489d31787284b28b82214
1832
1831
2014-04-27T11:48:36Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
</div>
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
2c0d4901f259d91afdf810f6573682c45886fda5
1833
1832
2014-04-27T11:48:51Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>*[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>*[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
0fb85e9615e68069e23e1050fad1dd091263b903
1834
1833
2014-04-27T11:49:34Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>•[[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>•[[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>•[[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>•[[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>•[[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
7ee5a96c9bf2bb1a7173afc6739c377d4b441c35
1835
1834
2014-04-27T11:49:52Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>*[[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>*[[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
72574c197f3c5ec170e96421a6ddf544d4025444
1836
1835
2014-04-27T11:50:09Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
1008ae2d5679e1f03ecf4ada4a63ea52c32d3c91
1837
1836
2014-04-27T11:52:13Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
89f6ec1dfc257b0d66dbe744f0b66e0bdf11f4b5
1838
1837
2014-04-27T11:52:30Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
fa053853ccc0aa9e1c3b75e1feba9de6513d346c
1839
1838
2014-04-27T11:52:57Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td></td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
988102534e750101590af8a0f9bbe6df3bf2d52d
1840
1839
2014-04-27T11:53:12Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]
*[[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]
*[[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
b353e414b79194be0ab7c3cdebed653bae1ecfa7
1841
1840
2014-04-27T11:54:25Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
0ea404d9181b0aa9c7e5acf9b456eda8b6745ef1
1842
1841
2014-04-27T11:55:06Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
e59cc5d6bc12cd72d3c9a1848ea0c301c08dc140
1843
1842
2014-04-27T11:55:55Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
19e15a8d6d0b6b914832eddb45f8eeacfa79967b
1844
1843
2014-04-27T11:57:09Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="left" valign="middle">
<td style="width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
fa882c4656a576a4467b9feaf1a96608c4497d22
1845
1844
2014-04-27T11:58:22Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="left" valign="middle">
<td style="width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
fa87e6cd108623f8fa66ac8cb997416ba4efefd9
1846
1845
2014-04-27T11:58:53Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="center" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
c49ca4d0b22079725bc97503e7fd4f98cfd84059
1847
1846
2014-04-27T11:59:20Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="center" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="center" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
e47b23e02adc24a71ce5025dd7cb87674aa59724
1848
1847
2014-04-27T12:01:44Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="center" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
d666ec1da1641e5ab82f373cd71570c6f5832bbd
1849
1848
2014-04-27T12:02:00Z
Adultery
11
/* • PlugIn Data Structures & Enumerations • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%;">
<tr align="center" valign="middle">
<td style="column-width:33%;">• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td style="column-width:34%;">• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td style="column-width:33%;"></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
315bc743962f91bffa26f0a2dfb9949150fe186d
1850
1849
2014-04-27T12:02:33Z
Adultery
11
/* • Main Plugin Functions • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
c1f1ec97460b09711a8c82be5a75fcd035fc860c
1851
1850
2014-04-27T12:03:00Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;"">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
099e74a1ecbe6a19a743e37359fad1870de6fb8f
1852
1851
2014-04-27T12:03:09Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
762fa64d065cb463c152987de0f55cd7d3ddc8a2
1853
1852
2014-04-27T12:03:21Z
Adultery
11
/* • Input Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
*[[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]
*[[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]
*[[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
e02f381b2f226df10141e3ca931ae60cf0e05796
1854
1853
2014-04-27T12:04:15Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;"">
<tr align="left" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]</td>
<td>• [[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]</td>
<td>• [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</td>
</tr>
</table></div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
6810d5ad5b6f0b1ac48b180a78f00d4cd4a54941
1855
1854
2014-04-27T12:04:28Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;"">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]</td>
<td>• [[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]</td>
<td>• [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</td>
</tr>
</table></div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
5e3ceaeb3c87b52f6cadc477aa8884cfa321b0b7
1856
1855
2014-04-27T12:04:49Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]</td>
<td>• [[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]</td>
<td>• [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</td>
</tr>
</table></div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
c386f67585390b721fc3572534fbb289cf6c94ae
MediaWiki:Common.css
8
259
1827
1825
2014-04-27T11:34:31Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;"
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
4e958ee88a37114ac87f958337783188fc04d244
1828
1827
2014-04-27T11:36:32Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;"
}
.plugin_contents_box a:hover {
color:darkgreen;
font-weight:bold;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
b1ead41d3574d1290103b4e1cfaca42912fea3fb
1829
1828
2014-04-27T11:39:47Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;"
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;"
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
cf313408f0766457a4f16bc5b11c2e7d676af7bc
1857
1829
2014-04-27T12:09:15Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
fe572d1775f11c1afa56d6a4262cc75a6338d69f
1859
1857
2014-04-27T20:05:31Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
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border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
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border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
18ef2931048afe16096ab004cf8defb506f65c22
1861
1859
2014-04-27T20:25:51Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables table {
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width:100%;
}
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vertical-align:middle;
}
.code_variables td {
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}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
b3e6661a3c910e24c9ba29f49a28531eba11eb9e
1863
1861
2014-04-27T20:43:16Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables table {
border-style:collapse;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
70ab4f90c8e72e532c43f3c3842674ec37f0dd10
1864
1863
2014-04-27T20:48:12Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables table {
border-style:collapse;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding:5px;
text-align:left;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
87c23bbba5645f442203a41bd37c0c8af1a1559d
1865
1864
2014-04-27T20:49:33Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables table {
border-style:collapse;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
6cf71d5e841fdd9fb26921e5d4941aa0cbb163c6
1866
1865
2014-04-27T21:00:05Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:collapse;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
}
.code_variables th {
padding:10px;
border-bottom:1px;
border-color:red;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
85ecd32f58c30d349024e13126c77884c2bef626
1868
1866
2014-04-27T21:03:24Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:collapse;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
font-weight:normal;
}
.code_variables th {
font-weight:bold;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
ccf79961eefdc2045dc879decb861938262e6afc
1870
1868
2014-04-27T21:12:45Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFCCCC;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:3px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
font-weight:normal;
}
.code_variables th {
font-weight:bold;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
b5f538b9552336ed58bf83f320ba5ee7f6084769
1871
1870
2014-04-27T21:18:13Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:3px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
font-weight:normal;
}
.code_variables th {
font-weight:bold;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
55a90469af2fa1dc3e7f338a3e1feefd489bcff8
1872
1871
2014-04-27T21:25:24Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:3px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
padding-left:5px;
padding-right:5px;
text-align:left;
font-weight:normal;
}
.code_variables th {
font-weight:bold;
border-bottom:1px solid darkred;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
63f1600ba805b8338084792354454e306c16101e
1873
1872
2014-04-27T21:28:37Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
}
.code_variables th {
text-align:center;
font-weight:bold;
border-bottom:1px solid darkred;
}
.note_block_red {
color:darkred;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family: "Trebuchet MS", Helvetica, sans-serif;
font-size: 115%;
color: #551A8B;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
963d678eea9daefe9cd64961bdde0a0cd44a2a5c
1874
1873
2014-04-27T21:31:01Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
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a37b51f649060b3e27e26171cec4a21fbac7e56d
1875
1874
2014-04-27T21:32:17Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
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font-family:"Lucida Console", Monaco, monospace;
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}
7adc52a7730438e4aaf4b7165ad45343c0de64ab
PlugIn Development:GameEx MCE Remote Key
0
255
1858
1722
2014-04-27T20:03:28Z
Adultery
11
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables">
<span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br /><span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br /><span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br /><span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br /><span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br /><span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br /><span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br /><span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br /><span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br /><span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br /><span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br /><span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br /><span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br /><span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br /><span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br /><span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br /><span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
986bfa7e5bd62ccadab76174f44414fc5db4ef3a
1860
1858
2014-04-27T20:10:16Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables">
<span style="color:darkred"><b>MCEButton_OK</b></span> <span style="color:blue"><b>[13]</b></span> : Specifies the MCE remote's <b>OK</b> button.<br />
<span style="color:darkred"><b>MCEButton_Clear</b></span> <span style="color:blue"><b>[27]</b></span> : Specifies the MCE remote's <b>CLEAR</b> button.<br />
<span style="color:darkred"><b>MCEButton_MoveLeft</b></span> <span style="color:blue"><b>[37]</b></span> : Specifies the MCE remote's <b>LEFT</b> [←] button.<br />
<span style="color:darkred"><b>MCEButton_MoveUp</b></span> <span style="color:blue"><b>[38]</b></span> : Specifies the MCE remote's <b>UP</b> [↑] button.<br />
<span style="color:darkred"><b>MCEButton_MoveRight</b></span> <span style="color:blue"><b>[39]</b></span> : Specifies the MCE remote's <b>RIGHT</b> [→] button.<br />
<span style="color:darkred"><b>MCEButton_MoveDown</b></span> <span style="color:blue"><b>[40]</b></span> : Specifies the MCE remote's <b>DOWN</b> [↓] button.<br />
<span style="color:darkred"><b>MCEButton_Number0</b></span> <span style="color:blue"><b>[48]</b></span> : Specifies the MCE remote's <b>NUM 0</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number1</b></span> <span style="color:blue"><b>[49]</b></span> : Specifies the MCE remote's <b>NUM 1</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number2</b></span> <span style="color:blue"><b>[50]</b></span> : Specifies the MCE remote's <b>NUM 2</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number3</b></span> <span style="color:blue"><b>[51]</b></span> : Specifies the MCE remote's <b>NUM 3</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number4</b></span> <span style="color:blue"><b>[52]</b></span> : Specifies the MCE remote's <b>NUM 4</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number5</b></span> <span style="color:blue"><b>[53]</b></span> : Specifies the MCE remote's <b>NUM 5</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number6</b></span> <span style="color:blue"><b>[54]</b></span> : Specifies the MCE remote's <b>NUM 6</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number7</b></span> <span style="color:blue"><b>[55]</b></span> : Specifies the MCE remote's <b>NUM 7</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number8</b></span> <span style="color:blue"><b>[56]</b></span> : Specifies the MCE remote's <b>NUM 8</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number9</b></span> <span style="color:blue"><b>[57]</b></span> : Specifies the MCE remote's <b>NUM 9</b> button.<br />
<span style="color:darkred"><b>MCEButton_Number0_2</b></span> <span style="color:blue"><b>[58]</b></span> : Specifies the MCE remote's <b>ALT NUM 0</b> button.<br /></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
eaa53ccda33c531ea9e8fa09223f598706a17530
1862
1860
2014-04-27T20:40:44Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the <span style="color:darkred"><b>Variable Name</b></span> and <span style="color:blue"><b>[Value]</b></span> set in this enumeration:</p>
<div class="code_variables">
<table>
<tr><td><span style="color:darkred"><b>MCEButton_OK</b></span></td><td><span style="color:blue"><b>[13]</b></span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Clear</b></span></td><td><span style="color:blue"><b>[27]</b></span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveLeft</b></span></td><td><span style="color:blue"><b>[37]</b></span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveUp</b></span></td><td><span style="color:blue"><b>[38]</b></span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveRight</b></span></td><td><span style="color:blue"><b>[39]</b></span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveDown</b></span></td><td><span style="color:blue"><b>[40]</b></span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number0</b></span></td><td><span style="color:blue"><b>[48]</b></span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number1</b></span></td><td><span style="color:blue"><b>[49]</b></span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number2</b></span></td><td><span style="color:blue"><b>[50]</b></span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number3</b></span></td><td><span style="color:blue"><b>[51]</b></span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number4</b></span></td><td><span style="color:blue"><b>[52]</b></span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number5</b></span></td><td><span style="color:blue"><b>[53]</b></span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number6</b></span></td><td><span style="color:blue"><b>[54]</b></span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number7</b></span></td><td><span style="color:blue"><b>[55]</b></span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number8</b></span></td><td><span style="color:blue"><b>[56]</b></span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number9</b></span></td><td><span style="color:blue"><b>[57]</b></span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number0_2</b></span></td><td><span style="color:blue"><b>[58]</b></span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
8460974625b551b7a7b3b305c20458db306e0da2
1867
1862
2014-04-27T21:00:17Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred"><b>Variable Name</b></span></th><th style="text-align:center;"><span style="color:blue;"><b>[Value]</b></span></th><th><b>Description</b></th>
<tr><td><span style="color:darkred"><b>MCEButton_OK</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[13]</b></span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Clear</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[27]</b></span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveLeft</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[37]</b></span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveUp</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[38]</b></span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveRight</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[39]</b></span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_MoveDown</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[40]</b></span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number0</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[48]</b></span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number1</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[49]</b></span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number2</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[50]</b></span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number3</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[51]</b></span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number4</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[52]</b></span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number5</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[53]</b></span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number6</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[54]</b></span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number7</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[55]</b></span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number8</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[56]</b></span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number9</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[57]</b></span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred"><b>MCEButton_Number0_2</b></span></td><td style="text-align:center;"><span style="color:blue"><b>[58]</b></span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
8f07d82d1a1897f542f86c37279db13b0a7a951f
1869
1867
2014-04-27T21:07:58Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable Name</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">MCEButton_OK</span></td><td style="text-align:center;"><span style="color:blue">[13]</span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Clear</span></td><td style="text-align:center;"><span style="color:blue">[27]</span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveLeft</span></td><td style="text-align:center;"><span style="color:blue">[37]</span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveUp</span></td><td style="text-align:center;"><span style="color:blue">[38]</span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveRight</span></td><td style="text-align:center;"><span style="color:blue">[39]</span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveDown</span></td><td style="text-align:center;"><span style="color:blue">[40]</span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0</span></td><td style="text-align:center;"><span style="color:blue">[48]</span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number1</span></td><td style="text-align:center;"><span style="color:blue">[49]</span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number2</span></td><td style="text-align:center;"><span style="color:blue">[50]</span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number3</span></td><td style="text-align:center;"><span style="color:blue">[51]</span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number4</span></td><td style="text-align:center;"><span style="color:blue">[52]</span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number5</span></td><td style="text-align:center;"><span style="color:blue">[53]</span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number6</span></td><td style="text-align:center;"><span style="color:blue">[54]</span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number7</span></td><td style="text-align:center;"><span style="color:blue">[55]</span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number8</span></td><td style="text-align:center;"><span style="color:blue">[56]</span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number9</span></td><td style="text-align:center;"><span style="color:blue">[57]</span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0_2</span></td><td style="text-align:center;"><span style="color:blue">[58]</span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
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0873cc9312def5188e7579cd10d502a98a9fbedf
1890
1889
2014-04-27T23:27:46Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
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a84bdc9ef35cbf5bb87f50b913168fa62ced9373
1892
1890
2014-04-27T23:37:40Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
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-webkit-animation: color-change 1s infinite;
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e6c5eb2454561831263164dc48aee2fbf8158900
1902
1892
2014-04-27T23:55:21Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
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20% { color: #00C; }
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3647ca03cd12270fb2f1cfdf0f24f66c035a94d2
1903
1902
2014-04-27T23:57:10Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
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.note_block_red {
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border-width:6px;
padding:5px 5px;
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.code_block_struct {
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border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
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border-style:solid;
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.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
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border-width:5px;
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.plugin_headline_text {
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color:#551A8B;
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color: #006400;
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@keyframes color-change {
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@-webkit-keyframes color-change {
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20% { color: #00C; }
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}
fff1d123f97b1dba0d558646fb052dcfa893e680
1904
1903
2014-04-27T23:58:19Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
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.code_variables table {
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.code_variables td {
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.code_variables th {
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background-color:#FF9999;
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}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
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}
.code_block_enum {
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border-color:#003300;
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border-style:dotted;
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}
.code_block_func {
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border-bottom:1px dotted #003200;
color:blue;
}
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50% { color: #06F; }
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@-webkit-keyframes color-change {
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20% { color: #00C; }
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}
66ce1545174d5aa2c4e255840a9ed80d6b1aff57
PlugIn Development:GameEx MCE Remote Key
0
255
1878
1869
2014-04-27T21:37:41Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable Name</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Variable Description</th>
<tr><td><span style="color:darkred">MCEButton_OK</span></td><td style="text-align:center;"><span style="color:blue">[13]</span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Clear</span></td><td style="text-align:center;"><span style="color:blue">[27]</span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveLeft</span></td><td style="text-align:center;"><span style="color:blue">[37]</span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveUp</span></td><td style="text-align:center;"><span style="color:blue">[38]</span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveRight</span></td><td style="text-align:center;"><span style="color:blue">[39]</span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveDown</span></td><td style="text-align:center;"><span style="color:blue">[40]</span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0</span></td><td style="text-align:center;"><span style="color:blue">[48]</span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number1</span></td><td style="text-align:center;"><span style="color:blue">[49]</span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number2</span></td><td style="text-align:center;"><span style="color:blue">[50]</span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number3</span></td><td style="text-align:center;"><span style="color:blue">[51]</span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number4</span></td><td style="text-align:center;"><span style="color:blue">[52]</span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number5</span></td><td style="text-align:center;"><span style="color:blue">[53]</span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number6</span></td><td style="text-align:center;"><span style="color:blue">[54]</span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number7</span></td><td style="text-align:center;"><span style="color:blue">[55]</span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number8</span></td><td style="text-align:center;"><span style="color:blue">[56]</span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number9</span></td><td style="text-align:center;"><span style="color:blue">[57]</span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0_2</span></td><td style="text-align:center;"><span style="color:blue">[58]</span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
4eb52fe68fe172d7357b678ac7731be038bfd64d
1882
1878
2014-04-27T21:44:43Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">MCEButton_OK</span></td><td style="text-align:center;"><span style="color:blue">[13]</span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Clear</span></td><td style="text-align:center;"><span style="color:blue">[27]</span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveLeft</span></td><td style="text-align:center;"><span style="color:blue">[37]</span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveUp</span></td><td style="text-align:center;"><span style="color:blue">[38]</span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveRight</span></td><td style="text-align:center;"><span style="color:blue">[39]</span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveDown</span></td><td style="text-align:center;"><span style="color:blue">[40]</span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0</span></td><td style="text-align:center;"><span style="color:blue">[48]</span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number1</span></td><td style="text-align:center;"><span style="color:blue">[49]</span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number2</span></td><td style="text-align:center;"><span style="color:blue">[50]</span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number3</span></td><td style="text-align:center;"><span style="color:blue">[51]</span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number4</span></td><td style="text-align:center;"><span style="color:blue">[52]</span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number5</span></td><td style="text-align:center;"><span style="color:blue">[53]</span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number6</span></td><td style="text-align:center;"><span style="color:blue">[54]</span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number7</span></td><td style="text-align:center;"><span style="color:blue">[55]</span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number8</span></td><td style="text-align:center;"><span style="color:blue">[56]</span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number9</span></td><td style="text-align:center;"><span style="color:blue">[57]</span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0_2</span></td><td style="text-align:center;"><span style="color:blue">[58]</span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
228124793f6ac9fba4567d1a920c20d90ef0fe07
1922
1882
2014-04-28T00:42:52Z
Adultery
11
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">MCEButton_OK</span></td><td style="text-align:center;"><span style="color:blue">[13]</span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Clear</span></td><td style="text-align:center;"><span style="color:blue">[27]</span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveLeft</span></td><td style="text-align:center;"><span style="color:blue">[37]</span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveUp</span></td><td style="text-align:center;"><span style="color:blue">[38]</span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveRight</span></td><td style="text-align:center;"><span style="color:blue">[39]</span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveDown</span></td><td style="text-align:center;"><span style="color:blue">[40]</span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0</span></td><td style="text-align:center;"><span style="color:blue">[48]</span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number1</span></td><td style="text-align:center;"><span style="color:blue">[49]</span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number2</span></td><td style="text-align:center;"><span style="color:blue">[50]</span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number3</span></td><td style="text-align:center;"><span style="color:blue">[51]</span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number4</span></td><td style="text-align:center;"><span style="color:blue">[52]</span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number5</span></td><td style="text-align:center;"><span style="color:blue">[53]</span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number6</span></td><td style="text-align:center;"><span style="color:blue">[54]</span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number7</span></td><td style="text-align:center;"><span style="color:blue">[55]</span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number8</span></td><td style="text-align:center;"><span style="color:blue">[56]</span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number9</span></td><td style="text-align:center;"><span style="color:blue">[57]</span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0_2</span></td><td style="text-align:center;"><span style="color:blue">[58]</span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
b839877651d4d7143f43d08aaedef4b4095321d0
PlugIn Development:GameEx Version Info
0
253
1879
1806
2014-04-27T21:39:49Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable Name</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Variable Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
c5e67a7cfcfbb7123817ac8deb704bff620e844e
1881
1879
2014-04-27T21:44:29Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
39604bb64e796518c93121351b72f537a747bf40
1883
1881
2014-04-27T21:45:24Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
6d79da474513ced0fd3f765aea9d9f2f07a9f7d6
1918
1883
2014-04-28T00:34:34Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
b5236f86921102ceff14475ee4453b139faeeb00
PlugIn Development:GameEx MAME Update
0
257
1884
1824
2014-04-27T21:51:50Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
0ef1b60eae2d8a6bcb3be583d9613e78b3ae4a40
1921
1884
2014-04-28T00:40:51Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
bba73f39413bda2b35c97d9032d13d9ed3c4f91a
PlugIn Development:GameEx PlugIn Info
0
252
1885
1818
2014-04-27T22:04:27Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">PlugInType</span></td><td style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating. <span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td><span style="color:darkred">PlugInVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting. <b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
bed7134483011dffe23c5ee7d62f757a9120d5fa
1886
1885
2014-04-27T22:10:49Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
355d95d8b2dfcbd66be26438561019b26f3d60d1
1919
1886
2014-04-28T00:35:48Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_struct">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
130768d991507bbd116d927d1af49a682c0d6d28
PlugIn Development:GameEx PlugIn Type
0
254
1888
1820
2014-04-27T23:20:29Z
Adultery
11
/* Variables */
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Only <u>PlugIn_Type.Emulator</u> is supported at this time.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Emulator</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies an internal PlugIn type.</td></tr>
<tr><td valign="top"><span style="color:darkred">Stand_Alone</span></td><td style="text-align:center;" valign="top"><span style="color:blue">[1]</span></td><td>Specifies an external PlugIn type.<br /><span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></td></tr>
</table>
</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_enum">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_enum">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
f3ee8c94b94a77d0079c842b68a3d644c5c83080
1920
1888
2014-04-28T00:38:58Z
Adultery
11
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Only <span class="plugin_return_text">PlugIn_Type.Emulator</span> is supported at this time.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Emulator</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies an internal PlugIn type.</td></tr>
<tr><td valign="top"><span style="color:darkred">Stand_Alone</span></td><td style="text-align:center;" valign="top"><span style="color:blue">[1]</span></td><td>Specifies an external PlugIn type.<br /><span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></td></tr>
</table>
</div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_enum">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_enum">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
37f4c0119914cfc6dcb9914f734bdb419433bb33
PlugIn Development:GameEx Initialize Function
0
241
1891
1717
2014-04-27T23:35:58Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
97a97b5b8c1dbeaf5c5bba94c9f26be68e9c8c64
1893
1891
2014-04-27T23:43:11Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return"text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<br />
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<br />
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
8ed71040e7cc414900b6d0e70d7fca56aefa11d5
1894
1893
2014-04-27T23:44:33Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
cdd84a3367e424bb0c8710966fb2dd3a18b3423b
1895
1894
2014-04-27T23:45:39Z
Adultery
11
/* Returns */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
ff0932ec899be6a35c11c2ebe90199b4eb305d10
1896
1895
2014-04-27T23:49:59Z
Adultery
11
/* Return Values */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
::Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
::Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
abf68af1ed42f0ca97f1c75757d2b12fbfd2976e
1897
1896
2014-04-27T23:50:28Z
Adultery
11
/* Return Values */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
ff0932ec899be6a35c11c2ebe90199b4eb305d10
1898
1897
2014-04-27T23:50:52Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct>
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
14e86ce3feb286d84d522a5304364704586d71f2
1899
1898
2014-04-27T23:53:04Z
Adultery
11
/* Structure */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
---
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
9faf23c5912a9f6677b258a69f2dffc8c404d40d
1900
1899
2014-04-27T23:53:25Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">BOOLEAN</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">TRUE</span> to initialize your plugin.<br />
Return <span class="plugin_return_text">FALSE</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
645b6888e942ec0a9a472fda1017801142922029
1901
1900
2014-04-27T23:54:29Z
Adultery
11
/* Returns */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
8239e501e81d45ad750b557a4e20537e53b9188a
1917
1901
2014-04-28T00:33:46Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
bc106e8f7d6580a192779d20453178636ed0ffeb
PlugIn Development:GameEx Configure Function
0
244
1905
1723
2014-04-28T00:07:56Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a Configuration class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a MessageBox.Show command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
0ffb5fabd6e877d35a1c5249ae1d604f89f0a184
1906
1905
2014-04-28T00:09:06Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
2d7bf13101b20ddcb94c8fbb0bdb006ca5b3c17a
1907
1906
2014-04-28T00:09:42Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. <br />It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
f2ec185b99ab91a8dd9d3721a5652d7e3bfa0f1e
PlugIn Development:GameEx Input Joystick Function
0
246
1908
1724
2014-04-28T00:23:51Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span></div>
<br />
== <span class="plugin_headline_text">Peramaters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, <span class="plugin_return_text">true</span> means that the array position's button is currently pressed.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then Joystick Button 0 is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
3b60d445871e7639ec3a5add026802348ce97a4b
1909
1908
2014-04-28T00:24:18Z
Adultery
11
/* Peramaters */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span></div>
<br />
== <span class="plugin_headline_text">Perameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, <span class="plugin_return_text">true</span> means that the array position's button is currently pressed.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then Joystick Button 0 is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
2560c671a04da63703a6c1c62365b96361909c47
1910
1909
2014-04-28T00:25:55Z
Adultery
11
/* Perameter Values */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span></div>
<br />
== <span class="plugin_headline_text">Perameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <pre class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then Joystick Button 0 is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
aa03c530a3d0d9505355c286e799299d89a61f7e
1911
1910
2014-04-28T00:26:46Z
Adultery
11
/* Perameter Values */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span></div>
<br />
== <span class="plugin_headline_text">Perameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then Joystick Button 0 is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
c8772d671d2ea06a0e30f0a53132ab55e4ee97ea
1912
1911
2014-04-28T00:27:39Z
Adultery
11
/* Perameters */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</span></div>
<br />
== <span class="plugin_headline_text">Perameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
f5212666ff07b72cc52275ade797e776758ade57
1913
1912
2014-04-28T00:30:02Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Perameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Perameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
997b985ba5d078935d0f449c5440f09e97e4af73
1914
1913
2014-04-28T00:30:53Z
Adultery
11
/* Perameters */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
c0244b421430ff5fcdd273043dbf6c850ad78cb8
1915
1914
2014-04-28T00:32:57Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
548afcc57fb09922fec81cfcc1b070150d516b71
1916
1915
2014-04-28T00:33:17Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
226f2e38fd408152fed4486c844a8b428089f531
PlugIn Development:GameEx Input Keyboard Function
0
249
1923
1725
2014-04-28T00:58:44Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the keyboard.
You can return <span style="color:red;">'''TRUE'''</span> to continue processing the event or return <span style="color:red;">'''FALSE'''</span> and GameEx will not initialize the keyboard event.
The <span style="color:red;">'''Code'''</span> and <span style="color:red;">'''UsingDirectInput'''</span> parameters are passed as the user presses a keyboard key.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Code [integer]</span>: The key code of the button pressed.<br />
<span class="plugin_return_text">UsingDirectInput [boolean]</span>: Specifies the Direct Input method.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Code integer</span> is a constant, based on the key codes used by Windows. You can learn more about the various vKey codes [http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx at MSDN].<br />
The <span class="plugin_return_text">UsingDirectInput boolean</span> is passed as <span class="plugin_return_text">true</span> if Direct Input mode has been detected.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the keyboard key.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process keyboard key.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
d0042bfe936effeb4acef072db19194b0bdef2d9
1924
1923
2014-04-28T00:59:54Z
Adultery
11
wikitext
text/x-wiki
This function is called when the user presses a button on the keyboard.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Code [integer]</span>: The key code of the button pressed.<br />
<span class="plugin_return_text">UsingDirectInput [boolean]</span>: Specifies the Direct Input method.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Code integer</span> is a constant, based on the key codes used by Windows. You can learn more about the various vKey codes [http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx at MSDN].<br />
The <span class="plugin_return_text">UsingDirectInput boolean</span> is passed as <span class="plugin_return_text">true</span> if Direct Input mode has been detected.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the keyboard key.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process keyboard key.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
2568c83a0a6125dbd148d5dd14892bc60bf62816
1925
1924
2014-04-28T01:06:13Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when the user presses a button on the keyboard.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Code [integer]</span>: The key code of the button pressed.<br />
<span class="plugin_return_text">UsingDirectInput [boolean]</span>: Specifies the Direct Input method.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Code integer</span> is a constant, based on the key codes used by Windows. You can learn more about the various vKey codes [http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx at MSDN].<br />
The <span class="plugin_return_text">UsingDirectInput boolean</span> is passed as <span class="plugin_return_text">true</span> if Direct Input mode has been detected.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the keyboard key.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process keyboard key.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
181c11af65fb00a0abff549eb41815410a1b92ab
PlugIn Development:GameEx Input MCE Remote Function
0
248
1926
1728
2014-04-28T01:16:45Z
Adultery
11
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Enumerations</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span style="color:purple;">Enumerations</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
30b0ff1a4be0a1ffa99873a0522071d04eda6cc3
PlugIn Development:GameEx Event App Exit Function
0
250
1927
1727
2014-04-28T01:22:55Z
Adultery
11
wikitext
text/x-wiki
This substructure is called when GameEx shuts down.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
5a8bd89c005b619744fede75439df1c9f8c1fd0f
1928
1927
2014-04-28T01:23:23Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This substructure is called when GameEx shuts down.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
80ccdd50de78850c573175e7ef6aec1015bdf661
PlugIn Development:GameEx Event CommandLine Function
0
251
1929
1741
2014-04-28T01:41:30Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a <span class="plugin_return_text">DirectCast</span> during the GameRun or the GameSelect event.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
6998d2ab5717aaef0444a79029a43d996f71190e
1930
1929
2014-04-28T01:42:55Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a <span class="plugin_return_text">DirectCast</span> during the GameRun or the GameSelect event.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
9233a978c3be55a16575d7d41a228006ce69df12
MediaWiki:Common.css
8
259
1931
1904
2014-04-28T04:20:59Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:green;
background-image:url(http://www.hfc-essentials.com/images/binary_bg.jpg)
background-color:black;
border-style:dotted;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
9dfe19d50408f44c87317004b054b7a52abb2507
1934
1931
2014-04-28T04:25:35Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:green;
background-image:url("http://www.hfc-essentials.com/images/binary_bg.jpg")
background-color:black;
border-style:dotted;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
b01f502d9a6284f7bc4a93a444a66da40c4b73ff
1935
1934
2014-04-28T04:26:49Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
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}
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vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:green;
background-image:url("http://www.hfc-essentials.com/images/binary_bg.jpg");
background-color:black;
border-style:dotted;
border-width:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
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}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
cdc0f7a8d12c4438092f4f3496a3ac74bcf308c8
1936
1935
2014-04-28T04:32:32Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
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background-color:#FFDBDB;
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padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
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table-layout:auto;
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vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:green;
background-image:url("http://www.hfc-essentials.com/images/binary_bg.jpg");
background-color:black;
border-style:dotted;
border-width:1px;
background-size:cover;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
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font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
d217683af9914976606e89ae8967d13a46e18014
1937
1936
2014-04-28T04:36:05Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:green;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:dotted;
border-width:1px;
background-size:cover;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
8d44b729e2b01a840b0767d13f385dc565984e17
1938
1937
2014-04-28T05:34:17Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:dotted;
border-width:2px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
64b0e18a88f85feddd4658a89715969a9386f909
1939
1938
2014-04-28T05:35:35Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
color:white;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
c219929c4233a7bd36bb9f97dc13bdd4f5771951
1940
1939
2014-04-28T05:37:43Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
4028ef04df69b4360756f8e9eaa9bfb060e990fa
1941
1940
2014-04-28T05:38:37Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
font-size:large;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
82ecc85ed16d55bc78a9cf318c4852d2801a3e21
1942
1941
2014-04-28T05:41:41Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.code_struct {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:0BB5FF;
border-color:0BB5FF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
f8156dc28629c6eb68855977461423cf809b30a9
1944
1942
2014-04-28T05:44:14Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.code_struct {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:5px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
43b6a54000195a323e86f20d4ec18b6e4304e59d
1950
1944
2014-04-28T05:55:55Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_enum {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_struct {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
fb0ae9b5499debb37234363590a9e7b7bbe3c1ee
1953
1950
2014-04-28T06:00:37Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
a08d00df9bdc3726336c9991a40492538f611af0
1956
1953
2014-04-28T06:04:19Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
display:inline;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
display:inline;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
bf59277b7827431c5689f463f28a35aec923ba70
1957
1956
2014-04-28T06:07:18Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
2321dd4e92b1a3881926e4f220c589783ca13fc4
1973
1957
2014-04-28T06:24:06Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; }
20% { color: #00C; }
40% { color: #03F; }
50% { color: #06F; }
60% { color: #03F; }
80% { color: #00C; }
100% { color: #006; }
}
200cd3494ae61e6db0124ae148b16e2f130bbb54
1974
1973
2014-04-28T06:26:02Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px dashed #06F;
padding:4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
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font-family:"Lucida Console", Monaco, monospace;
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border-bottom:1px dotted #003200;
color:blue;
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72aed9368e7d696ee6679fcd4c8305a1c11e47d7
1975
1974
2014-04-28T06:26:45Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
padding:4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
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font-family:"Lucida Console", Monaco, monospace;
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982c1604a92513e7af291e796ed83e38b5d42d74
PlugIn Development:GameEx MAME Update
0
257
1932
1921
2014-04-28T04:22:03Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_enum">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
07568ea4a0fa3283b5cd6997a86fc206eda5f7ee
1933
1932
2014-04-28T04:24:15Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_enum">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
86b7756262a7625cb871c4febd2745e28768204d
1943
1933
2014-04-28T05:42:17Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_struct">
public enum MAME_Update
{
:Update_Start = 0,
:Update_End = 1,
}</div>
<br />
[[Category:PlugIn Development]]
66c94df3a3217673428d5606f0bbf555811a893c
1945
1943
2014-04-28T05:44:58Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_struct">
public enum MAME_Update
{
:Update_Start = 0,
:Update_End = 1,
}</div>
<br />
[[Category:PlugIn Development]]
d256905e2fb47fd916abad9d726b4e55bfc79a98
1946
1945
2014-04-28T05:47:13Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_struct">
public enum MAME_Update
{
:Update_Start = 0,
:Update_End = 1, }</div>
<br />
[[Category:PlugIn Development]]
ffaef347361065456ffddcd50ba8ee5923792202
1947
1946
2014-04-28T05:48:25Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_struct">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
078d6cb87472e961ff374fb3c3d89b25f180ef82
1948
1947
2014-04-28T05:51:17Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_vb">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_struct">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
0704dbb585b9bfaa62834216e670bb26d86012cf
1949
1948
2014-04-28T05:51:29Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_vb">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
c821afcfadc3ef81af5f3cf108afa0cf037aab38
1951
1949
2014-04-28T05:59:04Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
5499f36362614c9e6cfa2deaabded2ca5401f0b9
1952
1951
2014-04-28T05:59:26Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_enum">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_enum">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
e74e3851be3f7406aff93c93eae4f6f54305684d
1954
1952
2014-04-28T06:00:46Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_es_vb">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_enum">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
d278f3fbe6f32c071bb34e3e6aaef2ab1ef28a11
1955
1954
2014-04-28T06:00:59Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_es_vb">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_es_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
5c39d8b34a6a9a88961b70e8bb09ca38fedefbfe
1958
1955
2014-04-28T06:08:14Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_es_vb">
<p>Public Enum MAME_Update</p>
:Update_Start = 0
:Update_End = 1
<p>End Enum</p></div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_es_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
f9f3654736a0c57a428f1376b331d445c1b7cb74
1959
1958
2014-04-28T06:08:33Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_es_vb">
Public Enum MAME_Update
:Update_Start = 0
:Update_End = 1
End Enum</div>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_es_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
5c39d8b34a6a9a88961b70e8bb09ca38fedefbfe
1962
1959
2014-04-28T06:13:27Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<div class="code_es_cs">
public enum MAME_Update
:{
::Update_Start = 0,
::Update_End = 1,
:}</div>
<br />
[[Category:PlugIn Development]]
427dff5e75b4bc7f75fbacd41c495fd4989558f5
1963
1962
2014-04-28T06:13:54Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Code Examples</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
ee6602f905efb82356ecdf0da280ce8498dd8acd
1968
1963
2014-04-28T06:16:56Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This enumeration sets the type of MAME List Update currently being processed for the [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]] function.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This enumeration is not part of the official GameEx plugin syntax, but can be easily added to the existing code before the MCE enumerations.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Update_Start</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies the start of the Update MAME List process.</td></tr>
<tr><td><span style="color:darkred">Update_End</span></td><td style="text-align:center;"><span style="color:blue">[1]</span></td><td>Specifies the completeion of the Update MAME List process</td></tr>
</table>
</div>
<br />
==<span class="plugin_headline_text">Enumerations</span>==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
fe8005f563b9270dfc354609571af3fae7e55983
PlugIn Development:GameEx Version Info
0
253
1960
1918
2014-04-28T06:10:42Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_struct">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
e13fb0cccfcc2413f2f507a110e6ef9bbccd88d2
1961
1960
2014-04-28T06:11:04Z
Adultery
11
/* C# */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
5650216788c91c916bd9ea2ccc6fb70865094ab5
1967
1961
2014-04-28T06:16:06Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
4023ef9886748f9656b319a1f84a5c73634fa57d
PlugIn Development:GameEx PlugIn Info
0
252
1964
1919
2014-04-28T06:14:54Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_struct">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
cc95477c855a81cfc62a78f9d1eaa30c15a4d42e
1965
1964
2014-04-28T06:15:06Z
Adultery
11
/* C# */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
7fd45266fd8b0400cf36ef7c96cb605b7b2cd0a7
1966
1965
2014-04-28T06:15:32Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only PlugInType.Emulator is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
ba097aa4131d3a3c48809efb391dd68775f83995
PlugIn Development:GameEx MCE Remote Key
0
255
1969
1922
2014-04-28T06:17:41Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This enumeration lists the types of keys available on your MCE Remote for use in the [[PlugIn_Development:GameEx_Input_MCE_Remote_Function|Input MCE Remote]] function.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This feature is marked in the internal PlugIn documentation as "not yet implemented" as of PlugIn version 1.41!''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables that are set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">MCEButton_OK</span></td><td style="text-align:center;"><span style="color:blue">[13]</span></td><td>Specifies the MCE remote's <b>OK</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Clear</span></td><td style="text-align:center;"><span style="color:blue">[27]</span></td><td>Specifies the MCE remote's <b>CLEAR</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveLeft</span></td><td style="text-align:center;"><span style="color:blue">[37]</span></td><td>Specifies the MCE remote's <b>LEFT</b> [←] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveUp</span></td><td style="text-align:center;"><span style="color:blue">[38]</span></td><td>Specifies the MCE remote's <b>UP</b> [↑] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveRight</span></td><td style="text-align:center;"><span style="color:blue">[39]</span></td><td>Specifies the MCE remote's <b>RIGHT</b> [→] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_MoveDown</span></td><td style="text-align:center;"><span style="color:blue">[40]</span></td><td>Specifies the MCE remote's <b>DOWN</b> [↓] button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0</span></td><td style="text-align:center;"><span style="color:blue">[48]</span></td><td>Specifies the MCE remote's <b>NUM 0</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number1</span></td><td style="text-align:center;"><span style="color:blue">[49]</span></td><td>Specifies the MCE remote's <b>NUM 1</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number2</span></td><td style="text-align:center;"><span style="color:blue">[50]</span></td><td>Specifies the MCE remote's <b>NUM 2</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number3</span></td><td style="text-align:center;"><span style="color:blue">[51]</span></td><td>Specifies the MCE remote's <b>NUM 3</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number4</span></td><td style="text-align:center;"><span style="color:blue">[52]</span></td><td>Specifies the MCE remote's <b>NUM 4</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number5</span></td><td style="text-align:center;"><span style="color:blue">[53]</span></td><td>Specifies the MCE remote's <b>NUM 5</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number6</span></td><td style="text-align:center;"><span style="color:blue">[54]</span></td><td>Specifies the MCE remote's <b>NUM 6</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number7</span></td><td style="text-align:center;"><span style="color:blue">[55]</span></td><td>Specifies the MCE remote's <b>NUM 7</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number8</span></td><td style="text-align:center;"><span style="color:blue">[56]</span></td><td>Specifies the MCE remote's <b>NUM 8</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number9</span></td><td style="text-align:center;"><span style="color:blue">[57]</span></td><td>Specifies the MCE remote's <b>NUM 9</b> button.</td></tr>
<tr><td><span style="color:darkred">MCEButton_Number0_2</span></td><td style="text-align:center;"><span style="color:blue">[58]</span></td><td>Specifies the MCE remote's <b>ALT NUM 0</b> button.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
<br />
[[Category:PlugIn Development]]
5af9f30bcefc07daccdaf2a70521059f4ce2e832
PlugIn Development:GameEx Input Joystick Function
0
246
1970
1916
2014-04-28T06:18:19Z
Adultery
11
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
82dab46280f656c4dce9e2e2f22810c186366b0a
PlugIn Development:GameEx PlugIn Type
0
254
1971
1920
2014-04-28T06:19:31Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This enumeration sets the type of plugin that you are developing for the [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info]] structure.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Only <span class="plugin_return_text">PlugIn_Type.Emulator</span> is supported at this time.''</div>
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables set in this enumeration:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Emulator</span></td><td style="text-align:center;"><span style="color:blue">[0]</span></td><td>Specifies an internal PlugIn type.</td></tr>
<tr><td valign="top"><span style="color:darkred">Stand_Alone</span></td><td style="text-align:center;" valign="top"><span style="color:blue">[1]</span></td><td>Specifies an external PlugIn type.<br /><span style="color:darkred"><b>•NOTE•</b> This type of plugin is not currently supported!</span></td></tr>
</table>
</div>
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Enum Plugin_Type
Emulator = 0
Stand_Alone = 1
End Enum</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public enum Plugin_Type : int
{
Emulator = 0,
Stand_Alone = 1,
}</pre>
<br />
[[Category:PlugIn Development]]
247cb10f3b3a410aa9b3178e38c571e9c325246b
PlugIn Development:GameEx Initialize Function
0
241
1972
1917
2014-04-28T06:20:48Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
1873699131d5f975e6d08bf223f8398386e75878
MediaWiki:Common.css
8
259
1976
1975
2014-04-28T06:27:28Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
padding:2px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
f32f51a99fcbeb5f3851476253dd210c6ba61a60
1977
1976
2014-04-28T06:29:14Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
padding:2px 4px 2px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
95a7b772e1a7b05a4893f61b94cb4525d9875b80
1978
1977
2014-04-28T06:29:47Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
padding:1px 4px 1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
058fcb62e6aa4586d950331a11a83c7d2b8bb338
1979
1978
2014-04-28T06:37:17Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:3px;
background-color:#06F;
padding:1px 4px 1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; background-color:#06F; }
20% { color: #00C; border-color: #00C; background-color:#03F; }
40% { color: #03F; border-color: #03F; background-color:#00C; }
50% { color: #06F; border-color: #06F; background-color:#006; }
60% { color: #03F; border-color: #03F; background-color:#00C; }
80% { color: #00C; border-color: #00C; background-color:#03F; }
100% { color: #006; border-color: #006; background-color:#06F; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; background-color:#06F; }
20% { color: #00C; border-color: #00C; background-color:#03F; }
40% { color: #03F; border-color: #03F; background-color:#00C; }
50% { color: #06F; border-color: #06F; background-color:#006; }
60% { color: #03F; border-color: #03F; background-color:#00C; }
80% { color: #00C; border-color: #00C; background-color:#03F; }
100% { color: #006; border-color: #006; background-color:#06F; }
}
9f4ed6fe1704d6c9ddc5ea528453759f1baf4ac1
1980
1979
2014-04-28T06:38:27Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:3px;
background-color:#06F;
padding:1px 4px 1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; background-color:#009; }
20% { color: #00C; border-color: #00C; background-color:#008; }
40% { color: #03F; border-color: #03F; background-color:#007; }
50% { color: #06F; border-color: #06F; background-color:#006; }
60% { color: #03F; border-color: #03F; background-color:#007; }
80% { color: #00C; border-color: #00C; background-color:#008; }
100% { color: #006; border-color: #006; background-color:#009; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; background-color:#009; }
20% { color: #00C; border-color: #00C; background-color:#008; }
40% { color: #03F; border-color: #03F; background-color:#007; }
50% { color: #06F; border-color: #06F; background-color:#006; }
60% { color: #03F; border-color: #03F; background-color:#007; }
80% { color: #00C; border-color: #00C; background-color:#008; }
100% { color: #006; border-color: #006; background-color:#009; }
}
01a93a2c7fde867dc5ea0fafcb046c51263ed31b
1981
1980
2014-04-28T06:39:33Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:3px;
padding:1px 4px 1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
0328a2f1afd947891d0353c23f4732d52b1095f9
1982
1981
2014-04-28T06:40:04Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px 1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
93f9c157ac7491b6b6a0cd05a90d23f1526529c3
1983
1982
2014-04-28T06:41:28Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
margin-top:2px;
margin-bottom:2px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
margin-top:2px;
margin-bottom:2px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
display:inline;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
display:inline;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
acd787a2e29c90a315bd07501f3cd3fb31630d97
1984
1983
2014-04-28T06:42:35Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_vb p {
padding:1px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs p {
padding:1px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb p {
padding:1px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs p {
padding:1px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
24e0d0be7993bfbf5c90ac888c386f6d5d2d2a10
1987
1984
2014-04-28T06:47:31Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
border:2px dashed #06F;
border-radius:5px;
padding:1px 4px;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
e0c8db7e94afd44bba674a80c92739c938777664
1996
1987
2014-04-28T07:07:14Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_block_struct {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dashed;
border-width:1px;
}
.code_block_enum {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:dotted;
border-width:1px;
}
.code_block_func {
font-family:"Lucida Console", Monaco, monospace;
border-color:#003300;
background-color:#E0EEE0;
border-style:solid;
border-width:1px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:ridge;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
cbd13469b21ec2292a4afa724f5b40dbbbf9b768
2015
1996
2014-04-28T08:29:18Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-image:url("http://www.hfc-essentials.com/images/code_bg.gif");
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
ae5a6df8a55810ca799c75fb5a05c4bb8ec8a4d5
2016
2015
2014-04-28T08:30:15Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
background-color:black;
border-style:inset;
border-width:4px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
673a076ab9e7f2b915cf1b2e420695626c0e9df9
2017
2016
2014-04-28T08:31:45Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
bde771ac2937e6e712636990dcbb00d34a4065ee
2018
2017
2014-04-28T13:53:51Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-bottom:none;
border-radius:5px;
padding:1px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
75acbd6a304a15ed9a695972c7e2d16fee37aaf1
2019
2018
2014-04-28T13:59:04Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:2px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
1112b0bb8e8def954100f05d7ac6bfc78f17fe4f
2020
2019
2014-04-28T14:00:26Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
fd56b0aa637015b7dda68712b524f2c59a8b0256
2021
2020
2014-04-28T14:05:55Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
background-size:cover;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
font-weight:bold;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-color:black;
background-size:cover;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
df7ab95211882198b61a5440c89a379298f7f9ff
2022
2021
2014-04-28T14:11:55Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-color:black;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
b58c830c5381918910fb01cb1a9a9400c5536aa4
PlugIn Development:GameEx Version Info
0
253
1985
1967
2014-04-28T06:43:12Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<div class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
:Public GameExVersion As String
End Structure</div>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
da393ad85ee8dd4b3e27d112bc0142a7dad0cd25
1986
1985
2014-04-28T06:43:29Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
:Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
9c86b517daecec6e97d7ae421ad02b43afbe839b
PlugIn Development:GameEx Initialize Function
0
241
1988
1972
2014-04-28T06:48:25Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_header_mini">Function</span> ====
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
==== <span class="plugin_header_mini">Function</span> ====
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
5c1d1a4b8049445a4a31e3a779b652c001c31443
1989
1988
2014-04-28T06:50:51Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
2b25592786390c979e1b237aa11f50baed9f91a3
1990
1989
2014-04-28T06:51:28Z
Adultery
11
/* Structures */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
88c48d47590c619b6764391f150d936c4f111cfa
1991
1990
2014-04-28T06:52:41Z
Adultery
11
/* Structures */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data stored passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
df0b6c6c15d1b4b958b1d3b4aa13edeb76cbc9ec
1992
1991
2014-04-28T06:52:59Z
Adultery
11
/* Structures */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
bdff51b4e476adee0bf1ded858395e85e3aabaea
1993
1992
2014-04-28T06:57:21Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
C#: <span class="plugin_return_text">GameExInfo Info = (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
53dc7f7f0b8639bdf2b810d818af21cdc19efda8
1994
1993
2014-04-28T07:03:10Z
Adultery
11
/* Parameters */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
C#: <span class="plugin_return_text">GameExInfo Info = (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
345e12bcdf52deb0ed505f650f7ad45a8f5f7ad3
1995
1994
2014-04-28T07:05:08Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text">Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo Info = (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
6d5628ac52195655b3efabaa42de1b4bf8b19731
PlugIn Development:GameEx Configure Function
0
244
1997
1907
2014-04-28T07:07:55Z
Adultery
11
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. <br />It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_block_func">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
<pre class="code_block_func">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
279dee058ff67b5330066742581440e509d64929
1998
1997
2014-04-28T07:09:04Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. <br />It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
----
<pre class="code_vb">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
3244061d06332b8496c1dfe60e7730a204ebded2
1999
1998
2014-04-28T07:09:15Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when the user configures the PlugIn from the PlugIn Manager interface.<br />Typically you would launch a configuration window from this sub. If your plugin doesn't require user configuration, you can simply leave this area empty.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
The following code assumes that you have a <span class="plugin_return_text">Configuration</span> class with a window for setting options. <br />It's probably good practice that if you don't allow a user to configure any options, you should add a <span class="plugin_return_text">MessageBox.Show</span> command to let the user know there are no user-configurable options so they aren't deterred from enabling your plugin in the PlugIn Manager.
<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Sub Configure()
Dim config As New Configuration
config.ShowDialog()
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public void Configure()
{
using(Configuration config = new Configuration())
{
config.ShowDialog(null);
}
}</pre>
<br />
[[Category:PlugIn Development]]
4093747798f9d0163b05c9b5468e1b01f770a16c
PlugIn Development:GameEx Input Joystick Function
0
246
2000
1970
2014-04-28T07:11:58Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when you press a button on the joystick.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Buttons() [boolean]</span>: An array of buttons that denote the state of the buttons on the joystick.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
For each item in the <span class="plugin_return_text">array</span>, a parameter of <span class="plugin_return_text">true</span> means that the position button is currently pressed in that instance of the <span class="plugin_return_text">array</span>.<br />
So, if <span class="plugin_return_text">Array[0] = true</span> then <span class="plugin_return_text">Joystick Button 0</span> is pressed, and so on.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the joystick button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the joystick button press.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Input_Joystick(ByVal Buttons() As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Input_Joystick(bool[] Buttons)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
6730655c84d2627cf3f45d896086276211cb6035
PlugIn Development:GameEx Input Keyboard Function
0
249
2001
1925
2014-04-28T07:15:16Z
Adultery
11
/* Code Examples */
wikitext
text/x-wiki
This function is called when the user presses a button on the keyboard.
<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Code [integer]</span>: The key code of the button pressed.<br />
<span class="plugin_return_text">UsingDirectInput [boolean]</span>: Specifies the Direct Input method.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Code integer</span> is a constant, based on the key codes used by Windows. You can learn more about the various vKey codes [http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx at MSDN].<br />
The <span class="plugin_return_text">UsingDirectInput boolean</span> is passed as <span class="plugin_return_text">true</span> if Direct Input mode has been detected.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the keyboard key.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process keyboard key.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Input_Keyboard(ByVal code As Integer, ByVal usingdirectinput As Boolean) As Boolean
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Input_Keyboard(int code, bool usingdirectinput)
{
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
bd81b2d4f2e8999074ea3f0180efbc18662c7c65
PlugIn Development:GameEx Input MCE Remote Function
0
248
2002
1926
2014-04-28T07:18:27Z
Adultery
11
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerators</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span style="color:orange;">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span style="color:orange;">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span style="color:orange;">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
68fed05e68ca3511c25c31d7e21cdd351cb5cdef
2003
2002
2014-04-28T07:28:06Z
Adultery
11
/* Enumerators */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
2fbd5b56feaa2c400a1caf1c402158d35c18e0fa
2004
2003
2014-04-28T07:28:43Z
Adultery
11
/* Key Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
43f39a4d767afe918001b012a269e7933abc7e00
2005
2004
2014-04-28T07:28:53Z
Adultery
11
/* Command Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre cclass="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
0215f06e30bc3159c38495c3d8fc6c104d4807eb
2006
2005
2014-04-28T07:29:07Z
Adultery
11
/* Command Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
d6ceba47534cd0cb26933940d762104b80e96716
2007
2006
2014-04-28T07:29:18Z
Adultery
11
/* Raw Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
363edfd612c9db7433f7fab8f8676e6b81da527b
2008
2007
2014-04-28T07:44:20Z
Adultery
11
/* Key Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
96967334f7abcb8f659664427923792c6d620466
2009
2008
2014-04-28T07:44:40Z
Adultery
11
/* Command Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_block_enum">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
b4e430dc3bcdfd76c664dd058535f19f32645794
2010
2009
2014-04-28T07:44:56Z
Adultery
11
/* Raw Enumeration */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_block_func">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
355a4adc65ac20571889a3f44c3b9c4ad9c7b53f
2011
2010
2014-04-28T07:45:13Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
110c1c0c3ea7a44dbdfd728c39aa1fe82b263aad
2012
2011
2014-04-28T07:45:35Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when the user presses a button on the MCE remote.
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''This function only fires when the GameEx UI is visible.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Key [integer]</span>: A number representing the key code.<br />
<span class="plugin_return_text">Command [integer]</span>: A number representing the command code.<br />
<span class="plugin_return_text">Raw [integer]</span>: A number representing the raw code.<br />
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Key integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Key</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">Command integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Command</span> via the supplied <span class="plugin_return_text">enumeration</span>. <br />
The <span class="plugin_return_text">Raw integer</span> can be converted to an <span class="plugin_return_text">MCE_Remote_Raw</span> via the supplied <span class="plugin_return_text">enumeration</span>.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the MCE Remote button press.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the MCE Remote button press.
<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enums below outline the the data converted frim integer values in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Key
MCEButton_OK = 13
MCEButton_Clear = 27
MCEButton_MoveLeft = 37
MCEButton_MoveUp = 38
MCEButton_MoveRight = 39
MCEButton_MoveDown = 40
MCEButton_Number0 = 48
MCEButton_Number1 = 49
MCEButton_Number2 = 50
MCEButton_Number3 = 51
MCEButton_Number4 = 52
MCEButton_Number5 = 53
MCEButton_Number6 = 54
MCEButton_Number7 = 55
MCEButton_Number8 = 56
MCEButton_Number9 = 57
MCEButton_Number0_2 = 58
End Enum</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Command
MCEButton_Back = 65536
MCEButton_Skip = 720896
MCEButton_Replay = 786432
MCEButton_Stop = 851968
MCEButton_Play = 271450112
MCEButton_Pause = 271515648
MCEButton_Record = 271581184
MCEButton_Forward = 271646720
MCEButton_Rewind = 271712256
MCEButton_ChannelUp = 271777792
MCEButton_ChannelDown = 271843328
End Enum</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_vb">
Public Enum MCE_Remote_Raw
MCEButton_MoreInfo = 9
MCEButton_DVDMenu = 36
MCEButton_LiveTV = 37
MCEButton_MyTV = 70
MCEButton_MyMusic = 71
MCEButton_RecordedTV = 72
MCEButton_MyPictures = 73
MCEButton_MyVideos = 74
MCEButton_DVDAngle = 75
MCEButton_DVDAudio = 76
MCEButton_DVDSubtitle = 77
MCEButton_OEM1 = 128
MCEButton_OEM2 = 129
MCEButton_Guide = 141
MCEButton_Mute = 226
MCEButton_VolumeUp = 233
MCEButton_VolumeDown = 234
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
===== <span class="plugin_header_mini">Key Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Key : uint
{
MCEButton_OK = 13,
MCEButton_Clear = 27,
MCEButton_MoveLeft = 37,
MCEButton_MoveUp = 38,
MCEButton_MoveRight = 39,
MCEButton_MoveDown = 40,
MCEButton_Number0 = 48,
MCEButton_Number1 = 49,
MCEButton_Number2 = 50,
MCEButton_Number3 = 51,
MCEButton_Number4 = 52,
MCEButton_Number5 = 53,
MCEButton_Number6 = 54,
MCEButton_Number7 = 55,
MCEButton_Number8 = 56,
MCEButton_Number9 = 57,
MCEButton_Number0_2 = 58,
}</pre>
===== <span class="plugin_header_mini">Command Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Command : uint
{
MCEButton_Back = 65536,
MCEButton_Skip = 720896,
MCEButton_Replay = 786432,
MCEButton_Stop = 851968,
MCEButton_Play = 271450112,
MCEButton_Pause = 271515648,
MCEButton_Record = 271581184,
MCEButton_Forward = 271646720,
MCEButton_Rewind = 271712256,
MCEButton_ChannelUp = 271777792,
MCEButton_ChannelDown = 271843328,
}</pre>
===== <span class="plugin_header_mini">Raw Enumeration</span> =====
<pre class="code_es_cs">
public enum MCE_Remote_Raw : uint
{
MCEButton_MoreInfo = 9,
MCEButton_DVDMenu = 36,
MCEButton_LiveTV = 37,
MCEButton_MyTV = 70,
MCEButton_MyMusic = 71,
MCEButton_RecordedTV = 72,
MCEButton_MyPictures = 73,
MCEButton_MyVideos = 74,
MCEButton_DVDAngle = 75,
MCEButton_DVDAudio = 76,
MCEButton_DVDSubtitle = 77,
MCEButton_OEM1 = 128,
MCEButton_OEM2 = 129,
MCEButton_Guide = 141,
MCEButton_Mute = 226,
MCEButton_VolumeUp = 233,
MCEButton_VolumeDown = 234,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Input_MCERemote(ByVal Key As Integer, ByVal Command As Integer, ByVal Raw As Integer) As Boolean
Select Case Key
Case MCE_Remote_Key.MCEButton_OK
Exit Select
Case MCE_Remote_Key.MCEButton_Clear
Exit Select
Case MCE_Remote_Key.MCEButton_MoveLeft
Exit Select
Case MCE_Remote_Key.MCEButton_MoveUp
Exit Select
Case MCE_Remote_Key.MCEButton_MoveRight
Exit Select
Case MCE_Remote_Key.MCEButton_MoveDown
Exit Select
Case MCE_Remote_Key.MCEButton_Number0
Exit Select
Case MCE_Remote_Key.MCEButton_Number1
Exit Select
Case MCE_Remote_Key.MCEButton_Number2
Exit Select
Case MCE_Remote_Key.MCEButton_Number3
Exit Select
Case MCE_Remote_Key.MCEButton_Number4
Exit Select
Case MCE_Remote_Key.MCEButton_Number5
Exit Select
Case MCE_Remote_Key.MCEButton_Number6
Exit Select
Case MCE_Remote_Key.MCEButton_Number7
Exit Select
Case MCE_Remote_Key.MCEButton_Number8
Exit Select
Case MCE_Remote_Key.MCEButton_Number9
Exit Select
Case MCE_Remote_Key.MCEButton_Number0_2
Exit Select
End Select
Select Case Command
Case MCE_Remote_Command.MCEButton_Back
Exit Select
Case MCE_Remote_Command.MCEButton_Skip
Exit Select
Case MCE_Remote_Command.MCEButton_Replay
Exit Select
Case MCE_Remote_Command.MCEButton_Stop
Exit Select
Case MCE_Remote_Command.MCEButton_Play
Exit Select
Case MCE_Remote_Command.MCEButton_Pause
Exit Select
Case MCE_Remote_Command.MCEButton_Record
Exit Select
Case MCE_Remote_Command.MCEButton_Forward
Exit Select
Case MCE_Remote_Command.MCEButton_Rewind
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelUp
Exit Select
Case MCE_Remote_Command.MCEButton_ChannelDown
Exit Select
End Select
Select Case Raw
Case MCE_Remote_Raw.MCEButton_MoreInfo
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDMenu
Exit Select
Case MCE_Remote_Raw.MCEButton_LiveTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyMusic
Exit Select
Case MCE_Remote_Raw.MCEButton_RecordedTV
Exit Select
Case MCE_Remote_Raw.MCEButton_MyPictures
Exit Select
Case MCE_Remote_Raw.MCEButton_MyVideos
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAngle
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDAudio
Exit Select
Case MCE_Remote_Raw.MCEButton_DVDSubtitle
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM1
Exit Select
Case MCE_Remote_Raw.MCEButton_OEM2
Exit Select
Case MCE_Remote_Raw.MCEButton_Guide
Exit Select
Case MCE_Remote_Raw.MCEButton_Mute
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeUp
Exit Select
Case MCE_Remote_Raw.MCEButton_VolumeDown
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Input_MCERemote(uint Key, uint Command, uint Raw)
{
switch (Key)
{
case (uint) MCE_Remote_Key.MCEButton_OK:
break;
case (uint) MCE_Remote_Key.MCEButton_Clear:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveLeft:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveUp:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveRight:
break;
case (uint) MCE_Remote_Key.MCEButton_MoveDown:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0:
break;
case (uint) MCE_Remote_Key.MCEButton_Number1:
break;
case (uint) MCE_Remote_Key.MCEButton_Number2:
break;
case (uint) MCE_Remote_Key.MCEButton_Number3:
break;
case (uint) MCE_Remote_Key.MCEButton_Number4:
break;
case (uint) MCE_Remote_Key.MCEButton_Number5:
break;
case (uint) MCE_Remote_Key.MCEButton_Number6:
break;
case (uint) MCE_Remote_Key.MCEButton_Number7:
break;
case (uint) MCE_Remote_Key.MCEButton_Number8:
break;
case (uint) MCE_Remote_Key.MCEButton_Number9:
break;
case (uint) MCE_Remote_Key.MCEButton_Number0_2:
break;
}
switch(Command)
{
case (uint) MCE_Remote_Command.MCEButton_Back:
break;
case (uint) MCE_Remote_Command.MCEButton_Skip:
break;
case (uint) MCE_Remote_Command.MCEButton_Replay:
break;
case (uint) MCE_Remote_Command.MCEButton_Stop:
break;
case (uint) MCE_Remote_Command.MCEButton_Play:
break;
case (uint) MCE_Remote_Command.MCEButton_Pause:
break;
case (uint) MCE_Remote_Command.MCEButton_Record:
break;
case (uint) MCE_Remote_Command.MCEButton_Forward:
break;
case (uint) MCE_Remote_Command.MCEButton_Rewind:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelUp:
break;
case (uint) MCE_Remote_Command.MCEButton_ChannelDown:
break;
}
switch(Raw)
{
case (uint) MCE_Remote_Raw.MCEButton_MoreInfo:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDMenu:
break;
case (uint) MCE_Remote_Raw.MCEButton_LiveTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyMusic:
break;
case (uint) MCE_Remote_Raw.MCEButton_RecordedTV:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyPictures:
break;
case (uint) MCE_Remote_Raw.MCEButton_MyVideos:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAngle:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDAudio:
break;
case (uint) MCE_Remote_Raw.MCEButton_DVDSubtitle:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM1:
break;
case (uint) MCE_Remote_Raw.MCEButton_OEM2:
break;
case (uint) MCE_Remote_Raw.MCEButton_Guide:
break;
case (uint) MCE_Remote_Raw.MCEButton_Mute:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeUp:
break;
case (uint) MCE_Remote_Raw.MCEButton_VolumeDown:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
e8495b62b5cf18bb947354e3d87e62c22d6c6e9b
PlugIn Development:GameEx Event App Exit Function
0
250
2013
1928
2014-04-28T07:46:16Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This substructure is called when GameEx shuts down.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_block_func">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
5fa243bec1674966d2d0fe5615fc83968ec3c185
2014
2013
2014-04-28T07:46:26Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This substructure is called when GameEx shuts down.
<br />
== <span class="plugin_headline_text">Parameters</span> ==
This substructre has no available parameters.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Sub Event_App_Exit()
'Run some code here!
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public void Event_App_Exit()
{
//Run some code here!
}</pre>
<br />
[[Category:PlugIn Development]]
a4f9b39c6658bd9ef77766b0da7ae118aac29f9b
PlugIn Development:GameEx Event CommandLine Function
0
251
2023
1930
2014-04-28T14:13:43Z
Adultery
11
/* Structure */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a <span class="plugin_return_text">DirectCast</span> during the GameRun or the GameSelect event.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
813cd7204048e7ab9022f1bd41da0ca49bf94fe6
2024
2023
2014-04-28T14:14:20Z
Adultery
11
/* Function */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a <span class="plugin_return_text">DirectCast</span> during the GameRun or the GameSelect event.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_vb">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
----
==== <span style="color:purple;">Structure</span> ====
<pre class="code_block_struc">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_block_func">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
735e157dcd140d3d11d911b57847a623c79b3baf
2025
2024
2014-04-28T14:15:09Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The only info pushed down to this event is the command line since PlugIn Version 1.41. For the additional info exposed in the structure, you will need to push a <span class="plugin_return_text">DirectCast</span> during the GameRun or the GameSelect event.''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String 'No value is passed during this event
Public GameName As String 'No value is passed during this event
Public ROMPath As String 'No value is passed during this event
Public ROMName As String 'No value is passed during this event
Public GameData As Database 'No value is passed during this event
Public MameInfo As Mame_Info 'No value is passed during this event
Public RomFilter As String 'No value is passed during this event
Public SnapPath As String 'No value is passed during this event
Public VideoPath As String 'No value is passed during this event
Public TitlePath As String 'No value is passed during this event
Public CmdLine As String
End Structure</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_vb">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
Dim CmdLine As String = Info.CmdLine
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span style="color:purple;">Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName; //No value is passed during this event
public string GameName; //No value is passed during this event
public string ROMPath; //No value is passed during this event
public string ROMName; //No value is passed during this event
public Database GameData; //No value is passed during this event
public Mame_Info MameInfo; //No value is passed during this event
public string ROMFilter; //No value is passed during this event
public string SnapPath; //No value is passed during this event
public string VideoPath; //No value is passed during this event
public string TitlePath; //No value is passed during this event
public string CMDLine;
};</pre>
==== <span style="color:purple;">Function</span> ====
<pre class="code_cs">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
string CmdLine = Info.CMDLine;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
0dd562be70a395f8183fecf4d34291a6a79953dd
PlugIn Development:GameEx Event CommandLine Function
0
251
2026
2025
2014-04-30T19:49:27Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
VB.NET: <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
C#: <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
//Access the Game_Info Structure:
string CmdLine = Info.CMDLine;
//Access the Mame_Info Structure:
string CloneOf = Info.MameInfo.CloneOf;
//Access the Database Structure:
string Dev = Info.GameData.Developer;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
bf8a68989b6726c4a7798681028aea536c8c82a6
2027
2026
2014-04-30T19:52:43Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text">Dim Info As Game_Info = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
//Access the Game_Info Structure:
string CmdLine = Info.CMDLine;
//Access the Mame_Info Structure:
string CloneOf = Info.MameInfo.CloneOf;
//Access the Database Structure:
string Dev = Info.GameData.Developer;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
49301cffaff0a30ee1e1d3becf88967a59bf8849
2038
2027
2014-04-30T21:22:08Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx populates the command line for the chosen game.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">Game_Info</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">Game_Info</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">string</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return your modified <span class="plugin_return_text">CmdLine string</span> and GameEx will use the new command line when it runs the game.<br />
Alternatively, you can return <span class="plugin_return_text">Nothing</span> and GameEx will process the currently configured command line.
<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_CommandLine(ByVal InfoPtr As IntPtr) As String
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
'Run some code here!
Return CmdLine
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public string Event_CommandLine(IntPtr InfoPtr)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
//Access the Game_Info Structure:
string CmdLine = Info.CMDLine;
//Access the Mame_Info Structure:
string CloneOf = Info.MameInfo.CloneOf;
//Access the Database Structure:
string Dev = Info.GameData.Developer;
//Run some code here!
return CmdLine;
}</pre>
<br />
[[Category:PlugIn Development]]
905ea1dceacc9300048dcee837bed7d993ce0fb0
MediaWiki:Common.css
8
259
2028
2022
2014-04-30T20:11:33Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
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padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
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table-layout:auto;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
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color:#FF0066;
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padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
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border-style:inset;
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}
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font-family:"Lucida Console", Monaco, monospace;
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font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
.plugin_return_text_noline {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
cd47103067d9bb8b11bcc639f8335a0e9926331a
2029
2028
2014-04-30T20:14:48Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
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padding-top:5px;
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}
.code_variables table {
border-style:seperate;
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width:100%;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
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}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
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background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-color:black;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
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}
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font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
.plugin_return_text_noline {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:blue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
5da0168e6a53fbea4d6037cc038edf5650fba838
2034
2029
2014-04-30T21:12:31Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
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padding-top:5px;
padding-bottom:5px;
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.code_variables table {
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.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
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background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
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font-family:"Lucida Console", Monaco, monospace;
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color:#FF0066;
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padding:10px;
}
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font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
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border-style:inset;
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padding:10px;
}
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font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FFFF;
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padding:10px;
}
.plugin_contents_box {
border-style:ridge;
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border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
color:blue;
}
.plugin_return_text_noline {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:darkblue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
9494478e3c687729268b6e3008296c2cbee65b48
2035
2034
2014-04-30T21:15:54Z
Adultery
11
css
text/css
/* CSS placed here will be applied to all skins */
/* CSS for the Plugin Development Wikis */
.plugin_text_fx {
border:1px solid #06F;
border-radius:5px;
padding:0px 4px;
animation: color-change 1s infinite;
-webkit-animation: color-change 1s infinite;
-moz-animation: none;
color: #06F;
}
.plugin_header_mini {
color:#909;
font-weight:bold;
}
.code_variables {
font-family:"Lucida Console", Monaco, monospace;
border-style:solid;
border-color:darkred;
background-color:#FFDBDB;
border-width:2px;
padding-left:5px;
padding-right:5px;
padding-top:5px;
padding-bottom:5px;
}
.code_variables table {
border-style:seperate;
border-spacing:8px;
border-style:none;
table-layout:auto;
width:100%;
}
.code_variables tr {
vertical-align:middle;
}
.code_variables td {
text-align:left;
font-weight:normal;
padding-left:4px;
padding-right:4px;
}
.code_variables th {
text-align:center;
font-weight:bold;
border:1px solid darkred;
background-color:#FF9999;
padding:5px;
}
.note_block_red {
color:#4C0000;
border-style:double;
background-color:#FBEFF2;
border-color:red;
border-width:6px;
padding:5px 5px;
}
.code_es_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FFFF00;
border-color:#FFFF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_es_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#FF0066;
border-color:#FF0066;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_vb {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FF00;
border-color:#00FF00;
background-color:black;
border-style:inset;
border-width:5px;
padding:10px;
}
.code_cs {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:#00FFFF;
border-color:#00FFFF;
border-style:inset;
border-width:5px;
background-color:black;
padding:10px;
}
.plugin_contents_box {
border-style:ridge;
border-color:#3ADF00;
background-color:#F0FFF0;
border-width:5px;
padding:5px 5px;
}
.plugin_headline_text {
font-family:"Trebuchet MS", Helvetica, sans-serif;
font-size:115%;
color:#551A8B;
}
.plugin_return_text {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
border-bottom:1px dotted #003200;
border-color:blue;
color:blue;
}
.plugin_return_text_noline {
font-family:"Lucida Console", Monaco, monospace;
font-size:105%;
color:darkblue;
}
@keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
@-webkit-keyframes color-change {
0% { color: #006; border-color: #006; }
20% { color: #00C; border-color: #00C; }
40% { color: #03F; border-color: #03F; }
50% { color: #06F; border-color: #06F; }
60% { color: #03F; border-color: #03F; }
80% { color: #00C; border-color: #00C; }
100% { color: #006; border-color: #006; }
}
4b92ea43f9cb9c2a567452b639596842827e28e4
PlugIn Development:GameEx Version Info
0
253
2030
1986
2014-04-30T20:18:02Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
When this structure is populated, the variable returns the current running version of GameEx.
<br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">GameExVersion</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The current running version of GameEx.</td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
<br />
[[Category:PlugIn Development]]
5053590cb4e0da8ab36a751326faa457de6fbb29
PlugIn Development:GameEx PlugIn Info
0
252
2031
1966
2014-04-30T20:19:24Z
Adultery
11
wikitext
text/x-wiki
You would set your PlugIn variables here, and they will be exposed to GameEx. You can set the version number of your plugin, author name, app name, and many other variables.<br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''Although you can change the PluginVersion to 1.40, you will lose a few variables. The 1.40 is only for legacy, and should not be used (stick with 1.41).<br />Also, as of version 1.41, only <span class="plugin_return_text">PlugInType.Emulator</span> is supported by the application.''</div><br />
== <span class="plugin_headline_text">Variables</span> ==
<p>Below is a reference of the variables> available in this structure:</p>
<div class="code_variables">
<table>
<th><span style="color:darkred">Variable</span></th><th style="text-align:center;"><span style="color:blue;">[Value]</span></th><th>Description</th>
<tr><td><span style="color:darkred">Name</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The name of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Version</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>The build number of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Author</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>Your name as it will appear in the PlugIn Manager.</td></tr>
<tr><td><span style="color:darkred">Description</span></td><td style="text-align:center;"><span style="color:blue">[string]</span></td><td>A brief description of your plugin as it will appear in the PlugIn Manager.</td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInType</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[PlugInType]</span></td><td>The type of plugin you are creating.<br /><span style="color:darkred"><b>•NOTE•</b> Only PlugInType.Emulator is supported at this time!</span></td></tr>
<tr><td valign="top"><span style="color:darkred">PlugInVersion</span></td><td valign="top" style="text-align:center;"><span style="color:blue">[string]</span></td><td>The version of the PlugIn framework you are targeting.<br /><span style="color:darkred"><b>•NOTE•</b> 1.40 is intended for legacy mode only! Use 1.41 instead!</span></td></tr>
</table></div>
<br />
== <span class="plugin_headline_text">Structures</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_es_vb">
Public Structure PluginInfo
Public Const Name As String = "My Cool Plugin"
Public Const Version As String = "1.0.0"
Public Const Author As String = "Adultery"
Public Const Description As String = "Does some cool stuff to GameEx!"
Public Const PluginType As Plugin_Type = Plugin_Type.Emulator
Public Const PluginVersion As String = "1.41"
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_es_cs">
public struct PluginInfo
{
public const string Name = "My Cool Plugin";
public const string Version = "1.0.0";
public const string Author = "Adultery";
public const string Description = "Does some cool stuff to GameEx!";
public const Plugin_Type PluginType = Plugin_Type.Emulator;
public const string PluginVersion = "1.41";
}</pre>
[[Category:PlugIn Development]]
144ac13278956dedc66155fe01b33824cf090636
PlugIn Development:GameEx Initialize Function
0
241
2032
1995
2014-04-30T20:47:24Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_no_line">Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text_no_line">GameExInfo Info = (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
b5a52ee8efeb7621bc76da43420ef42ae458884d
2033
2032
2014-04-30T21:04:48Z
Adultery
11
/* Parameter Values */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
d34e527e96179fdfae46d83fb2b5e628f36f624e
2036
2033
2014-04-30T21:16:58Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public <span class="plugin_return_text_noline">GameExVersion</span> As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
0130d6a4451334b1c91f87744c0aa6e2805e2db9
2037
2036
2014-04-30T21:17:26Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when GameEx initializes.<br />Using this function call, you can run code to do various things, like set up your log files or load your settings.<br />
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: An array of game data, which should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span>.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">InfoPtr</span> passed to this variable populates the <span class="plugin_return_text">GameInfo structure</span> when passed via <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will initialize your plugin.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not initialize your plugin.
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure GameExInfo
Public GameExVersion As String
End Structure</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct GameExInfo
{
public string GameExVersion;
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Initialize(ByVal InfoPtr As IntPtr) As Boolean
Dim Info As GameExInfo = DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), GameExInfo))
'This will output the current version of GameEx:
Dim GameEx_Version As String = Info.GameExVersion
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Initialize(IntPtr InfoPtr)
{
GameExInfo Info = (GameExInfo) Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));
//This will output the current version of GameEx as a string:
string GameEx_Version = Info.GameExVersion;
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
a631a3846b53df04b229967571b08b86e2f42c26
PlugIn Development:GameEx Event Emulator Load Function
0
260
2039
2014-04-30T21:48:07Z
Adultery
11
Created page with "This substructure is called when an emulator is selected from the GameEx UI. == <span class="plugin_headline_text">Parameters</span> == <span class="plugin_return_text">EmuNam..."
wikitext
text/x-wiki
This substructure is called when an emulator is selected from the GameEx UI.
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">EmuName [String]</span>: This parameter passes the name of the emulator: Either <span class="plugin_return_text_noline">MAME</span>, <span class="plugin_return_text_noline">DAPHNE</span>, <span class="plugin_return_text_noline">STEAM</span>, <span class="plugin_return_text_noline">ARCADE</span>, or the <span class="plugin_return_text_noline">Emulator Name</span> property as specified in the emulator's configuration.
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.
<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the Emulator Load event.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the Emulator Load event.
== <span class="plugin_headline_text">Code Examples</span> ==
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_EmulatorLoad(ByVal EmuName As String) As Boolean
'Run your code here!
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Event_EmulatorLoad(string EmuName)
{
//Run your code here!
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
fd56cec9bb2b1365c94340c73350e5e34c3533a7
Category:PlugIn Development
14
242
2040
1856
2014-04-30T21:49:17Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]</td>
<td>• [[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]</td>
<td>• [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_Emulator_Load_Function|Emulator Load]]</td>
</tr>
</table></div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
ef0d59443c7a7818105c1bbeb21e0a5951c4e6d2
2044
2040
2014-04-30T22:49:36Z
Adultery
11
/* • Application Events • */
wikitext
text/x-wiki
{{New Page}}
<br />
[[File:Plugins_Dir.jpg|frame|GameEx Plugins Directory]]
GameEx and PinballX feature a very robust PlugIn system which accepts [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#] natively, so you can control many additional aspects of your build that are normally inaccessable without use of messy batch files or complicated AHK scripts. Currently, there are several PlugIns available from the respective program's PlugIn Manager interface that come pre-installed with both GameEx and PinballX, and additional PlugIns can be downloaded from the [http://www.gameex.info/forums/files Community Download Portal]. Many new features are actively developed by members of the community, thanks to this open source template for Tom's Speak Game Name PlugIn, which are located in a zip within the GameEx and PinballX PLUGINS subfolder in the program's root directory.<br /><br />
== <span class="plugin_headline_text">PlugIn Development Overview</span> ==
In the following section, you will find documentation on the functions that are exposed through GameEx's and PinballX's PlugIn systems, and some code that demonstrates their useage in both [http://msdn.microsoft.com/en-us/library/aa712050(v=vs.71).aspx VB.NET] and [http://msdn.microsoft.com/en-us/library/ms228593.aspx C#]. You will also find variable and enum documentation, as well as links to [http://www.gameex.info/wiki/index.php/Category:PlugIn_Development#Visual_Studio_2010_Plugin_Templates_.26_Development_Tools templates and development tools] that you can use to quickly start creating your own PlugIns.
<br />
If you have any questions, the development team is very good about helping would-be developers get familiar with the ins and outs of the system in [http://www.gameex.info our community forums].
<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''The plugin system requires all DLLs be compiled for an x86 target environment and built on [http://msdn.microsoft.com/en-us/library/t357fb32(v=vs.90).aspx .NET Framework 2.0] to function properly!''</div>
<br />
== <span class="plugin_headline_text">GameEx: PlugIn Functions</span> ==
<p>Below is a list of exposed functions you can use to manipulate GameEx using the PlugIn interface:</p>
=== <span class="plugin_text_fx"> • PlugIn Data Structures & Enumerations • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Version_Info|GameEx Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn Info|PlugIn Info (Structure)]]</td>
<td>• [[PlugIn_Development:GameEx_PlugIn_Type|PlugIn Type (Enum)]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_MAME_Update|MAME List Update Type (Enum)]]</td>
<td>• [[PlugIn_Development:GameEx_MCE_Remote_Key|MCE Remote Key (Enum)]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Main Plugin Functions • </span> ===
<div class="plugin_contents_box">
<table style="border-style:collapse; width:100%; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Initialize_Function|Initialize Plugin]]</td>
<td>• [[PlugIn_Development:GameEx_Configure_Function|Configure Plugin]]</td>
<td></td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Input Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Input_Joystick_Function|Input Joystick]]</td>
<td>• [[PlugIn_Development:GameEx_Input_Keyboard_Function|Input Keyboard]]</td>
<td>• [[PlugIn_Development:GameEx_Input_MCE Remote_Function|Input MCE Remote]]</td>
</tr>
</table></div>
=== <span class="plugin_text_fx"> • Application Events • </span> ===
<div class="plugin_contents_box">
<table width="100%" style="border-style:collapse; table-layout: fixed;">
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_App_Exit_Function|App Exit]]</td>
<td>• [[PlugIn_Development:GameEx_Event_CommandLine_Function|Command Line]]</td>
<td>• [[PlugIn_Development:GameEx_MAME_List_Update_Function|MAME List Update]]</td>
</tr>
<tr align="center" valign="middle">
<td>• [[PlugIn_Development:GameEx_Event_Emulator_Load_Function|Emulator Load]]</td>
<td>• [[PlugIn_Development:GameEx_Event_Favorites_Function|Favorites]]</td>
</tr>
</table></div>
<br />
== <span class="plugin_headline_text">PinballX: PlugIn Functions</span> ==
Nothing yet!
<br />
== <span class="plugin_headline_text">PlugIn Download Links</span> ==
♦ [http://www.gameex.info/forums/files/category/8-plugins GameEx: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/files/category/21-apps-config-map-files-plugins PinballX: PlugIn Downloads]<br />
♦ [http://www.gameex.info/forums/forum/22-user-projects GameEx User Project Forum]<br />
♦ [http://www.gameex.info/forums/forum/33-user-projects PinballX User Project Forum]<br />
== <span class="plugin_headline_text">PlugIn Templates & Development Tools</span> ==
=== <span class="plugin_text_fx">GameEx</span> ===
♦ [http://www.gameex.info/forums/topic/11391-plugin-development-visual-basic-2010-project-template Visual Studio 2010 VB.NET GameEx PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/11412-plugin-development-function-logger GameEx Function Logger PlugIn]<br />
=== <span class="plugin_text_fx">PinballX</span> ===
♦ [http://www.gameex.info/forums/topic/13158-plugin-development-vbnet-pinballx-snap-in-plugin-template Visual Studio 2010 VB.NET PinballX PlugIn Snap-In Template]<br />
♦ [http://www.gameex.info/forums/topic/13008-plugin-function-logger-pinballx-edition PinballX Function Logger PlugIn]<br />
[[Category:Index]]
[[Category:GameEx]]
[[Category:PinballX]]
[[Category:Plugin_Development]]
94a02510a89dbba182c278affdfe15471877439a
PlugIn Development:GameEx Event Favorites Function
0
261
2041
2014-04-30T22:39:16Z
Adultery
11
Created page with "This function is called when a game is added to or removed from the user's favorites list.<br /><br /> <div class="note_block_red"><b>PLEASE NOTE:</b> ''As of Version 1.41, th..."
wikitext
text/x-wiki
This function is called when a game is added to or removed from the user's favorites list.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''As of Version 1.41, this feature is listed in the internal plugin documentation as "Not Yet Implemented".''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Type [Integer]</span>: An integer specifying the Favorites type.
<br />
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: A sequential array of game data.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Type integer</span> can be converted to <span class="plugin_return_text">Favorites_Type</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">InfoPtr IntPtr</span> should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the favorites event.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the favorites event.<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Enumerations</span> ==
The structures below outline the the data type converted in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
Public Enum Favourites_Type
Add = 0
Remove = 1
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
public enum Favourites_Type : uint
{
Add = 0,
Remove = 1
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_Favourites(ByVal Type As Integer, ByVal InfoPtr As IntPtr) As Boolean
Select Case Type
Case Favourites_Type.Add
Exit Select
Case Favourites_Type.Remove
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Event_Favourites(Favourites_Type Type, Game_Info Info)
{
switch(Type)
{
case Favourites_Type.Add:
break;
case Favourites_Type.Remove:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
c8765924f609cd61531154c85403c5615510378f
2042
2041
2014-04-30T22:44:07Z
Adultery
11
/* VB.NET */
wikitext
text/x-wiki
This function is called when a game is added to or removed from the user's favorites list.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''As of Version 1.41, this feature is listed in the internal plugin documentation as "Not Yet Implemented".''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Type [Integer]</span>: An integer specifying the Favorites type.
<br />
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: A sequential array of game data.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Type integer</span> can be converted to <span class="plugin_return_text">Favorites_Type</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">InfoPtr IntPtr</span> should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the favorites event.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the favorites event.<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Enumerations</span> ==
The structures below outline the the data type converted in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
Public Enum Favourites_Type
Add = 0
Remove = 1
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
public enum Favourites_Type : uint
{
Add = 0,
Remove = 1
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_Favourites(ByVal Type As Integer, ByVal InfoPtr As IntPtr) As Boolean
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
Select Case Type
Case Favourites_Type.Add
Exit Select
Case Favourites_Type.Remove
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Event_Favourites(Favourites_Type Type, Game_Info Info)
{
switch(Type)
{
case Favourites_Type.Add:
break;
case Favourites_Type.Remove:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
4c70a213f1721d2f66bb636a9834d2b1da00def8
2043
2042
2014-04-30T22:45:08Z
Adultery
11
/* C# */
wikitext
text/x-wiki
This function is called when a game is added to or removed from the user's favorites list.<br /><br />
<div class="note_block_red"><b>PLEASE NOTE:</b> ''As of Version 1.41, this feature is listed in the internal plugin documentation as "Not Yet Implemented".''</div>
<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Type [Integer]</span>: An integer specifying the Favorites type.
<br />
<span class="plugin_return_text">InfoPtr [IntPtr]</span>: A sequential array of game data.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Type integer</span> can be converted to <span class="plugin_return_text">Favorites_Type</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">InfoPtr IntPtr</span> should be pushed to the <span class="plugin_return_text">GameExInfo structure</span> using a <span class="plugin_return_text">DirectCast</span> like so:<br />
<span class="plugin_header_mini">VB.NET:</span> <span class="plugin_return_text_noline">Dim</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">As</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text_noline">= DirectCast(Marshal.PtrToStructure(InfoPtr, GetType(GameExInfo)), Game_Info)</span><br />
<span class="plugin_header_mini">C#:</span> <span class="plugin_return_text">GameExInfo</span> <span class="plugin_return_text">Info</span> <span class="plugin_return_text_noline">= (GameExInfo)Marshal.PtrToStructure(InfoPtr, typeof(GameExInfo));</span>
<br />
== <span class="plugin_headline_text">Returns</span> ==
This function returns a <span class="plugin_return_text">boolean</span> value.<br />
=== <span class="plugin_text_fx">Return Values</span> ===
Return <span class="plugin_return_text">true</span> and GameEx will process the favorites event.<br />
Return <span class="plugin_return_text">false</span> and GameEx will not process the favorites event.<br />
== <span class="plugin_headline_text">Structures</span> ==
The structures below outline the the data passed in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Game_Info
Public EmulatorNumber As Integer
Public EmulatorName As String
Public GameName As String
Public ROMPath As String
Public ROMName As String
Public GameData As Database
Public MameInfo As Mame_Info
Public RomFilter As String
Public SnapPath As String
Public VideoPath As String
Public TitlePath As String
Public CmdLine As String
End Structure</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Mame_Info
Public Players As String
Public Control As String
Public CloneOf As String
Public Orientation As String
Public VideoWidth As Integer
Public VideoHeight As Integer
Public Cocktail As Boolean
End Structure</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_vb">
<StructLayout(LayoutKind.Sequential)> _
Public Structure Database
Public Category As String
Public Year As String
Public Developer As String
Public Publisher As String
Public Description As String
Public SystemBiography As String
End Structure</pre>
=== <span class="plugin_text_fx">C#</span> ===
==== <span class="plugin_header_mini">Game Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Game_Info
{
public int EmulatorNumber;
public string EmulatorName;
public string GameName;
public string ROMPath;
public string ROMName;
public Database GameData;
public Mame_Info MameInfo;
public string ROMFilter;
public string SnapPath;
public string VideoPath;
public string TitlePath;
public string CMDLine;
};</pre>
==== <span class="plugin_header_mini">Mame Info Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Mame_Info
{
public string Players;
public string Control;
public string CloneOf;
public string Orientation;
public int VideoWidth;
public int VideoHeight;
public bool Cocktail;
};</pre>
==== <span class="plugin_header_mini">Database Structure</span> ====
<pre class="code_es_cs">
[ StructLayout( LayoutKind.Sequential )]
public struct Database
{
public string Category;
public string Year;
public string Developer;
public string Publisher;
public string Description;
public string SystemBiography;
};</pre>
== <span class="plugin_headline_text">Enumerations</span> ==
The structures below outline the the data type converted in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
Public Enum Favourites_Type
Add = 0
Remove = 1
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
public enum Favourites_Type : uint
{
Add = 0,
Remove = 1
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Function Event_Favourites(ByVal Type As Integer, ByVal InfoPtr As IntPtr) As Boolean
Dim Info As Game_Info = CType(Marshal.PtrToStructure(InfoPtr, GetType(Game_Info)), Game_Info)
'Access the Game_Info Structure:
Dim CmdLine As String = Info.CmdLine
'Access the Mame_Info Structure:
Dim CloneOf As String = Info.MameInfo.CloneOf
'Access the Database Structure:
Dim Dev As String = Info.GameData.Developer
Select Case Type
Case Favourites_Type.Add
Exit Select
Case Favourites_Type.Remove
Exit Select
End Select
Return True
End Function</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public bool Event_Favourites(Favourites_Type Type, Game_Info Info)
{
Game_Info Info = (Game_Info)Marshal.PtrToStructure(InfoPtr, typeof(Game_Info));
//Access the Game_Info Structure:
string CmdLine = Info.CMDLine;
//Access the Mame_Info Structure:
string CloneOf = Info.MameInfo.CloneOf;
//Access the Database Structure:
string Dev = Info.GameData.Developer;
switch(Type)
{
case Favourites_Type.Add:
break;
case Favourites_Type.Remove:
break;
}
return true;
}</pre>
<br />
[[Category:PlugIn Development]]
b2e34ad1c49d14e7351641e3db1292d9bab10304
PlugIn Development:GameEx MAME List Update Function
0
256
2045
1714
2014-04-30T23:01:59Z
Adultery
11
wikitext
text/x-wiki
This function is called when GameEx updates the MAME list.<br />
== <span class="plugin_headline_text">Parameters</span> ==
<span class="plugin_return_text">Type [Integer]</span>: An integer specifying the Favorites type.
<br />
<span class="plugin_return_text">MAMERomPath [String]</span>: A string that represents the user set ROM path for MAME.
<br />
<span class="plugin_return_text">MAMEPath [String]</span>: A string that represents the path to the MAME executable.
<br />
<span class="plugin_return_text">MAMEExe [String]</span>: A string that represents the MAME executable.
<br />
=== <span class="plugin_text_fx">Parameter Values</span> ===
The <span class="plugin_return_text">Type integer</span> can be converted to <span class="plugin_return_text">MAME_Update</span> via the supplied <span class="plugin_return_text">enumeration</span>.<br />
The <span class="plugin_return_text">MAMEROMPath string</span> contains a representation of the user set ROM path as set in the GameEx MAME settings.<br />
The <span class="plugin_return_text">MAMEExePath string</span> contains a representation of the user set EXE path (without the actual EXE) as set in the GameEx MAME settings.<br />
The <span class="plugin_return_text">MAMEExe string</span> contains a representation of the user set EXE (without the full path) as set in the GameEx MAME settings.<br />
== <span class="plugin_headline_text">Enumerations</span> ==
The enumerations below outline the the data type converted in the <span class="plugin_return_text">PlugIn.dll</span> file.<br />
==== <span class="plugin_text_fx">VB.NET</span> ====
<pre class="code_es_vb">
Public Enum MAME_Update
Update_Start = 0
Update_End = 1
End Enum</pre>
==== <span class="plugin_text_fx">C#</span> ====
<pre class="code_es_cs">
public enum MAME_Update
{
Update_Start = 0,
Update_End = 1,
}</pre>
== <span class="plugin_headline_text">Code Examples</span> ==
The code samples below outline the syntax needed to process the call in the <span class="plugin_return_text">PlugIn.dll</span> file within the template.<br />
=== <span class="plugin_text_fx">VB.NET</span> ===
<pre class="code_vb">
Public Sub Event_MAMEListUpdate(ByVal Type As Integer, ByVal MAMEROMPath As String, ByVal MAMEPath As String, ByVal MAMEExe As String)
Select Case Type
Case MAME_Update.Update_Start
'Run some code when the list update starts!
Exit Select
Case MAME_Update.Update_End
'Run some code when the list update finishes!
Exit Select
End Select
End Sub</pre>
=== <span class="plugin_text_fx">C#</span> ===
<pre class="code_cs">
public void Event_MAMEListUpdate(int Type, string MAMEROMPath, string MAMEPath, string MAMEExe)
{
switch(Type)
{
case MAME_Update.Update_Start:
//Run some code when the list update starts!
break;
case MAME_Update.Update_End:
//Run some code when the list update finishes!
break;
}
}</pre>
<br />
[[Category:PlugIn Development]]
34883d2493023f2a4497c185eb47569e6900a822
Help:Namespaces
12
145
2046
1316
2014-05-01T22:46:32Z
NullPointer
6
Fixed typo
wikitext
text/x-wiki
Many articles in the Spesoft-GameEx Wiki are grouped into collections called "namespaces", which differentiate between the general purpose and/or topic of these pages. Namespaces are indicated in page titles by prefixing the page name with "Namespace:", so the prefix "Help:" in this page's title ("Help:Namespaces") indicates that this page is in the Help namespace.
A page whose name is not specifically prefixed by a namespace lies in the "Main:" namespace although the title does not explicitly indicate that. Note, however, that it is possible for colons and prefixes to appear in page titles without necessarily indicating a pre-defined namespace. For example the page Foo:Namespaces is a page located in the "Main:" namespace because the namespace "Foo" does not exist. In other words, adding an arbitrary namespace title to a page title will not create a new namespace. This is typically considered bad from fro the purposes of this Wiki.
Before creating articles on the Spesoft-GameEx wiki please familiarize your self with the namespaces that have been defined for this wiki. If you are unsure how to apply a namespace or what namespace applies to an article you are creating please simply use the main namespace (i.e. do not add a prefix to the name of your article). This situation would be a good opportunity to utilize the [[Help:Talk Pages|Talk Page]] for your article to discuss what namespace should be applied.
== Spesoft-GameEx Wiki Namespaces ==
The Spesoft-GameEx wiki utilizes the following namespaces for the categorization of articles. Please familiarize yourself with these namespaces before creating articles on this wiki. If you are unsure how to use namespaces or what namespace applies to an article you are creating, it is fine to utilize the Main namespace.
== Recommended Namespaces ==
The following namespaces are recommended for the creation of most articles within the Spesoft-GameEx wiki.
* [[#(Main)|(Main)]]
* [[#GameEx|GameEx]]
* [[#PinballX|PinballX]]
* [[#Emulators|Emulators]]
* [[#Utilities|Utilities]]
== Comprehensive List of Namespaces ==
This section contains the comprehensive list of every namespace that exists in the GameEx-Spesoft Wiki. Several of these should be used sparingly or not at all in many cases, as they are presented here purely for informational purposes.
==== (Main) ====
The "Main" namespace is the default namespace for articles created on the wiki. This namespace has no prefix separated by a colon. It is commonly called the "main namespace" or "mainspace".
==== Talk ====
The "Talk" namespace is the discussion namespace attached pages in the Main namespace. If you enter comments on (or create) the Discussion page attached to a page in the Main namespace that Discussion page exists in the Talk namespace.
==== GameEx ====
The "GameEx" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring of GameEx.
==== GameEx Talk ====
This is a talk namespace that is used for discussions related to the associated GameEx pages.
==== PinballX ====
The "PinballX" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring PinballX.
==== PinballX Talk ====
This is a talk namespace that is used for discussions related to the associated PinballX pages.
==== Emulators ====
The "Emulators" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring Emulators.
==== Emulators Talk ====
This is a talk namespace that is used for discussions related to the associated Emulators pages.
==== Utilities ====
The "Utilities" namespace is a custom namespace created for this wiki. Articles under this namespace are specifically devoted to the topic of installing and configuring utility applications designed to support emulation.
==== Utilities Talk ====
This is a talk namespace that is used for discussions related to the associated Utilities pages.
==== User ====
Each user has a corresponding page in the User namespace, which is linked to from page edit histories, watchlists, recent changes, or wherever an individual user is uniquely identified by name. This page, and subpages of it, can be used by users to record information about themselves or to test and draft new content.
==== User talk ====
This namespace is the talkspace associated with the User namespace. Pages in this namespace are mainly used to leave messages for particular users or to inform them of discussions that may be of interest to them. For instance in the event that the User Talk:CoolDude page is edited, the user "CoolDude" will see notice displayed at the top of the page informing them of the edit:
<div class="usermessage plainlinks">
{{int:youhavenewmessagesfromusers
| [[Help:Namespaces#User_talk|<span style="color:#002bb8">{{int:newmessageslinkplural|1}}</span>]]
| [{{fullurl:Help:Namespaces|diff=cur}} <span style="color:#002bb8">{{int:newmessagesdifflinkplural|1}}</span>]
|1}}
</div>
This notice continues to appear until the user loads their user talk page to read the message.
==== File ====
[[File:GameEx Evo Logo.png|x100px|right]]
The File namespace is used to store metadata for images, videos, sound files and other media accessed via the {{ns:-2}} namespace. Each file has a corresponding page in the File namespace. Linking ''directly'' to a page in this namespace instead includes the media file within the content of the page: <tt style="white-space:nowrap"><nowiki>[[File:GameEx Evo Logo.png|right]]</nowiki></tt> produces the image to the right. See the [http://www.mediawiki.org/wiki/Help:Images MediaWiki Images Help Page] for more details on this link syntax.
To create an internal link directly to the file ''page'', you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:File:GameEx Evo Logo.png|right]]</nowiki></tt> produces [[:File:GameEx Evo Logo.png|right]].
For linking media files directly, bypassing the description page, see [[#ns-media|Media namespace]].
==== File talk ====
This is a talk namespace that is normally used for discussions related to the associated media files.
==== MediaWiki ====
The MediaWiki namespace is used to hold system messages and other important content. For instance, the page [[MediaWiki:Edit]] (or [[MediaWiki:Vector-view-edit]] in the default "Vector" skin) contains the word "Edit" that populates the tab at the top of every page. So if the MediaWiki:Edit page exists and contains text other than the word "Edit", that alternate text will override the default text. Similarly, [[MediaWiki:Common.css]] is the system message that holds the [[wikipedia:Cascading Style Sheets|CSS]] code that is loaded for all users on each page. It has the special property that the entire namespace is fully protected and can only be edited by administrators.
==== MediaWiki talk ====
This is a talk namespace that is normally used for discussions related to the associated system messages.
==== Template ====
The Template namespace is used to hold template pages which contain text or wikicode intended to be [http://www.mediawiki.org/wiki/Transclusion transcluded] in one or several other pages. In a nutshell "transclusion" is a fancy word that means to include the ''exact'' content of one page on another page in such a way that changes to the "parent" affects the child page(s). This namespace has the special property that it is the ''default'' namespace for transclusions. For example the wikicode <tt style="white-space:nowrap"><nowiki>{{My_Cool_Template}}</nowiki></tt> is equivalent to <tt style="white-space:nowrap"><nowiki>{{Template:My_Cool_Template}}</nowiki></tt>.
====Template talk====
This is a talk namespace that is normally used for discussions related to the associated template pages.
==== Help ====
The Help namespace is used to hold help articles, instructions, and "how-to" guides specifically related to the wiki itself.
==== Help talk ====
This is a talk namespace that is normally used for discussions related to the associated help pages.
==== Category ====
The Category namespace contains the category pages created for this wiki. Categories are dynamic lists of other pages. Attempting to link ''directly'' to a category page does not output an inline link, but instead adds the page being edited to the associated category (as well as that category page). So adding the code <tt style="white-space:nowrap"><nowiki>[[Category:Help]]</nowiki></tt> to this page would cause a category link to appear at the bottom of the page (in the box marked "Categories"). Clicking on that link would take you to the Help category page, where this page would be visible in the category list.
To create an inline link to a category page, you need to add a colon to the front of the namespace: <tt style="white-space:nowrap"><nowiki>[[:Category:Help]]</nowiki></tt> produces [[:Category:Help]]. See [[Help:Categories]] for more details on category link syntax.
==== Category talk ====
This is a talk namespace that is normally used for discussions related to the associated category pages.
== See Also ==
* [http://www.mediawiki.org/wiki/Manual:Namespace MediaWiki Manual:Namespaces]
* [http://www.mediawiki.org/wiki/Help:Namespaces MediaWiki Help:Namespaces]
[[Category:Index]][[Category:Help]]
026faff8d5ffdda38b8610956a105023dd37e208
File:Nostromo V1.png
6
262
2047
2014-05-13T17:57:56Z
Stigzler
28
Stigzler's First cab
wikitext
text/x-wiki
Stigzler's First cab
1aa65686da3b276db212fb5dd8fd3472f1c6e4ea
File:Wall-e.jpg
6
263
2048
2014-05-13T17:58:45Z
Stigzler
28
Stigzler
wikitext
text/x-wiki
Stigzler
3ab834836616bab9589367270fc7d9039fba26b9
File:Mago logo.png
6
264
2049
2014-05-13T18:02:06Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
GameEx:MAME Settings (Setup Wizard)
3000
221
2050
1474
2014-05-23T17:08:01Z
NullPointer
6
Removed duplicate CPWizard description
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text/x-wiki
The '''MAME Settings''' screen appears in the [[:Category:GameEx Setup Wizard|GameEx Setup Wizard]]. This screen allows you to configure [[Emulators:MAME|MAME]] for use within [[GameEx:GameEx|GameEx]].
== Configuration Options ==
[[File:GameEx Setup Wizard-MAME Settings.png|frame|GameEx MAME Settings]]
Set the MAME paths.
=== Mame Path ===
:Specify or Select the folder MAME is in.
:'''Default:'''
::* C:\Emulators\Mame32
=== MAME EXE ===
:Specify the filename of the mame executable. Example MAME.exe or MAME32.exe
:'''Default:'''
::* Mame32.exe
=== Rom Path/s ===
:The path to your MAME roms. Multiple ROM paths can be entered separate with semicolons. Make sure there are no spaces between the semicolons and the paths.
:'''Default:'''
::* C:\Emulators\Mame32\roms
=== Snap Path ===
:SnapPath. Location of Snap Images. JPG and PNG are supported. Zip files are NOT supported
:'''Default:'''
::* C:\Emulators\Mame32\snap
=== Background Snap Path ===
:SnapPath. Location of Snap Images to show as the background image when GameEx is in the appropriate view mode
:'''Default:'''
::* C:\Emulators\Mame32\backgroundsnap
=== Video Snap Path ===
:AVISnapPath. The following settings allow you to play videos in place of snapshots. Specify the path of the AVI files. If an avi file is found for a ROM it will be played instead of showing the snap. Go to http://tomspeirs.com for information on where to get game videos for MAME. MNG files can also be played back with GameEx. Specify the path to your MAME MNG files here. For MNG's GameEx will also try and play a corresponding MP3 file.
:'''Default:'''
::* C:\Emulators\Mame32\avisnap
=== Flyer Path ===
:Locations of Flyer Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\flyers
=== Cabinet Image Path ===
:Location of Cabinet Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\cabinets
=== 3D Cabinet Path ===
:Location of 3D Cabinets. X Files are supported.
:'''Default:'''
::* C:\Emulators\Mame32\cabinets3d
=== Marquee Path ===
:Location of Marquee Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\marquees
=== Panel Path ===
:Location of Panel Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\cpanel
=== Title Path ===
:Location of Title Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\titles
=== PCB path ===
:Location of PCB Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\pcb
=== PCB path ===
:Location of MAME ICONS. ZIP files ARE NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\icons
=== Artwork Preview Path ===
:Location of Artwork preview Images. JPG and PNG are supported. Zip files are NOT supported.
:'''Default:'''
::* C:\Emulators\Mame32\artworkpreview
=== Manual Path ===
:Location of Game Manuals in PDF format, ZIP Files ARE NOT supported. Registered Version Feature.
:'''Default:'''
::* C:\Emulators\Mame32\manuals
=== Custom Lists Path ===
:Location of MAME 32 custom ini folders. GameEx supports the standard MAME32 .ini folders.
:'''Default:'''
::* C:\Emulators\Mame32\CustomFolders
=== Favorites File ===
:Location of MAME 32 custom ini folders. GameEx supports the standard MAME32 .ini folders.
:'''Default:'''
::* C:\Emulators\Mame32\Folders\Favorites.ini
=== Help Text ===
:If entered the text will show briefly as help when a game is launched.
== Game Manual Links ==
Relevant Links
* [http://vimmslair.com/ Vimm's Lair - Game Manuals]
* [http://replacementdocs.com/ Replacement Docs - Game Manuals]
* [http://www.progettoemma.net/manuals.php MAME Manuals]
== Advance MAME Settings ==
Here you can set the advanced MAME settings in GameEx.
=== MAME Options ===
:Command Line options for when launching MAME.Tip if running on Media Center and on a widescreen TV, set '-resolution widthXheight' to your preferred widescreen resolution. If you have a fast video card newer versions of MAME support hardware acceleration using Direct3D. In this case it's recommended to use '-video d3d -noswitchres -triplebuffer' for fast video cards.
:'''Default:'''
::* -nowindow -joy -skip_gameinfo
=== Use Start/Wait ===
:Put 'START/WAIT' before the MAME executable in the command line. This is required if running MAME32 on Windows 98/ME only. Otherwise set to False.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Bypass Disclaimer/Warnings ===
:Automatically bypass the Mame disclaimer and warning screens.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Use Bezel ===
:Enable and have GameEx use Bezel artwork for Vertical games on a horizontal display. You can modify the imagesused by changing mame.png and mask.png in the GameEx\Media\Bezel folder.
:'''Options'''
::* Use Bezel for vertical Games '''(Default)'''
::* Dont Use Bezel
=== Enable MAME Info and History ===
:Show a More.. Item which displays text from MAMEInfo.dat and History.dat.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Enable High Scores ===
:Enable High Scores on the game information page for supported games. For more information visit: http://forum.arcadecontrols.com/index.php?topic=83614.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Menu Under Games ===
:Don't have MAME show on the Start Page, and put it under emulated games.
:'''Options'''
::* Put Menu under Emulated Games
::* Put MAME on Start Page '''(Default)'''
=== Auto Rotate ===
:Whether to automatically add the ROR or ROL command line options to rotate the MAME game based on GameEx rotation.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Run on Launch ===
:Shell the following command before launching a MAME or Zinc game. Leave blank to do nothing. The following square bracketted setting can be used in the command line:
:[ORESX] [ORESY] Original game X and Y Resolution
:[ARESX] [ARESY] Calculated ArcadeVGA game X and Y Resolution
:[GAME] The running MAME games name as displayed in the GameEx games list
:[ROM] The MAME ROM NAME
:[CONTROL] The control mode number as matched in controls.ini by controlmap.csv
:EXAMPLE 1: ShellBeforeLaunch = C:\SwitchRes.bat [ARESX] [ARESY]
:EXAMPLE 2: ShellBeforeLaunch = C:\SwithControl.bat [CONTROL]
=== Run on Exit ===
:Shell the following command after the game has exited. Leave blank to do nothing.
=== Show Vert/Horiz ===
:Filter the entire Games List for all available lists to just show Horizontal or Vertical Games.
:'''Options'''
::* Show All Games '''(Default)'''
::* Show Only Horizonal Games
::* Show Only Vertical Games
::* Only Vertical Cocktail Games
::* Auto Based On Display
=== Only Working Games ===
:Only list MAME games where the driver is known to be fully working. In addition AllowImperfect allows a driver status of IMPERFECT to pass as working. In newer versions of MAME, games such as Galaga have a Driver Status as IMPERFECT although run very well. Set AllowImperfect to True to allow these games not to be filtered when OnlyWorking is set to True. Default for AllowImperfect is True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Allow Imperfect Games ===
:Only list MAME games where the driver is known to be fully working. In addition AllowImperfect allows a driver status of IMPERFECT to pass as working. In newer versions of MAME, games such as Galaga havea Driver Status as IMPERFECT although run very well. Set AllowImperfect to True to allow these games not to be filtered when OnlyWorking is set to True. Default for AllowImperfect is True.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Verify ROMS ===
:NAME?, and don't include if bad. This makes updating the game list slow.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Only Existing Roms ===
:Only list MAME games that you have on your hard disk rom directory.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== No Bracketed Text ===
:Don't Display game Version (Bracketed) info in the game list.For example if set to true '720 Degrees (rev 1)' Will appear in the list as '720 Degrees'. This is useful if running at a low resolution, as text won't get truncated. Use in conjunction with NoClones=True, to create a very clean looking list.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== Use Game Filter ===
:Apply a filter to the MAME game list. Seperate words to filter on witha semi colan. Any game name descriptions that contain these words will not be shown in the game list if the GameFilterOn setting is enabled.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Game Filter ===
:Apply a filter to the MAME game list. Seperate words to filter on with a semi-colon. Any game name descriptions that contain these words will not be shown in the game list if the GameFilterOn setting is enabled.
=== Don't Filter These ROMS ===
:Never filter the following ROMS (They will always appear in the list) Separate with a semi-colon.
:'''Default:'''
::* pacman;splatter
=== No Adult Games ===
:The following option when set to True will NOT add Adult Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Porn Please '''(Default)'''
::* Gimme the Porn
=== No Mahjong Games ===
:The following option when set to True will NOT add Mahjong Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Mahjong Games '''(Default)'''
::* Gimme Mahjong
=== No Casino Games ===
:The following option when set to True will NOT add Casino Games to the list, and these games will not be available from the front end after doing an update list. Default is true.
:'''Options'''
::* No Casino Games '''(Default)'''
::* Gimme Casino
=== No Clones ===
:Don't add clones to the list if True. Default is false. Use in conjunction with NoGameInfo=True to create a very clean looking list.
:'''Options'''
::* I don't want Clones
::* I want Clones '''(Default)'''
::* No Clones unless better
=== Show All MAME Games ===
:Show a list of All MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MultiPlay Games ===
:Show a separate list of simultaneous Multiplayer MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show 4 PLAYER Games ===
:Show a separate list of simultaneous 4 Player MAME Games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME CHD Games ===
:Show a separate list of MAME CHD games.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Horizontal Games ===
:Allow a list of MAME games that initially were on monitors running Horizontal orientation to be selected from the Start Page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Vertical Games ===
:Allow a list of MAME games that initially were on monitors running Vertical orientation to be selected from the Start Page.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Vector Games ===
:Allow a list of MAME Vector games to be selected from the Start Page, Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME NEO GEO Games ===
:Show a separate list of Neo-Geo games, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Originals ===
:Show a separate list of just MAME original games (Parent Roms), selectable from the Start Page. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Adult Games ===
:Show a separate list of just MAME Adult Games, selectable from the Start Page. Default is false.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME CPS Games ===
:Show a separate list of Capcom, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Atari Games ===
:Show a separate list of games produced/licensed by Atari, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show MAME Golden Era ===
:Show a separate list of games produced/licensed from 1980 to 1989, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show LightGun Games ===
:Show a separate list of games that used a lightgun, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Trackball Games ===
:Show a separate list of games that used a Trackball, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Dial/Spinner Games ===
:Show a separate list of games that used a Dial or Spinner, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Not Played Games ===
:Show a separate list of MAME games that have not been played.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Live Online Lists ===
:Registered users can have online live MAME lists of most played in GameEx and MAWS Hall of Fame.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Show Model 2 Games ===
:Show a desperate list of games that run on Sega Model 2 hardware used in conjunction with the Model 2 Emulator, selectable from the Start Page. Default is true.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Excluded ROMs ===
:These ROMS will not display in MAME lists, they are normally added here by pressing delete in GameEx.
=== Use CPWizard ===
:Use [[Utilities:CPWizard|CPWizard]] instead of the GameEx internal control panel viewer. CPWizard is a control panel viewer/editor application written by Ben Baker.
:'''Options'''
::* Yes
::* No '''(Default)'''
=== CPWizard Path ===
:Path to CPWizard.exe.
:'''Default:'''
::* C:\Program Files\CPWizard\CPWizard.exe
=== Load CPWizard at Startup ===
:If not already loaded, make GameEx load CPWizard at startup. Having CPWizard already loaded vastly improves the speed of showing controls panels using it, but will take up extra memory on your system.
:'''Options'''
::* Yes '''(Default)'''
::* No
=== Remove Duplicates ===
:Remove duplicate games and create a clean list. Auto defaults to on when using a game filter and clones.
:'''Options'''
::* Yes
::* No
::* Auto '''(Default)'''
=== GameExtender Art Path ===
:Specific Custom Image path for GameExtender.
:'''Default:'''
::* C:\Emulators\Mame32\marquees
=== Catver ini Location ===
:Location of Catver.ini (www.catver.com & www.mameworld.com/catlist) Which provides game category information for your MAME games.
:'''Default:'''
::* \DATA\catver.ini
=== Nplayers ini Location ===
:Location of nplayers.ini (http://nplayers.arcadebelgium.be) Which provides GameEx with a list of MAME multiplayer Simultaneous games. A list that only contains MAME multiplayer Simultaneous games is only available if EnableStartPage is set to True. Default is DATA\nplayers.ini.
:'''Default:'''
::* \DATA\nplayers.ini
=== MAMEInfo dat Location ===
:Location of MameInfo.dat (www.mameworld.net/mameinfo) Which provides game recommended games information (where available) for your MAME games. Default is DATA\mameinfo.dat.
:'''Default:'''
::* \DATA\mameinfo.dat
=== Command dat Location ===
:Location of Command.dat (home.comcast.net/~plotor/command.html) Which provides game moves and commands information (where available) for your MAME games. Default is DATA\command.dat.
:'''Default:'''
::* \DATA\command.dat
=== Controls ini Location ===
:Location of Controls.ini for Control Panel viewer, and MODE switching.
:'''Default:'''
::* \DATA\controls.ini
== Relevant Links ==
Relevant Links
* [http://www.mameworld.info/easyemu/mameguidenew/mameguide-options.html MAME Command Line Options]
* [http://members.iinet.net.au/~freeaxs/cpwizard/ CPWizard control panel designer/editor/viewer.]
[[Category:Index]][[Category:GameEx Setup Wizard]]
c38e8483d8ff90e6ec747e0899db6e42de93a87c
Template:Main
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2015-05-26T06:11:44Z
NullPointer
6
wikitext
text/x-wiki
{{Welcome}}
{{Main Hubs}}
{{Spesoft News}}
{{Main Footer}}
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Help:Editing Pages
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NullPointer
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wikitext
text/x-wiki
''For help with creating new pages, see [[Help:Creating Pages]]''
With the exception of a few protected pages, every page has an [[Help:Navigation#Page_Tabs|"Edit" tab]] which lets you edit the page you are looking at. It is the quintessential feature of a wiki which allows you to make corrections and add facts to articles. An edit can contribute whole new paragraphs or pages of information, or it can be as simple as fixing a typo or a spelling mistake. In general, try to add or edit text so that it is clear and concise. If you add information to an article, please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Make sure you are always aiming to do something which improves the contents of the wiki. Above all, [https://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold!]
== Edit Mode ==
[[Image:Vector Edit Page.png|thumb|500px|Default page tabs at the top of the page]]
To enter editing mode for a given page, simply click the "Edit" [[Help:Navigation#Page_Tabs|page tab]] This will open up the Edit window containing the text and other content for that page. You can now edit the text of that page.
Please verify to the best of your ability that the information you are adding is accurate, thorough, and complete. Most importantly, make sure you are always aiming to do something which improves the contents of the wiki.
=== Formatting ===
When you need to use some type of formatting, such as for a new headings or bold text, you may wither do this using the edit toolbar above the editing zone or with standard wiki syntax markup.
Formatting a wiki article using wiki markup is a bit different from writing on a standard word processor (see the [https://www.mediawiki.org/wiki/Help:Formatting WikiMedia Formatting guide] for a list of many commonly used formatting characters). Instead of a strict WYSIWYG approach ("What You See Is What You Get"), wiki markup uses text codes to create particular elements of the page (e.g., headings). This markup language is known as wikitext (or wiki-markup) and is designed for ease of editing.
=== Using Links ===
Linking wiki articles together is very important to the framework of the wiki. These easily created links allow users to jump to information related to the article they are reading, which adds a tremendous amount of value to the usefulness of this wiki.
==== How to Add Links ====
To make a link to another wiki page (called a ''wiki link''), put it in double square brackets, like this:
:<tt><nowiki>[[Main Page]]</nowiki></tt>
which the reader will see, after you save your edit, as this: [[Main Page]]
If you want to link to an article, but display some other text for the link, you can do so by adding a pipe "|" divider followed by the text to display on the page. For example:
:<tt><nowiki>[[Main Page|Click here to go to the Main Page!]]</nowiki></tt>
will display as this: [[Main Page|Click here to go to the Main Page!]]
You can make a link to a specific section of a page like so:
:<tt><nowiki>[[Help:Navigation#Page Tabs|Learn all about Page Tabs]]</nowiki></tt>
which will display as this: [[Help:Navigation#Page Tabs|Learn all about Page Tabs]]
If you want the display text of the link to appear in italics or bold, nest the double square brackets for the link within the multiple apostrophes that delimit the italicized or bold text, like this:
:<tt><nowiki>''[[Main Page]]''</nowiki></tt>
which will display as this: ''[[Main Page]]''
When adding links please ensure that they point to the correct article. For further information please refer to the [http://www.mediawiki.org/wiki/Help:Links WikiMedia Guide to Links].
== Edit Summary ==
Any time you edit a page, it is considered good etiquette to enter an explanation of your changes in the Edit Summary box, which you'll find below the edit window. It's okay for your explanation to be quite short. For example, if you are making a spelling correction, you might just type "typo". Also, if the change you have made to a page is minor, such as correcting a spelling or grammar error, it's helpful if you check the box "This is a minor edit". (This box is only available if you have logged in.)
== Show Preview ==
[[Image:Mediawiki Preview Button.png|thumb|500px|The "Show preview" button is right next to the "Save page" button and below the edit summary field.]]
The Show preview button allows you to view the contents of your edits as they will appear in the wiki. This lets you see what the page will look like after your edit, before you actually save. It is a very good practice to use the Show preview button to insure that your changes appear as you anticipate. This is particularly true when you are using wiki markup, links, or images within your post. We all make mistakes; this feature helps you catch them before other people see them. Using Show Preview before saving also lets you try format changes and other edits without cluttering up the page history. Do not forget to save your edits after previewing, though!
== Save Page ==
Have you verified the accuracy of your edits? Previewed the page? Entered an Edit Summary? Great! You're ready for the final step: click the Save page button to save your changes to the Wiki.
== Other Types of Page Edits ==
The Spesoft-GameEx wiki allows for a variety of page edits beyond the scope of modifications to page content. Each of the following topics are covered in separate articles:
* [[Help:Creating Pages]]
* [[Help:Moving Pages]]
* [[Help:Deleting Pages]]
[[Category:Index]][[Category:Help]]
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User:Stigzler
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Created page with "Test page construction..."
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Test page construction...
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2015-10-12T20:44:19Z
Stigzler
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wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler.
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
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2015-10-12T20:52:15Z
Stigzler
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wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler. Alternatively, his first forays into wiki-micking.
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
===Early Adulthood===
Spurred on by Erikson's intellectually superior expectations of his development, Stigzler strove to fulfil his own and that other person's ideas around what he should do on a Saturday morning. "Cakes!" he was often heard to shout from his wallpaper turret atop his single storey bathroom. Cakes soon became a theme and one which ultimately would lead to a brief period of laddering. Overall, it is considered a period of free stamps.
===Deep Sea Batter===
Often kept hush hush - this was one advert he couldn't vault. It's not true. If you wish.
===The Cyan years===
Like the colour. The colour.
==Career==
Mainly uneventful. Bit like most - waved a bit, now and then and chuntered (occasionally).
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2055
2015-10-12T21:03:15Z
Stigzler
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wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler. Alternatively, his first forays into wiki-micking.
[[File:Wall-e.jpg]]
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
===Early Adulthood===
Spurred on by Erikson's intellectually superior expectations of his development, Stigzler strove to fulfil his own and that other person's ideas around what he should do on a Saturday morning. "Cakes!" he was often heard to shout from his wallpaper turret atop his single storey bathroom. Cakes soon became a theme and one which ultimately would lead to a brief period of laddering. Overall, it is considered a period of free stamps.
===Deep Sea Batter===
Often kept hush hush - this was one advert he couldn't vault. It's not true. If you wish.
===The Cyan years===
Like the colour. The colour.
==Career==
Mainly uneventful. Bit like most - waved a bit, now and then and chuntered (occasionally).
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2056
2015-10-12T21:04:57Z
Stigzler
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wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler. Alternatively, his first forays into wiki-micking.
[[File:Wall-e.jpg|frame|Allegedly..]]
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
===Early Adulthood===
Spurred on by Erikson's intellectually superior expectations of his development, Stigzler strove to fulfil his own and that other person's ideas around what he should do on a Saturday morning. "Cakes!" he was often heard to shout from his wallpaper turret atop his single storey bathroom. Cakes soon became a theme and one which ultimately would lead to a brief period of laddering. Overall, it is considered a period of free stamps.
===Deep Sea Batter===
Often kept hush hush - this was one advert he couldn't vault. It's not true. If you wish.
===The Cyan years===
Like the colour. The colour.
==Career==
Mainly uneventful. Bit like most - waved a bit, now and then and chuntered (occasionally).
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Stigzler
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wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler. Alternatively, his first forays into wiki-micking.
[[File:Wall-e.jpg|frame|Allegedly..
1948-2121]]
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
===Early Adulthood===
Spurred on by Erikson's intellectually superior expectations of his development, Stigzler strove to fulfil his own and that other person's ideas around what he should do on a Saturday morning. "Cakes!" he was often heard to shout from his wallpaper turret atop his single storey bathroom. Cakes soon became a theme and one which ultimately would lead to a brief period of laddering. Overall, it is considered a period of free stamps.
===Deep Sea Batter===
Often kept hush hush - this was one advert he couldn't vault. It's not true. If you wish.
===The Cyan years===
Like the colour. The colour.
==Career==
Mainly uneventful. Bit like most - waved a bit, now and then and chuntered (occasionally).
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2058
2015-10-12T21:06:59Z
Stigzler
28
wikitext
text/x-wiki
The unofficial biography and anti-promotion site of the popular 90's Toastmaster and general factotum, Stigzler. Alternatively, his first forays into wiki-micking.
[[File:Wall-e.jpg|thumb|Allegedly..
1948-2121]]
==Biography==
===Early Years and Parentage===
There are many rumours considering the origins of this unremarkable individual. Some have argued for mineral fusion, others that it doesn't really matter. One thing is for sure - it took two and one to hold the ladder.....
===Schooling===
Anecdotally, early education involved talking to a lot to people who sold shoe polish and also those who tended to point (mainly in a vague upward direction). These groundings founded (in an anchoring fashion) a strong belief in many different ideas around holding thoughts in your head for more than a day. Thus, truly eclectic and verbose form the start, his ears often grew at different rates. Over time, like all things, this would balance out, but who knows, right?
===Early Adulthood===
Spurred on by Erikson's intellectually superior expectations of his development, Stigzler strove to fulfil his own and that other person's ideas around what he should do on a Saturday morning. "Cakes!" he was often heard to shout from his wallpaper turret atop his single storey bathroom. Cakes soon became a theme and one which ultimately would lead to a brief period of laddering. Overall, it is considered a period of free stamps.
===Deep Sea Batter===
Often kept hush hush - this was one advert he couldn't vault. It's not true. If you wish.
===The Cyan years===
Like the colour. The colour.
==Career==
Mainly uneventful. Bit like most - waved a bit, now and then and chuntered (occasionally).
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Template:Emulator
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Stigzler
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Created page with "==Emulator Intro== Intro text - mention systems it emulates, and any brief comparison to other system emulators..."
wikitext
text/x-wiki
==Emulator Intro==
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
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2015-10-12T21:23:44Z
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wikitext
text/x-wiki
==Emulator Intro==
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
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Stigzler
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wikitext
text/x-wiki
==Emulator Intro==
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]
[Date Emu 1st released]]]
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2015-10-12T21:34:59Z
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wikitext
text/x-wiki
==Emulator Intro==
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
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2015-10-12T21:37:10Z
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wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Development and History==
==Installation and Operation==
==GameEx Setup==
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wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Development and History==
===Variants and Forks===
==Installation and Operation==
==GameEx Setup==
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wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Development and History==
===Variants and Forks===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Installation Process===
How to install on your PC
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==GameEx Setup==
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wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Development and History==
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Graphics===
Things like Filters, setups, comparissons etc.
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==GameEx Setup==
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text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Graphics===
Things like Filters, setups, comparissons etc.
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2069
2015-10-12T21:48:07Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Graphics===
Things like Filters, setups, comparissons etc.
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2070
2015-10-12T21:48:36Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Graphics===
Things like Filters, setups, comparissons etc.
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2015-10-12T21:49:59Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Graphics===
Things like Filters, setups, comparissons etc.
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Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2072
2015-10-12T21:59:23Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
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===Installation Process===
How to install on your PC
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Any plugin info including download links, comparisons etc....
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
===Setups===
====Game File Mouting/Running====
====Graphics====
Things like Filters, setups, comparissons etc.
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Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2073
2015-10-12T22:00:59Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
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===Installation Process===
How to install on your PC
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Any plugin info including download links, comparisons etc....
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====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Bugs/Glitches====
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Things like Filters, setups, comparissons etc.
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Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2074
2015-10-12T22:02:30Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Bugs/Glitches====
===Setups===
====Game File Mouting/Running====
====Graphics====
Things like Filters, setups, comparissons etc.
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====Controllers====
====Netplay/Network====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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Icon for dummy emulator
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Template:Emulator
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2015-10-12T22:04:19Z
Stigzler
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wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Comparison to other Emulators===
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Setups===
====Game File Mouting/Running====
====Graphics====
Things like Filters, setups, comparissons etc.
====Audio====
====Controllers====
====Netplay/Network====
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====Hotkeys====
e.g. Screenshot,pause etc...
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====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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==GameEx Setup==
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2076
2015-10-12T22:07:08Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
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Any plugin info including download links, comparisons etc....
===Setups===
====Game File Mouting/Running====
====Graphics====
Things like Filters, setups, comparissons etc.
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2077
2015-10-12T22:08:11Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Setups===
====Graphics====
Things like Filters, setups, comparissons etc.
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
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====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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==GameEx Setup==
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2078
2015-10-12T22:09:35Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins===
Any plugin info including download links, comparisons etc....
===Plugins and Setups===
====Available Plugins====
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
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====Controllers====
====Netplay/Network====
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====Hotkeys====
e.g. Screenshot,pause etc...
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Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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==GameEx Setup==
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2015-10-12T22:23:23Z
Stigzler
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/* Installation and Operation */
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
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====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
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====Netplay/Network====
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====Hotkeys====
e.g. Screenshot,pause etc...
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Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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2080
2015-10-13T22:28:18Z
Stigzler
28
wikitext
text/x-wiki
Intro text - mention systems it emulates, and any brief comparison to other system emulators...
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2081
2016-02-27T14:49:49Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last Updated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2089
2016-02-27T14:50:12Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last Updated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
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==GameEx Setup==
==References==
==External Links==
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2090
2016-02-27T14:53:38Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last pdated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2092
2091
2016-02-27T14:53:48Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last pdated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2093
2092
2016-02-27T14:54:13Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last pdated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2094
2093
2016-02-27T14:54:29Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last updated:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2095
2094
2016-02-27T14:55:06Z
Stigzler
28
wikitext
text/x-wiki
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2096
2095
2016-02-27T14:56:13Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
3face4e0c3b6dd331d2fe52da449d650e40fdb40
Category:GameEx Setup Wizard
14
3
2085
1526
2016-02-24T08:05:16Z
76.101.165.86
0
wikitext
text/x-wiki
the GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
* [[GameEx:Verify Setup (Setup Wizard)|Verify Setup]]
* [[GameEx:Finished Setup Wizard (Setup Wizard)|Finished Setup Wizard]]
[[Category:GameEx]]
6ad6fdaa51c48cb0d46bd608c846c3a92e077c86
2086
2085
2016-02-24T08:05:31Z
76.101.165.86
0
wikitext
text/x-wiki
The GameEx Setup Wizard category is used as an index for articles in the Spesoft-GameEx wiki dealing with the GameEx Setup Wizard. The GameEx Setup Wizard is the utility used to configure and alter settings for the [[GameEx:GameEx|GameEx frontend]].
== Detailed GameEx Setup Wizard Configuration Guide ==
The pages in The GameEx Setup Wizard will appear in the following navigational order by default. This order may be altered depending upon the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)#Wizard Mode|Wizard Mode]] selected on the [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome screen]].
* [[GameEx:Welcome to the GameEx Setup Wizard (Setup Wizard)|Welcome to the GameEx Setup Wizard]]
* [[GameEx:Custom Select (Setup Wizard)|Custom Select]]
* [[GameEx:Search Select (Setup Wizard)|Search Select]]
* [[GameEx:Text / Language (Setup Wizard)|Text / Language]]
* [[GameEx:Download Themes (Setup Wizard)|Download Themes]]
* [[GameEx:Theme Selection (Setup Wizard)|Theme Selection]]
* [[GameEx:Display Settings (Setup Wizard)|Display Settings]]
* [[GameEx:Audio Settings (Setup Wizard)|Audio Settings]]
* [[GameEx:Input Settings (Setup Wizard)|Input Settings]]
* [[GameEx:Touchscreen / Tablet Settings (Setup Wizard)|Touchscreen / Tablet Settings]]
* [[GameEx:HTPC / Multimedia Settings (Setup Wizard)|HTPC / Multimedia Settings]]
* [[GameEx:GameBase Settings (Setup Wizard)|GameBase Settings]]
* [[GameEx:Automatic Artwork Download (Setup Wizard)|Automatic Artwork Download]]
* [[GameEx:Karaoke Settings (Setup Wizard)|Karaoke Settings]]
* [[GameEx:Attract / Screensaver (Setup Wizard)|Attract / Screensaver]]
* [[GameEx:Steam (Setup Wizard)|Steam]]
* [[GameEx:GameExtender Settings (Setup Wizard)|GameExtender Settings]]
* [[GameEx:GameEx Arcade (Setup Wizard)|GameEx Arcade]]
* [[GameEx:Download Emulators (Setup Wizard)|Download Emulators]]
* [[GameEx:Setup MAME? (Setup Wizard)|Setup MAME?]]
* [[GameEx:MAME Settings (Setup Wizard)|MAME Settings]]
* [[GameEx:Client / Server MAME (Setup Wizard)|Client / Server MAME]]
* [[GameEx:AdvanceMAME (Setup Wizard)|AdvanceMAME]]
* [[GameEx:Zinc (Setup Wizard)|Zinc]]
* [[GameEx:Model 2 (Setup Wizard)|Model 2]]
* [[GameEx:Daphne (Setup Wizard)|Daphne]]
* [[GameEx:Setup Emulators? (Setup Wizard)|Setup Emulators?]]
* [[GameEx:Emulator Selection (Setup Wizard)|Emulator Selection]]
* [[GameEx:Emulator Setup (Setup Wizard)|Emulator Setup]]
* [[GameEx:Advanced Emulator Setup (Setup Wizard)|Advanced Emulator Setup]]
* [[GameEx:Emulator Groups (Setup Wizard)|Emulator Groups]]
* [[GameEx:HTML Applications (Setup Wizard)|HTML Applications]]
* [[GameEx:External Applications (Setup Wizard)|External Applications]]
* [[GameEx:Radio Stations (Setup Wizard)|Radio Stations]]
* [[GameEx:News Feeds (Setup Wizard)|News Feeds]]
* [[GameEx:Enable / Disable Features (Setup Wizard)|Enable / Disable Features]]
* [[GameEx:Tweaks / Performance (Setup Wizard)|Tweaks / Performance]]
* [[GameEx:Verify Setup (Setup Wizard)|Verify Setup]]
* [[GameEx:Finished Setup Wizard (Setup Wizard)|Finished Setup Wizard]]
[[Category:GameEx]]
5f6034ea3d8a5ff49101017a2ef71c06a249ad6e
Template:Spesoft News
10
67
2087
1495
2016-02-26T16:31:52Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; border-spacing: 4px; margin: 0;" width="100%"
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center;">
</span>
<div style="display: block; font-size: larger;">
<rss max=3>http://www.spesoft.com/news.xml</rss>
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background:#ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=8>http://www.gameex.info/forums/forum/2-general.xml</rss>
</div>
</div>
|}
c4a7af147660114492a08195a7b5afbe9b0c28df
2088
2087
2016-02-26T16:35:24Z
NullPointer
6
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
{| role="presentation" style="border:0; border-spacing: 4px; margin: 0;" width="100%"
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center;">
</span>
<div style="display: block; font-size: larger;">
<rss max=3>http://www.spesoft.com/news.xml</rss>
</div>
</div>
| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
</div>
<div style="background:#ffffff; padding: 10px 10px;">
[[File:GameEx Forum Logo.png|x100px|center|link=http://www.gameex.info/forums/]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center; font-size: larger;">
</span>
<div style="display: block; font-size: larger;">
<rss max=4>http://www.gameex.info/forums/forum/2-general.xml</rss>
</div>
</div>
|}
99ee4f2ba962b48aaf1bb199487a2cf905ca8b5e
Emulator: ePSXe
0
268
2097
2016-02-27T15:01:59Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' Sony Playstation '''Emulator last updated:''' 17.2.16 '''Current Official Version:''' 2.0 ==Over..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
53023f06593936e1b071fb1a9df9ea144827de10
2098
2097
2016-02-27T15:03:42Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
9aa62ace7cff53b161aab06d448a5b462e289417
2099
2098
2016-02-27T15:05:24Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
8b944cc2a383e6589208249ea5b0088a6397197e
2100
2099
2016-02-27T15:06:38Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
(DOCUMENTED)
· -adsrtrick...................Returns a random ADSR value. (Unusable)
· -analog......................Enables Analog Pad Emulation.
· -anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)
· -bios <file>.................Loads the specified PlayStation BIOS file.
· -c...........................Enables the Dynarec core.* (Unusable)
· -cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)
· -cdfast......................Enables Fast CD-ROM Emulation. (Unusable)
· -cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)
· -cdslow......................Enables Slow CD-ROM Emulation. (Unusable)
· -cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)
· -debug.......................Enables Debugging (only in betas!) (Unusable)
· -dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)
· -f...........................Disables BIOS Logo. (Fast Boot)
· -ff9pal......................Enables Final Fantasy IX PAL cheat.
· -fl..........................Enables the internal framelimiter.**
· -forcepad....................Forces SIO IRQ to always be enabled.
· -forcespu....................Forces SPU IRQ to always be enabled.
· -gun.........................Enables Namco Gun Emulation.**
· -h...........................Displays some (not all) command-line switches. (???)
· -hdev........................Displays a list of debug options. (???)
· -help........................Displays some (not all) command-line switches.(???)
· -i...........................Loads the Interpreter core.*
· -legaia......................Enables Legend of Legaia cheat.
· -lib.........................Loads libpsx.exe. (Unusable)
· -loadbin <file>..............Loads a specified ISO image file.
· -loadcheat <file>............Loads a specified .cht file.
· -loadfake....................Loads a fake file.****
· -loadmemc0 <file>............Loads a specified memory card file in the first slot (0).
· -loadmemc1 <file>............Loads a specified memory card file in the second slot (1).
· -mouse.......................Enables Mouse Emulation.
· -noaudiocd...................Disables CDDA.
· -noauto......................Disables automatically applied patches.
· -nocd........................Disables CD-ROM Emulation.
· -nocdcmd11...................Disables CD-ROM command 11. (Unusable)
· -nocdstatus..................Changes some CD-ROM status outputs.
· -nocdrtstatus................Disables CD-ROM RT status. (Unusable)
· -nogui.......................Runs ePSXe without the GUI.
· -nolog.......................Disables log files.
· -nomdec......................Disables MDEC.
· -nomdectiming................Disables MDEC Timing.
· -nomemcard...................Disables Memory Card Emulation.
· -noseekinxa..................Disables seeking during XA playback. (Unusable)
· -nosound.....................Disables Sound Emulation.
· -p <num>.....................Adds penalty cycles to memory access.*****
· -paddual.....................Enables a pad workaround* (Unusable)
· -savefake <file>.............Saves a fake file.****
· -ssv0........................Creates savestates compatible with ePSXe v1.4.0
· -v...........................Shows the current version of ePSXe (???)
· -xaread......................Enables XA Read.
· -xasound.....................Enables XA Sound Emulation.
· -[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)
(UNDOCUMENTED)
. -fastboot....................Disables BIOS Logo. (Fast Boot)
. -slowboot....................Enables BIOS Logo. (Slow Boot)
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
67cf22d015d1ed74ae613b0fa6e8dc7ac14ce7bc
2101
2100
2016-02-27T15:07:00Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
(DOCUMENTED)
· -adsrtrick...................Returns a random ADSR value. (Unusable)
· -analog......................Enables Analog Pad Emulation.
· -anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)
· -bios <file>.................Loads the specified PlayStation BIOS file.
· -c...........................Enables the Dynarec core.* (Unusable)
· -cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)
· -cdfast......................Enables Fast CD-ROM Emulation. (Unusable)
· -cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)
· -cdslow......................Enables Slow CD-ROM Emulation. (Unusable)
· -cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)
· -debug.......................Enables Debugging (only in betas!) (Unusable)
· -dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)
· -f...........................Disables BIOS Logo. (Fast Boot)
· -ff9pal......................Enables Final Fantasy IX PAL cheat.
· -fl..........................Enables the internal framelimiter.**
· -forcepad....................Forces SIO IRQ to always be enabled.
· -forcespu....................Forces SPU IRQ to always be enabled.
· -gun.........................Enables Namco Gun Emulation.**
· -h...........................Displays some (not all) command-line switches. (???)
· -hdev........................Displays a list of debug options. (???)
· -help........................Displays some (not all) command-line switches.(???)
· -i...........................Loads the Interpreter core.*
· -legaia......................Enables Legend of Legaia cheat.
· -lib.........................Loads libpsx.exe. (Unusable)
· -loadbin <file>..............Loads a specified ISO image file.
· -loadcheat <file>............Loads a specified .cht file.
· -loadfake....................Loads a fake file.****
· -loadmemc0 <file>............Loads a specified memory card file in the first slot (0).
· -loadmemc1 <file>............Loads a specified memory card file in the second slot (1).
· -mouse.......................Enables Mouse Emulation.
· -noaudiocd...................Disables CDDA.
· -noauto......................Disables automatically applied patches.
· -nocd........................Disables CD-ROM Emulation.
· -nocdcmd11...................Disables CD-ROM command 11. (Unusable)
· -nocdstatus..................Changes some CD-ROM status outputs.
· -nocdrtstatus................Disables CD-ROM RT status. (Unusable)
· -nogui.......................Runs ePSXe without the GUI.
· -nolog.......................Disables log files.
· -nomdec......................Disables MDEC.
· -nomdectiming................Disables MDEC Timing.
· -nomemcard...................Disables Memory Card Emulation.
· -noseekinxa..................Disables seeking during XA playback. (Unusable)
· -nosound.....................Disables Sound Emulation.
· -p <num>.....................Adds penalty cycles to memory access.*****
· -paddual.....................Enables a pad workaround* (Unusable)
· -savefake <file>.............Saves a fake file.****
· -ssv0........................Creates savestates compatible with ePSXe v1.4.0
· -v...........................Shows the current version of ePSXe (???)
· -xaread......................Enables XA Read.
· -xasound.....................Enables XA Sound Emulation.
· -[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)
(UNDOCUMENTED)
. -fastboot....................Disables BIOS Logo. (Fast Boot)
. -slowboot....................Enables BIOS Logo. (Slow Boot)
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
801797fc5329db70ae338099f38cf4b965022c93
2102
2101
2016-02-27T15:13:02Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
(DOCUMENTED)<br>
· -adsrtrick...................Returns a random ADSR value. (Unusable)<br>
· -analog......................Enables Analog Pad Emulation.<br>
· -anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
· -bios <file>.................Loads the specified PlayStation BIOS file.<br>
· -c...........................Enables the Dynarec core.* (Unusable)<br>
· -cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
· -cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
· -cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
· -cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
· -cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
· -debug.......................Enables Debugging (only in betas!) (Unusable)<br>
· -dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
· -f...........................Disables BIOS Logo. (Fast Boot)<br>
· -ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
· -fl..........................Enables the internal framelimiter.**<br>
· -forcepad....................Forces SIO IRQ to always be enabled.<br>
· -forcespu....................Forces SPU IRQ to always be enabled.<br>
· -gun.........................Enables Namco Gun Emulation.**<br>
· -h...........................Displays some (not all) command-line switches. (???)<br>
· -hdev........................Displays a list of debug options. (???)<br>
· -help........................Displays some (not all) command-line switches.(???)<br>
· -i...........................Loads the Interpreter core.*<br>
· -legaia......................Enables Legend of Legaia cheat.<br>
· -lib.........................Loads libpsx.exe. (Unusable)<br>
· -loadbin <file>..............Loads a specified ISO image file.<br>
· -loadcheat <file>............Loads a specified .cht file.<br>
· -loadfake....................Loads a fake file.****<br>
· -loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
· -loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
· -mouse.......................Enables Mouse Emulation.<br>
· -noaudiocd...................Disables CDDA.<br>
· -noauto......................Disables automatically applied patches.<br>
· -nocd........................Disables CD-ROM Emulation.<br>
· -nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
· -nocdstatus..................Changes some CD-ROM status outputs.<br>
· -nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
· -nogui.......................Runs ePSXe without the GUI.<br>
· -nolog.......................Disables log files.<br>
· -nomdec......................Disables MDEC.<br>
· -nomdectiming................Disables MDEC Timing.<br>
· -nomemcard...................Disables Memory Card Emulation.<br>
· -noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
· -nosound.....................Disables Sound Emulation.<br>
· -p <num>.....................Adds penalty cycles to memory access.*****<br>
· -paddual.....................Enables a pad workaround* (Unusable)<br>
· -savefake <file>.............Saves a fake file.****<br>
· -ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
· -v...........................Shows the current version of ePSXe (???)<br>
· -xaread......................Enables XA Read.<br>
· -xasound.....................Enables XA Sound Emulation.<br>
· -[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
<br>
(UNDOCUMENTED)<br>
. -fastboot....................Disables BIOS Logo. (Fast Boot)<br>
. -slowboot....................Enables BIOS Logo. (Slow Boot)
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
412b8296f7d4809e90b14ac56e8bf1bcde7fdf15
2103
2102
2016-02-27T15:16:56Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
DOCUMENTED)<br>
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
br>
UNDOCUMENTED)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
a2bed3cc3484a1845f0584ee2ceb3becc3c8141c
2104
2103
2016-02-27T15:17:47Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
(DOCUMENTED)
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
(UNDOCUMENTED)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
40c0aa4b37a363c91cb4556ddd0cb2103cb3f3ac
2105
2104
2016-02-27T15:18:19Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
bce665f9e65f3e076bcfbf306d1c87962ce8dd74
2106
2105
2016-02-27T15:19:03Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.
F2 - Change slot (5 slots are available).
F3 - Load a state.
F4 - Toggles between limited and unlimited FPS.
F5 - Toggles analog on/off.
F6 - Select what pad will be affected by key F5.
F7 - Toggles between primary and secondary GPU plugin while playing a game.
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
fe6e33630b88d72b4f8ba60816876571ee32110f
2107
2106
2016-02-27T15:21:35Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
7a207aa8fe0fee3d6a3ba50fe4b5f05d731301a5
2108
2107
2016-02-27T15:22:03Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
aab53a820959e0ec5f5c25037f03c0a3eb3223ba
2109
2108
2016-02-27T15:22:50Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
2d6c797ad7f7695df8569644f0504421af660ba4
2110
2109
2016-02-27T15:23:03Z
Stigzler
28
/* Pre-requisites */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
d8d9c3c301d73d79e7e7c09ccf2c2da347a45718
2111
2110
2016-02-27T15:23:19Z
Stigzler
28
/* Alternative Emulators */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
http://emulation.gametechwiki.com/index.php/EPSXe
bf05ff24a69c11bdcd5171c1e9b3be57ac4e98f5
2112
2111
2016-02-27T15:25:10Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php
http://emulation.gametechwiki.com/index.php/EPSXe
096009b88e5adbf0b009658ea65c2b66fb301443
2113
2112
2016-02-27T15:26:02Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
8e50363782e882fcb6bf049c333c1bfa2f933d3c
2115
2113
2016-02-27T15:35:49Z
Stigzler
28
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[Emulator Name]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
5dd2d5a9782bfa0f0616d8d9cba3d9b535de4b6a
2116
2115
2016-02-27T15:36:10Z
Stigzler
28
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
84c8febda89d4d3c5508d19472ecada19a06237c
2117
2116
2016-02-27T15:36:50Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
8f76e897cd3849fa51e73329bdb386fcf495bca5
2118
2117
2016-02-27T15:37:11Z
Stigzler
28
/* Support Apps for the Emulator */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
9d64f6b2f2461359d214180808015ca8792660c9
File:EPSXe.png
6
269
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2016-02-27T15:35:06Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Emulators:Emulator: PCSXR
3004
270
2119
2016-02-27T15:43:32Z
Stigzler
28
Created page with "[[File:EPSXe.png|thumb|[ePSXe 2.0]]] '''Emulated Systems: ''' Sony Playstation '''Emulator last updated:''' Aug 26, 2013 '''Current Official Version:''' 1.9.93 ==Overview=..."
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
eae15e9e79e3037affbabfa3e1d3a13b28ee20b8
2120
2119
2016-02-27T15:44:21Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
8f8de5d15ad0c4fa24653d3d96d14474a3cd0085
2121
2120
2016-02-27T15:45:06Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
2310d8169eb9879634355a99ff10a726ad0bfd8c
2122
2121
2016-02-27T15:45:18Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
f84b815796f97e70052413b84cbafc156d411a89
2124
2122
2016-02-27T15:47:17Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
f7e07aac6d41fb4c4a0fa2c91be56e5143dfaf72
2125
2124
2016-02-27T15:47:43Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
b618d5c7fa7bb8ba69e0ec6523022192e39d3417
2126
2125
2016-02-27T15:48:10Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
c8410abe84b5ecb4b346ecc9f4dc3ee2920109fe
2127
2126
2016-02-27T15:49:07Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd
Runs CD-ROM from drive
-cdfile FILE
Runs a CD image file
-nogui
Don't load the GUI
-cfg FILE
Specify a different config file
-psxout
Enable PSX output
-slowboot
Enable BIOS Logo
-load STATENUM
Loads savestate STATENUM
-help (-h)
Display help message
Source:
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
1d72c01b511e03d5692de1c0c49d34dc4a36e040
2128
2127
2016-02-27T15:49:38Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
a3c5e0455f1462cbdd1275bad6be4ae304111fd5
File:PCSXR.png
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271
2123
2016-02-27T15:46:47Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Emulators:Emulator: PCSXR
3004
270
2129
2128
2016-02-27T15:50:12Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
1a9b38feef3977ff441083204c8793acf4ac5ca6
2130
2129
2016-02-27T15:50:27Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
5ddc068179d6a7f4821f8eb5fe45fc3b1d05a15b
2144
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2016-02-27T16:09:30Z
Stigzler
28
Stigzler moved page [[Emulator: PCSXR]] to [[Emulators:Emulator: PCSXR]]
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
5ddc068179d6a7f4821f8eb5fe45fc3b1d05a15b
EmulatorL Mednafen
0
272
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2016-02-27T15:55:02Z
Stigzler
28
Created page with "[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]] '''Emulated Systems: ''' Atari Lynx<br> Neo Geo Pocket (Color)<br> WonderSwan<br> GameBoy (Color)<br> GameBoy Advance<br> Nintendo Ent..."
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
e8617b32a8e6cdd326bef631edf9a6d01395cffd
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Stigzler
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wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
0375230dad8fae92f88b2650c4f2360001fbb532
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wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
3d1136918d0a3e69a23cfd3758deca853144b5fe
2135
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2016-02-27T15:57:21Z
Stigzler
28
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
ac1807c292ebe9d51c6eda49f5b56e802c4c30b8
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2016-02-27T15:57:45Z
Stigzler
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wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
3bdd49b061c9c5a6529caff4f176762e112c1daa
2137
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2016-02-27T15:59:25Z
Stigzler
28
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
eee54bdcda6176180a6fdd0886c75ed3580d91cb
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2016-02-27T15:59:44Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
9236a16fbda9b96df289c6f1cd4517874d4228fd
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2016-02-27T16:00:49Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
c0f67404f2b81b6728b5f7a946f14c281efc3ade
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2016-02-27T16:02:03Z
Stigzler
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/* External Links */
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
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/* External Links */
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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Emulator: Mednafen
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Created page with "[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]] '''Emulated Systems: ''' <br> Atari Lynx<br> Neo Geo Pocket (Color)<br> WonderSwan<br> GameBoy (Color)<br> GameBoy Advance<br>..."
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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Emulator: PCSXR
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Stigzler moved page [[Emulator: PCSXR]] to [[Emulators:Emulator: PCSXR]]
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#REDIRECT [[Emulators:Emulator: PCSXR]]
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Emulators:PCSXR
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Created page with "[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]] '''Emulated Systems: ''' Sony Playstation '''Emulator last updated:''' Aug 26, 2013 '''Current Official Version:''' 1.9.93 ==Overvi..."
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
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Stigzler moved page [[PCSXR]] to [[Emulators:PCSXR]]
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text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
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#REDIRECT [[Emulators:PCSXR]]
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Emulators:EPSXe
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Created page with "[[File:EPSXe.png|thumb|[ePSXe 2.0]]] '''Emulated Systems: ''' Sony Playstation '''Emulator last updated:''' 17.2.16 '''Current Official Version:''' 2.0 ==Overview== ===Dev..."
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
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Stigzler moved page [[EPSXe]] to [[Emulators:EPSXe]]
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
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/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
f6119d1e50d6d44d227cc0650d2df55e5d890e1e
2168
2167
2016-03-14T09:36:58Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[Media:EpsxeSettings.png]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
7843e69d442a020cb53be3735ed7b6047702ce45
2169
2168
2016-03-14T09:39:32Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:Example.jpg]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
809f026d028a6a1a4c4659a34e05c222fa4fdc29
2170
2169
2016-03-14T09:40:49Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|border|left]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
360dd7e14aeeb9185a4c66e02087ac60fb51df9e
2171
2170
2016-03-14T09:41:13Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|border|left]]
<br>
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
9a3456cb088a74a9accf91650bdf7be10d336121
2172
2171
2016-03-14T09:41:47Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|border]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
380c2f7c75191845ca2f11fd3674b4f0674757e9
2173
2172
2016-03-14T09:42:29Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|border|left]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
9103b085efcbeccc87c9ad8596093a8e5ec3a4a9
2174
2173
2016-03-14T09:44:24Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
66e8f2d30601651d4e37140b0689a5c01785e15e
2175
2174
2016-03-14T09:44:49Z
Stigzler
28
/* Available Plugins */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
3af9f3654be1b1926056b051670f66d08690863a
2176
2175
2016-03-14T09:45:01Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
4d72c861e4debad2554b9e06ad623afcbb8cfbc9
2177
2176
2016-03-14T09:50:43Z
Stigzler
28
/* QuickStart */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
Download here:
[http://www.epsxe.com/download.php]
Place Bios here:
(You'll need to source the bios separately)
Setup thus:
Mount ROMS as SCSI (e.g. DaemonToolsLite) and boot thus:
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
34409c73f1594387e9db514266be9dd72c1a1f93
Emulators:Mednafen
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Created page with "[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]] '''Emulated Systems: ''' <br> Atari Lynx<br> Neo Geo Pocket (Color)<br> WonderSwan<br> GameBoy (Color)<br> GameBoy Advance<br>..."
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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Stigzler moved page [[Mednafen]] to [[Emulators:Mednafen]]
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
ccc41340ddbfd5a2604fce3422d15eca2fab3aa6
Mednafen
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Stigzler moved page [[Mednafen]] to [[Emulators:Mednafen]]
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#REDIRECT [[Emulators:Mednafen]]
98cf29be6ab3abc206847e03d7fc932a8908df67
EPSXe
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Stigzler moved page [[EPSXe]] to [[Emulators:EPSXe]]
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#REDIRECT [[Emulators:EPSXe]]
7c13d1a1ca3c1389898d90c331822d7c4e5630b0
Emulator: ePSXe
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Replaced content with "Mistake.."
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Mistake..
ed7859da14e8e8f82c2fd72a2ee9fbcda33a2d3d
File:Psx cmdswitch.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Psx
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2016-02-27T16:24:14Z
Stigzler
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Created page with "[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]] '''Emulated Systems: ''' Sony PlayStation '''Emulator last updated:''' Feb 29, 2008 '''Current Official Version:''' 1.13..."
wikitext
text/x-wiki
[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
b8f17bab10cbd33447ca572c0078d2c9a5e20958
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wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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/* Support Apps for the Emulator */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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/* External Links */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: Defunct :(
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
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/* External Links */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: Defunct :( <br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PSX
336ba156a3a562d67af6fd374f682779b0757589
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2016-02-28T15:31:23Z
Stigzler
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/* Hotkeys */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
[[File:Psx_default_hotkeys.png]]
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: Defunct :( <br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PSX
6651f3f055f802eab91990d1ad8f3139d941b368
File:PSX.jpg
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2016-02-27T16:26:12Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Psx default hotkeys.png
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2016-02-28T15:31:03Z
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:EpsxeSettings.png
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2016-03-14T09:33:25Z
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wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
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Stigzler uploaded a new version of [[File:EpsxeSettings.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Epsxe boot.png
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2016-03-14T09:51:18Z
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bios Epsxe.png
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Emulators:EPSXe
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/* QuickStart */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
Download here:
Official Site [http://www.epsxe.com/download.php]
Place Bios here:
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
Setup thus:
Mount ROMS as SCSI (e.g. DaemonToolsLite) and boot thus:
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
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/* QuickStart */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
32d25d77bc77709b7c0b717f92b30b1fe0b4d10e
2182
2181
2016-03-14T10:01:49Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive name from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
0db739408ba0bb3641c28064aac7933a1964d1ef
2183
2182
2016-03-14T10:02:14Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
160ce1f913b53f2e698dbe20c0628e8b09b24148
2188
2183
2016-03-14T12:05:26Z
Stigzler
28
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
[[Category:Emulators]]
89cfc9d253a16b526e7b59c8dd39a7f27b9c74f6
2192
2188
2016-03-14T12:11:47Z
Stigzler
28
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
160ce1f913b53f2e698dbe20c0628e8b09b24148
2193
2192
2016-03-14T12:12:01Z
Stigzler
28
Replaced content with "mistake"
wikitext
text/x-wiki
mistake
c07a45a81c6ac151eb41b3c0bc2a543bb488dd1f
File:PsxFin ScreenStretch1.png
6
289
2184
2016-03-14T11:48:09Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Psx
0
283
2185
2164
2016-03-14T11:54:09Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
You can stretch the image to fit your monitor. Go: pSX>File>Configuration>Graphics. Set up your monitor details, then set aspect ratio to 4:3:
[[File:PsxFin ScreenStretch1.png|thumb|none]]
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
[[File:Psx_default_hotkeys.png]]
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: Defunct :( <br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PSX
b112f56e882608bdd08ea32d786fa1384e6fa26f
2186
2185
2016-03-14T12:01:38Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
You can stretch the image to fit your monitor. Go: pSX>File>Configuration>Graphics. Set up your monitor details, then set aspect ratio to 4:3:
[[File:PsxFin ScreenStretch1.png|thumb|none]]
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
[[File:Psx_default_hotkeys.png]]
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
===GEmvoy===
'''Memory Cards:'''
To create and use per-game cards:<br>
"When you're "selecting" a memory card on the Memory cards tab in the Configuration window, just type in the name of the new memory card file, and press OK, and pSX will automatically create the memory card file." (Psx forum)
So, for GEmvoy setup - run psxfin. Go to Configuration>MemoryCards, then click "..." You can then navigate to the cards slot and to create new cards, just type a name into the box.
If you're using the standard Algorithm, make sure you create two cards named "psxfin1" and "psxfin2". Also, use '''''Save per-game settings'''''
==References==
==External Links==
Official Site: Defunct :( <br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PSX
f72588518f1d2aa26b8fea1551fb82a8f023540b
2187
2186
2016-03-14T12:04:58Z
Stigzler
28
wikitext
text/x-wiki
[[File:PSX.jpg|thumb|[PSX 1.13]]]
'''Emulated Systems: ''' Sony PlayStation
'''Emulator last updated:''' Feb 29, 2008
'''Current Official Version:''' 1.13
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://www.emulator-zone.com/doc.php/psx/psx_em.html
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
You can stretch the image to fit your monitor. Go: pSX>File>Configuration>Graphics. Set up your monitor details, then set aspect ratio to 4:3:
[[File:PsxFin ScreenStretch1.png|thumb|none]]
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
[[File:Psx_default_hotkeys.png]]
====Running Game Files====
====Command Line====
[[File:Psx cmdswitch.png]]
====Bugs/Glitches====
===Support Apps for the Emulator===
You can't access everything from the Psx gui (e.g. fullscreen resolution).
This utility lets you access all the settings:
https://sites.google.com/site/ultimasites/psx-frontend
==Game Specific Considerations==
==GameEx Setup==
===GEmvoy===
'''Memory Cards:'''
To create and use per-game cards:<br>
"When you're "selecting" a memory card on the Memory cards tab in the Configuration window, just type in the name of the new memory card file, and press OK, and pSX will automatically create the memory card file." (Psx forum)
So, for GEmvoy setup - run psxfin. Go to Configuration>MemoryCards, then click "..." You can then navigate to the cards slot and to create new cards, just type a name into the box.
If you're using the standard Algorithm, make sure you create two cards named "psxfin1" and "psxfin2". Also, use '''''Save per-game settings'''''
==References==
==External Links==
Official Site: Defunct :( <br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PSX
[[Category:Emulators]]
1d2dc9239f19bd79a2814e7ae07c460a73efea33
PCSXR
0
277
2189
2148
2016-03-14T12:09:41Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
[[Emulators]]
08fadb875839172a4ec9c3d8f2f2917dc1b53ad4
2190
2189
2016-03-14T12:10:13Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSXR.png|thumb|[PCSXR 1.9.93]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' Aug 26, 2013
'''Current Official Version:''' 1.9.93
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
https://pcsxr.codeplex.com/releases/view/111309
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
*F1: Save state
*F2: Switch to next save slot
*F3: Load state
*F4: Display state screenshot
*F5: Toggle SIO IRQ
*F6: Toggle Black & White decoders
*F7: Toggle XA
*F8: Take a game screenshot
*F9: Open the Disc tray
*F10: Close the Disc tray
*ESC: Return to the main window
*Ctrl 1 to 5: Save state 1 to 5
*Alt 1 to 5: Load state 1 to 5
*Alt 0: Load state from last ESC quit
====Running Game Files====
====Command Line====
-runcd<br>
Runs CD-ROM from drive<br>
-cdfile FILE<br>
Runs a CD image file<br>
-nogui<br>
Don't load the GUI<br>
-cfg FILE<br>
Specify a different config file<br>
-psxout<br>
Enable PSX output<br>
-slowboot<br>
Enable BIOS Logo<br>
-load STATENUM<br>
Loads savestate STATENUM<br>
-help (-h)<br>
Display help message<br>
<br>
Source:<br>
http://pcsxr.codeplex.com/SourceControl/latest#pcsxr/doc/pcsxr.1<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: https://pcsxr.codeplex.com/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/PCSX-Reloaded
[[Category:Emulators]]
8022651a243cded08b618059163d28af2558bcff
EPSXe
0
281
2191
2154
2016-03-14T12:11:29Z
Stigzler
28
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.<br>
F2 - Change slot (5 slots are available).<br>
F3 - Load a state.<br>
F4 - Toggles between limited and unlimited FPS.<br>
F5 - Toggles analog on/off.<br>
F6 - Select what pad will be affected by key F5.<br>
F7 - Toggles between primary and secondary GPU plugin while playing a game.<br>
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
[[Category:Emulators]]
89cfc9d253a16b526e7b59c8dd39a7f27b9c74f6
2211
2191
2016-03-14T14:41:30Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.
F2 - Change slot (5 slots are available).
F3 - Load a state.
F4 - Toggles between limited and unlimited FPS.
F5 - Toggles analog on/off.
F6 - Select what pad will be affected by key F5.
F7 - Toggles between primary and secondary GPU plugin while playing a game.
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)<br>
-analog......................Enables Analog Pad Emulation.<br>
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)<br>
-bios <file>.................Loads the specified PlayStation BIOS file.<br>
-c...........................Enables the Dynarec core.* (Unusable)<br>
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)<br>
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)<br>
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)<br>
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)<br>
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)<br>
-debug.......................Enables Debugging (only in betas!) (Unusable)<br>
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)<br>
-f...........................Disables BIOS Logo. (Fast Boot)<br>
-ff9pal......................Enables Final Fantasy IX PAL cheat.<br>
-fl..........................Enables the internal framelimiter.**<br>
-forcepad....................Forces SIO IRQ to always be enabled.<br>
-forcespu....................Forces SPU IRQ to always be enabled.<br>
-gun.........................Enables Namco Gun Emulation.**<br>
-h...........................Displays some (not all) command-line switches. (???)<br>
-hdev........................Displays a list of debug options. (???)<br>
-help........................Displays some (not all) command-line switches.(???)<br>
-i...........................Loads the Interpreter core.*<br>
-legaia......................Enables Legend of Legaia cheat.<br>
-lib.........................Loads libpsx.exe. (Unusable)<br>
-loadbin <file>..............Loads a specified ISO image file.<br>
-loadcheat <file>............Loads a specified .cht file.<br>
-loadfake....................Loads a fake file.****<br>
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).<br>
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).<br>
-mouse.......................Enables Mouse Emulation.<br>
-noaudiocd...................Disables CDDA.<br>
-noauto......................Disables automatically applied patches.<br>
-nocd........................Disables CD-ROM Emulation.<br>
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)<br>
-nocdstatus..................Changes some CD-ROM status outputs.<br>
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)<br>
-nogui.......................Runs ePSXe without the GUI.<br>
-nolog.......................Disables log files.<br>
-nomdec......................Disables MDEC.<br>
-nomdectiming................Disables MDEC Timing.<br>
-nomemcard...................Disables Memory Card Emulation.<br>
-noseekinxa..................Disables seeking during XA playback. (Unusable)<br>
-nosound.....................Disables Sound Emulation.<br>
-p <num>.....................Adds penalty cycles to memory access.*****<br>
-paddual.....................Enables a pad workaround* (Unusable)<br>
-savefake <file>.............Saves a fake file.****<br>
-ssv0........................Creates savestates compatible with ePSXe v1.4.0<br>
-v...........................Shows the current version of ePSXe (???)<br>
-xaread......................Enables XA Read.<br>
-xasound.....................Enables XA Sound Emulation.<br>
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)<br>
-fastboot....................Disables BIOS Logo. (Fast Boot)<br>
-slowboot....................Enables BIOS Logo. (Slow Boot)<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
[[Category:Emulators]]
0fc44e5bf9d99e5bb79e37afcaffc75cde770bd9
2212
2211
2016-03-14T14:42:26Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:EPSXe.png|thumb|[ePSXe 2.0]]]
'''Emulated Systems: ''' Sony Playstation
'''Emulator last updated:''' 17.2.16
'''Current Official Version:''' 2.0
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
'''Download here:'''<br>
Official Site [http://www.epsxe.com/download.php]
'''Place Bios here:'''
[[File:Bios Epsxe.png|thumb|none]]
(You'll need to source the bios separately)
'''Setup thus:'''
[[File:EpsxeSettings.png|thumb|none]]
'''Mount ROMS as SCSI (e.g. DaemonTools Lite[https://www.daemon-tools.cc/home]) and boot thus:'''
[[File:Epsxe boot.png|thumb|none]]
==Installation and Operation==
===Download Locations===
http://www.epsxe.com/download.php
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
This setup should cover most bases (including CCDA tracks):
[[File:EpsxeSettings.png|thumb|none]]
Note: For the CDRom Plugin, first mount an image onto the drive that you will be using. Ensure that it is mounted on the drive letter that will always be used. Then configure the plugin + select the drive letter from the dropdown.
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
F1 - Save a state.
F2 - Change slot (5 slots are available).
F3 - Load a state.
F4 - Toggles between limited and unlimited FPS.
F5 - Toggles analog on/off.
F6 - Select what pad will be affected by key F5.
F7 - Toggles between primary and secondary GPU plugin while playing a game.
====Running Game Files====
====Command Line====
-adsrtrick...................Returns a random ADSR value. (Unusable)
-analog......................Enables Analog Pad Emulation.
-anamous.....................Enables Analog Pad Emulation via Mouse.(Unusable)
-bios <file>.................Loads the specified PlayStation BIOS file.
-c...........................Enables the Dynarec core.* (Unusable)
-cddmairq3...................Enables CD-ROM IRQ3 in DMA.** (Unusable)
-cdfast......................Enables Fast CD-ROM Emulation. (Unusable)
-cdrom <letter>..............Selects a CD-ROM Drive Letter. (Unusable)
-cdslow......................Enables Slow CD-ROM Emulation. (Unusable)
-cdtiming....................Enables Accurate CD-ROM Timing. (Unusable)
-debug.......................Enables Debugging (only in betas!) (Unusable)
-dmairqclear.................Forces DMA IRQ to always be cleared. (Unusable)
-f...........................Disables BIOS Logo. (Fast Boot)
-ff9pal......................Enables Final Fantasy IX PAL cheat.
-fl..........................Enables the internal framelimiter.**
-forcepad....................Forces SIO IRQ to always be enabled.
-forcespu....................Forces SPU IRQ to always be enabled.
-gun.........................Enables Namco Gun Emulation.**
-h...........................Displays some (not all) command-line switches. (???)
-hdev........................Displays a list of debug options. (???)
-help........................Displays some (not all) command-line switches.(???)
-i...........................Loads the Interpreter core.*
-legaia......................Enables Legend of Legaia cheat.
-lib.........................Loads libpsx.exe. (Unusable)
-loadbin <file>..............Loads a specified ISO image file.
-loadcheat <file>............Loads a specified .cht file.
-loadfake....................Loads a fake file.****
-loadmemc0 <file>............Loads a specified memory card file in the first slot (0).
-loadmemc1 <file>............Loads a specified memory card file in the second slot (1).
-mouse.......................Enables Mouse Emulation.
-noaudiocd...................Disables CDDA.
-noauto......................Disables automatically applied patches.
-nocd........................Disables CD-ROM Emulation.
-nocdcmd11...................Disables CD-ROM command 11. (Unusable)
-nocdstatus..................Changes some CD-ROM status outputs.
-nocdrtstatus................Disables CD-ROM RT status. (Unusable)
-nogui.......................Runs ePSXe without the GUI.
-nolog.......................Disables log files.
-nomdec......................Disables MDEC.
-nomdectiming................Disables MDEC Timing.
-nomemcard...................Disables Memory Card Emulation.
-noseekinxa..................Disables seeking during XA playback. (Unusable)
-nosound.....................Disables Sound Emulation.
-p <num>.....................Adds penalty cycles to memory access.*****
-paddual.....................Enables a pad workaround* (Unusable)
-savefake <file>.............Saves a fake file.****
-ssv0........................Creates savestates compatible with ePSXe v1.4.0
-v...........................Shows the current version of ePSXe (???)
-xaread......................Enables XA Read.
-xasound.....................Enables XA Sound Emulation.
-[psx exe]...................Runs the specified PSX Executable (can be a .pll, zipped)
-fastboot....................Disables BIOS Logo. (Fast Boot)
-slowboot....................Enables BIOS Logo. (Slow Boot)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://www.epsxe.com/index.php<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/EPSXe
[[Category:Emulators]]
f3b502b6ca1a92e8891995bb51d988ac009d1362
Mednafen
0
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[[File:Mednafen.png|thumb|[Mednafen 0.9.38.7]]]
'''Emulated Systems: ''' <br>
Atari Lynx<br>
Neo Geo Pocket (Color)<br>
WonderSwan<br>
GameBoy (Color)<br>
GameBoy Advance<br>
Nintendo Entertainment System<br>
Super Nintendo Entertainment System/Super Famicom<br>
Virtual Boy<br>
PC Engine/TurboGrafx 16 (CD)<br>
SuperGrafx<br>
PC-FX<br>
Sega Game Gear<br>
Sega Genesis/Megadrive<br>
Sega Master System<br>
Sony PlayStation
'''Emulator last updated:''' October 1, 2015
'''Current Official Version:''' 0.9.38.7
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Playstation: http://emulation.gametechwiki.com/index.php/PlayStation_emulators#Emulators
==QuickStart==
==Installation and Operation==
===Download Locations===
http://mednafen.fobby.net/releases/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
http://mednafen.fobby.net/documentation/#Core+Features%01Using+Mednafen%01Command-line
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: http://mednafen.fobby.net/<br>
Emu Gen: http://emulation.gametechwiki.com/index.php/Mednafen
[[Category:Emulators]]
f7df0aa512821886e53dbb616d75f76f689f1e9b
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Xebra
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291
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2016-03-14T12:56:31Z
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Created page with "[[File:Xebra.png|thumb|[Xebra]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and History=== ===Vari..."
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
a8b07e35ab9d0dfec2e046def34ffb98a306b610
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wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
Include comparison between emulators.
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
731bf6210cf6676d2b5ab679967bc169a1a49e04
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/* Alternative Emulators */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Where to get it from...careful - no warez/romz sites!
===Pre-requisites===
For example - any specific drivers or other software that needs to be pre-installed.
===Hardware Considerations===
===Installation Process===
How to install on your PC
===Plugins and Setups===
====Available Plugins====
Any plugin info including download links, comparisons etc....
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
e.g. Screenshot,pause etc...
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
Any GUIs/support apps that are linked to the Emulator (e.g. Mednaffe for Mendafen)
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
Things like Filters, setups, comparissons etc.
Also post-processing thingies?
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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/* Command Line */
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[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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/* Command Line */
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[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
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2016-03-14T13:08:57Z
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/* Command Line */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
b76c26cdc2fc25a3f8efdd6c05e1255a9d15a6d3
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28
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
0554503ff771341349392b83245ed9e6a5419f48
2206
2204
2016-03-14T13:14:34Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Direct from author's site:
http://drhell.web.fc2.com/ps1/
Scroll to the bottom of the page, then right click> Save As
[[File:Xebra download.png|thumb|none]]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
235250bbc805e44edaf3a7a93569e854db34aab6
2207
2206
2016-03-14T13:14:46Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Direct from author's site:
http://drhell.web.fc2.com/ps1/
Scroll to the bottom of the page, then right click> Save As:
[[File:Xebra download.png|thumb|none]]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
e2b68c1e135385f28e3363ab6d1a2945a834b7b0
2209
2207
2016-03-14T13:23:46Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Direct from author's site:
http://drhell.web.fc2.com/ps1/
Scroll to the bottom of the page, then right click> Save As:
[[File:Xebra download.png|thumb|none]]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
[[File:Xebra settings.png|thumb|none]]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
45fc01569ffc954f14fd8c8a7ed07555f5ffa173
2210
2209
2016-03-14T14:00:47Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:Xebra.png|thumb|[Xebra]]]
'''Emulated Systems: '''Sony Playstation, Sony PocketStation
'''Emulator last updated:''' February 24 2016 Build
'''Current Official Version:''' 16/02/16
'''Author:''' Dr Hell
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Direct from author's site:
http://drhell.web.fc2.com/ps1/
Scroll to the bottom of the page, then right click> Save As:
[[File:Xebra download.png|thumb|none]]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
[[File:Xebra settings.png|thumb|none]]
====BIOS====
The Newer Version of Xebra comes with its own BIOS replacement. However, if you are having problems with a game you can still manually set the BIOS by doing the following:
File -> Open -> OSROM image. That will copy the BIOS file to the xebra directory and renaming it to OSROM (with no file extension). Doing that manually works as well. [http://emulation-general.wikia.com/wiki/XEBRA]
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-SPTI "PATH" .... = MENU : File/Open/CD-ROM via SPTI/"PATH"
-IMAGE "PATH" ... = MENU : File/Open/CD-ROM Image/"PATH"
-OSROM "PATH" ... = MENU : File/Open/OS ROM Image/"PATH"
-BU00 "PATH" .... = MENU : File/Open/Memory Card 1 Image/"PATH"
-BU10 "PATH" .... = MENU : File/Open/Memory Card 2 Image/"PATH"
-SIM "PATH" ..... = MENU : File/Open/Simulation Image/"PATH"
-RUN "PATH" ..... = MENU : File/Open/Running Image/"PATH"
-TOC "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH"
-CUE "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CUE
-CCD "PATH" ..... = MENU : View/CD-ROM Drive/Open TOC/"PATH" .. CCD
-INI "PATH" ..... To load the initial setting image
-RUN1 ..... = MENU : File/Run/Run 1
-RUN2 ..... = MENU : File/Run/Run 2
-RUN3 ..... = MENU : File/Run/Run 3
-SYNC ..... = MENU : File/Run/Sync
-BLANK .... = MENU : File/Run/Blank
-FULL ..... = MENU : File/View/Full Screen/
e.g. Run Image mounted to SCSI in full screen:
xebra.exe -SPTI "H:" -FULL -RUN1
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
7240fc2083a5b05871b1f660bf43a728e5e8c52a
File:Xebra download.png
6
292
2205
2016-03-14T13:14:05Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Xebra settings.png
6
293
2208
2016-03-14T13:23:14Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Emulator
10
266
2213
2096
2016-03-17T13:19:08Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
1a55bb4a2fd472793b926a9c153be48c8cf6fa4e
2220
2213
2016-03-17T14:45:04Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
3f612c0b36088987c542a24e4e9360528d4c340a
Demul
0
294
2214
2016-03-17T13:19:32Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
1a55bb4a2fd472793b926a9c153be48c8cf6fa4e
2215
2214
2016-03-17T13:20:07Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
754d6b27e26fdaf010b9ce0f8a0a663193dd4a0b
2217
2215
2016-03-17T13:27:22Z
Stigzler
28
wikitext
text/x-wiki
[[File:Demul logo.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Dreamcast, Naomi, Atomiswave, Hikaru, and other SuperH or PowerVR 2
'''Emulator last updated:''' 22.12.2015
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
89b936ce8319790e15f7fd99855ab670fed4341f
2218
2217
2016-03-17T13:46:58Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Demul logo.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Dreamcast, Naomi, Atomiswave, Hikaru, and other SuperH or PowerVR 2
'''Emulator last updated:''' 22.12.2015
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-? -h -help give this help
-version give about
-listxml list roms & bioses in ClrMame XML format
-listroms print games list
-run=<name> run specified system (dc, naomi, awave, hikaru, gaelco, cave3rd)
-rom=<romname> run specified system rom
-customrom=<fullpath> run specified system customrom
-image=<fullpath> run specified system image (CD/GD media systems only)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1057a3f6103c22478cfc6ae5dd512c88d62cefd6
2219
2218
2016-03-17T14:15:21Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Demul logo.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Dreamcast, Naomi, Atomiswave, Hikaru, and other SuperH or PowerVR 2
'''Emulator last updated:''' 22.12.2015
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
v0.7 alpha - There are two plugins: gpuDX11 + gpuDX11old. If you want to be able to raise the internal resolution, you must select the latter.
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-? -h -help give this help
-version give about
-listxml list roms & bioses in ClrMame XML format
-listroms print games list
-run=<name> run specified system (dc, naomi, awave, hikaru, gaelco, cave3rd)
-rom=<romname> run specified system rom
-customrom=<fullpath> run specified system customrom
-image=<fullpath> run specified system image (CD/GD media systems only)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
5c457fd99dd11c694c094d0cfc78a40088afaca5
File:Demul logo.png
6
295
2216
2016-03-17T13:23:37Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
NullDC
0
296
2221
2016-03-17T14:45:31Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
3f612c0b36088987c542a24e4e9360528d4c340a
2223
2221
2016-03-17T14:47:16Z
Stigzler
28
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
58dcf39d986f017dbec2a2d2abf20b8aa3a3d7a6
2224
2223
2016-03-17T14:48:20Z
Stigzler
28
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
478fba4d9e68813e6170b6d87e7d77661ba617af
2225
2224
2016-03-17T14:49:30Z
Stigzler
28
/* BIOS */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
bac5368b70873c40b25ac0012f12280b9a06af86
2226
2225
2016-03-17T14:50:19Z
Stigzler
28
/* Plugins and Setups */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
21d473e01ceed6712dcd61b1560c93ed80141396
2227
2226
2016-03-17T14:51:14Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
If you open nullDC.cfg - you'll see all the parameters you can manipulate. You change these values by putting "-config" switch in command line, then the section, then the key, like thus:
-config [Section]:[Key]=[Value]
You can put this in as many times as you wish. For e.g:
nullDC_Win32_Release.exe -config nullDC_GUI:Fullscreen=1 -config nullDC:Emulator.Autostart=1
Will set emu to fullscreen and boot the default image specified in cfg.
Plenty online about this.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
274f251d452377522f9f35a5ac24e3085878bdf9
2228
2227
2016-03-17T14:51:33Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
If you open nullDC.cfg - you'll see all the parameters you can manipulate. You change these values by putting "-config" switch in command line, then the section, then the key, like thus:
-config [Section]:[Key]=[Value]
You can put this in as many times as you wish. For e.g:
nullDC_Win32_Release.exe -config nullDC_GUI:Fullscreen=1 -config nullDC:Emulator.Autostart=1
Will set emu to fullscreen and boot the default image specified in cfg.
Plenty online about this.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
2c0e8ec97fee2fa48ec55f109b95e73c675e35e7
File:Nulldc.png
6
297
2222
2016-03-17T14:46:59Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
NullDC
0
296
2229
2228
2016-03-17T15:12:36Z
Stigzler
28
/* Controllers */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
The Puru-Puru plugin doesn't seem top work 'out of the box.' A working version here[https://drive.google.com/file/d/0B1BknYzq4cLvU2hhSkxvNjhvSDQ/view?usp=sharing link here]
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
If you open nullDC.cfg - you'll see all the parameters you can manipulate. You change these values by putting "-config" switch in command line, then the section, then the key, like thus:
-config [Section]:[Key]=[Value]
You can put this in as many times as you wish. For e.g:
nullDC_Win32_Release.exe -config nullDC_GUI:Fullscreen=1 -config nullDC:Emulator.Autostart=1
Will set emu to fullscreen and boot the default image specified in cfg.
Plenty online about this.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
276d84db422fc089050653e5dbf47e467bb0fd53
2230
2229
2016-03-17T15:14:27Z
Stigzler
28
/* Controllers */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
The Puru-Puru plugin doesn't seem top work 'out of the box.' A working version [https://drive.google.com/file/d/0B1BknYzq4cLva1RzT2dwdE40RkU/view?usp=sharing here]
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
If you open nullDC.cfg - you'll see all the parameters you can manipulate. You change these values by putting "-config" switch in command line, then the section, then the key, like thus:
-config [Section]:[Key]=[Value]
You can put this in as many times as you wish. For e.g:
nullDC_Win32_Release.exe -config nullDC_GUI:Fullscreen=1 -config nullDC:Emulator.Autostart=1
Will set emu to fullscreen and boot the default image specified in cfg.
Plenty online about this.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
317fa9c08644502fed148949454ccb39d418d542
2231
2230
2016-03-17T15:15:13Z
Stigzler
28
/* Controllers */
wikitext
text/x-wiki
[[File:Nulldc.png|thumb|[nullDC]]]
'''Emulated Systems: ''' Sega Dreamcast
'''Emulator last updated:'''
'''Current Official Version:''' 1.0.4 r150
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
If booting .gdi, enable "Patch GDRom Region" under GDRom menu item.
====BIOS====
You'll need dc_boot.bin and dc_flash.bin in the data folder
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
The Puru-Puru plugin doesn't seem to work 'out of the box.' A working version [https://drive.google.com/file/d/0B1BknYzq4cLva1RzT2dwdE40RkU/view?usp=sharing here]
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
If you open nullDC.cfg - you'll see all the parameters you can manipulate. You change these values by putting "-config" switch in command line, then the section, then the key, like thus:
-config [Section]:[Key]=[Value]
You can put this in as many times as you wish. For e.g:
nullDC_Win32_Release.exe -config nullDC_GUI:Fullscreen=1 -config nullDC:Emulator.Autostart=1
Will set emu to fullscreen and boot the default image specified in cfg.
Plenty online about this.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
06ef63bd154486d63e280600e4949c65813bd8d9
Snes9x
0
298
2232
2016-03-17T17:09:48Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Catagory:Emulators]]
e66546870fe04a6c2f38cfd2c0033dfebe6688b8
2233
2232
2016-03-17T17:10:40Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
2235
2233
2016-03-17T17:12:15Z
Stigzler
28
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
b354b32834641b5df70e01769b58d266af673a2f
2236
2235
2016-03-17T17:12:44Z
Stigzler
28
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8bd07e6915e58898e4ebd6fd4877b8e7b974efd4
2237
2236
2016-03-17T17:13:32Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compress.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
00479b2d85949d34b7eb135f54353d18891ab615
2238
2237
2016-03-17T17:13:47Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8bd07e6915e58898e4ebd6fd4877b8e7b974efd4
2239
2238
2016-03-17T17:14:26Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compress
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
87b1a51e79b4cfd06952c232a5bc65b4692acaac
2240
2239
2016-03-17T17:14:42Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8bd07e6915e58898e4ebd6fd4877b8e7b974efd4
2241
2240
2016-03-17T17:16:00Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compre
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
721415357c61df70f2aa61463d18065214788951
2242
2241
2016-03-17T17:16:23Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compre
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
d3add2eb6bba6db726d093ad74446448d9ca006f
2243
2242
2016-03-17T17:16:48Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compre
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
acaa01db07060cb330b4daa705de78643c6446c6
2244
2243
2016-03-17T17:17:57Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
14f7697d3c181162c9175f895283414cac54d9a5
2245
2244
2016-03-17T17:18:32Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc),
*.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be
compressed with zip, gzip, JMA, or compress.
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
4cd2c9f45c664362e918aea4db35ca81b7cdc397
2246
2245
2016-03-17T17:19:03Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Snes9x-logo.png|thumb|[Snes9x]]]
'''Emulated Systems: '''Nintendo SNES
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc), *.fig, or split (*.1, *.2, or sf32527a, sf32527b, etc) format and can be compressed with zip, gzip, JMA, or compress.
====Command Line====
-sound or -so Enable digital sound output
-nosound or -ns Disable digital sound output
-soundskip or -sk <0-3> Sound CPU skip-waiting method
-soundquality, -sq, or -r <num> Set sound playback quality
0 - off, 1 - 8192, 2 - 11025, 3 - 16000,
4 - 22050, 5 - 32000 (default), 6 - 44100,
7 - 48000
-altsampledecode or -alt Use alternate sample decoder
-stereo or -st Enable stereo sound output (implies -sound)
-mono Enable monaural sound output (implies -sound)
-soundsync or -sy Enable sound sync to CPU at startup
-soundsync2 or -sy2 Alternate method to sync sound
-nois Turn off interpolated sound
-echo or -e Enable DSP echo effects at startup
-noecho or -ne Disable DSP echo effects at startup
-envx or -ex Enable volume envelope height reading
-nosamplecaching, -nsc, or -nc Disable sample caching
-nomastervolume or -nmv Disable master volume setting
-fix 'Fix' sound frequencies
-conf <filename> Use specified conf file (after standard files)
-nostdconf Do not load the standard config files
-hdma or -ha Enable HDMA emulation at startup
-nohdma or -nh Disable HDMA emulation at startup
-transparency or -tr Enable transparency effects
-notransparency or -nt Disable transparency effects at start
-windows Enable graphic window effects
-nowindows or -nw Disable graphic window effects
-im7 Enable Mode 7 interpolation effects
-displayframerate or -dfr Display the frame rate counter
-aidoshm <shmid> Run in AIDO mode, with specified SHM ID
-hires or -hi Enable support for hi-res and interlace modes
-frameskip or -f <num> Screen update frame skip rate
-frametime or -ft <float> Milliseconds per frame for frameskip auto-adjust
-hirom, -hr, or -fh Force Hi-ROM memory map
-lorom, -lr, or -fl Force Lo-ROM memory map
-bs Use BS Satellite System ROM mapping
-bsxbootup Boot up BS games from BS-X
-nointerleave or -ni ROM image is not in interleaved format
-interleaved or -i ROM image is in interleaved format
-interleaved2 or -i2 ROM image is in interleaved 2 format
-interleavedgd24 or -gd24 ROM image is in interleaved gd24 format
-header, -he, or -hd Force the detection of a ROM image header
-noheader or -nhd Force the detection of no ROM image header
-ntsc or -n Force NTSC timing (60 frames/sec)
-pal or -p Force PAL timing (50 frames/sec)
-superfx or -sfx Force detection of the SuperFX chip
-nosuperfx or -nosfx Force detection of no SuperFX chip
-dsp1 Force detection of the DSP-1 chip
-nodsp1 Force detection of no DSP-1 chip
-nopatch Do not apply any available IPS patches
-cheat Apply saved cheats
-nocheat Do not apply saved cheats
-gamegenie or -gg Supply a Game Genie code
-actionreplay or -ar <code> Supply a Pro-Action Reply code
-goldfinger or -gf <code> Supply a Gold Finger code
-nomp5 Disable emulation of the Multiplayer 5 adapter
-nomouse Disable emulation of the SNES mouse
-nosuperscope Disable emulation of the Superscope
-nojustifier Disable emulation of the Konami Justifier
-port# <control> Specify which controller to emulate in port 1/2
Controllers: none No controller
pad# Joypad number 1-8
mouse# Mouse number 1-2
superscope Superscope (not useful with -port1)
justifier Blue Justifier (not useful with -port1)
one-justifier ditto
two-justifiers Blue & Pink Justifiers
mp5:#### MP5 with the 4 named pads (1-8 or n)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
cb009fb662515bd3bec19a589bf47ad4ee485d28
File:Snes9x-logo.png
6
299
2234
2016-03-17T17:11:47Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Emulator
10
266
2247
2220
2016-04-17T14:43:56Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
Dolphin
0
300
2248
2016-04-17T14:44:21Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
2250
2248
2016-04-17T14:45:37Z
Stigzler
28
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
a1993e249aa950ea5cf293528729e1abf058c8b3
2251
2250
2016-04-17T14:47:20Z
Stigzler
28
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
bffa54adf9f0fb6940cf3618982462007c32c8a3
2252
2251
2016-04-17T14:50:15Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
e5d8522e5b2bd4951f2d54c1d1d15ee86ac7f941
File:Dolphin.png
6
301
2249
2016-04-17T14:44:49Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Stella
0
302
2253
2016-05-08T14:27:33Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
2255
2253
2016-05-08T14:34:00Z
Stigzler
28
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
4a60c9c6e5aeee8475b3bafc9181cf9e2450e792
2256
2255
2016-05-08T14:35:10Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
To run Stella from the commandline, use the following format:
stella [options ...] ROM_FILENAME
Options ('0' or 'false' indicates false, '1' or 'true' indicates true, others are self-explanatory):
Argument Description
-video <direct3d|opengl|opengles2|opengles|software>
Use the given rendering backend (where applicable); default is the best available mode detected.
-vsync <1|0>
Synchronize screen updates to the vertical blank period. This can result in smoother updates, and eliminate tearing.
-fullscreen <1|0>
Enable fullscreen mode.
-center <1|0>
Centers game window (if possible).
-palette <standard|z26|user>
Set the palette to either normal Stella, the one used in the z26 emulator, or a user-defined palette.
-colorloss <1|0>
Enable/disable the PAL color-loss effect.
-framerate <number>
Display the given number of frames per second. Normally, Stella will determine framerate based on number of scanlines. Setting this to 0 automatically enables auto-frame calculation (ie, framerate based on scanlines).
-timing <sleep|busy>
Determines type of wait to perform between processing frames. Sleep will release the CPU as much as possible, and is the preferred method on laptops (and other low-powered devices) and when using VSync. Busy will emulate z26 busy-wait behaviour, and use all possible CPU time, but may eliminate graphical 'tearing' in software mode.
-uimessages <1|0>
Enable or disable display of message in the UI. Note that messages indicating serious errors override this setting, and are always shown.
-sound <1|0>
Enable or disable sound generation.
-fragsize <number>
Specify the sound fragment size to use. Linux/Mac seems to work with 512, Windows usually needs 1024.
-freq <number>
Set sound sample output frequency (11025,22050,31400,44100,48000) Default is 31400. Do not change unless you experience sound issues.
-volume <number>
Set the volume (0 - 100).
-tia.zoom <zoom>
Use the specified zoom level (integer) while in TIA/emulation mode.
-tia.inter <1|0>
Use interpolation for the TIA image (results in blending/smoothing of the image).
-tia.aspectn <number>
-tia.aspectp <number>
Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many video modes do not use square pixels, you can reduce width until the pixels appear square. Allowable values are 80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and 105 - 110 for PAL.
-tia.fsfill <1|0>
Stretch TIA image completely while in fullscreen mode (vs. an integral stretch which won't necessarily completely fill the screen).
-tv.jitter <1|0>
Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.
-tv.jitter_recovery <1 - 20>
When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread over multiple frames).
-tv.filter <1 - 6>
Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' modes.
-tv.scanlines <0 - 100>
Blargg TV effects scanline intensity, where 0 means completely off.
-tv.scaninter <1|0>
Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.
-tv.contrast <number>
Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).
-tv.brightness <number>
Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).
-tv.hue <number>
Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).
-tv.saturation <number>
Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).
-tv.gamma <number>
Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).
-tv.sharpness <number>
Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).
-tv.resolution <number>
Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).
-tv.artifacts <number>
Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).
-tv.fringing <number>
Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).
-tv.bleed <number>
Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).
-cheat <code>
Use the specified cheatcode (see Cheat section for description).
-loglevel <0|1|2>
Indicates level of logging to perform while the application is running. Zero completely disables logging (except for serious errors), while the remaining numbers show increasingly more detail.
-logtoconsole <1|0>
Indicates that logged output should be printed to the console/commandline as it's being collected. An internal log will still be kept, and the amount of logging is still controlled by 'loglevel'.
-joydeadzone <number>
Sets the joystick axis deadzone area for joysticks/gamepads. All values within the deadzone are treated as zero-axis values, while only those values outside are registered as valid input. Accepts a number from 0 - 29, and uses the formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.
-joyallow4 <1|0>
Allow all 4 directions on a joystick to be pressed simultaneously. Bumper Bash ignores this setting, and always allows all 4 directions.
-usemouse <always|analog|never>
Use mouse as a controller as specified by ROM properties in specific case. Always and never are self-explanatory, analog means only for analog-type devices (paddles, trackball, etc).
-grabmouse <1|0>
Locks the mouse cursor in the game window in emulation mode.
-cursor <0|1|2|3>
Set mouse cursor state in UI/emulation modes.
-dsense <number>
Sensitivity for emulation of paddles when using a digital device (ie, joystick digital axis or button, keyboard key, etc). Valid range of values is from 1 to 10, with larger numbers causing faster movement.
-msense <number>
Sensitivity for emulation of paddles when using a mouse. Valid range of values is from 1 to 15, with larger numbers causing faster movement.
-saport <lr|rl>
Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr' means first is left port, second is right port, 'rl' means the opposite.
-ctrlcombo <1|0>
Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'. However, there are times when a 2-player game is using either the 'f' or 'r' keys for movement, and pressing Control (for Fire) will perform an unwanted action associated with Control-r or Control-f.
-autoslot <1|0>
Automatically switch to the next available save state slot after saving a ROM state file.
-stats <1|0>
Overlay console info on the TIA image during emulation.
-fastscbios <1|0>
Disable Supercharger BIOS progress loading bars.
-snapsavedir <path>
The directory to save snapshot files to.
-snaploaddir <path>
The directory to load snapshot files from.
-snapname <int|rom>
When saving snapshots, use either the internal database name or the actual ROM filename.
-sssingle <1|0>
Generate single snapshot instead of many, overwriting any previous snapshots.
-ss1x <1|0>
Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.
-ssinterval <number>
Set the interval in seconds between taking snapshots in continuous snapshot mode (currently, 1 - 10).
-rominfo <rom>
Display detailed information about the given ROM, and then exit Stella.
-listrominfo
Prints relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This can be used for external frontends.
-exitlauncher <1|0>
Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher only happens when started with the launcher).
-launcherres <WxH>
Set the size of the ROM launcher.
-launcherfont <small|medium|large>
Set the size of the font in the ROM launcher.
-launcherexts <allfiles|allroms|LIST>
Specifies which files to show in the ROM launcher ('allfiles' is self-explanatory, 'allroms' is all files with valid rom extensions (currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of valid rom extensions.
-romviewer <0|1|2>
Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).
-uipalette <standard|classic>
Use the specified palette for UI elements.
-listdelay <delay>
Set the amount of time to wait between treating successive keypresses as a single word in list widgets (value can range from 300-1000). Use '0' to disable list-skipping completely,
-mwheel <lines>
Set the number of lines a mousewheel will scroll in the UI.
-romdir <dir>
Set the directory where the ROM launcher will start.
-statedir <dir>
Set the directory in which to access state files.
-cheatfile <file>
Set the full pathname of the cheatfile database.
-palettefile <file>
Set the full pathname of the user-defined palette file.
-propsfile <file>
Set the full pathname of the ROM properties file.
-nvramdir <dir>
Set the directory in which to access non-volatile (flash/EEPROM) files.
-cfgdir <dir>
Set the directory in which to access Distella config files.
-avoxport <name>
Set the name of the serial port where an AtariVox is connected.
-maxres <WxH>
Useful for developers, this sets the maximum size of window that can be created, allowing to simulate testing on 'smaller' systems.
-help
Prints a help message describing these options, and then exit Stella.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
f5153a30d6e48b7d859528d513f7be49996ee6b3
2257
2256
2016-05-08T14:37:02Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
To run Stella from the commandline, use the following format:
stella [options ...] ROM_FILENAME
Options ('0' or 'false' indicates false, '1' or 'true' indicates true, others are self-explanatory):
Argument Description
-video <direct3d|opengl|opengles2|opengles|software>
Use the given rendering backend (where applicable); default is the best available mode detected.
-vsync <1|0>
Synchronize screen updates to the vertical blank period. This can result in smoother updates, and eliminate tearing.
-fullscreen <1|0>
Enable fullscreen mode.
-center <1|0>
Centers game window (if possible).
-palette <standard|z26|user>
Set the palette to either normal Stella, the one used in the z26 emulator, or a user-defined palette.
-colorloss <1|0>
Enable/disable the PAL color-loss effect.
-framerate <number>
Display the given number of frames per second. Normally, Stella will determine framerate based on number of scanlines. Setting this to 0 automatically enables auto-frame calculation (ie, framerate based on scanlines).
-timing <sleep|busy>
Determines type of wait to perform between processing frames. Sleep will release the CPU as much as possible, and is the preferred method on laptops (and other low-powered devices) and when using VSync. Busy will emulate z26 busy-wait behaviour, and use all possible CPU time, but may eliminate graphical 'tearing' in software mode.
-uimessages <1|0>
Enable or disable display of message in the UI. Note that messages indicating serious errors override this setting, and are always shown.
-sound <1|0>
Enable or disable sound generation.
-fragsize <number>
Specify the sound fragment size to use. Linux/Mac seems to work with 512, Windows usually needs 1024.
-freq <number>
Set sound sample output frequency (11025,22050,31400,44100,48000) Default is 31400. Do not change unless you experience sound issues.
-volume <number>
Set the volume (0 - 100).
-tia.zoom <zoom>
Use the specified zoom level (integer) while in TIA/emulation mode.
-tia.inter <1|0>
Use interpolation for the TIA image (results in blending/smoothing of the image).
-tia.aspectn <number>
-tia.aspectp <number>
Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many video modes do not use square pixels, you can reduce width until the pixels appear square. Allowable values are 80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and 105 - 110 for PAL.
-tia.fsfill <1|0>
Stretch TIA image completely while in fullscreen mode (vs. an integral stretch which won't necessarily completely fill the screen).
-tv.jitter <1|0>
Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.
-tv.jitter_recovery <1 - 20>
When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread over multiple frames).
-tv.filter <1 - 6>
Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' modes.
-tv.scanlines <0 - 100>
Blargg TV effects scanline intensity, where 0 means completely off.
-tv.scaninter <1|0>
Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.
-tv.contrast <number>
Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).
-tv.brightness <number>
Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).
-tv.hue <number>
Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).
-tv.saturation <number>
Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).
-tv.gamma <number>
Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).
-tv.sharpness <number>
Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).
-tv.resolution <number>
Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).
-tv.artifacts <number>
Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).
-tv.fringing <number>
Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).
-tv.bleed <number>
Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).
-cheat <code>
Use the specified cheatcode (see Cheat section for description).
-loglevel <0|1|2>
Indicates level of logging to perform while the application is running. Zero completely disables logging (except for serious errors), while the remaining numbers show increasingly more detail.
-logtoconsole <1|0>
Indicates that logged output should be printed to the console/commandline as it's being collected. An internal log will still be kept, and the amount of logging is still controlled by 'loglevel'.
-joydeadzone <number>
Sets the joystick axis deadzone area for joysticks/gamepads. All values within the deadzone are treated as zero-axis values, while only those values outside are registered as valid input. Accepts a number from 0 - 29, and uses the formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.
-joyallow4 <1|0>
Allow all 4 directions on a joystick to be pressed simultaneously. Bumper Bash ignores this setting, and always allows all 4 directions.
-usemouse <always|analog|never>
Use mouse as a controller as specified by ROM properties in specific case. Always and never are self-explanatory, analog means only for analog-type devices (paddles, trackball, etc).
-grabmouse <1|0>
Locks the mouse cursor in the game window in emulation mode.
-cursor <0|1|2|3>
Set mouse cursor state in UI/emulation modes.
-dsense <number>
Sensitivity for emulation of paddles when using a digital device (ie, joystick digital axis or button, keyboard key, etc). Valid range of values is from 1 to 10, with larger numbers causing faster movement.
-msense <number>
Sensitivity for emulation of paddles when using a mouse. Valid range of values is from 1 to 15, with larger numbers causing faster movement.
-saport <lr|rl>
Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr' means first is left port, second is right port, 'rl' means the opposite.
-ctrlcombo <1|0>
Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'. However, there are times when a 2-player game is using either the 'f' or 'r' keys for movement, and pressing Control (for Fire) will perform an unwanted action associated with Control-r or Control-f.
-autoslot <1|0>
Automatically switch to the next available save state slot after saving a ROM state file.
-stats <1|0>
Overlay console info on the TIA image during emulation.
-fastscbios <1|0>
Disable Supercharger BIOS progress loading bars.
-snapsavedir <path>
The directory to save snapshot files to.
-snaploaddir <path>
The directory to load snapshot files from.
-snapname <int|rom>
When saving snapshots, use either the internal database name or the actual ROM filename.
-sssingle <1|0>
Generate single snapshot instead of many, overwriting any previous snapshots.
-ss1x <1|0>
Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.
-ssinterval <number>
Set the interval in seconds between taking snapshots in continuous snapshot mode (currently, 1 - 10).
-rominfo <rom>
Display detailed information about the given ROM, and then exit Stella.
-listrominfo
Prints relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This can be used for external frontends.
-exitlauncher <1|0>
Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher only happens when started with the launcher).
-launcherres <WxH>
Set the size of the ROM launcher.
-launcherfont <small|medium|large>
Set the size of the font in the ROM launcher.
-launcherexts <allfiles|allroms|LIST>
Specifies which files to show in the ROM launcher ('allfiles' is self-explanatory, 'allroms' is all files with valid rom extensions (currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of valid rom extensions.
-romviewer <0|1|2>
Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).
-uipalette <standard|classic>
Use the specified palette for UI elements.
-listdelay <delay>
Set the amount of time to wait between treating successive keypresses as a single word in list widgets (value can range from 300-1000). Use '0' to disable list-skipping completely,
-mwheel <lines>
Set the number of lines a mousewheel will scroll in the UI.
-romdir <dir>
Set the directory where the ROM launcher will start.
-statedir <dir>
Set the directory in which to access state files.
-cheatfile <file>
Set the full pathname of the cheatfile database.
-palettefile <file>
Set the full pathname of the user-defined palette file.
-propsfile <file>
Set the full pathname of the ROM properties file.
-nvramdir <dir>
Set the directory in which to access non-volatile (flash/EEPROM) files.
-cfgdir <dir>
Set the directory in which to access Distella config files.
-avoxport <name>
Set the name of the serial port where an AtariVox is connected.
-maxres <WxH>
Useful for developers, this sets the maximum size of window that can be created, allowing to simulate testing on 'smaller' systems.
-help
Prints a help message describing these options, and then exit Stella.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
ed1a12c051baaab4c6390c0bd7f83613ee392d1d
2258
2257
2016-05-08T14:44:06Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
To run Stella from the commandline, use the following format:<br>
stella [options ...] ROM_FILENAME<br>
Options ('0' or 'false' indicates false, '1' or 'true' indicates true, others are self-explanatory):<br>
Argument Description<br>
-video <direct3d|opengl|opengles2|opengles|software><br>
Use the given rendering backend (where applicable); default is the best available mode detected.<br>
-vsync <1|0><br>
Synchronize screen updates to the vertical blank period. This can result in smoother updates, and eliminate tearing.<br>
-fullscreen <1|0><br>
Enable fullscreen mode.<br>
-center <1|0><br>
Centers game window (if possible).<br>
-palette <standard|z26|user><br>
Set the palette to either normal Stella, the one used in the z26 emulator, or a user-defined palette.<br>
-colorloss <1|0><br>
Enable/disable the PAL color-loss effect.<br>
-framerate <number><br>
Display the given number of frames per second. Normally, Stella will determine framerate based on number of scanlines. Setting this to 0 automatically enables auto-frame calculation (ie, framerate based on scanlines).<br>
-timing <sleep|busy><br>
Determines type of wait to perform between processing frames. Sleep will release the CPU as much as possible, and is the preferred method on laptops (and other low-powered devices) and when using VSync. Busy will emulate z26 busy-wait behaviour, and use all possible CPU time, but may eliminate graphical 'tearing' in software mode.<br>
-uimessages <1|0><br>
Enable or disable display of message in the UI. Note that messages indicating serious errors override this setting, and are always shown.<br>
-sound <1|0><br>
Enable or disable sound generation.<br>
-fragsize <number><br>
Specify the sound fragment size to use. Linux/Mac seems to work with 512, Windows usually needs 1024.<br>
-freq <number><br>
Set sound sample output frequency (11025,22050,31400,44100,48000) Default is 31400. Do not change unless you experience sound issues.<br>
-volume <number><br>
Set the volume (0 - 100).<br>
-tia.zoom <zoom><br>
Use the specified zoom level (integer) while in TIA/emulation mode.<br>
-tia.inter <1|0><br>
Use interpolation for the TIA image (results in blending/smoothing of the image).<br>
-tia.aspectn <number><br>
-tia.aspectp <number><br>
Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many video modes do not use square pixels, you can reduce width until the pixels appear square. Allowable values are 80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and 105 - 110 for PAL.<br>
-tia.fsfill <1|0><br>
Stretch TIA image completely while in fullscreen mode (vs. an integral stretch which won't necessarily completely fill the screen).<br>
-tv.jitter <1|0><br>
Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.<br>
-tv.jitter_recovery <1 - 20><br>
When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread over multiple frames).<br>
-tv.filter <1 - 6><br>
Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' modes.<br>
-tv.scanlines <0 - 100><br>
Blargg TV effects scanline intensity, where 0 means completely off.<br>
-tv.scaninter <1|0><br>
Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.<br>
-tv.contrast <number><br>
Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.brightness <number><br>
Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.hue <number><br>
Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.saturation <number><br>
Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.gamma <number><br>
Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.sharpness <number><br>
Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.resolution <number><br>
Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.artifacts <number><br>
Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.fringing <number><br>
Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).<br>
-tv.bleed <number><br>
Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).<br>
-cheat <code><br>
Use the specified cheatcode (see Cheat section for description).<br>
-loglevel <0|1|2><br>
Indicates level of logging to perform while the application is running. Zero completely disables logging (except for serious errors), while the remaining numbers show increasingly more detail.<br>
-logtoconsole <1|0><br>
Indicates that logged output should be printed to the console/commandline as it's being collected. An internal log will still be kept, and the amount of logging is still controlled by 'loglevel'.<br>
-joydeadzone <number><br>
Sets the joystick axis deadzone area for joysticks/gamepads. All values within the deadzone are treated as zero-axis values, while only those values outside are registered as valid input. Accepts a number from 0 - 29, and uses the formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.<br>
-joyallow4 <1|0><br>
Allow all 4 directions on a joystick to be pressed simultaneously. Bumper Bash ignores this setting, and always allows all 4 directions.<br>
-usemouse <always|analog|never><br>
Use mouse as a controller as specified by ROM properties in specific case. Always and never are self-explanatory, analog means only for analog-type devices (paddles, trackball, etc).<br>
-grabmouse <1|0><br>
Locks the mouse cursor in the game window in emulation mode.<br>
-cursor <0|1|2|3><br>
Set mouse cursor state in UI/emulation modes.<br>
-dsense <number><br>
Sensitivity for emulation of paddles when using a digital device (ie, joystick digital axis or button, keyboard key, etc). Valid range of values is from 1 to 10, with larger numbers causing faster movement.<br>
-msense <number><br>
Sensitivity for emulation of paddles when using a mouse. Valid range of values is from 1 to 15, with larger numbers causing faster movement.<br>
-saport <lr|rl><br>
Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr' means first is left port, second is right port, 'rl' means the opposite.<br>
-ctrlcombo <1|0><br>
Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'. However, there are times when a 2-player game is using either the 'f' or 'r' keys for movement, and pressing Control (for Fire) will perform an unwanted action associated with Control-r or Control-f.<br>
-autoslot <1|0><br>
Automatically switch to the next available save state slot after saving a ROM state file.<br>
-stats <1|0><br>
Overlay console info on the TIA image during emulation.<br>
-fastscbios <1|0><br>
Disable Supercharger BIOS progress loading bars.<br>
-snapsavedir <path><br>
The directory to save snapshot files to.<br>
-snaploaddir <path><br>
The directory to load snapshot files from.<br>
-snapname <int|rom><br>
When saving snapshots, use either the internal database name or the actual ROM filename.<br>
-sssingle <1|0><br>
Generate single snapshot instead of many, overwriting any previous snapshots.<br>
-ss1x <1|0><br>
Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.<br>
-ssinterval <number><br>
Set the interval in seconds between taking snapshots in continuous snapshot mode (currently, 1 - 10).<br>
-rominfo <rom><br>
Display detailed information about the given ROM, and then exit Stella.<br>
-listrominfo<br>
Prints relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This can be used for external frontends.<br>
-exitlauncher <1|0><br>
Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher only happens when started with the launcher).<br>
-launcherres <WxH><br>
Set the size of the ROM launcher.<br>
-launcherfont <small|medium|large><br>
Set the size of the font in the ROM launcher.<br>
-launcherexts <allfiles|allroms|LIST><br>
Specifies which files to show in the ROM launcher ('allfiles' is self-explanatory, 'allroms' is all files with valid rom extensions (currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of valid rom extensions.<br>
-romviewer <0|1|2><br>
Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).<br>
-uipalette <standard|classic><br>
Use the specified palette for UI elements.<br>
-listdelay <delay><br>
Set the amount of time to wait between treating successive keypresses as a single word in list widgets (value can range from 300-1000). Use '0' to disable list-skipping completely,<br>
-mwheel <lines><br>
Set the number of lines a mousewheel will scroll in the UI.<br>
-romdir <dir><br>
Set the directory where the ROM launcher will start.<br>
-statedir <dir><br>
Set the directory in which to access state files.<br>
-cheatfile <file><br>
Set the full pathname of the cheatfile database.<br>
-palettefile <file><br>
Set the full pathname of the user-defined palette file.<br>
-propsfile <file><br>
Set the full pathname of the ROM properties file.<br>
-nvramdir <dir><br>
Set the directory in which to access non-volatile (flash/EEPROM) files.<br>
-cfgdir <dir><br>
Set the directory in which to access Distella config files.<br>
-avoxport <name><br>
Set the name of the serial port where an AtariVox is connected.<br>
-maxres <WxH><br>
Useful for developers, this sets the maximum size of window that can be created, allowing to simulate testing on 'smaller' systems.<br>
-help<br>
Prints a help message describing these options, and then exit Stella.<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
0fdd880901266b530a79ce1765f557f95dbb3f7c
2259
2258
2016-05-08T14:45:47Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
To run Stella from the commandline, use the following format:<br>
stella [options ...] ROM_FILENAME<br>
Options ('0' or 'false' indicates false, '1' or 'true' indicates true, others are self-explanatory):<br>
Argument Description<br>
<br>
-video <direct3d|opengl|opengles2|opengles|software><br>
Use the given rendering backend (where applicable); default is the best available mode detected.<br>
<br>
-vsync <1|0><br>
Synchronize screen updates to the vertical blank period. This can result in smoother updates, and eliminate tearing.<br>
<br>
-fullscreen <1|0><br>
Enable fullscreen mode.<br>
<br>
-center <1|0><br>
Centers game window (if possible).<br>
<br>
-palette <standard|z26|user><br>
Set the palette to either normal Stella, the one used in the z26 emulator, or a user-defined palette.<br>
<br>
-colorloss <1|0><br>
Enable/disable the PAL color-loss effect.<br>
<br>
-framerate <number><br>
Display the given number of frames per second. Normally, Stella will determine framerate based on number of scanlines. Setting this to 0 automatically enables auto-frame calculation (ie, framerate based on scanlines).<br>
<br>
-timing <sleep|busy><br>
Determines type of wait to perform between processing frames. Sleep will release the CPU as much as possible, and is the preferred method on laptops (and other low-powered devices) and when using VSync. Busy will emulate z26 busy-wait behaviour, and use all possible CPU time, but may eliminate graphical 'tearing' in software mode.<br>
<br>
-uimessages <1|0><br>
Enable or disable display of message in the UI. Note that messages indicating serious errors override this setting, and are always shown.<br>
<br>
-sound <1|0><br>
Enable or disable sound generation.<br>
<br>
-fragsize <number><br>
Specify the sound fragment size to use. Linux/Mac seems to work with 512, Windows usually needs 1024.<br>
<br>
-freq <number><br>
Set sound sample output frequency (11025,22050,31400,44100,48000) Default is 31400. Do not change unless you experience sound issues.<br>
<br>
-volume <number><br>
Set the volume (0 - 100).<br>
<br>
-tia.zoom <zoom><br>
Use the specified zoom level (integer) while in TIA/emulation mode.<br>
<br>
-tia.inter <1|0><br>
Use interpolation for the TIA image (results in blending/smoothing of the image).<br>
<br>
-tia.aspectn <number><br>
<br>
-tia.aspectp <number><br>
Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many video modes do not use square pixels, you can reduce width until the pixels appear square. Allowable values are 80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and 105 - 110 for PAL.<br>
<br>
-tia.fsfill <1|0><br>
Stretch TIA image completely while in fullscreen mode (vs. an integral stretch which won't necessarily completely fill the screen).<br>
<br>
-tv.jitter <1|0><br>
Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.<br>
<br>
-tv.jitter_recovery <1 - 20><br>
When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread over multiple frames).<br>
<br>
-tv.filter <1 - 6><br>
Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' modes.<br>
<br>
-tv.scanlines <0 - 100><br>
Blargg TV effects scanline intensity, where 0 means completely off.<br>
<br>
-tv.scaninter <1|0><br>
Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.<br>
<br>
-tv.contrast <number><br>
Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.brightness <number><br>
Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.hue <number><br>
Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.saturation <number><br>
Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.gamma <number><br>
Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.sharpness <number><br>
Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.resolution <number><br>
Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.artifacts <number><br>
Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.fringing <number><br>
Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.bleed <number><br>
Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-cheat <code><br>
Use the specified cheatcode (see Cheat section for description).<br>
<br>
-loglevel <0|1|2><br>
Indicates level of logging to perform while the application is running. Zero completely disables logging (except for serious errors), while the remaining numbers show increasingly more detail.<br>
<br>
-logtoconsole <1|0><br>
Indicates that logged output should be printed to the console/commandline as it's being collected. An internal log will still be kept, and the amount of logging is still controlled by 'loglevel'.<br>
<br>
-joydeadzone <number><br>
Sets the joystick axis deadzone area for joysticks/gamepads. All values within the deadzone are treated as zero-axis values, while only those values outside are registered as valid input. Accepts a number from 0 - 29, and uses the formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.<br>
<br>
-joyallow4 <1|0><br>
Allow all 4 directions on a joystick to be pressed simultaneously. Bumper Bash ignores this setting, and always allows all 4 directions.<br>
<br>
-usemouse <always|analog|never><br>
Use mouse as a controller as specified by ROM properties in specific case. Always and never are self-explanatory, analog means only for analog-type devices (paddles, trackball, etc).<br>
<br>
-grabmouse <1|0><br>
Locks the mouse cursor in the game window in emulation mode.<br>
<br>
-cursor <0|1|2|3><br>
Set mouse cursor state in UI/emulation modes.<br>
<br>
-dsense <number><br>
Sensitivity for emulation of paddles when using a digital device (ie, joystick digital axis or button, keyboard key, etc). Valid range of values is from 1 to 10, with larger numbers causing faster movement.<br>
<br>
-msense <number><br>
Sensitivity for emulation of paddles when using a mouse. Valid range of values is from 1 to 15, with larger numbers causing faster movement.<br>
<br>
-saport <lr|rl><br>
Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr' means first is left port, second is right port, 'rl' means the opposite.<br>
<br>
-ctrlcombo <1|0><br>
Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'. However, there are times when a 2-player game is using either the 'f' or 'r' keys for movement, and pressing Control (for Fire) will perform an unwanted action associated with Control-r or Control-f.<br>
<br>
-autoslot <1|0><br>
Automatically switch to the next available save state slot after saving a ROM state file.<br>
<br>
-stats <1|0><br>
Overlay console info on the TIA image during emulation.<br>
<br>
-fastscbios <1|0><br>
Disable Supercharger BIOS progress loading bars.<br>
<br>
-snapsavedir <path><br>
The directory to save snapshot files to.<br>
<br>
-snaploaddir <path><br>
The directory to load snapshot files from.<br>
<br>
-snapname <int|rom><br>
When saving snapshots, use either the internal database name or the actual ROM filename.<br>
<br>
-sssingle <1|0><br>
Generate single snapshot instead of many, overwriting any previous snapshots.<br>
<br>
-ss1x <1|0><br>
Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.<br>
<br>
-ssinterval <number><br>
Set the interval in seconds between taking snapshots in continuous snapshot mode (currently, 1 - 10).<br>
<br>
-rominfo <rom><br>
Display detailed information about the given ROM, and then exit Stella.<br>
<br>
-listrominfo<br>
Prints relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This can be used for external frontends.<br>
<br>
-exitlauncher <1|0><br>
Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher only happens when started with the launcher).<br>
<br>
-launcherres <WxH><br>
Set the size of the ROM launcher.<br>
<br>
-launcherfont <small|medium|large><br>
Set the size of the font in the ROM launcher.<br>
<br>
-launcherexts <allfiles|allroms|LIST><br>
Specifies which files to show in the ROM launcher ('allfiles' is self-explanatory, 'allroms' is all files with valid rom extensions (currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of valid rom extensions.<br>
<br>
-romviewer <0|1|2><br>
Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).<br>
<br>
-uipalette <standard|classic><br>
Use the specified palette for UI elements.<br>
<br>
-listdelay <delay><br>
Set the amount of time to wait between treating successive keypresses as a single word in list widgets (value can range from 300-1000). Use '0' to disable list-skipping completely,<br>
<br>
-mwheel <lines><br>
Set the number of lines a mousewheel will scroll in the UI.<br>
<br>
-romdir <dir><br>
Set the directory where the ROM launcher will start.<br>
<br>
-statedir <dir><br>
Set the directory in which to access state files.<br>
<br>
-cheatfile <file><br>
Set the full pathname of the cheatfile database.<br>
<br>
-palettefile <file><br>
Set the full pathname of the user-defined palette file.<br>
<br>
-propsfile <file><br>
Set the full pathname of the ROM properties file.<br>
<br>
-nvramdir <dir><br>
Set the directory in which to access non-volatile (flash/EEPROM) files.<br>
<br>
-cfgdir <dir><br>
Set the directory in which to access Distella config files.<br>
<br>
-avoxport <name><br>
Set the name of the serial port where an AtariVox is connected.<br>
<br>
-maxres <WxH><br>
Useful for developers, this sets the maximum size of window that can be created, allowing to simulate testing on 'smaller' systems.<br>
<br>
-help<br>
Prints a help message describing these options, and then exit Stella.<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
e597718377299790114339d9f0dd36107a380737
2260
2259
2016-05-08T14:46:12Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
To run Stella from the commandline, use the following format:<br>
stella [options ...] ROM_FILENAME<br>
Options ('0' or 'false' indicates false, '1' or 'true' indicates true, others are self-explanatory):<br>
<br>
-video <direct3d|opengl|opengles2|opengles|software><br>
Use the given rendering backend (where applicable); default is the best available mode detected.<br>
<br>
-vsync <1|0><br>
Synchronize screen updates to the vertical blank period. This can result in smoother updates, and eliminate tearing.<br>
<br>
-fullscreen <1|0><br>
Enable fullscreen mode.<br>
<br>
-center <1|0><br>
Centers game window (if possible).<br>
<br>
-palette <standard|z26|user><br>
Set the palette to either normal Stella, the one used in the z26 emulator, or a user-defined palette.<br>
<br>
-colorloss <1|0><br>
Enable/disable the PAL color-loss effect.<br>
<br>
-framerate <number><br>
Display the given number of frames per second. Normally, Stella will determine framerate based on number of scanlines. Setting this to 0 automatically enables auto-frame calculation (ie, framerate based on scanlines).<br>
<br>
-timing <sleep|busy><br>
Determines type of wait to perform between processing frames. Sleep will release the CPU as much as possible, and is the preferred method on laptops (and other low-powered devices) and when using VSync. Busy will emulate z26 busy-wait behaviour, and use all possible CPU time, but may eliminate graphical 'tearing' in software mode.<br>
<br>
-uimessages <1|0><br>
Enable or disable display of message in the UI. Note that messages indicating serious errors override this setting, and are always shown.<br>
<br>
-sound <1|0><br>
Enable or disable sound generation.<br>
<br>
-fragsize <number><br>
Specify the sound fragment size to use. Linux/Mac seems to work with 512, Windows usually needs 1024.<br>
<br>
-freq <number><br>
Set sound sample output frequency (11025,22050,31400,44100,48000) Default is 31400. Do not change unless you experience sound issues.<br>
<br>
-volume <number><br>
Set the volume (0 - 100).<br>
<br>
-tia.zoom <zoom><br>
Use the specified zoom level (integer) while in TIA/emulation mode.<br>
<br>
-tia.inter <1|0><br>
Use interpolation for the TIA image (results in blending/smoothing of the image).<br>
<br>
-tia.aspectn <number><br>
<br>
-tia.aspectp <number><br>
Specify the amount (as a percentage) to scale the TIA image width in NTSC and PAL mode. Since many video modes do not use square pixels, you can reduce width until the pixels appear square. Allowable values are 80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and 105 - 110 for PAL.<br>
<br>
-tia.fsfill <1|0><br>
Stretch TIA image completely while in fullscreen mode (vs. an integral stretch which won't necessarily completely fill the screen).<br>
<br>
-tv.jitter <1|0><br>
Enable TV jitter/roll effect, when there are too many or too few scanlines per frame.<br>
<br>
-tv.jitter_recovery <1 - 20><br>
When TV jitter/roll effect is enabled, determines how long to delay recovery time (recovery spread over multiple frames).<br>
<br>
-tv.filter <1 - 6><br>
Blargg TV effects, 0 is disabled, next numbers in sequence represent presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' modes.<br>
<br>
-tv.scanlines <0 - 100><br>
Blargg TV effects scanline intensity, where 0 means completely off.<br>
<br>
-tv.scaninter <1|0><br>
Blargg TV effects scanline interpolation, resulting in blending/smoothing of the scanlines.<br>
<br>
-tv.contrast <number><br>
Blargg TV effects 'contrast' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.brightness <number><br>
Blargg TV effects 'brightness' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.hue <number><br>
Blargg TV effects 'hue' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.saturation <number><br>
Blargg TV effects 'saturation' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.gamma <number><br>
Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.sharpness <number><br>
Blargg TV effects 'sharpness' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.resolution <number><br>
Blargg TV effects 'resolution' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.artifacts <number><br>
Blargg TV effects 'artifacts' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.fringing <number><br>
Blargg TV effects 'fringing' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-tv.bleed <number><br>
Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to 1.0).<br>
<br>
-cheat <code><br>
Use the specified cheatcode (see Cheat section for description).<br>
<br>
-loglevel <0|1|2><br>
Indicates level of logging to perform while the application is running. Zero completely disables logging (except for serious errors), while the remaining numbers show increasingly more detail.<br>
<br>
-logtoconsole <1|0><br>
Indicates that logged output should be printed to the console/commandline as it's being collected. An internal log will still be kept, and the amount of logging is still controlled by 'loglevel'.<br>
<br>
-joydeadzone <number><br>
Sets the joystick axis deadzone area for joysticks/gamepads. All values within the deadzone are treated as zero-axis values, while only those values outside are registered as valid input. Accepts a number from 0 - 29, and uses the formula 3200 + number * 1000. So the possible deadzone values range from 3200 to 32200.<br>
<br>
-joyallow4 <1|0><br>
Allow all 4 directions on a joystick to be pressed simultaneously. Bumper Bash ignores this setting, and always allows all 4 directions.<br>
<br>
-usemouse <always|analog|never><br>
Use mouse as a controller as specified by ROM properties in specific case. Always and never are self-explanatory, analog means only for analog-type devices (paddles, trackball, etc).<br>
<br>
-grabmouse <1|0><br>
Locks the mouse cursor in the game window in emulation mode.<br>
<br>
-cursor <0|1|2|3><br>
Set mouse cursor state in UI/emulation modes.<br>
<br>
-dsense <number><br>
Sensitivity for emulation of paddles when using a digital device (ie, joystick digital axis or button, keyboard key, etc). Valid range of values is from 1 to 10, with larger numbers causing faster movement.<br>
<br>
-msense <number><br>
Sensitivity for emulation of paddles when using a mouse. Valid range of values is from 1 to 15, with larger numbers causing faster movement.<br>
<br>
-saport <lr|rl><br>
Determines how to enumerate the Stelladaptor/2600-daptor devices in the order they are found: 'lr' means first is left port, second is right port, 'rl' means the opposite.<br>
<br>
-ctrlcombo <1|0><br>
Use control-x key combos. This is normally enabled, since the Quit command is tied to 'Control-q'. However, there are times when a 2-player game is using either the 'f' or 'r' keys for movement, and pressing Control (for Fire) will perform an unwanted action associated with Control-r or Control-f.<br>
<br>
-autoslot <1|0><br>
Automatically switch to the next available save state slot after saving a ROM state file.<br>
<br>
-stats <1|0><br>
Overlay console info on the TIA image during emulation.<br>
<br>
-fastscbios <1|0><br>
Disable Supercharger BIOS progress loading bars.<br>
<br>
-snapsavedir <path><br>
The directory to save snapshot files to.<br>
<br>
-snaploaddir <path><br>
The directory to load snapshot files from.<br>
<br>
-snapname <int|rom><br>
When saving snapshots, use either the internal database name or the actual ROM filename.<br>
<br>
-sssingle <1|0><br>
Generate single snapshot instead of many, overwriting any previous snapshots.<br>
<br>
-ss1x <1|0><br>
Ignore any scaling applied to the TIA image, and save snapshot in unscaled (1x) mode.<br>
<br>
-ssinterval <number><br>
Set the interval in seconds between taking snapshots in continuous snapshot mode (currently, 1 - 10).<br>
<br>
-rominfo <rom><br>
Display detailed information about the given ROM, and then exit Stella.<br>
<br>
-listrominfo<br>
Prints relevant contents of the Stella ROM database, one ROM per line, and then exit Stella. This can be used for external frontends.<br>
<br>
-exitlauncher <1|0><br>
Always exit to ROM launcher when exiting a ROM (normally, an exit to launcher only happens when started with the launcher).<br>
<br>
-launcherres <WxH><br>
Set the size of the ROM launcher.<br>
<br>
-launcherfont <small|medium|large><br>
Set the size of the font in the ROM launcher.<br>
<br>
-launcherexts <allfiles|allroms|LIST><br>
Specifies which files to show in the ROM launcher ('allfiles' is self-explanatory, 'allroms' is all files with valid rom extensions (currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of valid rom extensions.<br>
<br>
-romviewer <0|1|2><br>
Hide ROM info viewer in ROM launcher mode (0), or use the given zoom level (1 or 2).<br>
<br>
-uipalette <standard|classic><br>
Use the specified palette for UI elements.<br>
<br>
-listdelay <delay><br>
Set the amount of time to wait between treating successive keypresses as a single word in list widgets (value can range from 300-1000). Use '0' to disable list-skipping completely,<br>
<br>
-mwheel <lines><br>
Set the number of lines a mousewheel will scroll in the UI.<br>
<br>
-romdir <dir><br>
Set the directory where the ROM launcher will start.<br>
<br>
-statedir <dir><br>
Set the directory in which to access state files.<br>
<br>
-cheatfile <file><br>
Set the full pathname of the cheatfile database.<br>
<br>
-palettefile <file><br>
Set the full pathname of the user-defined palette file.<br>
<br>
-propsfile <file><br>
Set the full pathname of the ROM properties file.<br>
<br>
-nvramdir <dir><br>
Set the directory in which to access non-volatile (flash/EEPROM) files.<br>
<br>
-cfgdir <dir><br>
Set the directory in which to access Distella config files.<br>
<br>
-avoxport <name><br>
Set the name of the serial port where an AtariVox is connected.<br>
<br>
-maxres <WxH><br>
Useful for developers, this sets the maximum size of window that can be created, allowing to simulate testing on 'smaller' systems.<br>
<br>
-help<br>
Prints a help message describing these options, and then exit Stella.<br>
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
b10c40df091756dfc9c713678c60005bf7addaee
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2016-05-08T14:49:52Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[http://stella.sourceforge.net/docs/#CommandLine See here]
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
ab241454cbac83ad05b4a1957a2d256ffd3738c9
2262
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2016-05-08T14:51:33Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:Stella.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[http://stella.sourceforge.net/docs/#CommandLine See here]
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://stella.sourceforge.net/docs/ Official Documentation]
[[Category:Emulators]]
2dae2b977891f091e81644499c29941a0ee62dc0
2263
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2016-05-08T14:54:52Z
Stigzler
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wikitext
text/x-wiki
[[File:Stella.png|thumb|[Stella]]]
'''Emulated Systems: '''Atari 2600
'''Emulator last updated:'''
'''Current Official Version:''' Release 4.7.2
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
[http://stella.sourceforge.net/docs/#CommandLine See here]
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://stella.sourceforge.net/docs/ Official Documentation]
[[Category:Emulators]]
f441e4a64d3488587b194dd65498b3c1cbd7ca7d
File:Stella.png
6
303
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2016-05-08T14:33:03Z
Stigzler
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Higan
0
304
2264
2016-10-07T17:49:43Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
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2016-10-07T17:52:28Z
Stigzler
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wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
0a0b9addbe63ed1633d6642f7f52340c44cd1b88
2268
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2016-10-07T17:53:45Z
Stigzler
28
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
31e0b814682551edb84ddb332c62ea35c9c3efc5
2269
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2016-10-07T17:54:02Z
Stigzler
28
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
913a21913cf57b98ff054ba5d321da3391e1be91
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2016-10-07T17:54:15Z
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28
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
a275ee812d99d7bc7b791b9ea2b4290400cef14c
2271
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2016-10-07T17:54:24Z
Stigzler
28
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
2ae798af9dca79ac2ec6bcac0eb1d28b10dd606a
2272
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2016-10-07T17:55:01Z
Stigzler
28
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
a275ee812d99d7bc7b791b9ea2b4290400cef14c
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2016-10-07T17:55:54Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: [https://byuu.org/emulation/higan/ byuu.org]
[[Category:Emulators]]
99b5e77cd61588dfba44a6488d5b49f9c1146553
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2016-10-07T17:57:48Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Download here: [https://byuu.org/emulation/higan/ byuu.org]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
Official Site: [https://byuu.org/emulation/higan/ byuu.org]
[[Category:Emulators]]
b71d4319807f6f0df833a09ccfa022e28e3e421b
2275
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2016-10-08T07:51:15Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Download here: [https://byuu.org/emulation/higan/ byuu.org]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
Launch with:
<code>higan-balanced.exe "[ROMPATH]\[ROMFILE]"</code>
==References==
==External Links==
Official Site: [https://byuu.org/emulation/higan/ byuu.org]
[[Category:Emulators]]
823eb781a9d5bac2c6db6465ab6ec9549bbecad5
2276
2275
2016-10-08T07:53:54Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Higan.png|thumb|[Higan]]]
'''Emulated Systems: '''
Famicom
Super Famicom
Super Game Boy
BS-X Satellaview
Sufami Turbo
Game Boy
Game Boy Color
Game Boy Advance
WonderSwan
WonderSwan Color
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Download here: [https://byuu.org/emulation/higan/ byuu.org]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
Launch with:
<code>higan-balanced.exe "[ROMPATH]\[ROMFILE]"</code>
(Credit: shroud)
==References==
==External Links==
Official Site: [https://byuu.org/emulation/higan/ byuu.org]
[[Category:Emulators]]
a4dbec380dd8f19e754077e7bf9d7385d39805ef
File:Higan.png
6
305
2265
2016-10-07T17:52:10Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Demul
0
294
2267
2219
2016-10-07T17:52:53Z
Stigzler
28
wikitext
text/x-wiki
[[File:Demul logo.png|thumb|[Demul]]]
'''Emulated Systems: '''Dreamcast, Naomi, Atomiswave, Hikaru, and other SuperH or PowerVR 2
'''Emulator last updated:''' 22.12.2015
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====Available Plugins====
====Graphics====
v0.7 alpha - There are two plugins: gpuDX11 + gpuDX11old. If you want to be able to raise the internal resolution, you must select the latter.
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
-? -h -help give this help
-version give about
-listxml list roms & bioses in ClrMame XML format
-listroms print games list
-run=<name> run specified system (dc, naomi, awave, hikaru, gaelco, cave3rd)
-rom=<romname> run specified system rom
-customrom=<fullpath> run specified system customrom
-image=<fullpath> run specified system image (CD/GD media systems only)
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
3e5b9378bce98eb96341a26c0c7a5c93056e614c
PCSX2
0
306
2277
2016-11-20T14:49:35Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
File:PCSX2Logo.png
6
307
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Stigzler
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
PCSX2
0
306
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2016-11-20T14:53:17Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|PCSX2Logo|[PCSX2]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
bc7eef2b2b11543b87aaa6f2ed0dee792a44aa9a
2280
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2016-11-20T14:53:59Z
Stigzler
28
Undo revision 2279 by [[Special:Contributions/Stigzler|Stigzler]] ([[User talk:Stigzler|talk]])
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
619f768e1ddf5689cabee6b83c79d896aa05c62e
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2016-11-20T14:54:12Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
cdb5344fe9a3f5f5295ec94fc7753af05c7cbe85
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2016-11-20T14:54:25Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|[PCSX2]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
55ce5b2cabb8839a1459452ecd077a8f7e12c29e
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Stigzler
28
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
005816f0fc66d82ec36f98244c7d734b24f5fe2b
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2016-11-20T14:54:59Z
Stigzler
28
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
3bf4eb9ae5c2268777176c6735649821bd3014fd
2285
2284
2016-11-20T14:58:30Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
1860675bfb97233244389adb9df1f09c8c97fced
2286
2285
2016-11-20T15:00:24Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
bda08707ece690761e14b4fb99b0db03e734e4a5
2287
2286
2016-11-20T15:01:36Z
Stigzler
28
/* External Links */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
24ab071aa14dfdc3825af5a9ca4017431727d70f
2288
2287
2016-11-20T15:08:23Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
Taken from the PCSX2 Wiki:
'''Syntax'''
The following format can be used to launch PCSX2:
:pcsx2.exe "'''IsoFile'''" --'''OptionName'''="'''OptionParameter'''" --'''Option2Name'''="'''Option2Parameter'''" ...
* '''IsoFile''' is the image file of the PS2 game to be loaded (with full path and extension).
* '''OptionName''' specifies the option to be activated.
* '''OptionValue''' is used for the options that require some additional parameters. Do not forget to include these parameters inside quote signs ('''"''').
Example:<br />
''c:\PCSX2\pcsx2.exe "c:\PS2\Final Fantasy X.iso" --fullscreen --cfgpath="c:\My Configs\FFX"''
The ISO file ''Final Fantasy X.iso'' will be launched in full screen mode automatically after PCSX2 is started. The plugin configuration files will to be loaded from the specified folder (''c:\My Configs\FFX'').
{{Tip|It is possible to make a short-cut with predefined command-line parameters and place in on desktop to launch your current PS2 game directly from your desktop.}}
'''Options list'''
Note that you can only specify ISO image name in the first command-line option. But you can also skip ISO image name altogether and, for instance, use ''--usecd'', ''--nodisk'' or ''--elf="'''ELFFileName'''"'' options.
At this time you can only use the following options:
'''General Options'''
* ''--cfgpath="'''Path'''"'': Specifies the configuration files path.
* ''--cfg="'''CFGFile'''"'': Specifies the PCSX2 configuration file to use.
* ''--forcewiz'': Forces PCSX2 to start in the ''first time wizard'' mode.
* ''--portable'': Enables portable mode to store ini and cfg the data to local PCSX2 paths instead of current user's documents path (This requires admin/root access).
* ''--console'': Forces PCSX2 ''log console'' to be visible.
* ''--fullscreen'': Starts in fullscreen mode.
* ''--windowed'': Starts in windowed mode (default).
* ''--nogui'': Disables display of the graphical user interface (you can combine it with ''--fullscreen'' when loading an ISO file, so PCSX2 presence will be hidden from the user)
* ''-h'' or ''--help'': Displays full list of command-line options (this list).
'''Auto-run Options'''
* ''--elf="'''ELFFile'''"'': Executes the specified ELF image on start.
* ''--nodisc'': Boots PS2 BIOS without DVD image; It is usedful to enter the PS2 system menu.
* ''--usecd'': Boots from the CDVD plugin on start (overrides '''IsoFile''' parameter). You can use this option to play directly from your DVD but you will need to set up CDVD plugin first.
'''Compatibility Options'''
* ''--nohacks'': Disables all speedhacks.
* ''--gamefixes='''[fix1,fix2,...]''''': Enables the specific gamefixes for the current PCSX2 session. Valid names are: '''VuAddSub''', '''VuClipFlag''', '''FpuCompare''', '''FpuMul''', '''FpuNeg''', '''EETiming''', '''SkipMpeg''', '''OPHFlag''', '''DMABusy''', '''VIFFIFO''', '''VI''', '''FMVinSoftware''' (see [[PCSX2]] for more information).
* ''--fullboot'': Disables fast booting (does not skip PS2 BIOS when booting an ISO, this may require by some games relying on BIOS to get start-up parameters)
'''Plugin Overrides'''
* ''--gs="'''DLLpath'''"'': Specifies the file to use as the GS plugin.
* ''--pad="'''DLLpath'''"'': Specifies the file to use as the PAD plugin.
* ''--spu2="'''DLLpath'''"'': Specifies the file to use the SPU2 plugin.
* ''--cdvd="'''DLLpath'''"'': Specifies the file to use as the CDVD plugin.
* ''--usb="'''DLLpath'''"'': Specifies the file to use as the USB plugin.
* ''--fw="'''DLLpath'''"'': Specifies the file to use as the FW plugin.
* ''--dev9="'''DLLpath'''"'': Specifies the file to use as the DEV9 plugin.
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
eed9c3304998db38de51032847d5d51f15d8e271
2289
2288
2016-12-10T14:31:55Z
Stigzler
28
/* Support Apps for the Emulator */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
Taken from the PCSX2 Wiki:
'''Syntax'''
The following format can be used to launch PCSX2:
:pcsx2.exe "'''IsoFile'''" --'''OptionName'''="'''OptionParameter'''" --'''Option2Name'''="'''Option2Parameter'''" ...
* '''IsoFile''' is the image file of the PS2 game to be loaded (with full path and extension).
* '''OptionName''' specifies the option to be activated.
* '''OptionValue''' is used for the options that require some additional parameters. Do not forget to include these parameters inside quote signs ('''"''').
Example:<br />
''c:\PCSX2\pcsx2.exe "c:\PS2\Final Fantasy X.iso" --fullscreen --cfgpath="c:\My Configs\FFX"''
The ISO file ''Final Fantasy X.iso'' will be launched in full screen mode automatically after PCSX2 is started. The plugin configuration files will to be loaded from the specified folder (''c:\My Configs\FFX'').
{{Tip|It is possible to make a short-cut with predefined command-line parameters and place in on desktop to launch your current PS2 game directly from your desktop.}}
'''Options list'''
Note that you can only specify ISO image name in the first command-line option. But you can also skip ISO image name altogether and, for instance, use ''--usecd'', ''--nodisk'' or ''--elf="'''ELFFileName'''"'' options.
At this time you can only use the following options:
'''General Options'''
* ''--cfgpath="'''Path'''"'': Specifies the configuration files path.
* ''--cfg="'''CFGFile'''"'': Specifies the PCSX2 configuration file to use.
* ''--forcewiz'': Forces PCSX2 to start in the ''first time wizard'' mode.
* ''--portable'': Enables portable mode to store ini and cfg the data to local PCSX2 paths instead of current user's documents path (This requires admin/root access).
* ''--console'': Forces PCSX2 ''log console'' to be visible.
* ''--fullscreen'': Starts in fullscreen mode.
* ''--windowed'': Starts in windowed mode (default).
* ''--nogui'': Disables display of the graphical user interface (you can combine it with ''--fullscreen'' when loading an ISO file, so PCSX2 presence will be hidden from the user)
* ''-h'' or ''--help'': Displays full list of command-line options (this list).
'''Auto-run Options'''
* ''--elf="'''ELFFile'''"'': Executes the specified ELF image on start.
* ''--nodisc'': Boots PS2 BIOS without DVD image; It is usedful to enter the PS2 system menu.
* ''--usecd'': Boots from the CDVD plugin on start (overrides '''IsoFile''' parameter). You can use this option to play directly from your DVD but you will need to set up CDVD plugin first.
'''Compatibility Options'''
* ''--nohacks'': Disables all speedhacks.
* ''--gamefixes='''[fix1,fix2,...]''''': Enables the specific gamefixes for the current PCSX2 session. Valid names are: '''VuAddSub''', '''VuClipFlag''', '''FpuCompare''', '''FpuMul''', '''FpuNeg''', '''EETiming''', '''SkipMpeg''', '''OPHFlag''', '''DMABusy''', '''VIFFIFO''', '''VI''', '''FMVinSoftware''' (see [[PCSX2]] for more information).
* ''--fullboot'': Disables fast booting (does not skip PS2 BIOS when booting an ISO, this may require by some games relying on BIOS to get start-up parameters)
'''Plugin Overrides'''
* ''--gs="'''DLLpath'''"'': Specifies the file to use as the GS plugin.
* ''--pad="'''DLLpath'''"'': Specifies the file to use as the PAD plugin.
* ''--spu2="'''DLLpath'''"'': Specifies the file to use the SPU2 plugin.
* ''--cdvd="'''DLLpath'''"'': Specifies the file to use as the CDVD plugin.
* ''--usb="'''DLLpath'''"'': Specifies the file to use as the USB plugin.
* ''--fw="'''DLLpath'''"'': Specifies the file to use as the FW plugin.
* ''--dev9="'''DLLpath'''"'': Specifies the file to use as the DEV9 plugin.
====Bugs/Glitches====
===Support Apps for the Emulator===
MyMc - Allows viewing and editing of memory cards:
Download: [http://www.csclub.uwaterloo.ca:11068/mymc/index.html Here]
Required add-on file: [http://forums.pcsx2.net/Thread-Mymc Here]
Download above and install to the mymc directory
Guide: [http://forums.pcsx2.net/Thread-How-to-use-the-myMC-tool-to-import-export-saves-from-PCSX2 Here]
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
36f049fe167964f1a01fc5e5f65a66a6f431462e
2290
2289
2016-12-10T14:32:20Z
Stigzler
28
/* Support Apps for the Emulator */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
Taken from the PCSX2 Wiki:
'''Syntax'''
The following format can be used to launch PCSX2:
:pcsx2.exe "'''IsoFile'''" --'''OptionName'''="'''OptionParameter'''" --'''Option2Name'''="'''Option2Parameter'''" ...
* '''IsoFile''' is the image file of the PS2 game to be loaded (with full path and extension).
* '''OptionName''' specifies the option to be activated.
* '''OptionValue''' is used for the options that require some additional parameters. Do not forget to include these parameters inside quote signs ('''"''').
Example:<br />
''c:\PCSX2\pcsx2.exe "c:\PS2\Final Fantasy X.iso" --fullscreen --cfgpath="c:\My Configs\FFX"''
The ISO file ''Final Fantasy X.iso'' will be launched in full screen mode automatically after PCSX2 is started. The plugin configuration files will to be loaded from the specified folder (''c:\My Configs\FFX'').
{{Tip|It is possible to make a short-cut with predefined command-line parameters and place in on desktop to launch your current PS2 game directly from your desktop.}}
'''Options list'''
Note that you can only specify ISO image name in the first command-line option. But you can also skip ISO image name altogether and, for instance, use ''--usecd'', ''--nodisk'' or ''--elf="'''ELFFileName'''"'' options.
At this time you can only use the following options:
'''General Options'''
* ''--cfgpath="'''Path'''"'': Specifies the configuration files path.
* ''--cfg="'''CFGFile'''"'': Specifies the PCSX2 configuration file to use.
* ''--forcewiz'': Forces PCSX2 to start in the ''first time wizard'' mode.
* ''--portable'': Enables portable mode to store ini and cfg the data to local PCSX2 paths instead of current user's documents path (This requires admin/root access).
* ''--console'': Forces PCSX2 ''log console'' to be visible.
* ''--fullscreen'': Starts in fullscreen mode.
* ''--windowed'': Starts in windowed mode (default).
* ''--nogui'': Disables display of the graphical user interface (you can combine it with ''--fullscreen'' when loading an ISO file, so PCSX2 presence will be hidden from the user)
* ''-h'' or ''--help'': Displays full list of command-line options (this list).
'''Auto-run Options'''
* ''--elf="'''ELFFile'''"'': Executes the specified ELF image on start.
* ''--nodisc'': Boots PS2 BIOS without DVD image; It is usedful to enter the PS2 system menu.
* ''--usecd'': Boots from the CDVD plugin on start (overrides '''IsoFile''' parameter). You can use this option to play directly from your DVD but you will need to set up CDVD plugin first.
'''Compatibility Options'''
* ''--nohacks'': Disables all speedhacks.
* ''--gamefixes='''[fix1,fix2,...]''''': Enables the specific gamefixes for the current PCSX2 session. Valid names are: '''VuAddSub''', '''VuClipFlag''', '''FpuCompare''', '''FpuMul''', '''FpuNeg''', '''EETiming''', '''SkipMpeg''', '''OPHFlag''', '''DMABusy''', '''VIFFIFO''', '''VI''', '''FMVinSoftware''' (see [[PCSX2]] for more information).
* ''--fullboot'': Disables fast booting (does not skip PS2 BIOS when booting an ISO, this may require by some games relying on BIOS to get start-up parameters)
'''Plugin Overrides'''
* ''--gs="'''DLLpath'''"'': Specifies the file to use as the GS plugin.
* ''--pad="'''DLLpath'''"'': Specifies the file to use as the PAD plugin.
* ''--spu2="'''DLLpath'''"'': Specifies the file to use the SPU2 plugin.
* ''--cdvd="'''DLLpath'''"'': Specifies the file to use as the CDVD plugin.
* ''--usb="'''DLLpath'''"'': Specifies the file to use as the USB plugin.
* ''--fw="'''DLLpath'''"'': Specifies the file to use as the FW plugin.
* ''--dev9="'''DLLpath'''"'': Specifies the file to use as the DEV9 plugin.
====Bugs/Glitches====
===Support Apps for the Emulator===
MyMc - Allows viewing and editing of memory cards:
Download: [http://www.csclub.uwaterloo.ca:11068/mymc/index.html Here]
Required add-on file: [http://forums.pcsx2.net/Thread-Mymc Here]
Download above, unzip and install dll to the mymc directory
Guide: [http://forums.pcsx2.net/Thread-How-to-use-the-myMC-tool-to-import-export-saves-from-PCSX2 Here]
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
a723533dcef12776364cd633ddbab2845bbb6591
2291
2290
2017-03-06T22:30:36Z
Stigzler
28
/* Game Specific Considerations */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
Taken from the PCSX2 Wiki:
'''Syntax'''
The following format can be used to launch PCSX2:
:pcsx2.exe "'''IsoFile'''" --'''OptionName'''="'''OptionParameter'''" --'''Option2Name'''="'''Option2Parameter'''" ...
* '''IsoFile''' is the image file of the PS2 game to be loaded (with full path and extension).
* '''OptionName''' specifies the option to be activated.
* '''OptionValue''' is used for the options that require some additional parameters. Do not forget to include these parameters inside quote signs ('''"''').
Example:<br />
''c:\PCSX2\pcsx2.exe "c:\PS2\Final Fantasy X.iso" --fullscreen --cfgpath="c:\My Configs\FFX"''
The ISO file ''Final Fantasy X.iso'' will be launched in full screen mode automatically after PCSX2 is started. The plugin configuration files will to be loaded from the specified folder (''c:\My Configs\FFX'').
{{Tip|It is possible to make a short-cut with predefined command-line parameters and place in on desktop to launch your current PS2 game directly from your desktop.}}
'''Options list'''
Note that you can only specify ISO image name in the first command-line option. But you can also skip ISO image name altogether and, for instance, use ''--usecd'', ''--nodisk'' or ''--elf="'''ELFFileName'''"'' options.
At this time you can only use the following options:
'''General Options'''
* ''--cfgpath="'''Path'''"'': Specifies the configuration files path.
* ''--cfg="'''CFGFile'''"'': Specifies the PCSX2 configuration file to use.
* ''--forcewiz'': Forces PCSX2 to start in the ''first time wizard'' mode.
* ''--portable'': Enables portable mode to store ini and cfg the data to local PCSX2 paths instead of current user's documents path (This requires admin/root access).
* ''--console'': Forces PCSX2 ''log console'' to be visible.
* ''--fullscreen'': Starts in fullscreen mode.
* ''--windowed'': Starts in windowed mode (default).
* ''--nogui'': Disables display of the graphical user interface (you can combine it with ''--fullscreen'' when loading an ISO file, so PCSX2 presence will be hidden from the user)
* ''-h'' or ''--help'': Displays full list of command-line options (this list).
'''Auto-run Options'''
* ''--elf="'''ELFFile'''"'': Executes the specified ELF image on start.
* ''--nodisc'': Boots PS2 BIOS without DVD image; It is usedful to enter the PS2 system menu.
* ''--usecd'': Boots from the CDVD plugin on start (overrides '''IsoFile''' parameter). You can use this option to play directly from your DVD but you will need to set up CDVD plugin first.
'''Compatibility Options'''
* ''--nohacks'': Disables all speedhacks.
* ''--gamefixes='''[fix1,fix2,...]''''': Enables the specific gamefixes for the current PCSX2 session. Valid names are: '''VuAddSub''', '''VuClipFlag''', '''FpuCompare''', '''FpuMul''', '''FpuNeg''', '''EETiming''', '''SkipMpeg''', '''OPHFlag''', '''DMABusy''', '''VIFFIFO''', '''VI''', '''FMVinSoftware''' (see [[PCSX2]] for more information).
* ''--fullboot'': Disables fast booting (does not skip PS2 BIOS when booting an ISO, this may require by some games relying on BIOS to get start-up parameters)
'''Plugin Overrides'''
* ''--gs="'''DLLpath'''"'': Specifies the file to use as the GS plugin.
* ''--pad="'''DLLpath'''"'': Specifies the file to use as the PAD plugin.
* ''--spu2="'''DLLpath'''"'': Specifies the file to use the SPU2 plugin.
* ''--cdvd="'''DLLpath'''"'': Specifies the file to use as the CDVD plugin.
* ''--usb="'''DLLpath'''"'': Specifies the file to use as the USB plugin.
* ''--fw="'''DLLpath'''"'': Specifies the file to use as the FW plugin.
* ''--dev9="'''DLLpath'''"'': Specifies the file to use as the DEV9 plugin.
====Bugs/Glitches====
===Support Apps for the Emulator===
MyMc - Allows viewing and editing of memory cards:
Download: [http://www.csclub.uwaterloo.ca:11068/mymc/index.html Here]
Required add-on file: [http://forums.pcsx2.net/Thread-Mymc Here]
Download above, unzip and install dll to the mymc directory
Guide: [http://forums.pcsx2.net/Thread-How-to-use-the-myMC-tool-to-import-export-saves-from-PCSX2 Here]
==Game Specific Considerations==
The PCSX2 Wiki is a great resource for per-game setup considerations. Just search the gamename on the wiki:
[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki]
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
8f96fe25314bee687305f131c85e3f180bbf4835
2292
2291
2017-03-06T22:35:17Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:PCSX2Logo.png|thumb|PCSX2]]
'''Emulated Systems: '''
Playstation 2
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
Official: http://pcsx2.net/download.html
Nightly Stable Builds: http://buildbot.orphis.net/pcsx2/
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
Shaders here:
[http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx Shaders]
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
Taken from the PCSX2 Wiki:
'''Syntax'''
The following format can be used to launch PCSX2:
:pcsx2.exe "'''IsoFile'''" --'''OptionName'''="'''OptionParameter'''" --'''Option2Name'''="'''Option2Parameter'''" ...
* '''IsoFile''' is the image file of the PS2 game to be loaded (with full path and extension).
* '''OptionName''' specifies the option to be activated.
* '''OptionValue''' is used for the options that require some additional parameters. Do not forget to include these parameters inside quote signs ('''"''').
Example:<br />
''c:\PCSX2\pcsx2.exe "c:\PS2\Final Fantasy X.iso" --fullscreen --cfgpath="c:\My Configs\FFX"''
The ISO file ''Final Fantasy X.iso'' will be launched in full screen mode automatically after PCSX2 is started. The plugin configuration files will to be loaded from the specified folder (''c:\My Configs\FFX'').
{{Tip|It is possible to make a short-cut with predefined command-line parameters and place in on desktop to launch your current PS2 game directly from your desktop.}}
'''Options list'''
Note that you can only specify ISO image name in the first command-line option. But you can also skip ISO image name altogether and, for instance, use ''--usecd'', ''--nodisk'' or ''--elf="'''ELFFileName'''"'' options.
At this time you can only use the following options:
'''General Options'''
* ''--cfgpath="'''Path'''"'': Specifies the configuration files path.
* ''--cfg="'''CFGFile'''"'': Specifies the PCSX2 configuration file to use.
* ''--forcewiz'': Forces PCSX2 to start in the ''first time wizard'' mode.
* ''--portable'': Enables portable mode to store ini and cfg the data to local PCSX2 paths instead of current user's documents path (This requires admin/root access).
* ''--console'': Forces PCSX2 ''log console'' to be visible.
* ''--fullscreen'': Starts in fullscreen mode.
* ''--windowed'': Starts in windowed mode (default).
* ''--nogui'': Disables display of the graphical user interface (you can combine it with ''--fullscreen'' when loading an ISO file, so PCSX2 presence will be hidden from the user)
* ''-h'' or ''--help'': Displays full list of command-line options (this list).
'''Auto-run Options'''
* ''--elf="'''ELFFile'''"'': Executes the specified ELF image on start.
* ''--nodisc'': Boots PS2 BIOS without DVD image; It is usedful to enter the PS2 system menu.
* ''--usecd'': Boots from the CDVD plugin on start (overrides '''IsoFile''' parameter). You can use this option to play directly from your DVD but you will need to set up CDVD plugin first.
'''Compatibility Options'''
* ''--nohacks'': Disables all speedhacks.
* ''--gamefixes='''[fix1,fix2,...]''''': Enables the specific gamefixes for the current PCSX2 session. Valid names are: '''VuAddSub''', '''VuClipFlag''', '''FpuCompare''', '''FpuMul''', '''FpuNeg''', '''EETiming''', '''SkipMpeg''', '''OPHFlag''', '''DMABusy''', '''VIFFIFO''', '''VI''', '''FMVinSoftware''' (see [[PCSX2]] for more information).
* ''--fullboot'': Disables fast booting (does not skip PS2 BIOS when booting an ISO, this may require by some games relying on BIOS to get start-up parameters)
'''Plugin Overrides'''
* ''--gs="'''DLLpath'''"'': Specifies the file to use as the GS plugin.
* ''--pad="'''DLLpath'''"'': Specifies the file to use as the PAD plugin.
* ''--spu2="'''DLLpath'''"'': Specifies the file to use the SPU2 plugin.
* ''--cdvd="'''DLLpath'''"'': Specifies the file to use as the CDVD plugin.
* ''--usb="'''DLLpath'''"'': Specifies the file to use as the USB plugin.
* ''--fw="'''DLLpath'''"'': Specifies the file to use as the FW plugin.
* ''--dev9="'''DLLpath'''"'': Specifies the file to use as the DEV9 plugin.
====Bugs/Glitches====
===Support Apps for the Emulator===
MyMc - Allows viewing and editing of memory cards:
Download: [http://www.csclub.uwaterloo.ca:11068/mymc/index.html Here]
Required add-on file: [http://forums.pcsx2.net/Thread-Mymc Here]
Download above, unzip and install dll to the mymc directory
Guide: [http://forums.pcsx2.net/Thread-How-to-use-the-myMC-tool-to-import-export-saves-from-PCSX2 Here]
==Game Specific Considerations==
The PCSX2 Wiki is a great resource for per-game setup considerations. Just search the gamename on the wiki:
[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki]
==GameEx Setup==
==References==
==External Links==
'''Per-Game Settings'''
Guides:
http://forums.pcsx2.net/Thread-Per-Game-Config-Settings
Apps:
PCSX2Bonus: http://forums.pcsx2.net/Thread-PCSX2Bonus-A-PCSX2-launcher-frontend
PCSX2Lunch: http://forums.pcsx2.net/Thread-PS2Lunch-a-simple-launcher-for-PCSX2
[[Category:Emulators]]
'''Command Line'''
http://wiki.pcsx2.net/index.php/Command-line_support
561923035ade2151155f843bf422db533796d4a9
Dolphin
0
300
2293
2252
2017-03-11T20:47:28Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation and Operation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
===Plugins and Setups===
====BIOS====
====Available Plugins====
====Graphics====
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
====Audio====
====Controllers====
====Netplay/Network====
===Operation===
====Hotkeys====
====Running Game Files====
====Command Line====
====Bugs/Glitches====
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
9f88e851afca61566c4fbae22953b587b240b521
2295
2293
2017-03-11T21:53:03Z
Stigzler
28
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
5b9bf21ea757ad1e2b1898150c3eb8428198d8a9
2296
2295
2017-03-11T21:53:51Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
74fb8756f2278268369ab775198e3d39f0eb02c7
2297
2296
2017-03-11T21:54:25Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
4178776b6d35f8252d9d46fbb054c277d3b9b01a
2298
2297
2017-03-11T21:55:44Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
35139c39a788e9e2828eac97e7e385919375702f
2299
2298
2017-03-11T21:56:19Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options Dolphin Wiki]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
e2f485842f8c1258fce129a80b313e49b9680397
2300
2299
2017-03-11T21:56:39Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
==References==
==External Links==
[[Category:Emulators]]
330918dab4b35431f705b2f8637c26d0f18eadd6
2301
2300
2017-03-11T23:00:31Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
===GemVoy Setup===
Advised setup:
Download and Install Dolphin
Make Dolphin use the application root directory rather than the Windows user directory from the start. Do this by creating a blank file called '''"portable.txt"''' in the application root.
You must have done the above in order to use the settings script.
==References==
==External Links==
[[Category:Emulators]]
6f06c93f7c430240b2b9d38b74d684a776896e85
2302
2301
2017-03-11T23:01:39Z
Stigzler
28
/* GemVoy Setup */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
===GemVoy Setup===
Advised setup:
Download and Install Dolphin
Make Dolphin use the application root directory rather than the Windows user directory from the start. Do this by creating a blank file called '''"portable.txt"''' in the application root. It may be possible to just cut and paste a pre-existing setup in the Windows user directory (tested with minimal preceding setup).
You must have done the above in order to use the settings script.
==References==
==External Links==
[[Category:Emulators]]
43af4598b69ecc1cc72cfccd3204087684cd4c75
2304
2302
2017-03-11T23:26:49Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
The below can be set:
[[File:DolphinHotkeys.png]]
===Running Game Files===
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
===GemVoy Setup===
Advised setup:
Download and Install Dolphin
Make Dolphin use the application root directory rather than the Windows user directory from the start. Do this by creating a blank file called '''"portable.txt"''' in the application root. It may be possible to just cut and paste a pre-existing setup in the Windows user directory (tested with minimal preceding setup).
You must have done the above in order to use the settings script.
==References==
==External Links==
[[Category:Emulators]]
eba0df26954eaafc3ed3f1a8bd72c3130688f4e6
2305
2304
2017-03-11T23:28:53Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
The below can be set:
[[File:DolphinHotkeys.png]]
===Running Game Files===
From cmd line:
C:\Emulators\Dolphin\Dolphin.exe" --exec="C:\Roms\Pikimin.iso"
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
===GemVoy Setup===
Advised setup:
Download and Install Dolphin
Make Dolphin use the application root directory rather than the Windows user directory from the start. Do this by creating a blank file called '''"portable.txt"''' in the application root. It may be possible to just cut and paste a pre-existing setup in the Windows user directory (tested with minimal preceding setup).
You must have done the above in order to use the settings script.
==References==
==External Links==
[[Category:Emulators]]
d83c77c5c34d05d105681b6effcb737b2cb695d1
2306
2305
2017-03-11T23:29:08Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Dolphin.png|thumb|[Dolphin]]]
'''Emulated Systems: '''Nintendo Gamecube, Nintendo Wii
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
If you're getting stuttering whilst having low demand on your hardware, you can try this:
"Make sure under windows power options you're in high performance mode, and in the Nvidia control panel you have a profile set for dolphin and that it is on prefer maximum performance."
[https://forums.dolphin-emu.org/Thread-new-to-dolphin-is-stuttering-normal?pid=351286#pid351286 [1]]
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
The below can be set:
[[File:DolphinHotkeys.png]]
===Running Game Files===
From cmd line:
"C:\Emulators\Dolphin\Dolphin.exe" --exec="C:\Roms\Pikimin.iso"
===Command Line===
<pre>
/h, --help Show this help message
/d, --debugger Opens the debugger
/l, --logger Opens the logger
/e, --exec=<str> Loads a specific game file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)
/b, --batch Exit Dolphin with emulator
/c, --confirm=<str> Sets "Confirm on Stop" to either True or False.
/v, --video_backend=<str> Specifies a video backend to use, D3D or OGL.
/a, --audio_emulation=<str> Specified the type of audio to use, HLE or LLE.
/m, --movie=<str> Plays a movie file
/u, --user=<str> Specifies a path to the user directory
</pre>
[https://wiki.dolphin-emu.org/index.php?title=Command_Line_Options (Ref: Dolphin Wiki)]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
'''To Shut down on escape: ''' In the hotkey setting in dolphin bind the exit command to the escape key. [http://www.gameex.info/forums/topic/17669-dolphin-full-kill-on-exit/?do=findComment&comment=155765 (1)]
===GemVoy Setup===
Advised setup:
Download and Install Dolphin
Make Dolphin use the application root directory rather than the Windows user directory from the start. Do this by creating a blank file called '''"portable.txt"''' in the application root. It may be possible to just cut and paste a pre-existing setup in the Windows user directory (tested with minimal preceding setup).
You must have done the above in order to use the settings script.
==References==
==External Links==
[[Category:Emulators]]
d3efed4c11432eac3d3489bd43a5c41d33520d88
Template:Emulator
10
266
2294
2247
2017-03-11T21:49:53Z
Stigzler
28
/* Installation and Operation */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
a6f9cf59100271ce90064f9f40a0a85ec19dcadd
2319
2294
2017-03-12T22:24:34Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1ff096efd904eab37fe72ab54e997775d5eb606a
File:DolphinHotkeys.png
6
308
2303
2017-03-11T23:26:17Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Cemu
0
309
2307
2017-03-12T09:44:47Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
a6f9cf59100271ce90064f9f40a0a85ec19dcadd
2309
2307
2017-03-12T09:47:58Z
Stigzler
28
wikitext
text/x-wiki
[[File:CemuLogo.png|thumb|[Cemu]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
5eb771b2dec654f2c9e64979ff2b190984cb23bc
2310
2309
2017-03-12T09:54:44Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:CemuLogo.png|thumb|[Cemu]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
Obtained via cmd line "cemu.exe -help":
-g Path of game
-f Launch in fullscreen mode
--- Extractor tool ---
-e Path to WUD or WUX file for extraction
-p Path of file to extract (for example meta/meta.xml)
-o Output path for extracted file.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
89083d63e4d3ad55d00c86654b93f2beecba0f50
2311
2310
2017-03-12T09:56:01Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:CemuLogo.png|thumb|[Cemu]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official Site: [http://www.cemu.info/ http://www.cemu.info/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
Obtained via cmd line "cemu.exe -help":
-g Path of game
-f Launch in fullscreen mode
--- Extractor tool ---
-e Path to WUD or WUX file for extraction
-p Path of file to extract (for example meta/meta.xml)
-o Output path for extracted file.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
6b73d1581dc0e6642c0b98e8ce570e0b2879b694
2320
2311
2017-03-13T08:09:09Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:CemuLogo.png|thumb|[Cemu]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official Site: [http://www.cemu.info/ http://www.cemu.info/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
Obtained via cmd line "cemu.exe -help":
<pre>-g Path of game
-f Launch in fullscreen mode
--- Extractor tool ---
-e Path to WUD or WUX file for extraction
-p Path of file to extract (for example meta/meta.xml)
-o Output path for extracted file.</pre>
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
f65adca326369cc391f25b97e7e82c54087298a4
File:CemuLogo.png
6
310
2308
2017-03-12T09:47:20Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CitraLogo.png
6
311
2312
2017-03-12T16:04:29Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Citra
0
312
2313
2017-03-12T16:05:10Z
Stigzler
28
Created page with "[[File:CitraLogo.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and Histo..."
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
d236710f11ca038b1beaff511cf02822247f21d7
2314
2313
2017-03-12T16:05:28Z
Stigzler
28
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Citra]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
e1d0ee9aa7b3d43af2037b33bd49ecaddcc108b8
2315
2314
2017-03-12T16:05:42Z
Stigzler
28
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Citra]]]
'''Emulated Systems: '''Nintendo 3DS
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8e105a9eff09e20eb05c76a3470d9b732c4e0828
2316
2315
2017-03-12T16:08:19Z
Stigzler
28
/* Support Apps for the Emulator */
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Citra]]]
'''Emulated Systems: '''Nintendo 3DS
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Setups===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
As of V20170306 there is no fullscreen option. You can use this app to force windowed into fullscreen:
[https://github.com/Codeusa/Borderless-Gaming BorderlessGaming - Github]
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2317
2316
2017-03-12T20:57:32Z
Stigzler
28
/* Setup */
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Citra]]]
'''Emulated Systems: '''Nintendo 3DS
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Settings===
'''General settings'''
Citra stores its settings files here:
C:\Users\[Your Username]\AppData\Roaming\Citra\config
You can makes changes to "qt-config.ini" to change settings not available via the GUI
'''''Speedup'''''
Change:
<pre>[Miscellaneous]
log_filter=*:Critical</pre>
'''''Change Default Window Background'''''
Changes the default from white by entering values from 0 to 1 in the relevant rgb values. E.g. the below changes the background to black:
<pre>[Renderer]
use_hw_renderer=true
use_shader_jit=true
resolution_factor=4
use_vsync=false
toggle_framelimit=true
bg_red=0
bg_green=0
bg_blue=0</pre>
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
As of V20170306 there is no fullscreen option. You can use this app to force windowed into fullscreen:
[https://github.com/Codeusa/Borderless-Gaming BorderlessGaming - Github]
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
df89ce348a761d99b6ae67f247b6971953a5e613
2318
2317
2017-03-12T21:00:57Z
Stigzler
28
/* Plugins and Settings */
wikitext
text/x-wiki
[[File:CitraLogo.png|thumb|[Citra]]]
'''Emulated Systems: '''Nintendo 3DS
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===Plugins and Settings===
'''General settings'''
Citra stores its settings files here:
C:\Users\[Your Username]\AppData\Roaming\Citra\config
You can makes changes to "qt-config.ini" to change settings not available via the GUI
'''''Speedup'''''
Change:
<pre>[Miscellaneous]
log_filter=*:Critical</pre>
'''''Change Default Window Background'''''
Changes the default from white by entering values from 0 to 1 in the relevant rgb values. E.g. the below changes the background to black:
<pre>[Renderer]
use_hw_renderer=true
use_shader_jit=true
resolution_factor=4
use_vsync=false
toggle_framelimit=true
bg_red=0
bg_green=0
bg_blue=0</pre>
'''''Change Key Mappings'''''
You can just type the name of a key to remap to. E.g.:
<pre>[UI]
Shortcuts\Main%20Window\Swap%20Screens\KeySeq=F8
Shortcuts\Main%20Window\Swap%20Screens\Context=1</pre>
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
As of V20170306 there is no fullscreen option. You can use this app to force windowed into fullscreen:
[https://github.com/Codeusa/Borderless-Gaming BorderlessGaming - Github]
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
d8471226333a1d532415a2398ba946741a1087b1
RetroArch
0
313
2321
2017-05-05T19:20:23Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2323
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2017-05-05T19:22:10Z
Stigzler
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wikitext
text/x-wiki
[[File:RetroArch.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2324
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2017-05-05T19:22:26Z
Stigzler
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wikitext
text/x-wiki
[[File:RetroArch.png|thumb|RetroArch]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
3650384d4bdbb0eb6bd4461a02a22966d06799b0
2325
2324
2017-05-05T19:26:42Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:RetroArch.png|thumb|RetroArch]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
'''Basic:'''
retroarch -L /path/to/libretro/core.so game.rom
'''Using a config file'''
By default, RetroArch looks for a config in various places depending on OS:
Linux/OSX: $XDG_CONFIG_HOME/retroarch/retroarch.cfg, then ~/.config/retroarch/retroarch.cfg, then ~/.retroarch.cfg, and finally, as a fallback, /etc/retroarch.cfg.
Windows: retroarch.cfg in same folder as retroarch.exe, then %APPDATA%\retroarch.cfg.
To override this, use retroarch --config customconfig.cfg. If you have some special options you want to store in separate config files, you can use retroarch --config baseconfig.cfg --appendconfig specialconfig.cfg. Be sure to pass --menu as well if you aren't loading content directly from the command-line, or RetroArch will close immediately after launching. See man-page and/or --help for detail.
'''Parameters'''
-h/--help: Show this help message.
--menu: Do not require ROM or libretro core to be loaded, starts directly in menu.
If no arguments are passed to RetroArch, it is equivalent to using --menu as only argument.
--features: Prints available features compiled into RetroArch.
-s/--save: Path for save file (*.srm). Required when rom is input from stdin.
-f/--fullscreen: Start RetroArch in fullscreen regardless of config settings.
-S/--savestate: Path to use for save states. If not selected, *.state will be assumed.
-c/--config: Path for config file.
By default looks for config in $XDG_CONFIG_HOME/retroarch/retroarch.cfg,
$HOME/.config/retroarch/retroarch.cfg,
and $HOME/.retroarch.cfg.
--appendconfig: Extra config files are loaded in, and take priority over config selected in -c (or default).
Multiple configs are delimited by '|'.
-L/--libretro: Path to libretro implementation. Overrides any config setting.
-g/--gameboy: Path to Gameboy ROM. Load SuperGameBoy as the regular rom.
-b/--bsx: Path to BSX rom. Load BSX BIOS as the regular rom.
-B/--bsxslot: Path to BSX slotted rom. Load BSX BIOS as the regular rom.
--sufamiA: Path to A slot of Sufami Turbo. Load Sufami base cart as regular rom.
--sufamiB: Path to B slot of Sufami Turbo.
-N/--nodevice: Disconnects controller device connected to port (1 to 8).
-A/--dualanalog: Connect a DualAnalog controller to port (1 to 8).
-m/--mouse: Connect a mouse into port of the device (1 to 8).
-p/--scope: Connect a virtual SuperScope into port 2. (SNES specific).
-j/--justifier: Connect a virtual Konami Justifier into port 2. (SNES specific).
-J/--justifiers: Daisy chain two virtual Konami Justifiers into port 2. (SNES specific).
-4/--multitap: Connect a SNES multitap to port 2. (SNES specific).
-P/--bsvplay: Playback a BSV movie file.
-R/--bsvrecord: Start recording a BSV movie file from the beginning.
-M/--sram-mode: Takes an argument telling how SRAM should be handled in the session.
{no,}load-{no,}save describes if SRAM should be loaded, and if SRAM should be saved.
Do note that noload-save implies that save files will be deleted and overwritten.
-H/--host: Host netplay as player 1.
-C/--connect: Connect to netplay as player 2.
--port: Port used to netplay. Default is 55435.
-F/--frames: Sync frames when using netplay.
--spectate: Netplay will become spectating mode.
Host can live stream the game content to players that connect.
However, the client will not be able to play. Multiple clients can connect to the host.
--nick: Picks a nickname for use with netplay. Not mandatory.
--command: Sends a command over UDP to an already running RetroArch process.
Available commands are listed if command is invalid.
-r/--record: Path to record video file.
Using .mkv extension is recommended.
--recordconfig: Path to settings used during recording.
--size: Overrides output video size when recording with FFmpeg (format: WIDTHxHEIGHT).
-v/--verbose: Verbose logging.
-U/--ups: Specifies path for UPS patch that will be applied to ROM.
--bps: Specifies path for BPS patch that will be applied to ROM.
--ips: Specifies path for IPS patch that will be applied to ROM.
--no-patch: Disables all forms of rom patching.
-X/--xml: Specifies path to XML memory map.
-D/--detach: Detach RetroArch from the running console. Not relevant for all platforms.
[https://github.com/libretro/RetroArch/wiki/Using-the-command-line Source]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
0b5818d4ce796e0f51584ebd03c9452a74f6ac17
File:RetroArch.png
6
314
2322
2017-05-05T19:21:53Z
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28
wikitext
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User:TawannaStillman
2
315
2326
2017-05-14T04:58:09Z
TawannaStillman
1216
Created page with "I’m Tawanna from Castel Di Sasso doing my final year engineering in Architecture, Art, and Planning. I did my schooling, secured 94% and hope to find someone with same inter..."
wikitext
text/x-wiki
I’m Tawanna from Castel Di Sasso doing my final year engineering in Architecture, Art, and Planning. I did my schooling, secured 94% and hope to find someone with same interests in Locksport.<br><br>Also visit my web page: [http://winezone.cc/comment/html/index.php?page=1&id=20231 recetas de lujo]
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User:Aidan41L978348
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2327
2017-05-16T00:44:23Z
Aidan41L978348
1217
Created page with "My name is Aidan Wunderly. I life in Orchi (Italy).<br><br>my page; [http://www.purevolume.com/listeners/ickybreeze586/posts/5650861/%3Ch1%3EMEXISERVER+Web+Alojamiento+web%2C+..."
wikitext
text/x-wiki
My name is Aidan Wunderly. I life in Orchi (Italy).<br><br>my page; [http://www.purevolume.com/listeners/ickybreeze586/posts/5650861/%3Ch1%3EMEXISERVER+Web+Alojamiento+web%2C+Streaming+Radio+Por+Internet+HD+AAC+Plus+V2%3C%2Fh1%3E%0D hsoting hostname]
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User:Natisha52T
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2017-05-28T12:50:42Z
Natisha52T
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Created page with "My name is Natisha and I am studying Nursing and History at Mainvault / Belgium.<br><br>Review my web page [https://www.evernote.com/shard/s740/sh/4e052a7b-948e-4abd-989d-cc11..."
wikitext
text/x-wiki
My name is Natisha and I am studying Nursing and History at Mainvault / Belgium.<br><br>Review my web page [https://www.evernote.com/shard/s740/sh/4e052a7b-948e-4abd-989d-cc11853c7982/829c40d0d264abf2e3c9bb49d56cde51 vuelos edreams]
640cc9034f336c4c4aebcb4d685da91f12424eff
Emulators
0
318
2329
2017-05-29T11:33:00Z
Stigzler
28
Created page with "wip"
wikitext
text/x-wiki
wip
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2330
2329
2017-05-29T11:33:58Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2331
2330
2017-05-29T11:35:46Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
131ab875369ee6ffe302d7d8c6bd782a031791a1
2332
2331
2017-05-29T11:38:23Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
===Z-Code Interactive Fiction===
[[Category:Emulators]]
09fb360ba98ec4d26d1cb3f107774e3a49ba03b0
2333
2332
2017-05-29T11:57:40Z
Stigzler
28
/* Acorn Archimedes */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
===Z-Code Interactive Fiction===
[[Category:Emulators]]
23b9c664dc89849eb8b441ac5ea83175cb49a403
2334
2333
2017-05-29T11:58:17Z
Stigzler
28
/* xx-Dummy-xx */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
92d237973af0157145981f2d4cd51f0d9639b108
2335
2334
2017-05-29T12:27:13Z
Stigzler
28
/* Acorn Archimedes */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
RPCEmu
|
[https://www.marutan.net/rpcemu/ Official Site]
|
26/10/2016
|
|
|
|-
|
|
|
|
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
|
|
|
|
|
|-
|
|
|
|
|
|
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
aefd3ed6fc1f7da2eda02746501306d20f7b9097
2336
2335
2017-05-29T12:27:33Z
Stigzler
28
/* xx-Dummy-xx */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
RPCEmu
|
[https://www.marutan.net/rpcemu/ Official Site]
|
26/10/2016
|
|
|
|-
|
|
|
|
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| link
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
912d605439075d5b11139a92d50ea472d6f18c3c
2337
2336
2017-05-29T12:29:11Z
Stigzler
28
/* xx-Dummy-xx */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
|
RPCEmu
|
[https://www.marutan.net/rpcemu/ Official Site]
|
26/10/2016
|
|
|
|-
|
|
|
|
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
b6c11722eddc2bd9e8f1a03563ce5d9cdb9216e6
2338
2337
2017-05-29T12:33:49Z
Stigzler
28
/* Acorn Archimedes */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
b1e9bbcbd8cf99e4e1f35d705b5cb89105fb4c37
2339
2338
2017-05-29T13:04:00Z
Stigzler
28
/* Acorn Archimedes */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
7fb480ba174edd2a8d4b5337616fa64751067886
2340
2339
2017-05-29T13:14:54Z
Stigzler
28
/* Amstrad CPC */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
4cb736b36ae952d8e008108e22438a864df355be
2341
2340
2017-05-29T13:15:03Z
Stigzler
28
/* Amstrad GX4000 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
1f117adb999099f6696daccad09cef8765da0ada
2342
2341
2017-05-29T13:29:09Z
Stigzler
28
/* Atari 5200 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Atari800
| [http://www.magoarcade.com Emu Link]
| 03/03/13
| untested
|
| Also emulates: Atari 400, 800, 600 XL, 800XL, 130XE, 5200.
|}
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
caaf1c8d24a18a331f4e55e3c8ebab9de23483bc
2343
2342
2017-05-29T13:29:58Z
Stigzler
28
/* Atari 5200 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Atari800
| [http://atari800.sourceforge.net/index.html Official Site]
| 03/03/13
| untested
|
| Also emulates: Atari 400, 800, 600 XL, 800XL, 130XE, 5200.
|}
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
92fd41b8c598119b8aa0096948471a8dd57126fc
2344
2343
2017-05-29T13:32:55Z
Stigzler
28
/* Atari 5200 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Atari800
| [http://atari800.sourceforge.net/index.html Official Site]
| 03/03/13
| untested
|
| Also emulates: Atari 400, 800, 600 XL, 800XL, 130XE, 5200.
|-
| kat5200
| [http://kat5200.jillybunch.com/ Official Site]
| 18/02/17
| untested
|
|
|}
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
2c4d60f101d84b7d8b9c3d0dbd7e0a2d9754eb72
2353
2344
2017-05-29T13:57:24Z
Stigzler
28
/* Atari 5200 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Atari800
| [http://atari800.sourceforge.net/index.html Official Site]
| 03/03/13
| untested
|
| Also emulates: Atari 400, 800, 600 XL, 800XL, 130XE, 5200.
|-
| kat5200
| [http://kat5200.jillybunch.com/ Official Site]
| 18/02/17
| untested
| [[Kat5200]]
|
|}
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
ff02216970d0c0ab2b94433276a026aa18a44027
2355
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2017-05-29T14:50:42Z
Stigzler
28
/* Atari 5200 */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
An overview of emulators available for different systems. By no means comprehensive, but please populate on your emulator travels!
==Systems==
===Acetronic MPU 1000===
===Acorn Archimedes===
Overviews:
[http://acorn.revivalteam.de/?site=Emulation Wocki's Emulation Site]
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| RPCEmu
| [https://www.marutan.net/rpcemu/ Official Site]
| 26/10/2016
| Untested
|
|
|-
| Arculator
| [http://b-em.bbcmicro.com/arculator/ Official Site]
| 26/5/2010
| Untested
|
|
|}
===Acorn Atom===
===Acorn BBC Micro===
===Acorn Electron===
===Adobe Flash===
===American Laser Games===
===Amstrad CPC===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad GX4000===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| WinAPE
| [http://www.winape.net/ Official Site]
| 01/01/2016
| Untested
|
| Emulates the entire CPC range - Emulates the CPC 464/664 and 6128, the CPC 464+ (GX4000) and 6128+
|}
===Amstrad Mega PC===
===Apple 2GS===
===Apple II===
===Apple IIGS===
===Apple Macintosh===
===Apple Pippin===
===Apple Powerbook 520===
===Atari 1040ST===
===Atari 1200XL===
===Atari 130XE===
===Atari 2600===
===Atari 400===
===Atari 5200===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Atari800
| [http://atari800.sourceforge.net/index.html Official Site]
| 03/03/13
| untested
|
| Also emulates: Atari 400, 800, 600 XL, 800XL, 130XE, 5200.
|-
| kat5200
| [http://kat5200.jillybunch.com/ Official Site]
| 18/02/17
| untested
| [[Kat5200]]
|
|-
| Altirra
| [http://www.virtualdub.org/altirra.html Official Site]
| 18/02/17
| 8/10
| [[Altirra]]
| Great emu. Widescreen support. Lots of options. Recc'd Atari 5200 emu.
|}
===Atari 520ST===
===Atari 65XE===
===Atari 7800===
===Atari 800===
===Atari 800XL===
===Atari 8-bit===
===Atari 8-bit Demos===
===Atari Jaguar===
===Atari Jaguar CD===
===Atari Lynx===
===Atari Lynx II===
===Atari Pong===
===Atari ST===
===Bally Astrocade===
===Bandai Playdia===
===Bandai WonderSwan===
===Bandai WonderSwan Color===
===Bandai WonderSwan Crystal===
===Big Fish Games===
===Camputers Lynx===
===Casio Loopy===
===Casio PV-1000===
===Casio PV-2000===
===Coleco Vision===
===Commodore 128===
===Commodore 16===
===Commodore 64===
===Commodore 64 Demos===
===Commodore Amiga===
===Commodore Amiga 1000===
===Commodore Amiga A1200HD===
===Commodore Amiga CD32===
===Commodore Amiga CDTV===
===Commodore Amiga Demos===
===Commodore CDTV===
===Commodore MAX===
===Commodore PET===
===Commodore PET_CBM===
===Commodore Plus 4===
===Commodore Plus_4-C16===
===Commodore VIC-20===
===CPS-3===
===Creatronic Mega Duck===
===Dragon 32-64===
===Emerson Arcadia 2001===
===Enterprise===
===Entex Adventure Vision===
===Epoch Super Cassette Vision===
===Fairchild Channel F===
===Fairchild Channel F System II===
===FM Towns Marty===
===Frets on Fire===
===Fujitsu FM Towns===
===Funtech Super A'can===
===Future Pinball===
===GamePark GP32===
===Games for Windows===
===GCE Vectrex===
===Genesis Microchip Nuon===
===GoG===
===Hartung Game Master===
===IBM PC===
===Interton VC 4000===
===Jupiter Ace===
===Laserdisc===
===Magnavox Odyssey===
===Magnavox Odyssey 2===
===Magnavox Odyssey 400===
===Magnavox Odyssey 500===
===Mago Nostromo===
===Mame===
===Mattel Aquarius===
===Mattel HyperScan===
===Mattel Intellivision===
===Mattel Intellivision II===
===Memotech MTX===
===MGT Sam Coupe===
===Microsoft DOS===
===Microsoft MSX===
===Microsoft MSX 2===
===Microsoft Windows===
===Microsoft Xbox===
===Microsoft Xbox 360===
===MSX 2+===
===MUGEN===
===NEC PC Engine===
===NEC PC Engine CD===
===NEC PC-98===
===NEC PC-FX===
===NEC SuperGrafx===
===NEC TurboDuo (JP)===
===NEC TurboDuo (NA)===
===NEC TurboGrafx CD===
===NEC TurboGrafx-16===
===Nintendo Arcade System===
===Nintendo DS===
===Nintendo DS Lite===
===Nintendo Entertainment System===
===Nintendo Famicom===
===Nintendo Famicom Disk System===
===Nintendo Game Boy===
===Nintendo Game Boy Advance===
===Nintendo Game Boy Advance SP===
===Nintendo Game Boy Color===
===Nintendo GameCube===
===Nintendo N64===
===Nintendo NES===
===Nintendo Pokemon Mini===
===Nintendo Satellaview===
===Nintendo SNES===
===Nintendo Super Gameboy===
===Nintendo Virtual Boy===
===Nintendo Wii===
===Nokia N-Gage===
===Nuon===
===OpenBOR===
===Panasonic 3DO===
===Philips CD-i===
===Philips Odyssey===
===Philips Odyssey 2===
===Philips VG 5000===
===PopCap===
===RCA Chip-8===
===RCA Studio II===
===Sammy Atomiswave===
===ScummVM===
===Sega 32X===
===Sega CD===
===Sega Chihiro===
===Sega Computer 3000===
===Sega Dreamcast===
===Sega Game Gear===
===Sega Genesis===
===Sega Genesis 32X===
===Sega Genesis CDX===
===Sega Genesis Model 3===
===Sega Master System===
===Sega Mega Drive===
===Sega Model 2===
===Sega Model 3===
===Sega Naomi===
===Sega PICO===
===Sega Saturn===
===Sega SC-3000===
===Sega SG-1000===
===Sega SG-1000 II===
===Sega ST-V===
===Sega System 1===
===Sharp MZ-700===
===Sharp MZ-800===
===Sharp MZ80K===
===Sharp X1===
===Sharp X68000===
===Sinclair ZX Spectrum===
===Sinclair ZX80===
===Sinclair ZX81===
===SNK Neo-Geo ===
===SNK Neo-Geo AES===
===SNK Neo-Geo CD===
===SNK Neo-Geo MVS===
===SNK Neo-Geo Pocket===
===SNK Neo-Geo Pocket Color===
===Sony PlayStation===
===Sony PlayStation 2===
===Sony PlayStation 3===
===Sony Pocketstation===
===Sony PSP===
===Sony PSP GO===
===Sord M5===
===Steam===
===Stepmania===
===Taito Type X===
===Taito Type X2===
===Tandy TRS-80===
===Tandy TRS-80 CoCo===
===Tangerine Oric===
===Tangerine Oric Atmos===
===Tangerine Oric-1===
===Tatung Einstein===
===Texas Instruments TI-99_4A===
===Thompson MO5===
===Tiger Game.com===
===Tiger Gizmondo===
===Triforce===
===Visual Pinball===
===Visual PinMAME===
===VTech CreatiVision===
===VTech Laser 2000===
===VTech V===
===Watara Supervision===
===Windows Frotz===
===WoW Action Max===
===xx-Dummy-xx===
{| class="wikitable"
! style="font-weight: bold;" | Emulator
! style="font-weight: bold;" | Link
! style="font-weight: bold;" | Emu Updated
! style="font-weight: bold;" | Rating
! style="font-weight: bold;" | Wiki
! style="font-weight: bold;" | Notes
|-
| Emu Name
| [http://www.magoarcade.com Emu Link]
| Last Emu update
| ?/10 (10=high)
| Link the GEWiki entry
| Any Notes
|}
===Z-Code Interactive Fiction===
[[Category:Emulators]]
35e40b66bdad1373d89ce63bbdb0e6e62d9f0b28
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Created page with "[[File:Gnome-terminal.png|thumb|[kat5200]]] '''Emulated Systems: Atari 5200''' '''Emulator last updated: 18/02/17''' '''Current Official Version: 0.7.1''' ==Overview==..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
eacfb76a17d15861dfa1e706ab36edb0e523cb1c
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/* External Links */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
a5895ccd05929416da62e0ac203ec35e541a379b
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/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
749c5084d359beb19202b9e172da16bcfacbca45
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2017-05-29T13:54:19Z
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/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
‘-debug’
Start the program in debug mode.
‘-width’
Width to use in windowed mode or desired fullscreen width
‘-height’
Height to use in windowed mode or desired fullscreen height
‘-fullscreen value’
FullScreen: 1 for Yes, 0 for No. Video mode is independant of this setting.
‘-widescreen value’
Widescreen: 1 for Yes, 0 for No. Shows extra pixels on left and right.
‘-zoom value’
Zoom can be 1-3 and the video screen will be scaled by the value.
‘-mouse_speed value’
Mouse Speed can be 1-5 with 3 as the default.
‘-sound value’
Sound: 1 for On, 0 for Off.
‘-throttle value’
Speed throttling in percent (0 for full speed).
‘-start_with_gui value’
Start the emulator with the GUI: 1 for Yes, 0 for No.
‘-start_gui_with_launcher value’
Start the GUI with Launcher: 1 for Yes, 0 for No.
‘-system_type value’
This is PAL or NTSC.
‘-basic_enable value’
Enable BASIC in the 8-bit mode: 1 for Yes, 0 for No.
‘-sio_patch value’
Enable the SIO Patch in the 8-bit mode: 1 for Yes, 0 for No.
‘-machine_type value’
This can be 800/800XL/800XE/5200.
‘-state profile’
This loads up the entered state profile.
‘-quick_state value’
This loads up the quick state, value can be 1-9.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
1ee5112a161eb07f3c673f2321172c2d911350f2
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/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
User Keys (settings can be overidden in the GUI):
ESC - Quit the current emulation and go to GUI
ALT-F4 - Quit the program.
F1 - Enter debugger
ALT-ENTER - Toggle Fullscreen
ALT-s - Take screenshot
ALT-1 to ALT-9 - Load state from slot 1-9
SHIFT-1 to SHIFT-9 - Save state to slot 1-9
===Running Game Files===
===Command Line===
‘-debug’
Start the program in debug mode.
‘-width’
Width to use in windowed mode or desired fullscreen width
‘-height’
Height to use in windowed mode or desired fullscreen height
‘-fullscreen value’
FullScreen: 1 for Yes, 0 for No. Video mode is independant of this setting.
‘-widescreen value’
Widescreen: 1 for Yes, 0 for No. Shows extra pixels on left and right.
‘-zoom value’
Zoom can be 1-3 and the video screen will be scaled by the value.
‘-mouse_speed value’
Mouse Speed can be 1-5 with 3 as the default.
‘-sound value’
Sound: 1 for On, 0 for Off.
‘-throttle value’
Speed throttling in percent (0 for full speed).
‘-start_with_gui value’
Start the emulator with the GUI: 1 for Yes, 0 for No.
‘-start_gui_with_launcher value’
Start the GUI with Launcher: 1 for Yes, 0 for No.
‘-system_type value’
This is PAL or NTSC.
‘-basic_enable value’
Enable BASIC in the 8-bit mode: 1 for Yes, 0 for No.
‘-sio_patch value’
Enable the SIO Patch in the 8-bit mode: 1 for Yes, 0 for No.
‘-machine_type value’
This can be 800/800XL/800XE/5200.
‘-state profile’
This loads up the entered state profile.
‘-quick_state value’
This loads up the quick state, value can be 1-9.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
9a7afbf38805ebf08cc7812e7235dbc29bc7bb9a
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/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
User Keys (settings can be overidden in the GUI):
ESC - Quit the current emulation and go to GUI
ALT-F4 - Quit the program.
F1 - Enter debugger
ALT-ENTER - Toggle Fullscreen
ALT-s - Take screenshot
ALT-1 to ALT-9 - Load state from slot 1-9
SHIFT-1 to SHIFT-9 - Save state to slot 1-9
===Running Game Files===
===Command Line===
‘-debug’
Start the program in debug mode.
‘-width’
Width to use in windowed mode or desired fullscreen width
‘-height’
Height to use in windowed mode or desired fullscreen height
‘-fullscreen value’
FullScreen: 1 for Yes, 0 for No. Video mode is independant of this setting.
‘-widescreen value’
Widescreen: 1 for Yes, 0 for No. Shows extra pixels on left and right.
‘-zoom value’
Zoom can be 1-3 and the video screen will be scaled by the value.
‘-mouse_speed value’
Mouse Speed can be 1-5 with 3 as the default.
‘-sound value’
Sound: 1 for On, 0 for Off.
‘-throttle value’
Speed throttling in percent (0 for full speed).
‘-start_with_gui value’
Start the emulator with the GUI: 1 for Yes, 0 for No.
‘-start_gui_with_launcher value’
Start the GUI with Launcher: 1 for Yes, 0 for No.
‘-system_type value’
This is PAL or NTSC.
‘-basic_enable value’
Enable BASIC in the 8-bit mode: 1 for Yes, 0 for No.
‘-sio_patch value’
Enable the SIO Patch in the 8-bit mode: 1 for Yes, 0 for No.
‘-machine_type value’
This can be 800/800XL/800XE/5200.
‘-state profile’
This loads up the entered state profile.
‘-quick_state value’
This loads up the quick state, value can be 1-9.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
3f10e4af4b00b13820640bb6d8a48ea7666e479f
2351
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2017-05-29T13:55:00Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
User Keys (settings can be overidden in the GUI):
ESC - Quit the current emulation and go to GUI
ALT-F4 - Quit the program.
F1 - Enter debugger
ALT-ENTER - Toggle Fullscreen
ALT-s - Take screenshot
ALT-1 to ALT-9 - Load state from slot 1-9
SHIFT-1 to SHIFT-9 - Save state to slot 1-9
===Running Game Files===
===Command Line===
‘-debug’
Start the program in debug mode.
‘-width’
Width to use in windowed mode or desired fullscreen width
‘-height’
Height to use in windowed mode or desired fullscreen height
‘-fullscreen value’
FullScreen: 1 for Yes, 0 for No. Video mode is independant of this setting.
‘-widescreen value’
Widescreen: 1 for Yes, 0 for No. Shows extra pixels on left and right.
‘-zoom value’
Zoom can be 1-3 and the video screen will be scaled by the value.
‘-mouse_speed value’
Mouse Speed can be 1-5 with 3 as the default.
‘-sound value’
Sound: 1 for On, 0 for Off.
‘-throttle value’
Speed throttling in percent (0 for full speed).
‘-start_with_gui value’
Start the emulator with the GUI: 1 for Yes, 0 for No.
‘-start_gui_with_launcher value’
Start the GUI with Launcher: 1 for Yes, 0 for No.
‘-system_type value’
This is PAL or NTSC.
‘-basic_enable value’
Enable BASIC in the 8-bit mode: 1 for Yes, 0 for No.
‘-sio_patch value’
Enable the SIO Patch in the 8-bit mode: 1 for Yes, 0 for No.
‘-machine_type value’
This can be 800/800XL/800XE/5200.
‘-state profile’
This loads up the entered state profile.
‘-quick_state value’
This loads up the quick state, value can be 1-9.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
6bcbaed28356d979932b865a0100c26fdbfba150
2352
2351
2017-05-29T13:56:05Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[kat5200]]]
'''Emulated Systems: Atari 5200'''
'''Emulator last updated: 18/02/17'''
'''Current Official Version: 0.7.1'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
[http://kat5200.jillybunch.com/downloads.html From Official Site]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
User Keys (settings can be overidden in the GUI):
ESC - Quit the current emulation and go to GUI
ALT-F4 - Quit the program.
F1 - Enter debugger
ALT-ENTER - Toggle Fullscreen
ALT-s - Take screenshot
ALT-1 to ALT-9 - Load state from slot 1-9
SHIFT-1 to SHIFT-9 - Save state to slot 1-9
===Running Game Files===
kat5200 can be run from the command line or from a windowed environment. It will start with the last rom image run or with the GUI if no rom image found, no BIOS found, or if specified from the GUI.
Basic Usage (Command Line):
kat5200 [ -options value] rom_file_name | sql_file_name
The setup and control of the program is performed via the kat5200.db3 sqlite database file. On a Windows system, this file is located in the User’s application data directory. This is something like C:\Documents and Settings\user\Application Data in XP. On *nix systems it will be searched for in the user’s home directory first (as .kat5200/kat5200.db3), then in /etc/kat5200. In General, configuration settings are edited through the GUI menus but can be overridden through command line options (see the options below). Also note that SQL files are accepted and are run against the database.
===Command Line===
‘-debug’
Start the program in debug mode.
‘-width’
Width to use in windowed mode or desired fullscreen width
‘-height’
Height to use in windowed mode or desired fullscreen height
‘-fullscreen value’
FullScreen: 1 for Yes, 0 for No. Video mode is independant of this setting.
‘-widescreen value’
Widescreen: 1 for Yes, 0 for No. Shows extra pixels on left and right.
‘-zoom value’
Zoom can be 1-3 and the video screen will be scaled by the value.
‘-mouse_speed value’
Mouse Speed can be 1-5 with 3 as the default.
‘-sound value’
Sound: 1 for On, 0 for Off.
‘-throttle value’
Speed throttling in percent (0 for full speed).
‘-start_with_gui value’
Start the emulator with the GUI: 1 for Yes, 0 for No.
‘-start_gui_with_launcher value’
Start the GUI with Launcher: 1 for Yes, 0 for No.
‘-system_type value’
This is PAL or NTSC.
‘-basic_enable value’
Enable BASIC in the 8-bit mode: 1 for Yes, 0 for No.
‘-sio_patch value’
Enable the SIO Patch in the 8-bit mode: 1 for Yes, 0 for No.
‘-machine_type value’
This can be 800/800XL/800XE/5200.
‘-state profile’
This loads up the entered state profile.
‘-quick_state value’
This loads up the quick state, value can be 1-9.
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[http://kat5200.jillybunch.com/index.html Official Site]
[[Category:Emulators]]
2ef5e618e2a875174c3b3f662f8e67b83ea12907
Altirra
0
320
2354
2017-05-29T14:48:40Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Altirra]]] '''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems''' '''Emulator last updated: 16/10/16''' '..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
97d4a184d67d8903824a6af6eb5162bc46b57c76
2356
2354
2017-05-29T14:55:10Z
Stigzler
28
/* Controllers */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
27c5646f7a12f2d22051f2f2e9c35283a1cccae5
2358
2356
2017-05-29T15:02:18Z
Stigzler
28
/* Command Line */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
81e5da1f214e3994b8b59c16b53d0ef352ca2e2c
2359
2358
2017-05-29T15:12:29Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View'''
Overscan Mode: Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
2d6a6e9af7e027f599ce7f33f135edb1af198a9b
2360
2359
2017-05-29T15:12:56Z
Stigzler
28
/* Graphics */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
942321e4c3c339d3a055d0d4afa4132e7f46f444
2361
2360
2017-05-29T16:19:29Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
The basic method is:
altirra.exe "C:\YourRoms\5200Rom.a52"
However, this will always result asking you for the cartridge type. To fully auto-boot the game, you need to tell Altirra what type of cartridge the game is:
| Id | Machine |Size| Name <br>
|----+--------------+----+---------------------------------------------------+<br>
| 1 | 800/XL/XE | 8 | Standard 8 KB cartridge <br>
| 2 | 800/XL/XE | 16 | Standard 16 KB cartridge <br>
| 3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) <br>
| 4 | 5200 | 32 | Standard 32 KB 5200 cartridge <br>
| 5 | 800/XL/XE | 32 | DB 32 KB cartridge <br>
| 6 | 5200 | 16 | Two chip 16 KB 5200 cartridge <br>
| 7 | 5200 | 40 | Bounty Bob Strikes Back 40 KB 5200 cartridge <br>
| 8 | 800/XL/XE | 64 | 64 KB Williams cartridge <br>
| 9 | 800/XL/XE | 64 | Express 64 KB cartridge <br>
| 10 | 800/XL/XE | 64 | Diamond 64 KB cartridge <br>
| 11 | 800/XL/XE | 64 | SpartaDOS X 64 KB cartridge <br>
| 12 | 800/XL/XE | 32 | XEGS 32 KB cartridge <br>
| 13 | 800/XL/XE | 64 | XEGS 64 KB cartridge <br>
| 14 | 800/XL/XE | 128| XEGS 128 KB cartridge <br>
| 15 | 800/XL/XE | 16 | OSS one chip 16 KB cartridge <br>
| 16 | 5200 | 16 | One chip 16 KB 5200 cartridge <br>
| 17 | 800/XL/XE | 128| Atrax 128 KB cartridge <br>
| 18 | 800/XL/XE | 40 | Bounty Bob Strikes Back 40 KB cartridge <br>
| 19 | 5200 | 8 | Standard 8 KB 5200 cartridge <br>
| 20 | 5200 | 4 | Standard 4 KB 5200 cartridge <br>
| 21 | 800 | 8 | Right slot 8 KB cartridge <br>
| 22 | 800/XL/XE | 32 | 32 KB Williams cartridge <br>
| 23 | 800/XL/XE | 256| XEGS 256 KB cartridge <br>
| 24 | 800/XL/XE | 512| XEGS 512 KB cartridge <br>
| 25 | 800/XL/XE |1024| XEGS 1 MB cartridge <br>
| 26 | 800/XL/XE | 16 | MegaCart 16 KB cartridge <br>
| 27 | 800/XL/XE | 32 | MegaCart 32 KB cartridge <br>
| 28 | 800/XL/XE | 64 | MegaCart 64 KB cartridge <br>
| 29 | 800/XL/XE | 128| MegaCart 128 KB cartridge <br>
| 30 | 800/XL/XE | 256| MegaCart 256 KB cartridge <br>
| 31 | 800/XL/XE | 512| MegaCart 512 KB cartridge <br>
| 32 | 800/XL/XE |1024| MegaCart 1 MB cartridge <br>
| 33 | 800/XL/XE | 32 | Switchable XEGS 32 KB cartridge <br>
| 34 | 800/XL/XE | 64 | Switchable XEGS 64 KB cartridge <br>
| 35 | 800/XL/XE | 128| Switchable XEGS 128 KB cartridge <br>
| 36 | 800/XL/XE | 256| Switchable XEGS 256 KB cartridge <br>
| 37 | 800/XL/XE | 512| Switchable XEGS 512 KB cartridge <br>
| 38 | 800/XL/XE |1024| Switchable XEGS 1 MB cartridge <br>
| 39 | 800/XL/XE | 8 | Phoenix 8 KB cartridge <br>
| 40 | 800/XL/XE | 16 | Blizzard 16 KB cartridge <br>
| 41 | 800/XL/XE | 128| Atarimax 128 KB Flash cartridge <br>
| 42 | 800/XL/XE |1024| Atarimax 1 MB Flash cartridge <br>
| 43 | 800/XL/XE | 128| SpartaDOS X 128 KB cartridge <br>
| 44 | 800/XL/XE | 8 | OSS 8 KB cartridge <br>
| 45 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (043M) <br>
| 46 | 800/XL/XE | 4 | Blizzard 4 KB cartridge <br>
| 47 | 800/XL/XE | 32 | AST 32 KB cartridge <br>
| 48 | 800/XL/XE | 64 | Atrax SDX 64 KB cartridge <br>
| 49 | 800/XL/XE | 128| Atrax SDX 128 KB cartridge <br>
| 50 | 800/XL/XE | 64 | Turbosoft 64 KB cartridge <br>
| 51 | 800/XL/XE | 128| Turbosoft 128 KB cartridge <br>
| 52 | 800/XL/XE | 32 | Ultracart 32 KB cartridge <br>
| 53 | 800/XL/XE | 8 | Low bank 8 KB cartridge <br>
| 54 | 800/XL/XE | 128| SIC! 128 KB cartridge <br>
| 55 | 800/XL/XE | 256| SIC! 256 KB cartridge <br>
| 56 | 800/XL/XE | 512| SIC! 512 KB cartridge <br>
| 57 | 800/XL/XE | 2 | Standard 2 KB cartridge <br>
| 58 | 800/XL/XE | 4 | Standard 4 KB cartridge <br>
| 59 | 800 | 4 | Right slot 4 KB cartridge <br>
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
02ebb43b3979bbf82600e57798dad25e5ca8af42
2362
2361
2017-05-29T16:21:46Z
Stigzler
28
/* GameEx Setup */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
The basic method is:
altirra.exe "C:\YourRoms\5200Rom.a52"
However, this will always result asking you for the cartridge type. To fully auto-boot the game, you need to tell Altirra what type of cartridge the game is:
| Id | Machine |Size| Name <br>
|----+--------------+----+---------------------------------------------------+<br>
| 1 | 800/XL/XE | 8 | Standard 8 KB cartridge <br>
| 2 | 800/XL/XE | 16 | Standard 16 KB cartridge <br>
| 3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) <br>
| 4 | 5200 | 32 | Standard 32 KB 5200 cartridge <br>
| 5 | 800/XL/XE | 32 | DB 32 KB cartridge <br>
| 6 | 5200 | 16 | Two chip 16 KB 5200 cartridge <br>
| 7 | 5200 | 40 | Bounty Bob Strikes Back 40 KB 5200 cartridge <br>
| 8 | 800/XL/XE | 64 | 64 KB Williams cartridge <br>
| 9 | 800/XL/XE | 64 | Express 64 KB cartridge <br>
| 10 | 800/XL/XE | 64 | Diamond 64 KB cartridge <br>
| 11 | 800/XL/XE | 64 | SpartaDOS X 64 KB cartridge <br>
| 12 | 800/XL/XE | 32 | XEGS 32 KB cartridge <br>
| 13 | 800/XL/XE | 64 | XEGS 64 KB cartridge <br>
| 14 | 800/XL/XE | 128| XEGS 128 KB cartridge <br>
| 15 | 800/XL/XE | 16 | OSS one chip 16 KB cartridge <br>
| 16 | 5200 | 16 | One chip 16 KB 5200 cartridge <br>
| 17 | 800/XL/XE | 128| Atrax 128 KB cartridge <br>
| 18 | 800/XL/XE | 40 | Bounty Bob Strikes Back 40 KB cartridge <br>
| 19 | 5200 | 8 | Standard 8 KB 5200 cartridge <br>
| 20 | 5200 | 4 | Standard 4 KB 5200 cartridge <br>
| 21 | 800 | 8 | Right slot 8 KB cartridge <br>
| 22 | 800/XL/XE | 32 | 32 KB Williams cartridge <br>
| 23 | 800/XL/XE | 256| XEGS 256 KB cartridge <br>
| 24 | 800/XL/XE | 512| XEGS 512 KB cartridge <br>
| 25 | 800/XL/XE |1024| XEGS 1 MB cartridge <br>
| 26 | 800/XL/XE | 16 | MegaCart 16 KB cartridge <br>
| 27 | 800/XL/XE | 32 | MegaCart 32 KB cartridge <br>
| 28 | 800/XL/XE | 64 | MegaCart 64 KB cartridge <br>
| 29 | 800/XL/XE | 128| MegaCart 128 KB cartridge <br>
| 30 | 800/XL/XE | 256| MegaCart 256 KB cartridge <br>
| 31 | 800/XL/XE | 512| MegaCart 512 KB cartridge <br>
| 32 | 800/XL/XE |1024| MegaCart 1 MB cartridge <br>
| 33 | 800/XL/XE | 32 | Switchable XEGS 32 KB cartridge <br>
| 34 | 800/XL/XE | 64 | Switchable XEGS 64 KB cartridge <br>
| 35 | 800/XL/XE | 128| Switchable XEGS 128 KB cartridge <br>
| 36 | 800/XL/XE | 256| Switchable XEGS 256 KB cartridge <br>
| 37 | 800/XL/XE | 512| Switchable XEGS 512 KB cartridge <br>
| 38 | 800/XL/XE |1024| Switchable XEGS 1 MB cartridge <br>
| 39 | 800/XL/XE | 8 | Phoenix 8 KB cartridge <br>
| 40 | 800/XL/XE | 16 | Blizzard 16 KB cartridge <br>
| 41 | 800/XL/XE | 128| Atarimax 128 KB Flash cartridge <br>
| 42 | 800/XL/XE |1024| Atarimax 1 MB Flash cartridge <br>
| 43 | 800/XL/XE | 128| SpartaDOS X 128 KB cartridge <br>
| 44 | 800/XL/XE | 8 | OSS 8 KB cartridge <br>
| 45 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (043M) <br>
| 46 | 800/XL/XE | 4 | Blizzard 4 KB cartridge <br>
| 47 | 800/XL/XE | 32 | AST 32 KB cartridge <br>
| 48 | 800/XL/XE | 64 | Atrax SDX 64 KB cartridge <br>
| 49 | 800/XL/XE | 128| Atrax SDX 128 KB cartridge <br>
| 50 | 800/XL/XE | 64 | Turbosoft 64 KB cartridge <br>
| 51 | 800/XL/XE | 128| Turbosoft 128 KB cartridge <br>
| 52 | 800/XL/XE | 32 | Ultracart 32 KB cartridge <br>
| 53 | 800/XL/XE | 8 | Low bank 8 KB cartridge <br>
| 54 | 800/XL/XE | 128| SIC! 128 KB cartridge <br>
| 55 | 800/XL/XE | 256| SIC! 256 KB cartridge <br>
| 56 | 800/XL/XE | 512| SIC! 512 KB cartridge <br>
| 57 | 800/XL/XE | 2 | Standard 2 KB cartridge <br>
| 58 | 800/XL/XE | 4 | Standard 4 KB cartridge <br>
| 59 | 800 | 4 | Right slot 4 KB cartridge <br>
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
===Gemvoy Setup===
You need to provide Altirra with the type of cartridge you are asking it to boot. Thus, in your GemVoy command line, use a per-game custom token, e.g.:
<code>/f /cartmapper [GEMCUSTOM1] "[LAUNCHFILE]"</code>
Then store the type of cart in the Game field "Custom1." Get the cart types above. At the moment, trial and error, but some day will produce a table.
==References==
==External Links==
[[Category:Emulators]]
d715d0cafe4c241fd53347b853c03140ebde39f8
2363
2362
2017-05-29T16:27:08Z
Stigzler
28
/* Gemvoy Setup */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
The basic method is:
altirra.exe "C:\YourRoms\5200Rom.a52"
However, this will always result asking you for the cartridge type. To fully auto-boot the game, you need to tell Altirra what type of cartridge the game is:
| Id | Machine |Size| Name <br>
|----+--------------+----+---------------------------------------------------+<br>
| 1 | 800/XL/XE | 8 | Standard 8 KB cartridge <br>
| 2 | 800/XL/XE | 16 | Standard 16 KB cartridge <br>
| 3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) <br>
| 4 | 5200 | 32 | Standard 32 KB 5200 cartridge <br>
| 5 | 800/XL/XE | 32 | DB 32 KB cartridge <br>
| 6 | 5200 | 16 | Two chip 16 KB 5200 cartridge <br>
| 7 | 5200 | 40 | Bounty Bob Strikes Back 40 KB 5200 cartridge <br>
| 8 | 800/XL/XE | 64 | 64 KB Williams cartridge <br>
| 9 | 800/XL/XE | 64 | Express 64 KB cartridge <br>
| 10 | 800/XL/XE | 64 | Diamond 64 KB cartridge <br>
| 11 | 800/XL/XE | 64 | SpartaDOS X 64 KB cartridge <br>
| 12 | 800/XL/XE | 32 | XEGS 32 KB cartridge <br>
| 13 | 800/XL/XE | 64 | XEGS 64 KB cartridge <br>
| 14 | 800/XL/XE | 128| XEGS 128 KB cartridge <br>
| 15 | 800/XL/XE | 16 | OSS one chip 16 KB cartridge <br>
| 16 | 5200 | 16 | One chip 16 KB 5200 cartridge <br>
| 17 | 800/XL/XE | 128| Atrax 128 KB cartridge <br>
| 18 | 800/XL/XE | 40 | Bounty Bob Strikes Back 40 KB cartridge <br>
| 19 | 5200 | 8 | Standard 8 KB 5200 cartridge <br>
| 20 | 5200 | 4 | Standard 4 KB 5200 cartridge <br>
| 21 | 800 | 8 | Right slot 8 KB cartridge <br>
| 22 | 800/XL/XE | 32 | 32 KB Williams cartridge <br>
| 23 | 800/XL/XE | 256| XEGS 256 KB cartridge <br>
| 24 | 800/XL/XE | 512| XEGS 512 KB cartridge <br>
| 25 | 800/XL/XE |1024| XEGS 1 MB cartridge <br>
| 26 | 800/XL/XE | 16 | MegaCart 16 KB cartridge <br>
| 27 | 800/XL/XE | 32 | MegaCart 32 KB cartridge <br>
| 28 | 800/XL/XE | 64 | MegaCart 64 KB cartridge <br>
| 29 | 800/XL/XE | 128| MegaCart 128 KB cartridge <br>
| 30 | 800/XL/XE | 256| MegaCart 256 KB cartridge <br>
| 31 | 800/XL/XE | 512| MegaCart 512 KB cartridge <br>
| 32 | 800/XL/XE |1024| MegaCart 1 MB cartridge <br>
| 33 | 800/XL/XE | 32 | Switchable XEGS 32 KB cartridge <br>
| 34 | 800/XL/XE | 64 | Switchable XEGS 64 KB cartridge <br>
| 35 | 800/XL/XE | 128| Switchable XEGS 128 KB cartridge <br>
| 36 | 800/XL/XE | 256| Switchable XEGS 256 KB cartridge <br>
| 37 | 800/XL/XE | 512| Switchable XEGS 512 KB cartridge <br>
| 38 | 800/XL/XE |1024| Switchable XEGS 1 MB cartridge <br>
| 39 | 800/XL/XE | 8 | Phoenix 8 KB cartridge <br>
| 40 | 800/XL/XE | 16 | Blizzard 16 KB cartridge <br>
| 41 | 800/XL/XE | 128| Atarimax 128 KB Flash cartridge <br>
| 42 | 800/XL/XE |1024| Atarimax 1 MB Flash cartridge <br>
| 43 | 800/XL/XE | 128| SpartaDOS X 128 KB cartridge <br>
| 44 | 800/XL/XE | 8 | OSS 8 KB cartridge <br>
| 45 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (043M) <br>
| 46 | 800/XL/XE | 4 | Blizzard 4 KB cartridge <br>
| 47 | 800/XL/XE | 32 | AST 32 KB cartridge <br>
| 48 | 800/XL/XE | 64 | Atrax SDX 64 KB cartridge <br>
| 49 | 800/XL/XE | 128| Atrax SDX 128 KB cartridge <br>
| 50 | 800/XL/XE | 64 | Turbosoft 64 KB cartridge <br>
| 51 | 800/XL/XE | 128| Turbosoft 128 KB cartridge <br>
| 52 | 800/XL/XE | 32 | Ultracart 32 KB cartridge <br>
| 53 | 800/XL/XE | 8 | Low bank 8 KB cartridge <br>
| 54 | 800/XL/XE | 128| SIC! 128 KB cartridge <br>
| 55 | 800/XL/XE | 256| SIC! 256 KB cartridge <br>
| 56 | 800/XL/XE | 512| SIC! 512 KB cartridge <br>
| 57 | 800/XL/XE | 2 | Standard 2 KB cartridge <br>
| 58 | 800/XL/XE | 4 | Standard 4 KB cartridge <br>
| 59 | 800 | 4 | Right slot 4 KB cartridge <br>
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
===Gemvoy Setup===
You need to provide Altirra with the type of cartridge you are asking it to boot. Thus, in your GemVoy command line, use a per-game custom token, e.g.:
<code>/f /cartmapper [GEMCUSTOM1] "[LAUNCHFILE]"</code>
Then store the type of cart in the Game field "Custom1." (Use the ID number) Get the cart types above. At the moment, trial and error, but some day will produce a table.
==References==
==External Links==
[[Category:Emulators]]
4a37d7513e261549ab87cde029c2ac6f76b254fa
2364
2363
2017-05-29T19:59:04Z
Stigzler
28
/* Hotkeys */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
F2 = start, F3 = select, F4 = option, F5 = warm reset, Shift+F5 = cold reset, and F6 = help
===Running Game Files===
The basic method is:
altirra.exe "C:\YourRoms\5200Rom.a52"
However, this will always result asking you for the cartridge type. To fully auto-boot the game, you need to tell Altirra what type of cartridge the game is:
| Id | Machine |Size| Name <br>
|----+--------------+----+---------------------------------------------------+<br>
| 1 | 800/XL/XE | 8 | Standard 8 KB cartridge <br>
| 2 | 800/XL/XE | 16 | Standard 16 KB cartridge <br>
| 3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) <br>
| 4 | 5200 | 32 | Standard 32 KB 5200 cartridge <br>
| 5 | 800/XL/XE | 32 | DB 32 KB cartridge <br>
| 6 | 5200 | 16 | Two chip 16 KB 5200 cartridge <br>
| 7 | 5200 | 40 | Bounty Bob Strikes Back 40 KB 5200 cartridge <br>
| 8 | 800/XL/XE | 64 | 64 KB Williams cartridge <br>
| 9 | 800/XL/XE | 64 | Express 64 KB cartridge <br>
| 10 | 800/XL/XE | 64 | Diamond 64 KB cartridge <br>
| 11 | 800/XL/XE | 64 | SpartaDOS X 64 KB cartridge <br>
| 12 | 800/XL/XE | 32 | XEGS 32 KB cartridge <br>
| 13 | 800/XL/XE | 64 | XEGS 64 KB cartridge <br>
| 14 | 800/XL/XE | 128| XEGS 128 KB cartridge <br>
| 15 | 800/XL/XE | 16 | OSS one chip 16 KB cartridge <br>
| 16 | 5200 | 16 | One chip 16 KB 5200 cartridge <br>
| 17 | 800/XL/XE | 128| Atrax 128 KB cartridge <br>
| 18 | 800/XL/XE | 40 | Bounty Bob Strikes Back 40 KB cartridge <br>
| 19 | 5200 | 8 | Standard 8 KB 5200 cartridge <br>
| 20 | 5200 | 4 | Standard 4 KB 5200 cartridge <br>
| 21 | 800 | 8 | Right slot 8 KB cartridge <br>
| 22 | 800/XL/XE | 32 | 32 KB Williams cartridge <br>
| 23 | 800/XL/XE | 256| XEGS 256 KB cartridge <br>
| 24 | 800/XL/XE | 512| XEGS 512 KB cartridge <br>
| 25 | 800/XL/XE |1024| XEGS 1 MB cartridge <br>
| 26 | 800/XL/XE | 16 | MegaCart 16 KB cartridge <br>
| 27 | 800/XL/XE | 32 | MegaCart 32 KB cartridge <br>
| 28 | 800/XL/XE | 64 | MegaCart 64 KB cartridge <br>
| 29 | 800/XL/XE | 128| MegaCart 128 KB cartridge <br>
| 30 | 800/XL/XE | 256| MegaCart 256 KB cartridge <br>
| 31 | 800/XL/XE | 512| MegaCart 512 KB cartridge <br>
| 32 | 800/XL/XE |1024| MegaCart 1 MB cartridge <br>
| 33 | 800/XL/XE | 32 | Switchable XEGS 32 KB cartridge <br>
| 34 | 800/XL/XE | 64 | Switchable XEGS 64 KB cartridge <br>
| 35 | 800/XL/XE | 128| Switchable XEGS 128 KB cartridge <br>
| 36 | 800/XL/XE | 256| Switchable XEGS 256 KB cartridge <br>
| 37 | 800/XL/XE | 512| Switchable XEGS 512 KB cartridge <br>
| 38 | 800/XL/XE |1024| Switchable XEGS 1 MB cartridge <br>
| 39 | 800/XL/XE | 8 | Phoenix 8 KB cartridge <br>
| 40 | 800/XL/XE | 16 | Blizzard 16 KB cartridge <br>
| 41 | 800/XL/XE | 128| Atarimax 128 KB Flash cartridge <br>
| 42 | 800/XL/XE |1024| Atarimax 1 MB Flash cartridge <br>
| 43 | 800/XL/XE | 128| SpartaDOS X 128 KB cartridge <br>
| 44 | 800/XL/XE | 8 | OSS 8 KB cartridge <br>
| 45 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (043M) <br>
| 46 | 800/XL/XE | 4 | Blizzard 4 KB cartridge <br>
| 47 | 800/XL/XE | 32 | AST 32 KB cartridge <br>
| 48 | 800/XL/XE | 64 | Atrax SDX 64 KB cartridge <br>
| 49 | 800/XL/XE | 128| Atrax SDX 128 KB cartridge <br>
| 50 | 800/XL/XE | 64 | Turbosoft 64 KB cartridge <br>
| 51 | 800/XL/XE | 128| Turbosoft 128 KB cartridge <br>
| 52 | 800/XL/XE | 32 | Ultracart 32 KB cartridge <br>
| 53 | 800/XL/XE | 8 | Low bank 8 KB cartridge <br>
| 54 | 800/XL/XE | 128| SIC! 128 KB cartridge <br>
| 55 | 800/XL/XE | 256| SIC! 256 KB cartridge <br>
| 56 | 800/XL/XE | 512| SIC! 512 KB cartridge <br>
| 57 | 800/XL/XE | 2 | Standard 2 KB cartridge <br>
| 58 | 800/XL/XE | 4 | Standard 4 KB cartridge <br>
| 59 | 800 | 4 | Right slot 4 KB cartridge <br>
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
===Gemvoy Setup===
You need to provide Altirra with the type of cartridge you are asking it to boot. Thus, in your GemVoy command line, use a per-game custom token, e.g.:
<code>/f /cartmapper [GEMCUSTOM1] "[LAUNCHFILE]"</code>
Then store the type of cart in the Game field "Custom1." (Use the ID number) Get the cart types above. At the moment, trial and error, but some day will produce a table.
==References==
==External Links==
[[Category:Emulators]]
e2122615bbc121d08b0eaeaa40e79f07d6e14e51
2367
2364
2017-06-10T16:03:05Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Altirra]]]
'''Emulated Systems: Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, and 5200 systems'''
'''Emulator last updated: 16/10/16'''
'''Current Official Version: 2.81'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
Some setup notes:
'''View>Overscan Mode:''' Best set to Normal to avoid artefacts in games.
===Audio===
===Controllers===
If using a gamepad or keys, use Input>Input Mappings and tick "Keyboard > 5200 Controller (absolute, port1)" This also works for gamepads. Just click edit then double click the 5200 controller function and the corresponding key/control.
===Netplay/Network===
==Operation==
===Hotkeys===
F2 = start, F3 = select, F4 = option, F5 = warm reset, Shift+F5 = cold reset, and F6 = help
===Running Game Files===
The basic method is:
altirra.exe "C:\YourRoms\5200Rom.a52"
However, this will always result asking you for the cartridge type. To fully auto-boot the game, you need to tell Altirra what type of cartridge the game is.
List of gamecart codes [https://docs.google.com/spreadsheets/d/1Q31Fj5RjDD-wZTgxUNYB6Nvxt2FOibAq0C-xSRb7umI/edit#gid=780800271 here]
| Id | Machine |Size| Name <br>
|----+--------------+----+---------------------------------------------------+<br>
| 1 | 800/XL/XE | 8 | Standard 8 KB cartridge <br>
| 2 | 800/XL/XE | 16 | Standard 16 KB cartridge <br>
| 3 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (034M) <br>
| 4 | 5200 | 32 | Standard 32 KB 5200 cartridge <br>
| 5 | 800/XL/XE | 32 | DB 32 KB cartridge <br>
| 6 | 5200 | 16 | Two chip 16 KB 5200 cartridge <br>
| 7 | 5200 | 40 | Bounty Bob Strikes Back 40 KB 5200 cartridge <br>
| 8 | 800/XL/XE | 64 | 64 KB Williams cartridge <br>
| 9 | 800/XL/XE | 64 | Express 64 KB cartridge <br>
| 10 | 800/XL/XE | 64 | Diamond 64 KB cartridge <br>
| 11 | 800/XL/XE | 64 | SpartaDOS X 64 KB cartridge <br>
| 12 | 800/XL/XE | 32 | XEGS 32 KB cartridge <br>
| 13 | 800/XL/XE | 64 | XEGS 64 KB cartridge <br>
| 14 | 800/XL/XE | 128| XEGS 128 KB cartridge <br>
| 15 | 800/XL/XE | 16 | OSS one chip 16 KB cartridge <br>
| 16 | 5200 | 16 | One chip 16 KB 5200 cartridge <br>
| 17 | 800/XL/XE | 128| Atrax 128 KB cartridge <br>
| 18 | 800/XL/XE | 40 | Bounty Bob Strikes Back 40 KB cartridge <br>
| 19 | 5200 | 8 | Standard 8 KB 5200 cartridge <br>
| 20 | 5200 | 4 | Standard 4 KB 5200 cartridge <br>
| 21 | 800 | 8 | Right slot 8 KB cartridge <br>
| 22 | 800/XL/XE | 32 | 32 KB Williams cartridge <br>
| 23 | 800/XL/XE | 256| XEGS 256 KB cartridge <br>
| 24 | 800/XL/XE | 512| XEGS 512 KB cartridge <br>
| 25 | 800/XL/XE |1024| XEGS 1 MB cartridge <br>
| 26 | 800/XL/XE | 16 | MegaCart 16 KB cartridge <br>
| 27 | 800/XL/XE | 32 | MegaCart 32 KB cartridge <br>
| 28 | 800/XL/XE | 64 | MegaCart 64 KB cartridge <br>
| 29 | 800/XL/XE | 128| MegaCart 128 KB cartridge <br>
| 30 | 800/XL/XE | 256| MegaCart 256 KB cartridge <br>
| 31 | 800/XL/XE | 512| MegaCart 512 KB cartridge <br>
| 32 | 800/XL/XE |1024| MegaCart 1 MB cartridge <br>
| 33 | 800/XL/XE | 32 | Switchable XEGS 32 KB cartridge <br>
| 34 | 800/XL/XE | 64 | Switchable XEGS 64 KB cartridge <br>
| 35 | 800/XL/XE | 128| Switchable XEGS 128 KB cartridge <br>
| 36 | 800/XL/XE | 256| Switchable XEGS 256 KB cartridge <br>
| 37 | 800/XL/XE | 512| Switchable XEGS 512 KB cartridge <br>
| 38 | 800/XL/XE |1024| Switchable XEGS 1 MB cartridge <br>
| 39 | 800/XL/XE | 8 | Phoenix 8 KB cartridge <br>
| 40 | 800/XL/XE | 16 | Blizzard 16 KB cartridge <br>
| 41 | 800/XL/XE | 128| Atarimax 128 KB Flash cartridge <br>
| 42 | 800/XL/XE |1024| Atarimax 1 MB Flash cartridge <br>
| 43 | 800/XL/XE | 128| SpartaDOS X 128 KB cartridge <br>
| 44 | 800/XL/XE | 8 | OSS 8 KB cartridge <br>
| 45 | 800/XL/XE | 16 | OSS two chip 16 KB cartridge (043M) <br>
| 46 | 800/XL/XE | 4 | Blizzard 4 KB cartridge <br>
| 47 | 800/XL/XE | 32 | AST 32 KB cartridge <br>
| 48 | 800/XL/XE | 64 | Atrax SDX 64 KB cartridge <br>
| 49 | 800/XL/XE | 128| Atrax SDX 128 KB cartridge <br>
| 50 | 800/XL/XE | 64 | Turbosoft 64 KB cartridge <br>
| 51 | 800/XL/XE | 128| Turbosoft 128 KB cartridge <br>
| 52 | 800/XL/XE | 32 | Ultracart 32 KB cartridge <br>
| 53 | 800/XL/XE | 8 | Low bank 8 KB cartridge <br>
| 54 | 800/XL/XE | 128| SIC! 128 KB cartridge <br>
| 55 | 800/XL/XE | 256| SIC! 256 KB cartridge <br>
| 56 | 800/XL/XE | 512| SIC! 512 KB cartridge <br>
| 57 | 800/XL/XE | 2 | Standard 2 KB cartridge <br>
| 58 | 800/XL/XE | 4 | Standard 4 KB cartridge <br>
| 59 | 800 | 4 | Right slot 4 KB cartridge <br>
===Command Line===
[[File:AltirraCmdLine.png]]
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
===Gemvoy Setup===
You need to provide Altirra with the type of cartridge you are asking it to boot. Thus, in your GemVoy command line, use a per-game custom token, e.g.:
<code>/f /cartmapper [GEMCUSTOM1] "[LAUNCHFILE]"</code>
Then store the type of cart in the Game field "Custom1." (Use the ID number) Get the cart types above. At the moment, trial and error, but some day will produce a table.
==References==
==External Links==
[[Category:Emulators]]
9ca2f65c70ebd9dd7ed7aad10afcc94478a1f424
File:AltirraCmdLine.png
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321
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2017-05-29T15:01:07Z
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wikitext
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User:ConcettaBland
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2017-06-06T23:10:42Z
ConcettaBland
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Created page with "Not much to write about myself I think.<br>Lovely to be a part of gameex.info.<br>I really wish I'm useful at all<br><br>My web page - [https://www.symantec.com/connect/user/s..."
wikitext
text/x-wiki
Not much to write about myself I think.<br>Lovely to be a part of gameex.info.<br>I really wish I'm useful at all<br><br>My web page - [https://www.symantec.com/connect/user/sound-lab hindi sai baba songs]
ca7da368d366777771319a53db659eafa9a386e0
User:EllisBate0441
2
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2017-06-09T18:11:13Z
EllisBate0441
1222
Created page with "58 years old Health Analytic and Campaign Professionals Rey Catlin from Port Hawkesbury, loves to spend time warships, [https://youtube.az/watch?feature=player_embedded&v=Co2..."
wikitext
text/x-wiki
58 years old Health Analytic and Campaign Professionals Rey Catlin from Port Hawkesbury, loves to spend time warships, [https://youtube.az/watch?feature=player_embedded&v=Co2nH2ttTCY liposuction in the stomach] and cigar smoking. Has been enthused how big the world is after traveling to Hoi An Ancient Town.
6f17da742142eb7d6a239e15bfaf5deea5e58b32
Virtual Jaguar
0
324
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2017-06-10T20:16:09Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2017-06-10T20:16:28Z
Stigzler
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wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
f67e9e179a7b15366717e1f3d27b182b33634ff4
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2017-06-10T20:17:44Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official:
Some newer builds here:
[http://virtualjaguar.kicks-ass.net/builds/ http://virtualjaguar.kicks-ass.net/builds/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2017-06-10T20:18:32Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official:
[https://icculus.org/virtualjaguar/ https://icculus.org/virtualjaguar/]
Some newer builds here:
[http://virtualjaguar.kicks-ass.net/builds/ http://virtualjaguar.kicks-ass.net/builds/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
3a51b71f75a1137c72caf9d4a2a1585fd24d8537
2372
2371
2017-06-10T20:18:42Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official:
[https://icculus.org/virtualjaguar/ https://icculus.org/virtualjaguar/]
Some newer builds here:
[http://virtualjaguar.kicks-ass.net/builds/ http://virtualjaguar.kicks-ass.net/builds/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
627f6097866877f40307fde0967a37f6dea920de
2373
2372
2017-06-10T20:20:35Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official:
[https://icculus.org/virtualjaguar/ https://icculus.org/virtualjaguar/]
Some newer builds here:
[http://virtualjaguar.kicks-ass.net/builds/ http://virtualjaguar.kicks-ass.net/builds/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
Atari Jaguar emulation is a bit sketchy. Games are hit and miss. There's a compatibility list here:
[file:///C:/Users/Steve/Downloads/Atari%20Jaguar%20Emu%20Compatibility%20Chart_Jagosaurus_4.18.2017%20v2.pdf file:///C:/Users/Steve/Downloads/Atari%20Jaguar%20Emu%20Compatibility%20Chart_Jagosaurus_4.18.2017%20v2.pdf]
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
94f75afbeebbaab52991524a0cbc6122d0e13f91
2374
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2017-06-10T20:21:37Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Atari Jaguar'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Official:
[https://icculus.org/virtualjaguar/ https://icculus.org/virtualjaguar/]
Some newer builds here:
[http://virtualjaguar.kicks-ass.net/builds/ http://virtualjaguar.kicks-ass.net/builds/]
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
Atari Jaguar emulation is a bit sketchy. Games are hit and miss. There's a compatibility list here:
[http://atariage.com/forums/topic/264464-virtual-jaguar-project-tempest-compatibility-list/?p=3757782 Atari Age Forum]
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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User:LynetteFvl
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2017-06-13T03:50:12Z
LynetteFvl
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Created page with "49 year old Marine Biologist Rodger from Thorold, has many pursuits that include 4-wheeling, Vaginal Tightening and rc model cars. Likes to see unknown towns and locales like..."
wikitext
text/x-wiki
49 year old Marine Biologist Rodger from Thorold, has many pursuits that include 4-wheeling, Vaginal Tightening and rc model cars. Likes to see unknown towns and locales like Yin Xu.<br><br>my web-site ... Non Invasive Fat Removal Procedures ([http://www.infinitelooper.com/?v=MQMrXxNacxg&p=n http://www.infinitelooper.com/])
10a195a62c404ef2b0aaf18a748ed8c0da0f8f6f
User:MiloFarncomb
2
326
2376
2017-06-13T04:01:58Z
MiloFarncomb
1226
Created page with "28 year-old Apparel Cutter Gottwald from Gaspe, spends time with passions for instance embroidery, Quality [https://www.youtube.sn/watch?feature=youtu.be&v=fJnrMHaD2l0 Home Ca..."
wikitext
text/x-wiki
28 year-old Apparel Cutter Gottwald from Gaspe, spends time with passions for instance embroidery, Quality [https://www.youtube.sn/watch?feature=youtu.be&v=fJnrMHaD2l0 Home Care Agencies] Care and string figures. Ended up lately making a vacation to Kenya Lake System in the Great Rift Valley.
3ad388ac4823f82d6e79003a3db4d5a5d070bceb
User:ScarlettEnnis10
2
327
2377
2017-06-13T04:08:31Z
ScarlettEnnis10
1227
Created page with "36 year-old Dental Specialist Lester from Le Gardeur, usually spends time with hobbies and interests for example fencing, [https://www.youtube.ly/watch?v=a45JwDZUb-o&feature=y..."
wikitext
text/x-wiki
36 year-old Dental Specialist Lester from Le Gardeur, usually spends time with hobbies and interests for example fencing, [https://www.youtube.ly/watch?v=a45JwDZUb-o&feature=youtube_gdata Commercial Business Lenders] Loans and russian dolls collecting. Has signed up for a global contiki journey. Is incredibly ecstatic specifically about touring Madriu-Perafita-Claror Valley.
020b2d8a95e8f0c0ad1bb27ded4a5978ca5bcea0
User:BridgetteKirkcal
2
328
2378
2017-06-13T04:39:18Z
BridgetteKirkcal
1228
Created page with "24 yr old Technical Director Kristopher Zerbe from Drumheller, usually spends time with pastimes for example amateur radio, [http://youtube.be/watch?v=7KDPSxa6ge0&feature=yout..."
wikitext
text/x-wiki
24 yr old Technical Director Kristopher Zerbe from Drumheller, usually spends time with pastimes for example amateur radio, [http://youtube.be/watch?v=7KDPSxa6ge0&feature=youtube_gdata Bad Credit Merchant Account] Account and digital photography. Finds the entire world an motivating place after working 2 months at Lagoons of New Caledonia: Reef Diversity and Associated Ecosystems.
49065596ce4374e3f292a39ccca87f53d4a36773
Hatari
0
329
2379
2017-06-24T10:24:46Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1ff096efd904eab37fe72ab54e997775d5eb606a
2381
2379
2017-06-24T10:26:29Z
Stigzler
28
wikitext
text/x-wiki
[[File:Hatari.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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2382
2381
2017-06-24T10:26:43Z
Stigzler
28
wikitext
text/x-wiki
[[File:Hatari.png|thumb|[Hatari]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
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File:Hatari.png
6
330
2380
2017-06-24T10:26:10Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
VICE
0
331
2383
2017-06-24T14:25:15Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1ff096efd904eab37fe72ab54e997775d5eb606a
2384
2383
2017-06-24T14:25:33Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Commodore 64'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
89356583f0e0628e8c8e45dbc7701db30c5f3019
2386
2384
2017-06-26T19:49:05Z
Stigzler
28
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
faab0d2a7cac48d636b195e0855d4a58c0a4b811
2387
2386
2017-06-26T19:49:29Z
Stigzler
28
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
25ff1c4f9bfac333029a833e038b7ff04094c46d
2388
2387
2017-06-26T19:49:38Z
Stigzler
28
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
3a872f678c514c19c020e4325fceb852879509a4
2389
2388
2017-06-26T19:56:41Z
Stigzler
28
/* Controllers */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm and attached to this page.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
438dd20cf4a8fb75df8cc11b50bc37db8139cdf3
2390
2389
2017-06-26T20:01:50Z
Stigzler
28
/* Key Remaps */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm for UK keyboards and the C64. You can download it [http://www.niftymonkey.uk/HPServerPublic/PublicResources/EmulatorFiles/VICE/win_sym_uk.vkm here]. Make sure you point VICE to it in Settings>Keyboard settings>Symbolic(user) and browse to the file.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
74c859ce002b7633855e7d68bf4679c0aff56e34
2392
2390
2017-06-26T20:17:50Z
Stigzler
28
/* Key Remaps */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm for UK keyboards and the C64. You can download it . Make sure you point VICE to it in Settings>Keyboard settings>Symbolic(user) and browse to the file.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1c54c14e1be8ad9000f3ce4ae9abd160787fca0d
2393
2392
2017-06-26T20:18:41Z
Stigzler
28
/* Key Remaps */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm for UK keyboards and the C64. You can download it here:
[[File:Win_sym_uk.7z]]
Make sure you point VICE to it in Settings>Keyboard settings>Symbolic(user) and browse to the file.
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
c10efdb96b6392a154a8bb0448770cfbd2ee1e75
2394
2393
2017-06-26T20:32:21Z
Stigzler
28
/* Key Remaps */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm for UK keyboards and the C64. You can download it here:
[[File:Win_sym_uk.7z]]
Make sure you point VICE to it in Settings>Keyboard settings>Symbolic(user) and browse to the file.
The rest of remapping is quite complicated. Basically, a map consists of 4 numbers:
1 2 3 4
e.g. in the file you'll see:
<code>1 7 7 8 /* ESC -> Run/Stop */</code>
The first number corresponds to the key on your PC keyboard.
The Second and Third number identify the Commodore key to map it against (row/column format). Ref [http://sta.c64.org/cbm64kbdlay.html here]
The Fourth number tells the C64 what to do with the key (e.g. shift it first) (See the vkm file itself for guide on this)
If you change a shifted key (e.g. you change "2" to produce an "@" rather than the normal commodore shifted symbol of """ (i.e. a quote), then you have to tell it to ignore the normal shifted function of that key when first refeerencing that key and to expect the new shifted symbol on the next line. E.g.:
3 7 3 '''40''' /* 2 -> 2 */
3 5 6 16 /* @ -> @ */
Where 40 is the sum of 32 and 8, being:
# 8 key can be shifted or not with this keysym/scancode
# 32 another definition for this keysym/scancode follows
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
6000935f28b3d095eb7aebbceb2ceeb4cd492b84
2395
2394
2017-06-26T20:32:40Z
Stigzler
28
/* Key Remaps */
wikitext
text/x-wiki
[[File:VICE.png|thumb|VICE]]
'''Emulated Systems: '''
Commodore 64, the C64DTV, the C128, the VIC20, practically all PET models, the PLUS4 and the CBM-II (aka C610/C510). An extra emulator is provided for C64 expanded with the CMD SuperCPU.
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
====Key Remaps====
This is quite a convoluted area. There are two .vkm files under the relevant system folder (e.g. C64) entitled win_pos.vkm and win_sym.vkm. There are two ways to map your PC keyboard to the C64 keyboard:
- Positional (win_pos) keyboard mapping - that's where your PC keyboard keys are mapped directly onto the C64 keyboard layout (that is ketying 'minus' then 'plus' on your PC keyboard will produce "plus" then "minus" on the C64 emulator)
- Symbolic - where keyboard are matched 'symbol for symbol' i.e. if you type 'minus' on your PC keyboard you get 'minus' on the C64 screen.
I'd advise using symbolic. However, problem being that VICE comes matched to US keyboards, so if you're in the UK, your keys will be out. I've edited the standard win_sym.vkm for UK keyboards and the C64. You can download it here:
[[File:Win_sym_uk.7z]]
Make sure you point VICE to it in Settings>Keyboard settings>Symbolic(user) and browse to the file.
The rest of remapping is quite complicated. Basically, a map consists of 4 numbers:
1 2 3 4
e.g. in the file you'll see:
<code>1 7 7 8 /* ESC -> Run/Stop */</code>
The first number corresponds to the key on your PC keyboard.
The Second and Third number identify the Commodore key to map it against (row/column format). Ref [http://sta.c64.org/cbm64kbdlay.html here]
The Fourth number tells the C64 what to do with the key (e.g. shift it first) (See the vkm file itself for guide on this)
If you change a shifted key (e.g. you change "2" to produce an "@" rather than the normal commodore shifted symbol of """ (i.e. a quote), then you have to tell it to ignore the normal shifted function of that key when first refeerencing that key and to expect the new shifted symbol on the next line. E.g.:
3 7 3 '''40''' /* 2 -> 2 */
3 5 6 16 /* @ -> @ */
Where 40 is the sum of 32 and 8, being:
# 8 key can be shifted or not with this keysym/scancode
# 32 another definition for this keysym/scancode follows
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
543b250546eb537581a4e23973e5eab17284339c
File:VICE.png
6
332
2385
2017-06-26T19:48:09Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Win sym uk.7z
6
333
2391
2017-06-26T20:16:40Z
Stigzler
28
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Epv1000
0
334
2396
2017-07-29T16:35:19Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1ff096efd904eab37fe72ab54e997775d5eb606a
2397
2396
2017-07-29T16:36:51Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Casio PV-1000'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
489dcb758cf690c2a87d0ea326f095f67bc32383
2398
2397
2017-07-29T16:38:15Z
Stigzler
28
/* Download Locations */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Casio PV-1000'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
Go to this link:
[http://takeda-toshiya.my.coocan.jp/common/index.html Takeda-Toshiya]
Scroll down until you come to downloads. Binaries holds the exe version of epv100 (amongst a load of other obscure systems)
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
fbce2d3139812bd498afcef07a35f0acbfc6d1ad
Mame
0
335
2399
2017-07-29T18:03:55Z
Stigzler
28
Created page with "[[File:Gnome-terminal.png|thumb|[Emulator Name]]] '''Emulated Systems: ''' '''Emulator last updated:''' '''Current Official Version:''' ==Overview== ===Development and..."
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: '''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
1ff096efd904eab37fe72ab54e997775d5eb606a
2400
2399
2017-07-29T18:04:15Z
Stigzler
28
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Arcade + Many more'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8b60d9a763acba97ddb322eee6f2aa2b77d60cc2
2401
2400
2017-07-29T18:11:23Z
Stigzler
28
/* Running Game Files */
wikitext
text/x-wiki
[[File:Gnome-terminal.png|thumb|[Emulator Name]]]
'''Emulated Systems: Arcade + Many more'''
'''Emulator last updated:'''
'''Current Official Version:'''
==Overview==
===Development and History===
===Variants and Forks===
===Alternative Emulators===
==QuickStart==
==Installation==
===Download Locations===
===Pre-requisites===
===Hardware Considerations===
===Installation Process===
==Setup==
===General Settings===
===BIOS===
===Available Plugins===
===Graphics===
===Audio===
===Controllers===
===Netplay/Network===
==Operation==
===Hotkeys===
===Running Game Files===
Mame runs many games from many systems. Some time ago, it incorporated the MESS emulator, one which sought to emulates thousands of different systems.
To run a non-arcade rom for a specific system, you follwo this basic format:
mame.exe [systemname] [romfile]
A list of systemnames can be found [http://www.progettoemma.net/mess/sysset.php HERE]
You may have to let mame know how to mount the rom. For example for some systems, you will have to specify it's a cart. E.g:
"C:\MAME\mame64.exe" pv1000 -cart "X:\Casio PV-1000\Amidar (Japan).bin"
Will run Amidar on the Casio PV-1000
===Command Line===
===Bugs/Glitches===
===Support Apps for the Emulator===
==Game Specific Considerations==
==GameEx Setup==
==References==
==External Links==
[[Category:Emulators]]
8e13cf6d5469d97062d2ddd0a568fc733613c5b5
Diezel Sun
0
336
2402
2019-04-07T08:52:06Z
Welna8
1237
Created page with " '''DiezelSun''' - (Also known as Tatarnikov Alexander) Is an artist, illustrator, game designer. In his creativity there are paintings executed on game engines, such as unity..."
wikitext
text/x-wiki
'''DiezelSun''' - (Also known as Tatarnikov Alexander) Is an artist, illustrator, game designer. In his creativity there are paintings executed on game engines, such as unity. The paintings are made in the style of a computer, they have their esoteric meaning. The game takes place on the engine design unity, the similarity SCP horror games. <ref>DiezelSun 3D Graphics - [https://archive.is/UvdJj]</ref> <ref>Tatarnikov Alexander (Phil Wiki)-[https://archive.is/hKu2V]</ref>
== Links ==
cacb7b9496d2fa0cf6502ce5350df570512b9e5e
Template:Spesoft News
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67
2408
2088
2021-11-18T05:13:25Z
Tom speirs
1251
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
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<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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62a06b20e47d904440e829ebee7478c4c9eaad8c
2409
2408
2021-11-18T05:33:33Z
Tom speirs
1251
wikitext
text/x-wiki
<div style="line-height:120%; background:#f9f9f9; background-color:#eeeeee; padding:7px; border:1px solid #aaaaaa;">
<span style="color:#cf7606; font-size:200%;">'''Latest News from the '''</span><span style="color:#005288; font-size:200%;">'''Spesoft Community'''</span>
</div>
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| valign="top" class="wikitable" style="border: 1px solid #aaaaaa;" |
<div style="text-align: center; line-height:120%; padding:2px; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
<span style="font-weight: bold; font-size: larger;">'''Latest [http://spesoft.com/ Spesoft News]'''</span>
</div>
<div style="background: #ffffff; padding: 10px 10px;">
[[File:Spesoft Logo.png|x100px|center|link=http://spesoft.com/]]
<span style="display: block; border-bottom: 1px solid #aaaaaa; padding: 5px 0px 5px 0px; margin-bottom: 8px; text-align: center;">
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<rss max=3>http://www.spesoft.com/news.xml</rss>
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<span style="font-weight: bold; font-size: larger;">'''Most Recent [http://www.gameex.info/forums/ Spesoft Forum Posts]'''</span>
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1b46dafc00ebbf1e745cfda304ff78ea8dbc96d4